A ''Curvestone Deck'' is a deck that plays extremely powerful minions each turn with little to no strategy involved, a good way to know if a deck is a ''Curvestone Deck'' is to make a bot play it - the bot will always choose the cards that fits the curve the best and then play them - a good example of a deck like that is Secret Paladin, bots could reach legend with that deck because there were no thinking involved. Examples of other ''Curvestone Deck's'': Midrange Shaman, Midrange Hunter and Tempo Warrior.
- The reason people don't like these type of decks is that when they're too powerful they lock out all the other archetypes from the game which makes every match seem like the same thing (which is boring as hell)
Curvestone is a pejorative term because it is used to describe a meta where there is no thinking, just tossing whatever is the highest value card in hand in a way to win the game.
Curve decks are okay to have in the game, especially because how you use the minions is also as important as using them. The problem comes where 2 decks face each other and whoever wins is not who plays best, but who draws the best card to drop on curve.
One good thing of this tho is that you can usually have a good idea of what class is better than the other tho. In Wild classes look the same in part since Neutral minions are pretty strong because of Naxx and GvG. In Standard minion quality is very different across classes and if the meta reaches the "curvestone" state it gets pretty easy to see which classes have good and which have horrible cards.
Players are salty about everything. Every deck i dont play, and especially one that my main is weak against are op, stupid and should be nerfed.
curvestone is not most complex gameplay, but if it wins whose fault is that
Well, if we're talking about wild... The designers. No question. Secret Paladin was a deck that was literally brainless to play. There was no challenge to it. Once you knew how to mulligan, you could literally teach a bot to play it, and get to legend that way. It makes the game extremely low-skill and rather pointless. And "curve decks" like that are commonly among the most powerful in the game. If it's just as simple as "Play all your cards on curve and hope your cards are better", then the game is kinda stupid, isn't it?
Hunter players with no arguments or anything useful to say calling others salty , pathetic ,
I play Dragon priest myself , i play zoo and paladin aggro , i play control and i played combo decks . This won't change the fact that midrange curve decks the easiest thing in this game , and requires the least amount of skill possible or thought process possible . Just match the numbers
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A ''Curvestone Deck'' is a deck that plays extremely powerful minions each turn with little to no strategy involved, a good way to know if a deck is a ''Curvestone Deck'' is to make a bot play it - the bot will always choose the cards that fits the curve the best and then play them - a good example of a deck like that is Secret Paladin, bots could reach legend with that deck because there were no thinking involved.
Examples of other ''Curvestone Deck's'': Midrange Shaman, Midrange Hunter and Tempo Warrior.
- The reason people don't like these type of decks is that when they're too powerful they lock out all the other archetypes from the game which makes every match seem like the same thing (which is boring as hell)
Curvestone is a pejorative term because it is used to describe a meta where there is no thinking, just tossing whatever is the highest value card in hand in a way to win the game.
Curve decks are okay to have in the game, especially because how you use the minions is also as important as using them. The problem comes where 2 decks face each other and whoever wins is not who plays best, but who draws the best card to drop on curve.
One good thing of this tho is that you can usually have a good idea of what class is better than the other tho. In Wild classes look the same in part since Neutral minions are pretty strong because of Naxx and GvG. In Standard minion quality is very different across classes and if the meta reaches the "curvestone" state it gets pretty easy to see which classes have good and which have horrible cards.
Hint: 2 mana 3/4, 0 mana 5/5 taunt, 4 mana 7/7
Hunter players with no arguments or anything useful to say calling others salty , pathetic ,
I play Dragon priest myself , i play zoo and paladin aggro , i play control and i played combo decks . This won't change the fact that midrange curve decks the easiest thing in this game , and requires the least amount of skill possible or thought process possible . Just match the numbers