golden cards in arena... maybe a tournament mode of some kind... i doubt they will ever add the other classes of WoW in but that would be cool... better balance and more cards is really all.
Golden cards in arena, ban system in ranked (limited to one class only), sideboard, less ranks in ranked (25 is an overkill, 15 would be enough), more arena bans (firelands portal!!!!)
Not sure if it's been mentioned, but Legendary minions are actual, individual people from the lore, as opposed to other minions. There's only one Grommash Hellscream in the world, but there are a lot of raid leaders. Spells can't be individual people, that doesn't make sense, so I guess that's that. I guess a legendary spell could be an spell or event that only ever happened once, but I doubt they'l ever be added.
Remove garbage "filler" cards from set blocks, keep them focused on new cards/ideas, and rebalance the Basic and Classic sets to fulfill the "filler card" purpose.
EG: Worgen Greaser. Why in the hell was this printed?? It won't see constructed play ever. Period. End of discussion. All it does it take up space in MSoG that could have been used for a more interesting card. There is no reason that something like this couldn't also be in the Basic set alongside boring badly-statted vanilla minions like Magma Rager and Core Hound instead, so if someone really wanted to use it, they could at any time in any format. Plus this would also possibly make Arena drafts (which are biased towards new cards AFAIK) less filled with trash cards.
Not exactly needed, but it would be cool to see a new class.
this so much. I get that proper balancing is key and all, but I really like monks and being able to play as one would be great. Demon Hunter could go the revenge killer route and DK has also a huge variety just as monks. There are a lot of amazing concepts floating around the internet, even for not WoW available classes like for example the bard.
I imangine seeing a new class within the next 2-3 years to keep the game fresh and due to what the devs say in interviews,but getting one as early as 2017 would be pretty good imo
I would love to see a monk in the game as well, but I would take any new class. For now I just hope they stay consistent with making new skins
Ah, how would a sideboard work in Hearthstone? Since you never face the same opponent twice in a row?
Build a 28 card deck and select 6 alternatives. After seeing your opponent's class and before the mulligan you select 2 of the 6 alternatives to include. If you are a priest up against a Druid you might throw in a second Death and Entomb to combat big creatures, against a warrior grab your oozes to break his buffed Axe and Reaper, etc.
Remove the cap limit for gold. I don't see how that prevents bots, if they made it to 200 gold per day, only the actual players will benefit.
There really should be Neutral spells it will add a much need complexity and depth to the game
More than anything I wish they would change the dust value of cards. It's so frustrating for a legendary to disenchant for only 400 dust, while crafting one will literally take disenchanting 4 legandries. THAT'S JUST depressing. Not to mention that having dust is a lot harder than gold. I wonder if a market system like fifa games would work in HS, probably not.
i wonder if anyone would like a "Playing for Ante" feature like old Magic the Gathering? Where a random card from your deck would be picked as a bet and whoever wins takes both of them. Maybe that's gambling law violation though , not sure.
I guess that wouldn't really work with basic cards though now that I think of it. Unless it just gave you like 5 dust or something.
Card consistency and statline is currently determined by what expansion/adventure came out. I think it should really be the same all over and it might solve some of the imbalance issues which were caused by this ripple effect.
40 hp and 40 card decks in wild or in a new mode XD and maybe otehr modes
an option to upgrade your normal cards into goldn cards instad of having to dust them and craft an all new golden one
achievements
monk, death knight and eventually demon hunter
maybe incorporate more WC lore
There's quite a problem here. Coz Blizz said that they're not going to make more classes worrying about class identity and HS is no longer "Heroes of Warcraft" what I'm really worried about.
one of the cool aspects of tcgs is banlists and sealed formats, some players like firebat make some tournaments where they ban all random cards, while other players complain about legendaries so they could make their pauper or dust limited tournaments,
Options
options would range from limiting the minimum and maximum dust needed for a deck to flatout banning cards, or limiting the amount of particular cards per deck ie: limiting fiery war axe to 1 per deck, this could be used to really creative extents, like a tournament where decks can't have humanoids or cutthroat highlander; highlander only decks with Reno banned.
Expansion/adventure Sealed would also be an option: Maybe someone wants a tournament Mixing, Classic, Naxx, TGT, and MSG but doesn't want to allow cards from other expansions, or maybe someone is super nostalgic and makes a tournament with only the basic and the classic sets.
And adding some other custom and for fun optional rules like decks being autorefill or being able to use the brawl rules of the week, or No neutral cards allowed, every type of player would get their fair share of stuff, competitive players could make tournaments without random stuff and more casual players could ban cards they consider irksome or make tavern brawl tournaments with Flamewaker banned or limited to 1 per deck.
Format:
Players would also be choose if their tournament was wild or standard format, maybe someone would like to see how the 4 drops in the wild competitive scene would be with Piloted Shredder banned.
Mode:
well to make things easy and smooth, the tournaments should follow elimination rules, like the last Hearthstone world tournament,
but players would also be able to choose, between single duel elimination, Conquest match or Last man standing type of tournament, the later two, with 3 to 5 different classes.
and of course the class ban pick featured in hearthstone tournaments would be an optional rule as well
Custom Saveable templates:
to avoid having to set-up all the things when creating your tournament, players could create their own tournament template which they could quickly access in the tournament creator tool.
Pre-made templates:
The tournament tool would also have some pre-made templates readily avaliable for players wanting to set-up a quick tournament:
Cutthroat Highlander: highlander only decks with Reno banned.
Pauper: Only basics, commons and rares allowed.
Hearthstone 3k: Decks can't surpass the 3000 dust cost
Couch Potato: No adventure cards allowed.
Treasure Trove: Only Rares, Epics and Legendaries allowed.
Twin blades: All cards in the deck must be duplicates.
Tricadecaphobia: you make a deck of 17 cards and the last 13 will be auto-refill based in your collection and the tournament rules.
Modifiable entry Fee:
the player creating a tournament would also have the possibility to add a gold fee to enter his tournament and the gold invested by players would go to a prize pool that would be earned by the first three places,however leaving the option to not set a fee in case he just wants to play a casual tournament with friends after all a 0 entry fee would mean a 0 gold earning,
Security:
As for security players would be able to make tournaments public avaliable(anyone can enter), invitation only (only players he invited to the tournament may join and he'd be able to give the tournament participants permission to invite other players, players can only invite players who have been in their friend lists for at least 3 weeks to avoid rookie abusing), or Password restricted.
Abuse avoiding:
To avoid possible abuses, players who want to join a tournament or are invited to one would be able to see a tooltip of the tournament with all the rules stabilished by that particular tournament plus the entry fee and would get to decide between joining the tournament or politely declining the invitation.
In addition Players who entered a tournament with an entry fee higher than 20 gold would not be able to be spectated during any match of that particular tournament.
Extra options: In the hearthstone's options menu you can toggle the option to not be able to be challenged by friends, there would also be a toggle option that either auto-decline tournament invitations or flat out didn't let other players invite you to tournaments ,
The tournament invitation blocking tool could also have adjustable range: ie: auto-decline invitations to tournaments with entry fees that are higher/lower than X gold.
after all some players may just be looking for a quick game during a work break or may not like tournaments.
One of the biggest complaints I feel and see is that people want to play more than 3 or 4 different decks and/or be able to play their own creations without getting repeatedly sh!t on.
If Blizzard would add some options like that, it'd be easy to customize environments where even "weak" decks are plausible.
Let me combine my sets. Back when I had more free time I had one paying account and one free account. Overtime I lost that free time, and now I have one set that goes ignored despite havinh several cards I wish were part of my overall collection. Wish there was a way to do that, even if one time only. Also being able to organize decks by class would be nice.
I'am always scared of the idea of legendary spells, lets be honest, blizz is bad at balancing shit, just compare it to legendary minions, two classes would receive awesome spells auto-include in every deck like Mal'Ganis, 3 classes would get good/ok/situational stuff like Iron Juggernaut, and the other classes could get umplayable stuff like Flame Leviathan.
one little thing, the elite decks of innkeper could be changed for a deck using the most recent expansions cards, that could make it somewhat fun and people (i at least) would visit that place once in a while instead of only the begginners for a week at most and then never go back.
also would love a game mode with only class cards, but including cards from all sets.
i don't have a pressing need for anything.
golden cards in arena... maybe a tournament mode of some kind... i doubt they will ever add the other classes of WoW in but that would be cool... better balance and more cards is really all.
Golden cards in arena, ban system in ranked (limited to one class only), sideboard, less ranks in ranked (25 is an overkill, 15 would be enough), more arena bans (firelands portal!!!!)
Not sure if it's been mentioned, but Legendary minions are actual, individual people from the lore, as opposed to other minions. There's only one Grommash Hellscream in the world, but there are a lot of raid leaders. Spells can't be individual people, that doesn't make sense, so I guess that's that. I guess a legendary spell could be an spell or event that only ever happened once, but I doubt they'l ever be added.
Remove garbage "filler" cards from set blocks, keep them focused on new cards/ideas, and rebalance the Basic and Classic sets to fulfill the "filler card" purpose.
EG: Worgen Greaser. Why in the hell was this printed?? It won't see constructed play ever. Period. End of discussion. All it does it take up space in MSoG that could have been used for a more interesting card. There is no reason that something like this couldn't also be in the Basic set alongside boring badly-statted vanilla minions like Magma Rager and Core Hound instead, so if someone really wanted to use it, they could at any time in any format. Plus this would also possibly make Arena drafts (which are biased towards new cards AFAIK) less filled with trash cards.
(>'o')>
(^'0'^)
<('o'<)
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
Remove the cap limit for gold. I don't see how that prevents bots, if they made it to 200 gold per day, only the actual players will benefit.
There really should be Neutral spells it will add a much need complexity and depth to the game
More than anything I wish they would change the dust value of cards. It's so frustrating for a legendary to disenchant for only 400 dust, while crafting one will literally take disenchanting 4 legandries. THAT'S JUST depressing. Not to mention that having dust is a lot harder than gold. I wonder if a market system like fifa games would work in HS, probably not.
an auto-mute option to get rid of those annoying and repetitive emotes.
A massive discount to the crafting cost of Wild cards.
"Nerf Paper," said Rock.
Ban system
i wonder if anyone would like a "Playing for Ante" feature like old Magic the Gathering? Where a random card from your deck would be picked as a bet and whoever wins takes both of them. Maybe that's gambling law violation though , not sure.
I guess that wouldn't really work with basic cards though now that I think of it. Unless it just gave you like 5 dust or something.
Card consistency and statline is currently determined by what expansion/adventure came out. I think it should really be the same all over and it might solve some of the imbalance issues which were caused by this ripple effect.
Let me organize my goddamn decks.
DO I really have to delete them to change the order they appear in?
Customizable tournament creator tool:
one of the cool aspects of tcgs is banlists and sealed formats, some players like firebat make some tournaments where they ban all random cards, while other players complain about legendaries so they could make their pauper or dust limited tournaments,
Options
options would range from limiting the minimum and maximum dust needed for a deck to flatout banning cards, or limiting the amount of particular cards per deck ie: limiting fiery war axe to 1 per deck, this could be used to really creative extents, like a tournament where decks can't have humanoids or cutthroat highlander; highlander only decks with Reno banned.
Expansion/adventure Sealed would also be an option: Maybe someone wants a tournament Mixing, Classic, Naxx, TGT, and MSG but doesn't want to allow cards from other expansions, or maybe someone is super nostalgic and makes a tournament with only the basic and the classic sets.
And adding some other custom and for fun optional rules like decks being autorefill or being able to use the brawl rules of the week, or No neutral cards allowed, every type of player would get their fair share of stuff, competitive players could make tournaments without random stuff and more casual players could ban cards they consider irksome or make tavern brawl tournaments with Flamewaker banned or limited to 1 per deck.
Format:
Players would also be choose if their tournament was wild or standard format, maybe someone would like to see how the 4 drops in the wild competitive scene would be with Piloted Shredder banned.
Mode:
well to make things easy and smooth, the tournaments should follow elimination rules, like the last Hearthstone world tournament,
but players would also be able to choose, between single duel elimination, Conquest match or Last man standing type of tournament, the later two, with 3 to 5 different classes.
and of course the class ban pick featured in hearthstone tournaments would be an optional rule as well
Custom Saveable templates:
to avoid having to set-up all the things when creating your tournament, players could create their own tournament template which they could quickly access in the tournament creator tool.
Pre-made templates:
The tournament tool would also have some pre-made templates readily avaliable for players wanting to set-up a quick tournament:
Cutthroat Highlander: highlander only decks with Reno banned.
Pauper: Only basics, commons and rares allowed.
Hearthstone 3k: Decks can't surpass the 3000 dust cost
Couch Potato: No adventure cards allowed.
Treasure Trove: Only Rares, Epics and Legendaries allowed.
Twin blades: All cards in the deck must be duplicates.
Tricadecaphobia: you make a deck of 17 cards and the last 13 will be auto-refill based in your collection and the tournament rules.
Modifiable entry Fee:
the player creating a tournament would also have the possibility to add a gold fee to enter his tournament and the gold invested by players would go to a prize pool that would be earned by the first three places,however leaving the option to not set a fee in case he just wants to play a casual tournament with friends after all a 0 entry fee would mean a 0 gold earning,
Security:
As for security players would be able to make tournaments public avaliable(anyone can enter), invitation only (only players he invited to the tournament may join and he'd be able to give the tournament participants permission to invite other players, players can only invite players who have been in their friend lists for at least 3 weeks to avoid rookie abusing), or Password restricted.
Abuse avoiding:
To avoid possible abuses, players who want to join a tournament or are invited to one would be able to see a tooltip of the tournament with all the rules stabilished by that particular tournament plus the entry fee and would get to decide between joining the tournament or politely declining the invitation.
In addition Players who entered a tournament with an entry fee higher than 20 gold would not be able to be spectated during any match of that particular tournament.
Extra options: In the hearthstone's options menu you can toggle the option to not be able to be challenged by friends, there would also be a toggle option that either auto-decline tournament invitations or flat out didn't let other players invite you to tournaments ,
The tournament invitation blocking tool could also have adjustable range: ie: auto-decline invitations to tournaments with entry fees that are higher/lower than X gold.
after all some players may just be looking for a quick game during a work break or may not like tournaments.
+1 to pretty much everything Infirc posted.
One of the biggest complaints I feel and see is that people want to play more than 3 or 4 different decks and/or be able to play their own creations without getting repeatedly sh!t on.
If Blizzard would add some options like that, it'd be easy to customize environments where even "weak" decks are plausible.
"Nerf Paper," said Rock.
Let me combine my sets. Back when I had more free time I had one paying account and one free account. Overtime I lost that free time, and now I have one set that goes ignored despite havinh several cards I wish were part of my overall collection. Wish there was a way to do that, even if one time only. Also being able to organize decks by class would be nice.
I'am always scared of the idea of legendary spells, lets be honest, blizz is bad at balancing shit, just compare it to legendary minions, two classes would receive awesome spells auto-include in every deck like Mal'Ganis, 3 classes would get good/ok/situational stuff like Iron Juggernaut, and the other classes could get umplayable stuff like Flame Leviathan.
need take time to make new pic and signature using the new cards.
one little thing, the elite decks of innkeper could be changed for a deck using the most recent expansions cards, that could make it somewhat fun and people (i at least) would visit that place once in a while instead of only the begginners for a week at most and then never go back.
also would love a game mode with only class cards, but including cards from all sets.
need take time to make new pic and signature using the new cards.