I want the ability to unsquelch yourself after your opponent squelches you.
Or an indicator that tells us that we've been squelched. So we could focus our energies on some other form of BM (play extra cards before lethal, roping, etc.).
Thanks Blizzard
/jk
or am I?
Rollback Post to RevisionRollBack
* Always play aggro crew * Accept all friend request crew * Don't mind/care if they rant crew * Find it funny that they rant crew * Google translate non english rant crew * Most friends on my friends list are people I've beaten crew Join my crew guys
1. Balance the classic/basic by adding 5 new basic cards to each class.
2. ditch calendar year rotation, starting spring 2018. Rotate 1 set out each time a new one is released so that the card pool always consists of basic, classic, 4 expansions and 2 Adventures.
3. lobby mode. Sort of like what you would find in street fighter. Allow customization of decks building rules etc.
4. Sealed tournaments. There's got to be a way to get this implemented.
5. allow you to flag cards for protection from the mass disenchant button.
After thinking some more about achievements and quests and stuff, I think a fourth quest spot for "long term quests" (e.g. achievements) would be fun ... so long as the Blizz devs create fun achievements/quest.
I don't necessarily like the idea of Achievements per se, because they eventually run dry once completed.
This is where I think a "long term quest" could be fun. It would be a rotating quest (maybe once per week released with brawl and/or at random) that takes several days to complete -- either by design or by nature.
For example, "Win 5 games at 1 HP", or "Deal 30 damage to enemies in one turn", or "Play 10 cards in one turn", or "Win 1 game with each class each day for 3 days", or "Win 5 games on ladder while playing <this card>", or "Win 10 games with 10 different decks (by 15 or more cards)", or "Don't play <this card> in any deck this week.", or ... you get the idea.
I'm not that creative. I'm sure the community and/or devs could come up with much better quests. The whole idea is to encourage some deck diversity on ladder -- even if it is temporary.
Something else I'd love to see is an Arena mode where all participants play the same draft. (Not the same deck but the same draft.)
Now obviously, there'd have to be some way to prevent players from seeing the draft ahead of time (like multiple iterations and a mechanism to prevent the same draft again to the same account).
The thought behind this is that everybody would essentially be on a level playing field and would know (or be able to deduce) exactly what cards they need to be playing around.
The downside is that the entire run would be mirror matches ... could get a bit stale in that respect.
Also for Arena, mirror drafting (not sure what else to call it).
In Arena Mirror Drafting, you and a friend (or friends, perhaps) all enter the Arena and draft a deck -- the same deck. The mechanism for doing this is anyone's guess ... voting, alternating picks, etc.
The Arena then continues like normal. The friendly competition is simply to see who can push the deck farthest (i.e., who can get luckier). Whether or not the winner gets something extra is up for debate.
A sideboard of 5-6 cards that you can open and swap (then shuffle) while you are choosing to mulligan or not would be fantastic, it would let you develope a deck strategy other than "how I'm going to completely and absolutely overwhelm my oponent in every single way"
and could evolve into "okey, I have this 2-3 wincons that takes this x-y turns to do, and my sideboard will let me play against this 1-2-3 strategies my base deck would be diluted into if I build it to try to counter them all at the same time"
Rollback Post to RevisionRollBack
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
Heroes should have +1 Thorns by default: That is to say that any minion that attacks a Hero should take 1 HP of damage. This fixes most of the problems the game has like brainless face decks, brainless face decks and of course, brainless face decks.
That is one of the WORST ideas i've ever heard, it only serves to hurt a type of deck that you don't like
40 hp and 40 card decks in wild or in a new mode XD and maybe otehr modes
an option to upgrade your normal cards into goldn cards instad of having to dust them and craft an all new golden one
achievements
monk, death knight and eventually demon hunter
maybe incorporate more WC lore
There's quite a problem here. Coz Blizz said that they're not going to make more classes worrying about class identity and HS is no longer "Heroes of Warcraft" what I'm really worried about.
you can already do the daily quests against friends. My friend and I played some games this weekend so he could complete the "play X murlocs". I've also completed the "Win 7 games" with friendly matches.
Rollback Post to RevisionRollBack
Quit complaining and just have fun with this game!
I would love to see a link to this thread where this exact topic had already been started 2 days ago.
"Nerf Paper," said Rock.
* Always play aggro crew
* Accept all friend request crew
* Don't mind/care if they rant crew
* Find it funny that they rant crew
* Google translate non english rant crew
* Most friends on my friends list are people I've beaten crew
Join my crew guys
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
An in game tournament mode, similar to how poker clients offer it.
Or just more heroic brawls.
1. Balance the classic/basic by adding 5 new basic cards to each class.
2. ditch calendar year rotation, starting spring 2018. Rotate 1 set out each time a new one is released so that the card pool always consists of basic, classic, 4 expansions and 2 Adventures.
3. lobby mode. Sort of like what you would find in street fighter. Allow customization of decks building rules etc.
4. Sealed tournaments. There's got to be a way to get this implemented.
5. allow you to flag cards for protection from the mass disenchant button.
Merged thread with "Hearthstone should have...what?" due to same discussion.
After thinking some more about achievements and quests and stuff, I think a fourth quest spot for "long term quests" (e.g. achievements) would be fun ... so long as the Blizz devs create fun achievements/quest.
I don't necessarily like the idea of Achievements per se, because they eventually run dry once completed.
This is where I think a "long term quest" could be fun. It would be a rotating quest (maybe once per week released with brawl and/or at random) that takes several days to complete -- either by design or by nature.
For example, "Win 5 games at 1 HP", or "Deal 30 damage to enemies in one turn", or "Play 10 cards in one turn", or "Win 1 game with each class each day for 3 days", or "Win 5 games on ladder while playing <this card>", or "Win 10 games with 10 different decks (by 15 or more cards)", or "Don't play <this card> in any deck this week.", or ... you get the idea.
I'm not that creative. I'm sure the community and/or devs could come up with much better quests. The whole idea is to encourage some deck diversity on ladder -- even if it is temporary.
Something else I'd love to see is an Arena mode where all participants play the same draft. (Not the same deck but the same draft.)
Now obviously, there'd have to be some way to prevent players from seeing the draft ahead of time (like multiple iterations and a mechanism to prevent the same draft again to the same account).
The thought behind this is that everybody would essentially be on a level playing field and would know (or be able to deduce) exactly what cards they need to be playing around.
The downside is that the entire run would be mirror matches ... could get a bit stale in that respect.
Also for Arena, mirror drafting (not sure what else to call it).
In Arena Mirror Drafting, you and a friend (or friends, perhaps) all enter the Arena and draft a deck -- the same deck. The mechanism for doing this is anyone's guess ... voting, alternating picks, etc.
The Arena then continues like normal. The friendly competition is simply to see who can push the deck farthest (i.e., who can get luckier). Whether or not the winner gets something extra is up for debate.
"Nerf Paper," said Rock.
Just add one more card to the initial hand.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
and could evolve into "okey, I have this 2-3 wincons that takes this x-y turns to do, and my sideboard will let me play against this 1-2-3 strategies my base deck would be diluted into if I build it to try to counter them all at the same time"
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
40 hp and 40 card decks in wild or in a new mode XD and maybe otehr modes
an option to upgrade your normal cards into goldn cards instad of having to dust them and craft an all new golden one
achievements
monk, death knight and eventually demon hunter
maybe incorporate more WC lore
terrible ideas.
Kaladin's RoS Set Review
Join me at Out of Cards!
DIABLO!!!!!!
Tournament Mode and a different, permanent laddering system (and/or something similar to chess)
English isn't my first language, so please excuse any mistakes.
an option to play in an old patch, as a seperate mode.
Just fill your deck with one drops, that is creative deck design, right?
you can already do the daily quests against friends. My friend and I played some games this weekend so he could complete the "play X murlocs". I've also completed the "Win 7 games" with friendly matches.
Quit complaining and just have fun with this game!
tourney mode