This is a straw man argument and OP didn't just complain about how Pirates ruined the game, but how Pirates are in direct contradiction to Blizzard's previous nerfs and that Pirate Warrior has a faster fundamental turn, thru' disruption, than any of the decks which played those nerfed cards had - meaning Pirate Warrior is a flagrant metagame offender. I understand people want to blame the player, tell the player base to play Taunts, Heals, Weapon Removal etc. or ask people to wait and see, but I don't think it takes a lot of time to understand that a deck that over runs ladder in Standard and Wild and reaches #1 Legend in Standard and Wild is broken and forcing an obscene number of tech choices onto decks just so that they can survive to turn 6.
So let's look at the facts, the deck is faster than Face Hunter and Aggro Shaman, overrunning both Standard and Wild formats on ladder, reaching Rank 1 Legend in both Standard and Wild formats, forcing people to tech for it in order to survive and encouraging people to play hard counters to it ... that is every indication we've seen in previous decks that has lead to aggro nerfs and that isn't even taking into consideration that Patches the Pirate has turned Ship's Cannon into the Knife Juggler/Flamewaker from hell.
You can only speak of a straw man argument when I am not countering any of the other person's statements and not when I only partially counter them. He is saying that Pirates ruined the game and added to that he talks about the Blizzard nerfs. The nerfs he mentions in particular though are nerfs made to classic set cards, which will be in the game forever and thus needed to be reworked for various reasons (power level, design space and the like). Most Pirate decks have not held strong for long in previous expansion releases and while there is valid reason for concern as to how strong these decks have been saying stuff like "Pirates have ruined HS" are very pre-mature and unwarranted. It could be that next week Pirate decks aren't even that great and drop to Tier 2.
People have no statistics (which at this point wouldn't even be that relevant giving the ever-changing state of the meta) and have decided HS has been ruined. On top of that he have seen that Blizzard is willing to nerf cards, especially if they ruin the game and so . How many times do you think people have overreacted the same way the OP has? I am willing to bet that many people have done so. They have even gone on to talk about how broken Jade Druid is, but it turns out professionals rate is as just Tier 2. Besides at the time of this rating the strongest deck is Aggro Pirate Shaman, which only contains 2 Small-Time Buccaneers and Patches the Pirate. The reason that deck is strong is because of Shaman's already strong core of cards that came from the last few expansions and adventures and certainly not the 3 added pirates. If anything needs to be balanced first its those cards. Vicious Syndicate's live data reaper actually has some stats about these decks already though I wouldn't want to base discussions off of those stats even though they seem reasonable (due to the small number of contributors at a time in which a lot of different decks are being run).
You should also keep in mind that Aggro decks are pretty good at punishing decks for not having answers. This means that any non-refined lists (very likely atm given that we have only had MSG for a small amount of time) as well as any slow decks without a good mix of reactive cards, heals and taunts will consistently lose to this deck. If everybody adapted to Pirates then this would naturally push that deck out of the meta, however, people are happy to complain about it first and then if nothing is done about it either adapt or quit.
TL;DR; Basically I think people are really focusing on Pirates when the problems have already been in the game before MSG.
As far as the Renolock doesn't need to think vs Pirate Warrior either or Renolock beats Pirate Warrior as soon as he plays Reno Jackson on T6 arguments, they are complete bullshit and totally ignorant of Renolock. First, the only reason Renolock's decision tree looks simple is that Renolock is forced to react to Pirate Warrior's aggression the whole game, and even then Renolock has to make a lot of crucial decions whether or not to Life Tap or pass at certain stages of the game based on the amount of mana he has available, the cards left in his deck, the odds of drawing said cards and the chances the opponent will top deck the damage he needs to finish you off. Second, the game doesn't end when the Renolock player plays Renojackson at all, the Renolock player still has to reduce the opponent to 0 life and Pirate Warrior can just continue to SMorc while Renolock builds a board to counter attack - I have lost plenty of games vs Pirate Warrior after a T6 Reno Jackson, because healing does nothing to mitigate board presence and you can still be raced by what's left on the board, in hand and top decking.
Regarding the "skill" of Pirate Warrior rants, I'm not going to say that Pirate Warrior doesn't require any level of skill because you do have to know when to trade as opposed to go face in the aggro mirror, but the deck can be played on such a simplisitic level by disregarding the board and going face nevertheless and still get results. Face aggro, or even aggro, just isn't as skill intensive as control because the number of turns and plays per turn are less than control. And while I don't begrudge people who choose to play a simplistic deck because it compensates for their skill gap or they just enjoy that particular playstyle, let's not make ridiculous statements like "control is just as easy as aggro to play" when control mirrors are the match ups of choice between professional players because they have the highest skill cap and enable the most skilled player to win with a greater likelyhood. There's a reason the game's rarity structure is based on commonality for aggro, it's because they want the average, impatient player to have access to an archetype that makes them a threat and ends games quickly.
It's not that aggro doesn't belong in the meta, we all know why it has to exit, it's that if aggro pushes the fundamental turn too quickly then the game becomes overly tech and mulligan dependent. When you have a deck as fast and as tempo centric as Pirate Warrior, you have a deck that just obviates any other form of aggro and artificially limits the cardpool.
I agree with all of this stuff and so idk why you directly replied to my comment with this, but maybe you just didn't want to write an extra comment.
After trying Dragon Priest, which is supposed to stop Pirate Warrior, and failing 2 times in a row, I decided to try this famous Pirate Warrior deck myself to see if all people are saying was justified (I've played many times against it but didn't have the user's perspective). The result was going from rank 9 to 7 in exactly 39 minutes (9 matches, went 8-1, only loosing to a Rogue that made a huge Van Cleef on turn 3). The average turns of my matches was 6-7. I won even the unfavourable matchups like Renolock and Aggro Shaman.
It basically requires zero level of skill (maybe not zero but really close to it). It's amazing how much and constant pressure this deck can create. Pretty much every card you draw can do damage inmediatly (weapons, charge minions or spells), so being short of cards isn't so much of a problem, as in a topdeck situation there are very few dead draws. Bad opening hands are super rare due to all the cheap pirates it runs. Most of the times the correct play is going face, except when you have a Frothing Berseker on the board which can get really huge and win the game by itself.
So, yes. I can understand the hate towards this deck, because it's supper aggresive, the level of aggression I didn't see since the Face Hunter era (before Standard was a thing, with Haunted Creeper, Mad Scientist, etc.). Much more than what Aggro Shaman was before the nerfs. And I also understand why so much people use it. It's a deck that is super effective, really easy to play and that has really fast matches, which is good to climb. It really surprised me how auto-pilote this deck is, having played before more than 50 games with Pirate Miracle Rogue, which has so many options per turn. I will stop playing it because I don't really enjoy it, just wanted to see it for myself for a bit.
And I know it's been discussed before and it's not topic of this post (although it's very related), but it's also has to do with a core HS problem, which is that aggro decks tend to have almost guaranteed good opening hands (cheap and super efficient cards), while the rest of the decks don't, so if they don't draw their early answers they are dead against aggro. And this is something that has been around since the Naxx era.
Oh yay, another brainless whiner on the Hearthstone forums who doesn't know how to deal with Aggro. First of all, Pirate Warrior is NOT OP. If the game drags out past turn 5 and you have so much as 1 HP left they can't do anything, because by that point they've completely ran out of steam and can't be any more of a threat to you than they were.[/quote]
This is patently false and borderline bullshit since even in topdeck situations Weapons, Charge minions and Mortal Strike can easily finish you off. This guy is blatantly making things up here.
Second of all, it's a deck that revolves around the most brainless way to play Aggro-dumping out your entire hand in a single turn and hitting face as hard as you can while not thinking about any potential heals or Taunts the enemy might have, which makes it even easier to deal with.
More like even easier to play. No brain process no nothing. Go face and if your opponent doesn't manage to draw a series of good answers within the first 6 turns of his 30cards deck, you win. Otherwise concede and repeat to ruin another player's game.
And third of all, Pirate Warrior is the only thing keeping us from going back to Curvestone. If we didn't have strong Aggro decks like Pirate Warrior, you wouldn't see Savjz hitting Rank 1 Legend with Renolock and Reno Dragon Priest (although he did get Top 10 Legend with Priest last expansion, not even kidding), because that's how Hearthstone works. Aggro decks are in the game to keep Curve decks from getting out of control, and they sure as hell do when there isn't enough Aggro to keep them in check. And anyone who says Pirate Warrior is a counter to things like Renolock or Reno Priest really doesn't understand that clear concept.
Gee wee I sure am happy that Alzheimer Decks like these are here to keep Cancer Decks in check! What a wonderful game this is! Your argument totally convinced me of the merits of this meta.
I never lose again pirate warrior with my Reno priest. 100% win rate against pirate in ~30 games
Rank 25 confirmed. Reno priest vs. pirate warrior matches are pretty even and usually in favor of warrior unless you draw Reno and AoE that kills armani.
You have to adapt your deck with the meta. With all the early taunt, heal and cheap spell like Holy Smite this is easy to counter a pirate warrior. Hearthstone is not only take a deck list that counter perfectly one deck, you choose a deck and you make some changes to be sure it counter the actual meta. I'm not rank 25 but with what u said you clearly are, and are frustrated to lose with a reno deck because you are a bad deckbuilder.
By the way - if anyone really hates Pirate Warriors, try a Taunt Warrior for a bit. 100% winrate vs Pirate Warrior, and (currently) over 50% winrate vs other decks.
Why play it? Because 50% of matchups are PW, and the other 50% are at least 50% winrate (mostly due to people not realising what the hel you are), which = 75%. Honestly, try it and see. It's a super-fun deck, and we can thank Pirate Warrior for its amazing viability at the moment.
try jade druid, pirate warrior is a free fast win for me :)
You are either trying to make people salty or you are just a rank 25 noob. Pirate warrior crushes jade druids unless druid is lucky to survive until a point where he/she can put taunt and gain armor / heal.
You are either trying to make people salty or you are just a rank 25 noob. Pirate warrior crushes jade druids unless druid is lucky to survive until a point where he/she can put taunt and gain armor / heal.
Hmmmm, what a cry again.... Anyway, I'm currently fighting on rank12/13 with a dragon priest and in my stats pirate warrior is like 20% max of all the decks last week... And even with them I was able to crush them many times with a good draw... So what ruined the game heh. Peace brother
You are either trying to make people salty or you are just a rank 25 noob. Pirate warrior crushes jade druids unless druid is lucky to survive until a point where he/she can put taunt and gain armor / heal.
Hearthstone is a fictional video game set in a fictional world where you can make a giant hunk of rock peg a pirate in the ass. That's as close to fantasyland as you're going to get.
I dont think Pirates ruined the game not on Standard, yes they are cancerous, but the problem is not on pirates in my opinion, but in the weapons, we dont have resources enough to counter their weapons i dont mind their silly minions with 2 or 3 max health, what i do mind is getting hit in the face every turn or almost every turn if i dont draw a taunt for 6/5 dmg, that's the fking problem and u mention Jade Druid, and this is a problem too, the deck can singly handely win agaisnt most control decks if not all(Mill decks also) and this just happens because of one single card which is Jade Idol so i would say to remove the card Jade Idol or rework the card.
I agree about the weapons. I would love a nerf where weapons can only attack minions, and not the face!
I dont think Pirates ruined the game not on Standard, yes they are cancerous, but the problem is not on pirates in my opinion, but in the weapons, we dont have resources enough to counter their weapons i dont mind their silly minions with 2 or 3 max health, what i do mind is getting hit in the face every turn or almost every turn if i dont draw a taunt for 6/5 dmg, that's the fking problem and u mention Jade Druid, and this is a problem too, the deck can singly handely win agaisnt most control decks if not all(Mill decks also) and this just happens because of one single card which is Jade Idol so i would say to remove the card Jade Idol or rework the card.
As far as Jade Idol, my opinion was that you should add 3 'Jade Runes' or something like that that all they do is summon the jade golem. That way you're limited to summoning 6 jades though the 2 copies of the card or 8 if you fandal both. It's still pretty strong and you can still summon a bunch lategame. But you won't be able to just keep summoning more and more and more even if your opponent plays 2 Twisting Nethers.
And yeah, I agree with the weapon problem. Most classes don't even have access to good taunts. The game is seriously lacking Counter cards. I don't know why they don't make Class-only Tech cards like Silence for Priest. Rogues could be able to remove weapons, or hunters with a Disarming trap if you went face with a weapon.
What makes weapon such a problem too is that there are now too many cheap ones for Shaman and warrior, which is when weapons matter the most since you don't have mana or drew enough cards to counter them and put up your taunts.
They need to start making good late to mid-game weapons again and not shit Piranna launcher. Wtf was that?
By the way - if anyone really hates Pirate Warriors, try a Taunt Warrior for a bit. 100% winrate vs Pirate Warrior, and (currently) over 50% winrate vs other decks.
Why play it? Because 50% of matchups are PW, and the other 50% are at least 50% winrate (mostly due to people not realising what the hel you are), which = 75%. Honestly, try it and see. It's a super-fun deck, and we can thank Pirate Warrior for its amazing viability at the moment.
Not even full on Taunt Warrior is needed, I had a Warrior quest and rolled a janky Goon Warrior that resembled the old Midrange Warrior list from the beginning of Old Gods and it absolutely murdered the hyper-aggressive lists. Armorsmith, Fierce Monkey, Bloodhoof Brave, and Alley Armorsmith were absolutely godlike and I think they'd honestly fit in almost any Warrior shell you'd want to make.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
By the way - if anyone really hates Pirate Warriors, try a Taunt Warrior for a bit. 100% winrate vs Pirate Warrior, and (currently) over 50% winrate vs other decks.
Why play it? Because 50% of matchups are PW, and the other 50% are at least 50% winrate (mostly due to people not realising what the hel you are), which = 75%. Honestly, try it and see. It's a super-fun deck, and we can thank Pirate Warrior for its amazing viability at the moment.
Not even full on Taunt Warrior is needed, I had a Warrior quest and rolled a janky Goon Warrior that resembled the old Midrange Warrior list from the beginning of Old Gods and it absolutely murdered the hyper-aggressive lists. Armorsmith, Fierce Monkey, Bloodhoof Brave, and Alley Armorsmith were absolutely godlike and I think they'd honestly fit in almost any Warrior shell you'd want to make.
You'll be murdered by pretty much any priest list, renolocks, renomages and combo druids.
Warrior is not an especially good place for mid-range decks, because it doesn't have inherent value in its heropower (and finley is too fickle, it's only for aggro builds). Warrior hero-power only gives value in control builds.
You can only speak of a straw man argument when I am not countering any of the other person's statements and not when I only partially counter them. He is saying that Pirates ruined the game and added to that he talks about the Blizzard nerfs. The nerfs he mentions in particular though are nerfs made to classic set cards, which will be in the game forever and thus needed to be reworked for various reasons (power level, design space and the like). Most Pirate decks have not held strong for long in previous expansion releases and while there is valid reason for concern as to how strong these decks have been saying stuff like "Pirates have ruined HS" are very pre-mature and unwarranted. It could be that next week Pirate decks aren't even that great and drop to Tier 2.
People have no statistics (which at this point wouldn't even be that relevant giving the ever-changing state of the meta) and have decided HS has been ruined. On top of that he have seen that Blizzard is willing to nerf cards, especially if they ruin the game and so . How many times do you think people have overreacted the same way the OP has? I am willing to bet that many people have done so. They have even gone on to talk about how broken Jade Druid is, but it turns out professionals rate is as just Tier 2. Besides at the time of this rating the strongest deck is Aggro Pirate Shaman, which only contains 2 Small-Time Buccaneers and Patches the Pirate. The reason that deck is strong is because of Shaman's already strong core of cards that came from the last few expansions and adventures and certainly not the 3 added pirates. If anything needs to be balanced first its those cards. Vicious Syndicate's live data reaper actually has some stats about these decks already though I wouldn't want to base discussions off of those stats even though they seem reasonable (due to the small number of contributors at a time in which a lot of different decks are being run).
You should also keep in mind that Aggro decks are pretty good at punishing decks for not having answers. This means that any non-refined lists (very likely atm given that we have only had MSG for a small amount of time) as well as any slow decks without a good mix of reactive cards, heals and taunts will consistently lose to this deck. If everybody adapted to Pirates then this would naturally push that deck out of the meta, however, people are happy to complain about it first and then if nothing is done about it either adapt or quit.
TL;DR; Basically I think people are really focusing on Pirates when the problems have already been in the game before MSG.
I agree with all of this stuff and so idk why you directly replied to my comment with this, but maybe you just didn't want to write an extra comment.
After trying Dragon Priest, which is supposed to stop Pirate Warrior, and failing 2 times in a row, I decided to try this famous Pirate Warrior deck myself to see if all people are saying was justified (I've played many times against it but didn't have the user's perspective). The result was going from rank 9 to 7 in exactly 39 minutes (9 matches, went 8-1, only loosing to a Rogue that made a huge Van Cleef on turn 3). The average turns of my matches was 6-7. I won even the unfavourable matchups like Renolock and Aggro Shaman.
It basically requires zero level of skill (maybe not zero but really close to it). It's amazing how much and constant pressure this deck can create. Pretty much every card you draw can do damage inmediatly (weapons, charge minions or spells), so being short of cards isn't so much of a problem, as in a topdeck situation there are very few dead draws. Bad opening hands are super rare due to all the cheap pirates it runs. Most of the times the correct play is going face, except when you have a Frothing Berseker on the board which can get really huge and win the game by itself.
So, yes. I can understand the hate towards this deck, because it's supper aggresive, the level of aggression I didn't see since the Face Hunter era (before Standard was a thing, with Haunted Creeper, Mad Scientist, etc.). Much more than what Aggro Shaman was before the nerfs. And I also understand why so much people use it. It's a deck that is super effective, really easy to play and that has really fast matches, which is good to climb. It really surprised me how auto-pilote this deck is, having played before more than 50 games with Pirate Miracle Rogue, which has so many options per turn. I will stop playing it because I don't really enjoy it, just wanted to see it for myself for a bit.
And I know it's been discussed before and it's not topic of this post (although it's very related), but it's also has to do with a core HS problem, which is that aggro decks tend to have almost guaranteed good opening hands (cheap and super efficient cards), while the rest of the decks don't, so if they don't draw their early answers they are dead against aggro. And this is something that has been around since the Naxx era.
This is patently false and borderline bullshit since even in topdeck situations Weapons, Charge minions and Mortal Strike can easily finish you off. This guy is blatantly making things up here.
More like even easier to play. No brain process no nothing. Go face and if your opponent doesn't manage to draw a series of good answers within the first 6 turns of his 30cards deck, you win. Otherwise concede and repeat to ruin another player's game.
Your argument totally convinced me of the merits of this meta.
Goddammit they took our jerbs !
Love the tribes.
By the way - if anyone really hates Pirate Warriors, try a Taunt Warrior for a bit. 100% winrate vs Pirate Warrior, and (currently) over 50% winrate vs other decks.
Why play it? Because 50% of matchups are PW, and the other 50% are at least 50% winrate (mostly due to people not realising what the hel you are), which = 75%. Honestly, try it and see. It's a super-fun deck, and we can thank Pirate Warrior for its amazing viability at the moment.
I am not a Site Moderator
try jade druid, pirate warrior is a free fast win for me :)
Pirates did not ruin the game, you just don't know how to counter them. I am running decks that have no problem keeping up and beating Pirate decks.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Hmmmm, what a cry again.... Anyway, I'm currently fighting on rank12/13 with a dragon priest and in my stats pirate warrior is like 20% max of all the decks last week... And even with them I was able to crush them many times with a good draw... So what ruined the game heh. Peace brother
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I'll give it a try. Screw those pirate!
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Here you guys go for all of the QQ you are doing... Salty Complaining, Blowing off Steam Thread
This is where you go and complain. Pirates did not ruin the game. #GetGood