It is what Hotform said of Aggro Decks. "You are creating the puzzle for the other player to solve." You have no decisions so it seems very boring because you already know Axe to face turn 2, Pirate to buff axe turn 3 then face. The other player is enjoying or is frustrated in having to find the line of play that keeps them alive and allows them to beat your kill clock.
I rope a lot of turns sometimes. Depending on the deck I am playing. If you are playing a control deck your not insanely familiar with and your not roping every turn your probably making huge and small misplays that are costing you a lot of games. I often spot an alternative better line of play right as the rope hits.