I have an f2p account along with the paid one. Basically the difference is that i can play gimmicky decks like Randuin on "main" one, the f2p one also misses some legendaries like say Justicar, Malygos, Alex. Otherwise i can make virtually any of the competitive decks there, so yes, HS is very f2p-friendly if you're not in a rush.
It takes time to get a good collection we all had to start at zero, and why would we dust cards that rotate out? Just do your daily quests every day I got every good card in the game and a golden control warrior deck with 7 legendary's just by playing the game.
Like you said cards rotate out so you still need to collect the same amount of cards that we did 3 years ago , to build every class in the game.
I do buy the adventures but thats 30 bucks a year wich is the same as 2 months of wow game time and less than buying 1 console game.
Outside of some promotional stuff that requires real money, everything else can obtained by playing the game.
To be honest, as far free to play games go, this is one of fairer ones. They don't try to sell you consumables like many other games with their crappy business practices (match three games with their, pay real money to use the powers scheme.)
Now, arguably Card Packs are consumables but at least what they give don't disappear unless you dust them.
four month after this expansion will be p2w because there will be too much things to collect for newcomers 3 adventure and 3 expansion is to much but after that there will be only 2 adventure and 2 expansion
Its f2p if you want to play that way. Cant understand why someone would want to play that way though.. It takes so much less effort to just make the money needed irl and then buy the packs
The game is definitley free to play, though your approach will necessarily be different from someone who pays. I started out as a free to play player pre-Nax and remained free to play until post LoE (solely because I got a new job and so had the cash to spend).
Hearthstone occupies an awkward middle between a Pay-to-Win and well-balance Free-to-Play.*
1. The unfree cards are significantly better. It isn't necessarily about having all the legendary cards (although a few of them are highly useful), but there are lots of must-have rares and commons, without which many archetypes don't work at all. Rogue isn't a top-tier class but it is a good example: playing Rogue with Yeti instead of Tomb Pillager or Violet Teacher is a huge hit. There are literally no basic set neutral 5-drops even remotely close to good, and 2/3 drops are nearly as weak. It is certainly worth noting that there's a limit to how much unfree cards can help at any given skill level. Dust heavy control warrior is by no means auto-win, and probably not much better than any other good deck in the metagame.
2. The barrier to above-average play for new players seems high. 100 gold buys a pack, which sometimes gets you what you need or golden cards for extra dust, but worst case, a whole pack can be dusted for 40 dust - enough to build one common. If you're only playing daily quests, that's like a pack every two days (new quests may have altered this). Two days to get a common is pretty harsh. Getting the staple common and rare cards, plus getting the few you need from adventures, is kind of pricey. Arena can be used to generate gold and dust more quickly, but the skill barrier to entry for making Arena profitable is high enough that it's probably not easy for a rookie to gain.
* In contrast, Heroes of the Storm (in a radically different genre; the F2P awkwardness is probably the case in any collectable card game) seems like a significantly more balanced game from a F2P perspective. There doesn't seem to be much of a difference in general between the highest and lowest cost heroes, and the mechanisms to gain gold within the game are a lot faster. Granted, the hero requirements for ranked draft play aren't small. But it seems like you can get that minimum level a lot easier.
3. If I'm thinking about what I'd do to change things in Hearthstone, I'd add more dust/gold/pack rewards to leveling up classes at low levels, and maybe a token for a free adventure wing after, say, all classes are 10 or 20. Building OK decks gets a lot easier once you start to get a critical mass of commons and rares. I don't think it'd take a lot, but raising that floor some would help.
It is not Pay to win but actually it is pay to enjoy you can build a deck that can carry you on legend rank but it is boring as hell to play with only one deck. Being able to build other decks requires too much effort.
i bought only naxarammas and i have almost all the cards in the game and im not an arena player you just need to play daily and your collection will grow i have a couple of free to play friends that started aroun a year ago and they do have some decent collections now.Shopping tho helps especially for adventures since 700 gold per wing is too high of a price for a begginer and when a new expansion come out i just spam arenas even tho i only have a 5 average win rate its still worth it and you get more value from your gold.Now i have about 8200g and 13000 dust so y the game is free to play but you need to spend a lot on time on it(also i get almost every season at least rank 5 or legend and those rewards help also)
To be honest, as far free to play games go, this is one of fairer ones.
Lol no. Even restricting the list to online f2p ccg games, HS is worse than quite a few titles. Personally i find that only hex have a worse model than HS. If i want to suggest a game to a friend that want to try the genre, i will never suggest Hearthstone instead of TES Legends, Magic Duels, Shadowverse or Faeria. Hopefully Gwent and Eternal will come soon enough and HS will be even far behind.
Idk in what world you live but hs is by far the most popular card game out there and there is no game even near to his popularity and about the f2p features of the game the game rewards you the more skilled you are at the game,just with the arena if you are skilled you can have a good collection in no time not counting the golden epic you get at rank 5(thats a leggendary worth of dust) so if you are going to hate just for the sake of hating we dont need your comments here.
It is F2P in theory, but when you are a new player, you'll probably have to invest a little money, because you most surely won't catch up soon with your collection anytime soon. Of course, there are cheap and good decks, but it still will be a hard grind for every new player starting off these times. Even though Trump showed that you can have a viable deck quickly as a F2P, you shouldn't expect the same, as he is way more experienced.
To every newbie or F2P guy: If you like Hearthstone and want to go on playing it, strongly consider paying for the adventures. I believe that that is enough to give you the opportunity to obtain cards faster than Blizzard dishes them out.
Side note: I have a second account to try out how it is to play F2P - I am not playing a lot and I don't own the adventures over there (that's why I run a Miracle Rogue deck mostly) and from my experience it can work. But get accustomed to the fact that you won't be able to play every deck you want. You have to "sacrifice" cards in order to craft your wanted decks faster. I believe if I had the adventures on this account, my collection would be good enough for that rank 5 push (which I am not trying on my second account).
It's free to play. You can make every viable deck without paying any money, you just have to grind a lot more. It's pay to not grind, not pay to win...
Since we are in 2016 (almost 2017) and not in the 2000 anymore the two things are almost the same thing. No successful f2p game nowdays use an old school p2w model, the general population wouldn't accept it anymore. HS is the new style of p2w of modern games, where you either fork cash (a lot of it actually) or you are forced to grind a year and some to get a decent collection.
Well that's quite dependent on your expectation isn't it. You can have a tier 1-2 deck in a month, but "a decent collection" is allot more ambiguous. No F2P CCG makes getting "everything" or "everything good" easily accesible in a short span of time, or they'd be out of bussiness.
Let's say my definition of decent collection is not being forced to play zoo for 6 months...
Nobody forces you to play Zoo.
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Time, money, luck.
Insert one or more
I have all adventures, all heroes golden, all commons, all rares, almost all epics and playable legendarys.
Never spend a cent with the game, who said this is P2W is lying, pay to rush in maximum.
I have an f2p account along with the paid one. Basically the difference is that i can play gimmicky decks like Randuin on "main" one, the f2p one also misses some legendaries like say Justicar, Malygos, Alex. Otherwise i can make virtually any of the competitive decks there, so yes, HS is very f2p-friendly if you're not in a rush.
It takes time to get a good collection we all had to start at zero, and why would we dust cards that rotate out? Just do your daily quests every day I got every good card in the game and a golden control warrior deck with 7 legendary's just by playing the game.
Like you said cards rotate out so you still need to collect the same amount of cards that we did 3 years ago , to build every class in the game.
I do buy the adventures but thats 30 bucks a year wich is the same as 2 months of wow game time and less than buying 1 console game.
Outside of some promotional stuff that requires real money, everything else can obtained by playing the game.
To be honest, as far free to play games go, this is one of fairer ones. They don't try to sell you consumables like many other games with their crappy business practices (match three games with their, pay real money to use the powers scheme.)
Now, arguably Card Packs are consumables but at least what they give don't disappear unless you dust them.
Proof this game isn't pay to win:
I started a new account.
I won a game against the Innkeeper.
Checkmate.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
four month after this expansion will be p2w because there will be too much things to collect for newcomers 3 adventure and 3 expansion is to much but after that there will be only 2 adventure and 2 expansion
Its f2p if you want to play that way. Cant understand why someone would want to play that way though.. It takes so much less effort to just make the money needed irl and then buy the packs
The game is definitley free to play, though your approach will necessarily be different from someone who pays. I started out as a free to play player pre-Nax and remained free to play until post LoE (solely because I got a new job and so had the cash to spend).
Some popular streamers have shown that F2P can be viable and competitive on ladder. For instance check out Trump's F2P of the Old God's series on youtube: https://www.youtube.com/watch?v=6aJOBlClZXg&list=PLvEIxIeBRKSiM5SWHIU3FY-MKqhZOvrOR
[Spoilers: he get's to legend without paying for any cards]
It is F2P. You can compare the pay-aspect with shoes, not needed but it helps :>
What are you looking at? Oh right, my signature...
Hearthstone occupies an awkward middle between a Pay-to-Win and well-balance Free-to-Play.*
1. The unfree cards are significantly better. It isn't necessarily about having all the legendary cards (although a few of them are highly useful), but there are lots of must-have rares and commons, without which many archetypes don't work at all. Rogue isn't a top-tier class but it is a good example: playing Rogue with Yeti instead of Tomb Pillager or Violet Teacher is a huge hit. There are literally no basic set neutral 5-drops even remotely close to good, and 2/3 drops are nearly as weak. It is certainly worth noting that there's a limit to how much unfree cards can help at any given skill level. Dust heavy control warrior is by no means auto-win, and probably not much better than any other good deck in the metagame.
2. The barrier to above-average play for new players seems high. 100 gold buys a pack, which sometimes gets you what you need or golden cards for extra dust, but worst case, a whole pack can be dusted for 40 dust - enough to build one common. If you're only playing daily quests, that's like a pack every two days (new quests may have altered this). Two days to get a common is pretty harsh. Getting the staple common and rare cards, plus getting the few you need from adventures, is kind of pricey. Arena can be used to generate gold and dust more quickly, but the skill barrier to entry for making Arena profitable is high enough that it's probably not easy for a rookie to gain.
* In contrast, Heroes of the Storm (in a radically different genre; the F2P awkwardness is probably the case in any collectable card game) seems like a significantly more balanced game from a F2P perspective. There doesn't seem to be much of a difference in general between the highest and lowest cost heroes, and the mechanisms to gain gold within the game are a lot faster. Granted, the hero requirements for ranked draft play aren't small. But it seems like you can get that minimum level a lot easier.
3. If I'm thinking about what I'd do to change things in Hearthstone, I'd add more dust/gold/pack rewards to leveling up classes at low levels, and maybe a token for a free adventure wing after, say, all classes are 10 or 20. Building OK decks gets a lot easier once you start to get a critical mass of commons and rares. I don't think it'd take a lot, but raising that floor some would help.
It is not Pay to win but actually it is pay to enjoy you can build a deck that can carry you on legend rank but it is boring as hell to play with only one deck. Being able to build other decks requires too much effort.
i bought only naxarammas and i have almost all the cards in the game and im not an arena player you just need to play daily and your collection will grow i have a couple of free to play friends that started aroun a year ago and they do have some decent collections now.Shopping tho helps especially for adventures since 700 gold per wing is too high of a price for a begginer and when a new expansion come out i just spam arenas even tho i only have a 5 average win rate its still worth it and you get more value from your gold.Now i have about 8200g and 13000 dust so y the game is free to play but you need to spend a lot on time on it(also i get almost every season at least rank 5 or legend and those rewards help also)
You can have 10+ competitive decks without paying a single cent, so....
I'm f2p, too, and i never have disenchanted a card because it left standard, never will.
It is F2P in theory, but when you are a new player, you'll probably have to invest a little money, because you most surely won't catch up soon with your collection anytime soon. Of course, there are cheap and good decks, but it still will be a hard grind for every new player starting off these times. Even though Trump showed that you can have a viable deck quickly as a F2P, you shouldn't expect the same, as he is way more experienced.
To every newbie or F2P guy: If you like Hearthstone and want to go on playing it, strongly consider paying for the adventures. I believe that that is enough to give you the opportunity to obtain cards faster than Blizzard dishes them out.
Side note: I have a second account to try out how it is to play F2P - I am not playing a lot and I don't own the adventures over there (that's why I run a Miracle Rogue deck mostly) and from my experience it can work. But get accustomed to the fact that you won't be able to play every deck you want. You have to "sacrifice" cards in order to craft your wanted decks faster. I believe if I had the adventures on this account, my collection would be good enough for that rank 5 push (which I am not trying on my second account).
It's free to play. You can make every viable deck without paying any money, you just have to grind a lot more. It's pay to not grind, not pay to win...