Karazhan and TGT were probably the worst in terms of impact on the game.
TGT just had way too much inspire, the great shaman cards couldn't push the class until tunnel trogg normalized things. The overall set really didn't change anything, with just a few good pickups (justicar, and mysterious challenger obviously)
Karazhan also had very little impact on the meta but what kara did do is push some decks into viability at the higher tiers. Hunter is very happy with Karazhan as it finally has multiple variants that are legend capable.
I like TGT a lot more because although it had no impact the card design was very interesting. I love cards like Aviana, Justicar, Varian, just for the flavor.
Karazhan had the most boring cards ever made for set in my opinion. None of the legendaries were particularly unique.
TgT: Not really anything special. Guess overall not good but in terms of cards, brought only the hated retardadin.
LoE: Reno decks
Whispers: More Deathrattle decks, Spell decks, C'Thun decks
Karazhan: Support Expansion for each deck.
Overall, TgT was the expansion with the least impact to the game. Like the only cards I know that were played out of this expansion was Justicar Truehearth and Mysterious challenger. BUT what this expansion actually did is to improve the capability of arena. This is why I am considering TgT more of an "arena expansion". This is why I like this and not about stanard.
On the other hand, Karazhan was a support expansion only and brought some classes to the next level, in standard AND in arena. Some are already way too powerful now and you basically can only see these cards now. Many of these cards are even played in certain decks. That's why Karazhan is the least popular expansion to me, even behind TgT as TgT at least fixed somehow arena.
MSG: I know that this expansion is a little too early to talk about but I guess it will certainly fix the game again and hopefully will make things work better. We just need more cards to make the Portals less good and overall it doesn't really look bad. I am really curious and looking forward to it
Kripparian released a good video about this a few days ago that gave the opinions of a lot of people. My opinion is:
Curse of Naxxramas 8/10 - Some really cool and creative cards here, but the power of some of the neutrals and deathrattles was a little too high.
Goblins vs. Gnomes 6.5/10 - Not really too many cards that I love from this set. A lot of them are heavy on RNG, and the mech synergy still hasn't been able to make a good non-aggro deck.
Blackrock Mountain 7.5/10 - Dragon synergy, good class cards for my favorite classes, Patron, and Thaurissan. Other than that, this expansion didn't do much.
The Grand Tournament 6/10 - This was the expansion that didn't do much. While I love some cards here, it really only gave birth to midrange shaman and secret paladin. Not many good decks can be made to utilize all the hero power synergy they pushed.
League of Explorers 9.5/10 - Such a great expansion. Discover is amazing, the legendaries are amazing, and the cards overall are just fun to play with.
Whispers of the Old Gods 9/10 - Another great expansion. The deck experimentation that it created was amazing and lasted for about a month. The only reason I don't rate it higher is because of what it did to Shaman
One Night in Karazhan 4/10 - Liked some of the cards, hated the overall impact. It didn't introduce many notable cards, and the ones that are notable only helped the class that was already dominating the meta. Barnes is a stupid swing-RNG card and is one of my least favorite cards to ever be printed.
So to answer your question: Karazhan is my least favorite too.
Naxxramas. just because i bought it in april this year so i couldn't use the cards that long
wild is 1000 times better than standard . And naxx by far nexr expansion imo
that might be but since i totally missed gvg expansion and i don't have enough dust to craft all good cards i'll stick to standard (for the moment)
With the comes of new exp standard will be ok , no more just humter shaman warrior .. I was just tired to see always the same decks , in wild people try to create the weirdest stuff , playng differet decks at high ranks as at low(in standard only in legend) .. there re so many decks viable and good and the meta is way slower .. for this i said wild is better
Karazhan. It just made the top few decks even more cancerous and the adventure itself sucked. Solid 3/10 for impact on the meta and adventure itself. TGT also sucked but mostly because it had so little impact in 130 cards and gave us secret pally.
Karazhan is by far the worst thing ever released by Blizzard. There are only few good cards, rest of them are just fillers. There was almost no impact on the meta, it only made cancer Shaman even worst.
i dont like karazhan tbh there are only 2-3 cards used
Karazhan is bad but that isn't why. Every card in the set is just so uninspired. Some of them are cool and the rest is filler. Plus all the portals are really annoying and all the good cards just support existing archetypes.
I didn't buy Karazhan, but it seems like it was the worst of the bunch.
From what I've experienced TGT left the worst taste in your mouth when you opened a pack of cards. I never seemd to pull the cool stuff & the commons were garbagio
Rogue came back thanks to the little Swashburglar.
Even shaman drifted from agro to mid.
The only top meta deck that didn't change to mutch is CW.
Sure priest stayed where he was, way behind, and Paladin/Mage didn't got a real bump (even if mage cards where integrated in the old Flamewaker tempomage that still works).
For 45 cards that's huge, there are 15 cards that are played in the top decks.
TGT : 132 cards, there were about 15 cards played in the top decks (including Flame Juggler or Argent Horserider ). The same nowdays : adding the druid cards, removing paladin ones. The new mechanic was the cherry on the cake : useless, overcosted, and not balenced between classes...
Rollback Post to RevisionRollBack
There is no cancer deck in hearthstone ! You are the Cancer !
i dont like karazhan tbh there are only 2-3 cards used
i play cubelock and lose 5 games in a row then i play odd paladin and get my stars back wash rinse repeat
Karazhan for sure bad theme barely changed the meta
somehow made shamans even better
Karazhan and TGT were probably the worst in terms of impact on the game.
TGT just had way too much inspire, the great shaman cards couldn't push the class until tunnel trogg normalized things. The overall set really didn't change anything, with just a few good pickups (justicar, and mysterious challenger obviously)
Karazhan also had very little impact on the meta but what kara did do is push some decks into viability at the higher tiers. Hunter is very happy with Karazhan as it finally has multiple variants that are legend capable.
I like TGT a lot more because although it had no impact the card design was very interesting. I love cards like Aviana, Justicar, Varian, just for the flavor.
Karazhan had the most boring cards ever made for set in my opinion. None of the legendaries were particularly unique.
Wotog for expansion. Old cards rehashed with an infested version for the most part.
karazhan for adventure ...
well the trend doesn't look good. But I am excited for mean streets and I wasn't for old gods or karazhan
Karazhan
My magic will tear you apart!
TGT obviously.
My custom cards thread here (53 cards)
Naxx: Deathrattle decks
GvG: Mech Decks
BRM: Dragon Decks
TgT: Not really anything special. Guess overall not good but in terms of cards, brought only the hated retardadin.
LoE: Reno decks
Whispers: More Deathrattle decks, Spell decks, C'Thun decks
Karazhan: Support Expansion for each deck.
Overall, TgT was the expansion with the least impact to the game. Like the only cards I know that were played out of this expansion was Justicar Truehearth and Mysterious challenger. BUT what this expansion actually did is to improve the capability of arena. This is why I am considering TgT more of an "arena expansion". This is why I like this and not about stanard.
On the other hand, Karazhan was a support expansion only and brought some classes to the next level, in standard AND in arena. Some are already way too powerful now and you basically can only see these cards now. Many of these cards are even played in certain decks. That's why Karazhan is the least popular expansion to me, even behind TgT as TgT at least fixed somehow arena.
MSG: I know that this expansion is a little too early to talk about but I guess it will certainly fix the game again and hopefully will make things work better. We just need more cards to make the Portals less good and overall it doesn't really look bad. I am really curious and looking forward to it
Just remember the good times!
Kripparian released a good video about this a few days ago that gave the opinions of a lot of people. My opinion is:
So to answer your question: Karazhan is my least favorite too.
KArahzan more for the flavour of the whole expansion that for something else.
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Karazhan and Tgt. I'm not sure about MSG but its disappointing till now.
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
Cards That Will Be Missed in Standart Next Year: http://goo.gl/adNMnn
WoTG. I just fucking hate the theme.
Valar Morghulis
Karazhan. It just made the top few decks even more cancerous and the adventure itself sucked. Solid 3/10 for impact on the meta and adventure itself. TGT also sucked but mostly because it had so little impact in 130 cards and gave us secret pally.
Karazhan is by far the worst thing ever released by Blizzard. There are only few good cards, rest of them are just fillers. There was almost no impact on the meta, it only made cancer Shaman even worst.
Dead but dreaming
I didn't buy Karazhan, but it seems like it was the worst of the bunch.
From what I've experienced TGT left the worst taste in your mouth when you opened a pack of cards. I never seemd to pull the cool stuff & the commons were garbagio
Sure Karazhan sucks, no impact on the meta...
Discardloc
MalyDruid
SecretHunter
Rogue came back thanks to the little Swashburglar.
Even shaman drifted from agro to mid.
The only top meta deck that didn't change to mutch is CW.
Sure priest stayed where he was, way behind, and Paladin/Mage didn't got a real bump (even if mage cards where integrated in the old Flamewaker tempomage that still works).
For 45 cards that's huge, there are 15 cards that are played in the top decks.
TGT : 132 cards, there were about 15 cards played in the top decks (including Flame Juggler or Argent Horserider ). The same nowdays : adding the druid cards, removing paladin ones. The new mechanic was the cherry on the cake : useless, overcosted, and not balenced between classes...
There is no cancer deck in hearthstone ! You are the Cancer !
nothing worse than tgt. next is black rock mountain.