Call me a gambler, but I've always been attracted to decks that can win right out of the gates, even during the mulligan phase. I think it comes from playing too much Type 1 in MTG. :)
HS hasn't been around for that long, but do any decks like that exist? (in either Standard or Wild, preferably Wild) Decks that when you have an incredible start, it's almost impossible for the opponent to recover. I know there is no true "combo" deck yet, but I guess this would be an equivalent.
If you want quick wins go with Cancer Net Decks. Try Zoo Warlock, Dragon Warrior, Aggro/Mid-Ranged Shaman. Don't expect to make any "Friends" on the ranked ladder when playing a Cancer deck though :).
maybe youre looking for astral druid? the turn 1 dream is either innervate astral (on coin) or the more elusive innervate innervate astral (off coin)
speaking from experience, it's a hilarious deck!
It has the potential to win automatically. However it is expensive, and you need a dank draw. Otherwise you lose automatically. Cancer decks are just more consistent with the same fast pace potential.
There are no shark decks or even really turn 1 hose decks (my old MtG favorite was Ritual - Ritual - Mana Vault - Mind Twist) in Wild...yet. Generally I think Team 5 doesn't make cards that fundamentally change the game in the same way MtG cards often do, so it's unlikely that anything more ridiculous than Astral Druid will crop up soon, but I guess you never know.
I sort of hope that somewhere down the line they'll screw up and make something that interacts with Cho'Gall to create some sort of HS equivalent to Channel - Fireball, but the soonest that could happen would be after Cho'Gall rotates out of Standard.
Undertaker Hunter can have very explosive/one sided matches. Obviously it's Wild only. Undertaker coin Undertaker, leper gnome, leper gnome is a pretty good position on turn 2. It's inconsistent but that's not what you're asking for.
token druid/beast druid can be pretty ridiculous. I was playing a game against a friend where I went living roots coin living roots turn one (4 1/1s), power of the wild innervate power of the wild turn two (4 3/3s), then drew savage roar and slapped his face around for lethal. so that was pretty funny.
There are no shark decks or even really turn 1 hose decks (my old MtG favorite was Ritual - Ritual - Mana Vault - Mind Twist) in Wild...yet. Generally I think Team 5 doesn't make cards that fundamentally change the game in the same way MtG cards often do, so it's unlikely that anything more ridiculous than Astral Druid will crop up soon, but I guess you never know.
I sort of hope that somewhere down the line they'll screw up and make something that interacts with Cho'Gall to create some sort of HS equivalent to Channel - Fireball, but the soonest that could happen would be after Cho'Gall rotates out of Standard.
Finally an use for my Cho'gall. They said i should i disenchant him and laughed at me, well whos laughing now...
>If astral communion gets a mention here, I think the Barnes/Y'Shaarj decks deserve a mention too (wether it's the rogue/gang up or >warlock/renounce variant) since dropping a 10/10 on turn 3 or 4 usually means you insta win.
Never heard of these before - any decklists?
I have Barnes, but not Y'Shaarj...what do you think would be a good substitute?
I don't know if anyone has mentioned this but the strongest and earliest combo I have encountered is Succubus and Silverware golem. Warlock on turn 1: Use coin to play succubus, succubus discards silverware golem. Your opponent concedes immediately.
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Call me a gambler, but I've always been attracted to decks that can win right out of the gates, even during the mulligan phase. I think it comes from playing too much Type 1 in MTG. :)
HS hasn't been around for that long, but do any decks like that exist? (in either Standard or Wild, preferably Wild) Decks that when you have an incredible start, it's almost impossible for the opponent to recover. I know there is no true "combo" deck yet, but I guess this would be an equivalent.
Zoo Warlock. They have the most powerful early game minions and can afford to have a very low curve since they can draw a card with their hero power.
If you want quick wins go with Cancer Net Decks. Try Zoo Warlock, Dragon Warrior, Aggro/Mid-Ranged Shaman. Don't expect to make any "Friends" on the ranked ladder when playing a Cancer deck though :).
There are no shark decks or even really turn 1 hose decks (my old MtG favorite was Ritual - Ritual - Mana Vault - Mind Twist) in Wild...yet. Generally I think Team 5 doesn't make cards that fundamentally change the game in the same way MtG cards often do, so it's unlikely that anything more ridiculous than Astral Druid will crop up soon, but I guess you never know.
I sort of hope that somewhere down the line they'll screw up and make something that interacts with Cho'Gall to create some sort of HS equivalent to Channel - Fireball, but the soonest that could happen would be after Cho'Gall rotates out of Standard.
Mech decks can have nearly unbeatable openings if they get double Mechwarper.
Undertaker Hunter can have very explosive/one sided matches. Obviously it's Wild only. Undertaker coin Undertaker, leper gnome, leper gnome is a pretty good position on turn 2. It's inconsistent but that's not what you're asking for.
Keep calm and use your hero power
token druid/beast druid can be pretty ridiculous. I was playing a game against a friend where I went living roots coin living roots turn one (4 1/1s), power of the wild innervate power of the wild turn two (4 3/3s), then drew savage roar and slapped his face around for lethal. so that was pretty funny.
My custom cards thread here (53 cards)
Couldn't you use Cho'Gall with Forbidden Shaping or something similar? Then you'd get all the benefits without the drawbacks.
Also, thanks for the suggestions!
Bump because I like the suggestions in this thread. :)
For rank 20 it's consistent enogh. In wild I play patron warrior. And.. as you don't have card draw .. your opening will end turn 3-4.
>If astral communion gets a mention here, I think the Barnes/Y'Shaarj decks deserve a mention too (wether it's the rogue/gang up or >warlock/renounce variant) since dropping a 10/10 on turn 3 or 4 usually means you insta win.
Never heard of these before - any decklists?
I have Barnes, but not Y'Shaarj...what do you think would be a good substitute?
For wild - Mech Mage, Face Hunter, Zoo, and Aggro Shaman are crazy fast
For standard - Zoo, Tempo Mage (although not as fast as wild), Shaman
I don't know if anyone has mentioned this but the strongest and earliest combo I have encountered is Succubus and Silverware golem. Warlock on turn 1: Use coin to play succubus, succubus discards silverware golem. Your opponent concedes immediately.