Even as a high-legend player (I try not to brag about my credentials at all but I think it's relevant here) that's been top 50 with homebrew non-meta decks (which are exactly the types of deck that would probably perform well in a mode like this) I'm really disappointed.
I've been hoping for a mode like this for a really long time, but the reward structure is REALLY unappealing. It's not the cost, it's not format, it's JUST the reward structure. In arena, even a "bad" run is acceptable. Worst case, you get a pack and some gold, dust, or a card for 150 gold. The worst case in this instance is MUCH worse. Not to mention, arena and standard work very differently.
It's easy for a good player to average a good win rate in arena because of the random draft format. Constructed is much more rock-paper-scissors, and long winning streaks will be much harder because of counters. Top arena players routinely average 70%+ win rate, while top legend players rarely even top 60%. There are differences in how you're matched (arena gets harder as you go but starts easily, ranked is obviously harder at legend and allows you to keep playing once hitting it, where arena kicks you out at 12) but I don't think that accounts for the differences in win rates.
I think what really need to be changed are the low-end rewards. Rewards for 9+ wins are fine, but wins 1-9 need to be increased. I think it should start at a FLOOR of 5 packs. 5 packs for 1000 gold is bad but not despicable like the current format. Scale that up by 1 pack or something for every 2 wins (adding gold/dust for the wins where you're not earning an extra pack) until you reach 9+. That's just off the top of my head, I'm sure someone could come up with better. But the floor value needs to be higher. WAY higher.
An 0-3 run is entirely possible even for the best players, and the reward for 0 wins in Heroic Tavern Brawl is *WORSE* than the reward for 0 wins in arena, despite the entry fee being more than 6x higher! Let that sink in for a moment.
I'd be much happier if there was some rule like "you must switch classes after every win" or something. After completing a win with each class, all are available for play once again. Of course, this would take a lot of time deckbuilding - wise but I think it could be fun.
So in one game of a difference, you get 34 packs, 620 dust, 620 gold and a golden legendary. That's like... a lot of money. I'm not sure how much difference that is in the US, but in Canada that's like 70 or 80 bucks.
I don't think I realized yet how insane that actually is. Wow. This really isn't for the faint of heart. This is ''beat your cat to death with your keyboard'' levels of salt producing.
I'm looking forward to the rage captured on YouTube.
For every 8 players that start out at 11-0, 1 will end with 11-3. Can't wait.
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Anger is the punishment we give ourselves for someone else's mistake.
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Even as a high-legend player (I try not to brag about my credentials at all but I think it's relevant here) that's been top 50 with homebrew non-meta decks (which are exactly the types of deck that would probably perform well in a mode like this) I'm really disappointed.
I've been hoping for a mode like this for a really long time, but the reward structure is REALLY unappealing. It's not the cost, it's not format, it's JUST the reward structure. In arena, even a "bad" run is acceptable. Worst case, you get a pack and some gold, dust, or a card for 150 gold. The worst case in this instance is MUCH worse. Not to mention, arena and standard work very differently.
It's easy for a good player to average a good win rate in arena because of the random draft format. Constructed is much more rock-paper-scissors, and long winning streaks will be much harder because of counters. Top arena players routinely average 70%+ win rate, while top legend players rarely even top 60%. There are differences in how you're matched (arena gets harder as you go but starts easily, ranked is obviously harder at legend and allows you to keep playing once hitting it, where arena kicks you out at 12) but I don't think that accounts for the differences in win rates.
I think what really need to be changed are the low-end rewards. Rewards for 9+ wins are fine, but wins 1-9 need to be increased. I think it should start at a FLOOR of 5 packs. 5 packs for 1000 gold is bad but not despicable like the current format. Scale that up by 1 pack or something for every 2 wins (adding gold/dust for the wins where you're not earning an extra pack) until you reach 9+. That's just off the top of my head, I'm sure someone could come up with better. But the floor value needs to be higher. WAY higher.
An 0-3 run is entirely possible even for the best players, and the reward for 0 wins in Heroic Tavern Brawl is *WORSE* than the reward for 0 wins in arena, despite the entry fee being more than 6x higher! Let that sink in for a moment.
I'd be much happier if there was some rule like "you must switch classes after every win" or something. After completing a win with each class, all are available for play once again. Of course, this would take a lot of time deckbuilding - wise but I think it could be fun.
Anger is the punishment we give ourselves for someone else's mistake.