Before the Yogg-Saron, Hope's End nerf I'm asking If you could at least add a less chance percentage pick to Yogg so he don't kill himself with the first spell? I mean when he chose the targets randomly he has less chance to pick him self over other targets because if Yogg kills, transform or silence him self with the first 3 spells -which will definitely happen- would it be a worthy card for 10 Mana!? 10 mana card that kills himself when you drop it!!? think about it do not destroy this card plz
They nerfed the card in that way specifically to make it less viable and more of a fun card. Why do you think they'd reverse all that they had managed to do with the nerf by implementing this.
so unskilled players (like the guy above) who fully rely on yogg to win them the game can win more..
-_-
players like you will never understand that players like me do not care ever about winning the game
So you don't mean if the card will be good or not.So you can play it even if it have more % chance of hit your own face with damage spells.
Sorry,really bad argument.
Competition have a big role into make it fun.(even if people lose his own notion of fun sometimes due to it).
If it not you not need to be here and suggest this even it they literally killed the card making it decide for its onw for who he cast every spell(like clearing your board with flamestrike instead of clear oponent).
who are you to tell me to be here or not!!!? if you want to live only to compete then be a horse or something else I'm human & I want to have some fun in my life.
I understand the hate toward Yogg, but there has always been a chance that the card not only doesn't help, but costs the user the game... Sure, I know most people don't drop it until they've lost anyway, but even so... Cards like C'thun and N'zoth have a build up all game and when they get dropped at the end, it's basically game over for absolute certain and no one really seems to complain about them as much as they do Yogg. I guess it's the fact that losing to pure chance is more annoying than someone simply playing vanilla/Deathrattle minions on curve until the tenth round?
I just hate when he casts Multishot with one or no enemy minions, and nothing happens, and such. Especially when he goes Shadow Word: Death on himself, Multishot, Circle of Healing, Twisting Nether and Explosive Shot -- and he was the only minion on the board.
Lock and Load should also be removed from his cycle.
I understand the hate toward Yogg, but there has always been a chance that the card not only doesn't help, but costs the user the game... Sure, I know most people don't drop it until they've lost anyway, but even so... Cards like C'thun and N'zoth have a build up all game and when they get dropped at the end, it's basically game over for absolute certain and no one really seems to complain about them as much as they do Yogg. I guess it's the fact that losing to pure chance is more annoying than someone simply playing vanilla/Deathrattle minions on curve until the tenth round?
I think there are lots of factors to this.
First, N'Zoth takes up your entire turn, and because it only summon taunts if you included them in your deck ( And let's be real, outside of Wild with Belcher, all deathrattle taunts are bad, so you kinda deserve the taunt if you used one ), it will never prevent a loss if you were about to be inflicted one. It doesn't do anything to counter a zoo board, it won't heal you, it won't kill your opponent. It will only spawn a board which will take effect on your next turn. N'Zoth SEALS games that were being won, it never SAVES like Yogg.
N'Zoth arguably takes more preparation. Spells are very common and come in all shapes and sizes ; Making a deck full of spells isn't a problem at all, in fact several Yogg decks are only "regular" decks that had Yogg strapped to them. Deathrattle minions are however more rare in decks, and most are only ever played BECAUSE they have the possibility of being brought back by N'Zoth, not the other way around. See it that way : Any minion that isn't worth including without N'Zoth already had a part of its N'Zoth value paid when it was played, because you paid more than you'd have been willing to pay for the stand-alone card. Also N'Zoth doesn't infinitely scale with value ( Yes, Yogg has a 30 spells cap, but let's be real, a game never realistically hits it ), you can only summon 6 minions with it ( Less if you already have a board ), which means that if you load up on the number of deathrattles, you could potentially burn your important ones ; Conversely, having few deathrattles exposes to low value N'Zoths.
N'Zoth is counterable. Not only itself ( Equality + Consecration says hai, and as simple as Flamestrike if you didn't take the time to play high value minions - which throws back to the previous point ), but its setup ; I have stolen many Tirions by simply waiting with Sylvanas and a way to kill her in hand, and that's not counting things such as Hex, Polymorph and Entomb. Also, as I said in my first point, simply threatening lethal will prevent a N'Zoth, because N'Zoth cannot save you, ever ; It isn't a card that can be played from a losing position.
Finally, while I wouldn't argue that N'Zoth is weak ( The card is freaking insane ), it has never made it to competitiveness, which points at a lower power level ( Though it could be argued it's the N'Zoth decks that are weaker than their Yogg counterparts and not the cards themselves ).
No one life to compete but compete is fun if you not lose your head like the some people here.
Its how like i say,if you just want random fun it not matters how the card is.
You can have random fun even if the card hits your face and if you're satisfied having fun why could you be here if the only thing you want is to have fun?
I not telling what you could do if you is to dumb to notice.I only question...
Why?
Also don't knew if yogg will be alive to finish add more drama to it and is more random fun.
Obs: quote a phrase out of context to make me appear stupid only shows how you don't have a real argument.
Sorry "but because you want" is not acceptable as argument when you is dealing with other people.
Lol no. What's the point of the nerf if then they are going to give him basically hexproof? People should really accept the nerf and the fact that yogg won't be consistently winning the game for them and move on.
why you repeat this alot!!!! it is not about winning man it is about the fun why u want to force the game to move in the competitive mode only!? what about other type of players!!!! why not simply ban some cards from the serious tournaments than ruined the card!
I understand the hate toward Yogg, but there has always been a chance that the card not only doesn't help, but costs the user the game... Sure, I know most people don't drop it until they've lost anyway, but even so... Cards like C'thun and N'zoth have a build up all game and when they get dropped at the end, it's basically game over for absolute certain and no one really seems to complain about them as much as they do Yogg. I guess it's the fact that losing to pure chance is more annoying than someone simply playing vanilla/Deathrattle minions on curve until the tenth round?
I think there are lots of factors to this.
First, N'Zoth takes up your entire turn, and because it only summon taunts if you included them in your deck ( And let's be real, outside of Wild with Belcher, all deathrattle taunts are bad, so you kinda deserve the taunt if you used one ), it will never prevent a loss if you were about to be inflicted one. It doesn't do anything to counter a zoo board, it won't heal you, it won't kill your opponent. It will only spawn a board which will take effect on your next turn. N'Zoth SEALS games that were being won, it never SAVES like Yogg.
N'Zoth arguably takes more preparation. Spells are very common and come in all shapes and sizes ; Making a deck full of spells isn't a problem at all, in fact several Yogg decks are only "regular" decks that had Yogg strapped to them. Deathrattle minions are however more rare in decks, and most are only ever played BECAUSE they have the possibility of being brought back by N'Zoth, not the other way around. See it that way : Any minion that isn't worth including without N'Zoth already had a part of its N'Zoth value paid when it was played, because you paid more than you'd have been willing to pay for the stand-alone card. Also N'Zoth doesn't infinitely scale with value ( Yes, Yogg has a 30 spells cap, but let's be real, a game never realistically hits it ), you can only summon 6 minions with it ( Less if you already have a board ), which means that if you load up on the number of deathrattles, you could potentially burn your important ones ; Conversely, having few deathrattles exposes to low value N'Zoths.
N'Zoth is counterable. Not only itself ( Equality + Consecration says hai, and as simple as Flamestrike if you didn't take the time to play high value minions - which throws back to the previous point ), but its setup ; I have stolen many Tirions by simply waiting with Sylvanas and a way to kill her in hand, and that's not counting things such as Hex, Polymorph and Entomb. Also, as I said in my first point, simply threatening lethal will prevent a N'Zoth, because N'Zoth cannot save you, ever ; It isn't a card that can be played from a losing position.
Finally, while I wouldn't argue that N'Zoth is weak ( The card is freaking insane ), it has never made it to competitiveness, which points at a lower power level ( Though it could be argued it's the N'Zoth decks that are weaker than their Yogg counterparts and not the cards themselves ).
You make valid points, but there's also the scenario of playing and answering your opponent evenly the entire game until s/he simply drops an N'zoth and makes all of your efforts for nothing. Same with C'thun. You can go back and forth with your opponent and stay fairly even until they finally just draw this "Well, you did okay, but now I win" card.
Still, I agree with what you said but what I've posted above is more often my personal experience.
Yogg was not fun to play against, the nerf make it a non-competitive card that will only be used in fun-decks which is what Yogg-Sarron originally was supposed to be. :) The other way to do it was to just make him a casual+friendly matches only card, but Blizzard choose not to do that.
Before the Yogg-Saron, Hope's End nerf I'm asking If you could at least add a less chance percentage pick to Yogg so he don't kill himself with the first spell?
I mean when he chose the targets randomly he has less chance to pick him self over other targets because if Yogg kills, transform or silence him self with the first 3 spells -which will definitely happen- would it be a worthy card for 10 Mana!?
10 mana card that kills himself when you drop it!!?
think about it
do not destroy this card plz
They nerfed the card in that way specifically to make it less viable and more of a fun card. Why do you think they'd reverse all that they had managed to do with the nerf by implementing this.
so unskilled players (like the guy above) who fully rely on yogg to win them the game can win more..
-_-
Fuck yogg
msg for ben brode: get the fuck out of hs
Just think how and when to play yogg and you will be fine almost always.
They nerfed yogg this way exactly for not be a dumb card.They will not rethink about it and with reason.
Even i personally thinking that just reduce the number of casted spells is good enough.
More minions = less chance to target itself.Use your brain please.
Is players like you that don't even try to think that make this game appear a joke.
Hahaha. F*ck Yogg and all of the scrubs running him. Best nerf ever.
who are you to tell me to be here or not!!!? if you want to live only to compete then be a horse or something else I'm human & I want to have some fun in my life.
I understand the hate toward Yogg, but there has always been a chance that the card not only doesn't help, but costs the user the game... Sure, I know most people don't drop it until they've lost anyway, but even so... Cards like C'thun and N'zoth have a build up all game and when they get dropped at the end, it's basically game over for absolute certain and no one really seems to complain about them as much as they do Yogg. I guess it's the fact that losing to pure chance is more annoying than someone simply playing vanilla/Deathrattle minions on curve until the tenth round?
AND have Yogg only cast "legal" spells.
I just hate when he casts Multishot with one or no enemy minions, and nothing happens, and such.
Especially when he goes Shadow Word: Death on himself, Multishot, Circle of Healing, Twisting Nether and Explosive Shot -- and he was the only minion on the board.
Lock and Load should also be removed from his cycle.
does it hurt?
fking sue me
Best troll post of the week.
Complaining about Yogg
Yogg gets nerfed
Complaining about the nerf
Um...
Brilliant.
No one life to compete but compete is fun if you not lose your head like the some people here.
Its how like i say,if you just want random fun it not matters how the card is.
You can have random fun even if the card hits your face and if you're satisfied having fun why could you be here if the only thing you want is to have fun?
I not telling what you could do if you is to dumb to notice.I only question...
Why?
Also don't knew if yogg will be alive to finish add more drama to it and is more random fun.
Obs: quote a phrase out of context to make me appear stupid only shows how you don't have a real argument.
Sorry "but because you want" is not acceptable as argument when you is dealing with other people.
why u want to force the game to move in the competitive mode only!? what about other type of players!!!!
why not simply ban some cards from the serious tournaments than ruined the card!
nzoth win more card. Yogg last chance to swing the games. Cthun is better. May provide board clear and seal the games. Yassar gimmick deck.
Yogg was not fun to play against, the nerf make it a non-competitive card that will only be used in fun-decks which is what Yogg-Sarron originally was supposed to be. :)
The other way to do it was to just make him a casual+friendly matches only card, but Blizzard choose not to do that.
They shouldn't change him again.