Honestly I said that because getting repeatedly hit in the face and having your minions ignored is not particularly fun and interactive, regardless of whether it's the correct play or not. It's just all down to the playstyle, that's it. Hitting face and ignoring minions may be considered playing badly, but it's still fucking boring as hell for me because like I said, it's like I'm playing against a bot who is incapable of making decisions regarding minion combat.
Honestly I said that because getting repeatedly hit in the face and having your minions ignored is not particularly fun and interactive, regardless of whether it's the correct play or not. It's just all down to the playstyle, that's it. Hitting face and ignoring minions may be considered playing badly, but it's still fucking boring as hell for me because like I said, it's like I'm playing against a bot who is incapable of making decisions regarding minion combat.
And that is your perspective. As others said, don't expect others to play badly to conform to your idea of fun. That's just childish.
Not every free2play scrab is playing some stupid braindead aggro decks, some of them like control decks and its realy frustrating when you spend alot of time, tring to get those hardneeded cards and see yourself loosing to some autopiloted decks.
Lol, then build a better deck. Sorry if you are bad at the game, not much Blizzard can do to help that.
"Yeah bro you just suck.Git Gud, maybe you should net deck harder and play more face shaman or beast druid if u suck so hard. I play almost exclusively "midrange shaman" and I'm amazing "
You do realize that a lot of the time f2p players can't "build a better deck" as most of the control decks that actually work are rather expensive. Also even the best control decks or decks specifically designed to counter aggro shaman get steamrolled if aggro shaman can get a good opening.
I posted something on here from Kripp about how Shamans are ruining the game.
Someone replied "Yah Kripp is complaining that his Priest got rekt by Shaman what an idiot" or something like that.
That is exactly the point. His reaction is correct because that match-up is laughably unfair because the balance in the game between Control (especially Priest) and Aggro (especially Shaman) is laughably bad.
The Priest player has to get extremely lucky, play well, and hope his opponent doesn't get lucky.
The Shaman player can overload and mess up his curve, play a few turns poorly and still hope to just top deck lethal.
That should not be the case, no match up should be this inherently unfair that is the evidence of bad balance.
First of all dude. Almost all the decks Kripp design (including this one) are terrible. So it shouldnt be suprising to any1 that he has no success with his decks.
2ndly Kripp is terrible player considering the amount of time he spends playing hearthstone and his time spent on this game.
Whats even more priest is trash atm BUT if there were more control decks priest would beat the shit out of every control deck other than warrior. So there is a balance part for priest. If blizzard would have given priest strong early game it would probably be the best class in the game.
At last hearthstone was never a balanced game and if some1 is looking for fairness and balance should probably stop palying hearthstone. Like me.
I'm not keen on the term Aggro nowadays, so many people have conflicting ideas of what an Aggro deck is. For me the only real Aggro deck regularly played is Aggro Shaman.
I would consider Zoo and Hunter Tempo decks personally. Tempo Mage doesn't even feel like traditional Tempo deck, but more like a Burn deck, after all the win condition is the spells themselves and the minions are just a way to buff the power of those spells.
However if you were to consider Zoo/Hunter and Shaman as Aggro then you could argue they are the strongest, although even then you have Dragon Warrior which is arguably the strongest deck overall and it would be a stretch to call that Aggro.
I will agree that the Control archetype has too small representation on ladder though, it's pretty much just Warrior or bust (with Reno Warlock being quite a bit behind in efficiency).
First of all dude. Almost all the decks Kripp design (including this one) are terrible. So it shouldnt be suprising to any1 that he has no success with his decks.
2ndly Kripp is terrible player considering the amount of time he spends playing hearthstone and his time spent on this game.
Whats even more priest is trash atm BUT if there were more control decks priest would beat the shit out of every control deck other than warrior. So there is a balance part for priest. If blizzard would have given priest strong early game it would probably be the best class in the game.
At last hearthstone was never a balanced game and if some1 is looking for fairness and balance should probably stop palying hearthstone. Like me.
Ok your argument is it is ok that some matches are horribly unfair because a.) Kripp is bad at constructed and b.) Hearthstone should never be balanced and no one should play hearthstone.
I don't think that is a super valid argument. I don't think it is necessary true. Right now I am making the argument that Aggro Shaman is unbalanced and I guess you agree with me there at least. Though it is kind of hard to tell what your saying.
I don't think unbalanced is the state that HS will be in forever. The cards that are the biggest problems right now could not have been balanced properly because there was no Standard when they were made. So of they course they are unbalanced they were made to compete with cards that are no longer viable.
There is a fair chance that all our crying won't matter when Standard rotates.
But for now. I am salty, and the game is in a bad state where some matches are completely unfair, and playing Control is a struggle even if your using a tier 2 deck, because there are no tier 1 Control decks. What I really like to do, which is make unique decks is almost completely a style that is unplayable because the power level at the peak is set so incredibly high but the current tier one decks.
Aggro/face decks are uninteractive and unfun. You literally ignore all the minions I play and you just smorc me down. I am starting to notice more and more classes are becoming like this. Tempo mage, aggro shaman, discolock, dragon warrior. These decks want you dead as soon as possible. This is a problem because it forces all the other archetypes out of the meta. We need all archetypes not just aggro/"midrange". "
And that is your perspective. As others said, don't expect others to play badly to conform to your idea of fun. That's just childish.
Yeah, you're right. It is just my opinion. Maybe some people like being dead by turn 5. I'm sure there's also people who love losing an hour-long match to fatigue damage.
I havent said that the game will stay unbalanced forevermore.
"The cards that are the biggest problems right now (...)". So youre saying that the most broken cards dont belong to Old Gods expansion? What is there more annoying than 4 mana 7/7, yogg saron, barnes, cabalist tome or call of the skill- which i consider the main problem of current meta? Tuskar totemic? I dont care. Tunnel trogg? I dont care. Those cards are easy to handle and most of the time youve go removal for them. The only broken card that comes to my mind would be flameweaker.
So which cards did you have in mind? Because as far as im concerned old gods cards are going to stay with hearthstone for a while.
People are getting too hung up on labels. There's very fine line between aggro and mid-range in 'most' of the main decks. The question should be 'is the meta too fast, and is it too low-cost-minion heavy?'
It's cards like Tunnel Trogg. Alexstrasza's Champion, and yes even simple Argent Squire which will always provide brilliant value and will drain more expensive decks of removal. If you're using 2 mana to get rid of 1 mana cards, then you're going to fall into trouble very quickly. The other issue the quick number of buff cards like Abusive Sergeant
Now, aggro decks are fine, but they should run out of steam pretty quickly. Blizz should look into things like card draw and sticky minions.
IF Anything it's a card like Azure Drake which should be considered for nerfing.
Now, aggro decks are fine, but they should run out of steam pretty quickly. Blizz should look into things like card draw and sticky minions.
And who decided that?
To some extent that is how Blizzard already tries to control Aggro. We have less death rattles, we got Kindly Grandmother which I think is already proving to be a mistake as it is a pretty boring just include card in every deck, and I know the stated goal of Blizzard in card design is to make that are powerful such that you have to build a new archetype around to really get the full benefit.
Draw they are actually doing a better job on. Look at Hunter. It has no draw cards that are not conditional because when Hunter can just draw as it pleases it is overpowered. That is totally on purpose, and it is working fairly well to keep the class in check. Hunter has not been a huge problem in the meta in the same way that Shaman has.
I like aggro decks like facehunter... high damage, fast, consistent... next to no value, minimal cycle. Sure, it can be annoying and many despise it... but I still think that is exactly how an aggro face deck should look. Effective at what it does, easy to counter. Rock / paper / scissors.
These "things" we have in standard at the moment (aggro shaman, midface shaman w/hammer) are slightly slower, but they have completely broken value curves and are much to strong as a result. Rock / paper / scissors / tactical nuke.
yeah I am so confused why somebody posted to this over 3 months after the thread died, but aggro was not a thing when this thread was, now it is, and it is fine.
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Just fill your deck with one drops, that is creative deck design, right?
Aggro/face decks are uninteractive and unfun. You literally ignore all the minions I play and you just smorc me down. I am starting to notice more and more classes are becoming like this. Tempo mage, aggro shaman, discolock, dragon warrior. These decks want you dead as soon as possible. This is a problem because it forces all the other archetypes out of the meta. We need all archetypes not just aggro/"midrange". "
Except that two of the three tier 1 decks are NOT aggro at the moment. The only thing aggro decks do is make peoples tears extra salty. I get it, I get super salty too when I get SMOrc'ed down. But this statement is hyperbole.
Also I only play one aggro deck, Egg Paladin, it was my own creation. Everything else is some home brew sort of awful that I lose with often.
Honestly I said that because getting repeatedly hit in the face and having your minions ignored is not particularly fun and interactive, regardless of whether it's the correct play or not. It's just all down to the playstyle, that's it. Hitting face and ignoring minions may be considered playing badly, but it's still fucking boring as hell for me because like I said, it's like I'm playing against a bot who is incapable of making decisions regarding minion combat.
But as a guy who plays a lot of control paladin and shaman i still prefer to queue against aggro decks than priest or renolock ;P
I posted something on here from Kripp about how Shamans are ruining the game.
Someone replied "Yah Kripp is complaining that his Priest got rekt by Shaman what an idiot" or something like that.
That is exactly the point. His reaction is correct because that match-up is laughably unfair because the balance in the game between Control (especially Priest) and Aggro (especially Shaman) is laughably bad.
The Priest player has to get extremely lucky, play well, and hope his opponent doesn't get lucky.
The Shaman player can overload and mess up his curve, play a few turns poorly and still hope to just top deck lethal.
That should not be the case, no match up should be this inherently unfair that is the evidence of bad balance.
First of all dude. Almost all the decks Kripp design (including this one) are terrible. So it shouldnt be suprising to any1 that he has no success with his decks.
2ndly Kripp is terrible player considering the amount of time he spends playing hearthstone and his time spent on this game.
Whats even more priest is trash atm BUT if there were more control decks priest would beat the shit out of every control deck other than warrior. So there is a balance part for priest. If blizzard would have given priest strong early game it would probably be the best class in the game.
At last hearthstone was never a balanced game and if some1 is looking for fairness and balance should probably stop palying hearthstone. Like me.
This guy's right. Kripp is pretty bad for someone who plays so much.
I'm not keen on the term Aggro nowadays, so many people have conflicting ideas of what an Aggro deck is. For me the only real Aggro deck regularly played is Aggro Shaman.
I would consider Zoo and Hunter Tempo decks personally. Tempo Mage doesn't even feel like traditional Tempo deck, but more like a Burn deck, after all the win condition is the spells themselves and the minions are just a way to buff the power of those spells.
However if you were to consider Zoo/Hunter and Shaman as Aggro then you could argue they are the strongest, although even then you have Dragon Warrior which is arguably the strongest deck overall and it would be a stretch to call that Aggro.
I will agree that the Control archetype has too small representation on ladder though, it's pretty much just Warrior or bust (with Reno Warlock being quite a bit behind in efficiency).
I don't think that is a super valid argument. I don't think it is necessary true. Right now I am making the argument that Aggro Shaman is unbalanced and I guess you agree with me there at least. Though it is kind of hard to tell what your saying.
I don't think unbalanced is the state that HS will be in forever. The cards that are the biggest problems right now could not have been balanced properly because there was no Standard when they were made. So of they course they are unbalanced they were made to compete with cards that are no longer viable.
There is a fair chance that all our crying won't matter when Standard rotates.
But for now. I am salty, and the game is in a bad state where some matches are completely unfair, and playing Control is a struggle even if your using a tier 2 deck, because there are no tier 1 Control decks. What I really like to do, which is make unique decks is almost completely a style that is unplayable because the power level at the peak is set so incredibly high but the current tier one decks.
Aggro/face decks are uninteractive and unfun. You literally ignore all the minions I play and you just smorc me down. I am starting to notice more and more classes are becoming like this. Tempo mage, aggro shaman, discolock, dragon warrior. These decks want you dead as soon as possible. This is a problem because it forces all the other archetypes out of the meta. We need all archetypes not just aggro/"midrange".
"
Yeah, you're right. It is just my opinion. Maybe some people like being dead by turn 5. I'm sure there's also people who love losing an hour-long match to fatigue damage.
I havent said that the game will stay unbalanced forevermore.
"The cards that are the biggest problems right now (...)". So youre saying that the most broken cards dont belong to Old Gods expansion? What is there more annoying than 4 mana 7/7, yogg saron, barnes, cabalist tome or call of the skill- which i consider the main problem of current meta?
Tuskar totemic? I dont care. Tunnel trogg? I dont care. Those cards are easy to handle and most of the time youve go removal for them. The only broken card that comes to my mind would be flameweaker.
So which cards did you have in mind? Because as far as im concerned old gods cards are going to stay with hearthstone for a while.
People are getting too hung up on labels. There's very fine line between aggro and mid-range in 'most' of the main decks. The question should be 'is the meta too fast, and is it too low-cost-minion heavy?'
It's cards like Tunnel Trogg. Alexstrasza's Champion, and yes even simple Argent Squire which will always provide brilliant value and will drain more expensive decks of removal. If you're using 2 mana to get rid of 1 mana cards, then you're going to fall into trouble very quickly. The other issue the quick number of buff cards like Abusive Sergeant
Now, aggro decks are fine, but they should run out of steam pretty quickly. Blizz should look into things like card draw and sticky minions.
IF Anything it's a card like Azure Drake which should be considered for nerfing.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Draw they are actually doing a better job on. Look at Hunter. It has no draw cards that are not conditional because when Hunter can just draw as it pleases it is overpowered. That is totally on purpose, and it is working fairly well to keep the class in check. Hunter has not been a huge problem in the meta in the same way that Shaman has.
I like aggro decks like facehunter... high damage, fast, consistent... next to no value, minimal cycle. Sure, it can be annoying and many despise it... but I still think that is exactly how an aggro face deck should look. Effective at what it does, easy to counter. Rock / paper / scissors.
These "things" we have in standard at the moment (aggro shaman, midface shaman w/hammer) are slightly slower, but they have completely broken value curves and are much to strong as a result. Rock / paper / scissors / tactical nuke.
yeah I am so confused why somebody posted to this over 3 months after the thread died, but aggro was not a thing when this thread was, now it is, and it is fine.
Just fill your deck with one drops, that is creative deck design, right?