3. The greatest problem, people only care about rank up and nothing more
Things like that made me quit Hearthstone and only enter sometimes to get free packs in Brawls (for me, the only game mode that is playable) and rank up to 20 to get a card back
I'll only return to serious games when Aggro decks be nerfed and Priest a bit buffed
3. The greatest problem, people only care about rank up and nothing more
Things like that made me quit Hearthstone and only enter sometimes to get free packs in Brawls (for me, the only game mode that is playable) and rank up to 20 to get a card back
I'll only return to serious games when Aggro decks be nerfed and Priest a bit buffed
You forgot that the aggro players just concede on T6-T7 when their overpowered decks didn't deliver.
So you never get to "win". There's never an actual game going on. You're just looking at the screen, and in the cases where your opponent drew badly enough for you to win... he'll leave.
And let me note that I don't mind aggro. I quite liked decks like facehunter and mechmage, both to play and play against... but those decks only had had insane damage, our current aggro decks have insane value, broken damage, no countercards and lastability. I say this because I'm so tired of the "blabla, you hate aggro"-replies in these types of threads.
Any deck that can just fill the board up with minions. Use cheap and efficent forms of removal and have insane burst. That should be nerfed. That is way to much versatility in one deck! Plus right now there is 0 difference between aggro and midrange. They both are pretty much the same thing in hearthstone.
Ah...low rank players and their complaints about aggro.
Wait what's that? You are not a low rank player, but in fact a legend player? Well how is aggro so OP if you got to legend with your slow brainy control deck? I thought control was unviable and unplayable cause aggro is too unstoppable?
Lol. The truth is these rant threads about aggro are made by mostly if not exclusively low rankers. They fail to see their low skill is why they are not ranking up, not cause of a deck, class or card. Keep making threads, and maybe something will be nerfed. Then the meta will change, and you'll still lose cause again you are bad at the game.
Also if you don't want to constantly lose against Aggro stop building crappy greedy decks. Aggro always punishes shitty deckbuilding
Yeah, sure. Only bad players lose to zero skill decks … let me look that up. Tier 1 deck *click* WR against Zoo 40 %, against Aggro Shaman 40 %, against Midrange shaman (so Aggro without doomhammer) 35 % and Midrange Hunter (so Aggro + Call of the Skill) 45 %. Guess what I'm only playing against the last 2 weeks only?
Hey, go figure a combo deck losing to aggro and fast midrange. Who would've thought it? This is what you get for worshiping the false idol, Yogg.
Like I said "You can choose not to believe it. You can make what ever excuses for the numbers you want. Those are the numbers. You can choose to believe that 37% representation of one deck at top tier is not harmful for the game, I'm pretty sure it is, but you can choose to think that is not true. You choose to think that there doesn't need to be viable control decks. That control players just shouldn't play Hearthstone if that is there favorite archetype or should learn to really like warrior. You choose to believe anything you want dood. That the Earth is flat, and gravity makes things go up.
Those are the numbers. That is the state of the game. I don't think how someone plays the deck changes the numbers. I am pretty sure that is not how numbers work. You can choose to believe the amount Shaman decks changes based on how you think Lifecoach plays the deck. Trump says his net worth changes based on how he feels that is just how math works now I guess. I don't think you know how to play the game better then Lifecoach. Again I can only point out these things to you. I can not force to believe this things if you absolutely choose not to believe them.
The thing is, Lifecoach's stream could have encountered 100% aggro shamans and it would still be statistically insignificant conpared to VS's data reaper, which, week after week, puts aggro shaman at around 10% over 40 to 70 thousand games.
Aggro Shaman's worst matchup IS hard control decks, particularly C'thun Warrior. If it really was that popular, C'thun Warrior would be a tier one deck. Again, I reiterate that it is not the strength of aggro decks that prevent Control from being in the top tiers - it is the strength of resilient, high value midrange decks.
And to everyone arguing that Midrange Hunter is an aggro deck, and that "of course they play Savannah Highmane and Call of the Wild, they're overpowered", remember that actual face hunter never ran Savannah Highmane, even when the card pool was very limited. Kindly Grandmother, Infested Wolf, Highmane, those are resilient, SLOW threats - the bane of control decks, but pointless if you plan on ending the game as fast as you can.
I do think it is sad that Control has next to no viable archetype and limited tools. But please stop blaming Zoo and Aggro Shaman - they're actually easy prey for control decks. The real problem is the strength of midrange strategies.
You can't see the same stats that Lifecoach is talking about on Dota Reaper. You can only see rank 10 to rank 1. Im talking about rank 5 to rank1. There is a huge difference because rank 5 is where the win bonus goes away. With the win bonus a lot of decks can make it to the those ranks that once the bonus is taken away can no longer be viable. That is when the meta becomes 37% Shaman.
Anyway. Hearthstone has no intention to be a more interesting or complex game, and I'm think I'm frustrated enough to leave so I don't think I care anymore.
how come this trolling threads have so many reply. the honest truth is this is salty control deck player that loses to aggro and mid range deck. maybe op pay $500 in HS to build the greedy control deck expect to win most of the games.
if wan pay to win , go play other card game such as Yu Gi Oh. (huge tempo swing every turn and depend on op card to win). u can win easy in turn 2-4 when u play the op pay to win card.
the data also inaccurate when only based on 1 player life coach data. there are million of player is HS. they face different deck. some of them complain is warrior stone. this threads just misleading player with inaccurate data and complain every deck is aggro except control deck.
if nerf all the aggro or mid range deck, the hs will become pay to win. the greedy player will always win the games. normal control warrior with 5-6 legendary cannot secured the games. they play ultra greedy 20 legendary and drop one every turn to overhelm f2p player or standard control deck.
Not every free2play scrab is playing some stupid braindead aggro decks, some of them like control decks and its realy frustrating when you spend alot of time, tring to get those hardneeded cards and see yourself loosing to some autopiloted decks.
Not every free2play scrab is playing some stupid braindead aggro decks, some of them like control decks and its realy frustrating when you spend alot of time, tring to get those hardneeded cards and see yourself loosing to some autopiloted decks.
Lol, then build a better deck. Sorry if you are bad at the game, not much Blizzard can do to help that.
In my personal opinion: while even decks I have little respect for that are aggro may require tactics, there is just something that is not impressive to me about taking a weapon to your opponent's face and especially not spells doing face damage, which don't even have regard for taunt minions. Not with aggro shaman but not with a mage getting away with a pyroblast kill either even if that is perfectly valid.
Sure, timing, curving out may play a role, maybe more so with overloading etc... but there are considerably less macro decisions to make compared to decks that require artfully trading minions and comboing cards on top of that timing and hitting curve.
So I guess it's about a deck being eventful for me.
I get that people say that RNG, Yogg etc ruin things because they can even the playing field so much that very good tournament players have a lower chance of winning because now there can always be a lucky Yogging idiot... But a little RNG like discovering a card or hero power etc, that makes the game eventful and challenging - much more interesting and varied than seeing whether you draw the cards that simply allow you to burst or something. Yes oversimplified perhaps, but I'm voicing my own impression.
There are different kinds of RNG - some are healthy in moderation and essential to keep things varied. The RNG determining whether you do or do not draw your face damage card is less interesting though - just like it's not interesting to flip a coin to see who wins.
The honest honest truth about aggro: people only play aggro because you (specifally you and only you) dislike aggro. If you could stop hating aggro decks, then no one would play it.
In other words, aggro isn't the problem, you are. [snip]
Notes: Was not necessary. Please avoid any form of flame
Honestly control decks need more early game options. Pally and especially priest don't have many good ways to contest the board for the first few turns. I think the OP should calm down. Aggro should not be nonviable.
Hunters are a funny case. You may be tempted to call them midrange because of the perceived mana curve (auto-including a broken 8 drop), but in reality everybody knows they play a heavy aggro game. Hunters play minions on curve and attack face, most times ignoring the board completely. It's there in plain sight for everyone to see. If they fail to kill you before the late game, they just drop CotW in your face (often times even back to back!) to secure the win.
What do you mean ignore the board? So then does that mean I'm playing the deck wrong by clearing the board and only going face when the board is empty or it gives me a clear advantage because the alternative is a horrible trade on my part? Because trading Huffer into a 2/2 is a really bad trade.
Hunters are a funny case. You may be tempted to call them midrange because of the perceived mana curve (auto-including a broken 8 drop), but in reality everybody knows they play a heavy aggro game. Hunters play minions on curve and attack face, most times ignoring the board completely. It's there in plain sight for everyone to see. If they fail to kill you before the late game, they just drop CotW in your face (often times even back to back!) to secure the win.
What do you mean ignore the board? So then does that mean I'm playing the deck wrong by clearing the board and only going face when the board is empty or it gives me a clear advantage because the alternative is a horrible trade on my part? Because trading Huffer into a 2/2 is a really bad trade.
If that's how you play hunter then I have lots of respect for you, because so many of the hunters I face just ignore my minions completely and go face. They even just use shit like kill command on my face even if it would have been better suited to clear one of my minions. It's just frustrating to play against because it's like I'm the only one playing the game and I'm up against a scripted bot who just drops minions on curve and hits my face.
Hunters are a funny case. You may be tempted to call them midrange because of the perceived mana curve (auto-including a broken 8 drop), but in reality everybody knows they play a heavy aggro game. Hunters play minions on curve and attack face, most times ignoring the board completely. It's there in plain sight for everyone to see. If they fail to kill you before the late game, they just drop CotW in your face (often times even back to back!) to secure the win.
What do you mean ignore the board? So then does that mean I'm playing the deck wrong by clearing the board and only going face when the board is empty or it gives me a clear advantage because the alternative is a horrible trade on my part? Because trading Huffer into a 2/2 is a really bad trade.
If that's how you play hunter then I have lots of respect for you, because so many of the hunters I face just ignore my minions completely and go face. They even just use shit like kill command on my face even if it would have been better suited to clear one of my minions. It's just frustrating to play against because it's like I'm the only one playing the game and I'm up against a scripted bot who just drops minions on curve and hits my face.
Seriously, pretty sure people who are playing it like that are idiots. That's not how you play Midrange, in Midrange you clear the opponent's board and, often in Hunter, burst them down to zero in one turn. If it's an unfavorable trade, go face, if it's anything but unfavorable, trade.
Though of course I'm just a fan of Control decks, so it is hard to get out of the mindset of one deck type and into another. Though it was enough to get to rank 5 last season, so I'm doing something right.
Hunters are a funny case. You may be tempted to call them midrange because of the perceived mana curve (auto-including a broken 8 drop), but in reality everybody knows they play a heavy aggro game. Hunters play minions on curve and attack face, most times ignoring the board completely. It's there in plain sight for everyone to see. If they fail to kill you before the late game, they just drop CotW in your face (often times even back to back!) to secure the win.
What do you mean ignore the board? So then does that mean I'm playing the deck wrong by clearing the board and only going face when the board is empty or it gives me a clear advantage because the alternative is a horrible trade on my part? Because trading Huffer into a 2/2 is a really bad trade.
If that's how you play hunter then I have lots of respect for you, because so many of the hunters I face just ignore my minions completely and go face. They even just use shit like kill command on my face even if it would have been better suited to clear one of my minions. It's just frustrating to play against because it's like I'm the only one playing the game and I'm up against a scripted bot who just drops minions on curve and hits my face.
Your argument makes zero sense. Why do you 'respect' him for playing like that?
Either going in face is better, in which case why would you respect him for playing badly?
Or clearing minions is better, in which case this whole thread is complaining about people playing badly?
The truth is (and yes, this is an actual truth, not just my arbitrary subjective opinion) is that every deck, whether it be the faciest of Facehunter decks from 2015 or the most grindey fatigue Warrior deck has situations where it is better to go face than to trade and other situations where it is better to trade than go face. I've won dozens of games because an opponent has gone face when they should have traded and dozens more because they have traded when they should have gone face. Knowing when you have reached the tipping point where you are best served by just throwing all your minions directly at the opponent is an important skill! And yes, with some decks that is turn 1, until you have reason to think otherwise.
I'll be honest... Aggro decks "killed" the game
1. You don't have any fun
2. Die before turn 7
3. The greatest problem, people only care about rank up and nothing more
Things like that made me quit Hearthstone and only enter sometimes to get free packs in Brawls (for me, the only game mode that is playable) and rank up to 20 to get a card back
I'll only return to serious games when Aggro decks be nerfed and Priest a bit buffed
Legendaries Opened: Tirion Fordring * Ysera * Dreadscale * Malorne * Cenarius * Captain Greenskin * Two fucking Nat, the Darkfisher * The Lich King * Deathwing * Hemet, Jungle Hunter * Malfurion The Pestlent (adv)
Legendaries Crafted: Deathwing, Dragonlord * Alexstrasza * Chillmaw * Kel'Thuzad
Any deck that can just fill the board up with minions. Use cheap and efficent forms of removal and have insane burst. That should be nerfed. That is way to much versatility in one deck! Plus right now there is 0 difference between aggro and midrange. They both are pretty much the same thing in hearthstone.
Ah...low rank players and their complaints about aggro.
Wait what's that? You are not a low rank player, but in fact a legend player? Well how is aggro so OP if you got to legend with your slow brainy control deck? I thought control was unviable and unplayable cause aggro is too unstoppable?
Lol. The truth is these rant threads about aggro are made by mostly if not exclusively low rankers. They fail to see their low skill is why they are not ranking up, not cause of a deck, class or card. Keep making threads, and maybe something will be nerfed. Then the meta will change, and you'll still lose cause again you are bad at the game.
Anyway. Hearthstone has no intention to be a more interesting or complex game, and I'm think I'm frustrated enough to leave so I don't think I care anymore.
how come this trolling threads have so many reply. the honest truth is this is salty control deck player that loses to aggro and mid range deck. maybe op pay $500 in HS to build the greedy control deck expect to win most of the games.
if wan pay to win , go play other card game such as Yu Gi Oh. (huge tempo swing every turn and depend on op card to win). u can win easy in turn 2-4 when u play the op pay to win card.
the data also inaccurate when only based on 1 player life coach data. there are million of player is HS. they face different deck. some of them complain is warrior stone. this threads just misleading player with inaccurate data and complain every deck is aggro except control deck.
wan complain aggro go here. nobody will care you.
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
"Aggro is out of control", yet in a poll on which cards to ban for Firebat's tournament, the distant leader costs 10 mana.
The only cancer in Hearthstone is its community.
if nerf all the aggro or mid range deck, the hs will become pay to win. the greedy player will always win the games. normal control warrior with 5-6 legendary cannot secured the games. they play ultra greedy 20 legendary and drop one every turn to overhelm f2p player or standard control deck.
Not every free2play scrab is playing some stupid braindead aggro decks, some of them like control decks and its realy frustrating when you spend alot of time, tring to get those hardneeded cards and see yourself loosing to some autopiloted decks.
In my personal opinion: while even decks I have little respect for that are aggro may require tactics, there is just something that is not impressive to me about taking a weapon to your opponent's face and especially not spells doing face damage, which don't even have regard for taunt minions. Not with aggro shaman but not with a mage getting away with a pyroblast kill either even if that is perfectly valid.
Sure, timing, curving out may play a role, maybe more so with overloading etc... but there are considerably less macro decisions to make compared to decks that require artfully trading minions and comboing cards on top of that timing and hitting curve.
So I guess it's about a deck being eventful for me.
I get that people say that RNG, Yogg etc ruin things because they can even the playing field so much that very good tournament players have a lower chance of winning because now there can always be a lucky Yogging idiot...
But a little RNG like discovering a card or hero power etc, that makes the game eventful and challenging - much more interesting and varied than seeing whether you draw the cards that simply allow you to burst or something. Yes oversimplified perhaps, but I'm voicing my own impression.
There are different kinds of RNG - some are healthy in moderation and essential to keep things varied. The RNG determining whether you do or do not draw your face damage card is less interesting though - just like it's not interesting to flip a coin to see who wins.
Overloaded Mana Addict
It is better to lose from braindead SMOrc on turn 6 than to lose 30 minutes hoping that you can recover after boardclear or reno jackson
sry for bad english
The honest honest truth about aggro: people only play aggro because you (specifally you and only you) dislike aggro. If you could stop hating aggro decks, then no one would play it.
In other words, aggro isn't the problem, you are. [snip]
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Honestly control decks need more early game options. Pally and especially priest don't have many good ways to contest the board for the first few turns. I think the OP should calm down. Aggro should not be nonviable.
The only cancer in Hearthstone is its community.