Everyone gets tired of the current meta. So why would it not be fun to spice it up with different card sets every week or month? For example this week could be Classic, GvG, Kara, TgT. And it could vary between how many sets per week as well. It will never equal Standard or Full Wild mode. For example after the first week it could be Classic, LoE, NaX. Then just Classic, Kara.
What does this accomplish? Different cards can see the light of day instead of what we always see in the same stale meta of current formats.
If you wanna be crazy no classic set just basic + expansions (I don't advise).
I know It would keep making me coming back every week, but as it stands now, I am very bored and just do dailys until meta change.
First people demand the game to be competitive, then people demand the card base to be swapped constantly. You need to come to an agreement people, you pick either, stability for competitiveness sake, or randomness for "for the lulz" sake, but not both.
If you feel the game is stale, change to another format, you been playing standard? go wild, you being playing wild? go to arena, you being playing arena? go to standard. You being playing all this and still tired? take a freakin' rest from the game, there are OTHER games, and many card games out there to put yourself into the stress of not liking a meta state.
Finally, this is a card game, card games are like this, if you don't seem to like it, maybe card games are not for you, honestly, after 8 years playing magic and around 15 years playing card games in general you understand how this kind of board games works, and what we have right now is exactly how a card game is (with a lot less cards though, but that's not the point, HS is a lot smaller in every aspect than other card games).
To be honest, considering how bored people get over Brawl, which changes every week in far more dramatic ways and only lasts 4 days in between, AND lets you grind for quests/gold in it without hurting your rank, I'm not sure weekly shuffles of the main competitive format would really cut it. Note that, as shown by constructed brawls, some form of meta shows up within a day meaning soon after opening you'll still see 3-4 decks cycled over and over.
Case in point: We JUST had a new addition of cards a week ago.
It's similar to the powerlevelers who get bored and demand for a level cap increase. When one shows up they then bumrush to level up then return back to say it's not enough a few days later. It's just not really viable.
Simply put, you cannot get your fill of variety in ANY situation where a large group of players are playing against each other. Variety in a card game, I've found, either comes from approaching the same challenge in different ways (facing the same meta with new decks) or from gathering a group of like minded people to experiment. But Variety of experiences is mostly handled by constantly changing your situation. That is, going from game to game to see all of the 'new' in it. The folks who stick to one game typically do so because they like that similar base experience.
Makes the game super unfriendly for casuals as they will need way more cards. And there are people who enjoy playing the same deck fit more than a few days. You are free to switch yours when you get bored.
And easy solution to this kind of feeling is: Start deck brewing, it's REALLY fun, I do it constantly despite having 8 standard and 6 wild meta decks at my disposal.
You want to hit legend? either pick a meta deck and refine it to your needs or get ready for a LOT of play test with your brew.
On mobile so hard to respond. I should of mentioned that this would not have ladder and not replace standard or wild. I don't see a problem that the game can have both competitive and non competitive formats. Of course I homebrew my own decks, ask any of my friends about my wacky decks. What rotating formats will do is make homebrewing decks more fun. Since everyweek cards you been using rotate out and the deck is not viable anymore it causes interested players to homebrew more. By the time a net deck reaches the masses for that set rotation, the set has rotated out which would cause us to see unique decks every week. Adding this format doesn't take away from the current experience. People can ignore it if they wish.
Also im pretty sure in magic, players could agree on what random sets to play for the night. The problem with hearthstone is the experience is dictated by blizzard.
On mobile so hard to respond. I should of mentioned that this would not have ladder and not replace standard or wild. I don't see a problem that the game can have both competitive and non competitive formats. Of course I homebrew my own decks, ask any of my friends about my wacky decks. What rotating formats will do is make homebrewing decks more fun. Since everyweek cards you been using rotate out and the deck is not viable anymore it causes interested players to homebrew more. By the time a net deck reaches the masses for that set rotation, the set has rotated out which would cause us to see unique decks every week. Adding this format doesn't take away from the current experience. People can ignore it if they wish.
Also im pretty sure in magic, players could agree on what random sets to play for the night. The problem with hearthstone is the experience is dictated by blizzard.
Ahh.
Well, while I understand it, I note that a new formattjat rotates will take a good bit of time and energy to put in.
Which is why I'd rather them focus it on a casual mode where players could simply customize the games. Thus instead of blizzard having to keep making new modes of different types to cater to people, have players be able to group up and create customized experiences. Personally, I'd opt for a room setup (flavored as an inn Common Room with tables) as the idea is for people to want to make small personal groups together. you take a Table, then dictate the rules of the table, then others can join you by invite or by just browing the table listings. Private tables, by invite only, would also be allowed.
If we're going to invest in major capital to make a new format, I'd say go for somethin major that'll help a LOT of people and be a major benefit, rather than effectively a band aid.
On mobile so hard to respond. I should of mentioned that this would not have ladder and not replace standard or wild. I don't see a problem that the game can have both competitive and non competitive formats. Of course I homebrew my own decks, ask any of my friends about my wacky decks. What rotating formats will do is make homebrewing decks more fun. Since everyweek cards you been using rotate out and the deck is not viable anymore it causes interested players to homebrew more. By the time a net deck reaches the masses for that set rotation, the set has rotated out which would cause us to see unique decks every week. Adding this format doesn't take away from the current experience. People can ignore it if they wish.
Also im pretty sure in magic, players could agree on what random sets to play for the night. The problem with hearthstone is the experience is dictated by blizzard.
Ahh.
Well, while I understand it, I note that a new formattjat rotates will take a good bit of time and energy to put in.
Which is why I'd rather them focus it on a casual mode where players could simply customize the games. Thus instead of blizzard having to keep making new modes of different types to cater to people, have players be able to group up and create customized experiences. Personally, I'd opt for a room setup (flavored as an inn Common Room with tables) as the idea is for people to want to make small personal groups together. you take a Table, then dictate the rules of the table, then others can join you by invite or by just browing the table listings. Private tables, by invite only, would also be allowed.
If we're going to invest in major capital to make a new format, I'd say go for somethin major that'll help a LOT of people and be a major benefit, rather than effectively a band aid.
Great suggestion! Lobbies should definitely be the next major feature they implement. Allow stuff like 1st to 5s, tournament format(last hero standing and conquest) , and wagers of gold and dust, and this game gets fun again instantly.
Just like with Rise of Nations (and several other old RTS) lobbies, you had almost full control over what could and could not appear in the match or pick a preset, but this would be with cards, rarities, number of copies, mama costs, sets, etc.
The only "problem" would be that you would have to talk first with the other people (or what will really happen, a couple of prefered presets would be implemented by the community, like when HeroArena and DefeatOfTheAncients became mainstream custom maps in WC3) to prevent waiting half an hour for 2 of the 8 people in the gauntlet to finish their decks for the custom matches.
Rollback Post to RevisionRollBack
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
They need to jsut make more interesting brawls.. didn't see a constructed brawl in a while.. I usually don't play RNG brawls.. also make the brawl wednesday->wednesday instead of shutting down for 3 days without a reason..
I bet they already conceived something like personalised tournaments, but they are waiting the climax of generalised boredom to happen (or just before that) to make the most of such an interesting idea.
Right now the vast majority of the community still gets plenty involved with usual regular expansions and formats. Just a few ask for something new.
As for the specific weekly rotation suggested here, its personally too much. Variety is good, instability is not. I like homebrewing my own decks, but i want them to stay over time, possibly with some tweaks. It's frustrating to build something that turns into trash in 1 week or 1 month. Especially if you need to craft expensive cards as a f2p.
Everyone gets tired of the current meta. So why would it not be fun to spice it up with different card sets every week or month? For example this week could be Classic, GvG, Kara, TgT. And it could vary between how many sets per week as well. It will never equal Standard or Full Wild mode. For example after the first week it could be Classic, LoE, NaX. Then just Classic, Kara.
What does this accomplish? Different cards can see the light of day instead of what we always see in the same stale meta of current formats.
If you wanna be crazy no classic set just basic + expansions (I don't advise).
I know It would keep making me coming back every week, but as it stands now, I am very bored and just do dailys until meta change.
I'm so tired of posts like this.
First people demand the game to be competitive, then people demand the card base to be swapped constantly. You need to come to an agreement people, you pick either, stability for competitiveness sake, or randomness for "for the lulz" sake, but not both.
If you feel the game is stale, change to another format, you been playing standard? go wild, you being playing wild? go to arena, you being playing arena? go to standard. You being playing all this and still tired? take a freakin' rest from the game, there are OTHER games, and many card games out there to put yourself into the stress of not liking a meta state.
Finally, this is a card game, card games are like this, if you don't seem to like it, maybe card games are not for you, honestly, after 8 years playing magic and around 15 years playing card games in general you understand how this kind of board games works, and what we have right now is exactly how a card game is (with a lot less cards though, but that's not the point, HS is a lot smaller in every aspect than other card games).
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
To be honest, considering how bored people get over Brawl, which changes every week in far more dramatic ways and only lasts 4 days in between, AND lets you grind for quests/gold in it without hurting your rank, I'm not sure weekly shuffles of the main competitive format would really cut it. Note that, as shown by constructed brawls, some form of meta shows up within a day meaning soon after opening you'll still see 3-4 decks cycled over and over.
Case in point: We JUST had a new addition of cards a week ago.
It's similar to the powerlevelers who get bored and demand for a level cap increase. When one shows up they then bumrush to level up then return back to say it's not enough a few days later. It's just not really viable.
Simply put, you cannot get your fill of variety in ANY situation where a large group of players are playing against each other. Variety in a card game, I've found, either comes from approaching the same challenge in different ways (facing the same meta with new decks) or from gathering a group of like minded people to experiment. But Variety of experiences is mostly handled by constantly changing your situation. That is, going from game to game to see all of the 'new' in it. The folks who stick to one game typically do so because they like that similar base experience.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Makes the game super unfriendly for casuals as they will need way more cards. And there are people who enjoy playing the same deck fit more than a few days. You are free to switch yours when you get bored.
And easy solution to this kind of feeling is: Start deck brewing, it's REALLY fun, I do it constantly despite having 8 standard and 6 wild meta decks at my disposal.
You want to hit legend? either pick a meta deck and refine it to your needs or get ready for a LOT of play test with your brew.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
On mobile so hard to respond. I should of mentioned that this would not have ladder and not replace standard or wild. I don't see a problem that the game can have both competitive and non competitive formats. Of course I homebrew my own decks, ask any of my friends about my wacky decks. What rotating formats will do is make homebrewing decks more fun. Since everyweek cards you been using rotate out and the deck is not viable anymore it causes interested players to homebrew more. By the time a net deck reaches the masses for that set rotation, the set has rotated out which would cause us to see unique decks every week. Adding this format doesn't take away from the current experience. People can ignore it if they wish.
Also im pretty sure in magic, players could agree on what random sets to play for the night. The problem with hearthstone is the experience is dictated by blizzard.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Just like with Rise of Nations (and several other old RTS) lobbies, you had almost full control over what could and could not appear in the match or pick a preset, but this would be with cards, rarities, number of copies, mama costs, sets, etc.
The only "problem" would be that you would have to talk first with the other people (or what will really happen, a couple of prefered presets would be implemented by the community, like when HeroArena and DefeatOfTheAncients became mainstream custom maps in WC3) to prevent waiting half an hour for 2 of the 8 people in the gauntlet to finish their decks for the custom matches.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
They need to jsut make more interesting brawls.. didn't see a constructed brawl in a while.. I usually don't play RNG brawls.. also make the brawl wednesday->wednesday instead of shutting down for 3 days without a reason..
I bet they already conceived something like personalised tournaments, but they are waiting the climax of generalised boredom to happen (or just before that) to make the most of such an interesting idea.
Right now the vast majority of the community still gets plenty involved with usual regular expansions and formats. Just a few ask for something new.
As for the specific weekly rotation suggested here, its personally too much. Variety is good, instability is not. I like homebrewing my own decks, but i want them to stay over time, possibly with some tweaks. It's frustrating to build something that turns into trash in 1 week or 1 month. Especially if you need to craft expensive cards as a f2p.