Of course not. Games will nearly always go into fatigue, and face hunter(and even zoolock) are gradually getting out of meta. I don't have much problem with aggro decks, combo decks are getting cancerous. Maybe there should be cards like "this card must be targeted by spells first".
Of course not. Games will nearly always go into fatigue, and face hunter(and even zoolock) are gradually getting out of meta. I don't have much problem with aggro decks, combo decks are getting cancerous. Maybe there should be cards like "this card must be targeted by spells first".
Like Bolf Ramshield, which with this change will be playable? :3
No way zoo getting out of meta with this change. It kills everything on the board in the early game, and it has lots of tokens to "go wide" and get through defenders with tokens in the late game.
I wouldn't go nearly so far as to say that aggro should be non-existent. I would say that it's been overly prevalent/dominant for far too long and it doesn't make the game any better. I think there's a place for an aggressive deck, but they really have no cards that they can draw that don't further their strategy and I'm not sure how you solve that. It would seem to me that non aggressive decks don't have that benefit and have to draw the right cards in order to counter an aggro strategy.
So in short, yeah I think aggro decks are heavily favored in this game, and I do wish that there was more of a competitive place for control on the ladder. Get rid of as in "not an option?" Nah.
That issue isn't based on the mechanics of the game. It's because for most of the people in HS the game is Ranked, and Ranked heavily benefits aggro. Even if can create a control deck that beats aggro regularly (and yes they have, and may currently, existed) the slow crawl that control decks make in their games makes them less worthwhile in ranking up. Thus even if an aggro deck has a lower win rate, it's better to play that than to play control decks.
Combine it with the fact that many people, especially at the lower ranks, play poor enough decks/poor enough ability that ANY decent deck can chew through to legendary when carried properly (thus the basis behind F2P decks), there's no benefit to choosing slow decks over fast ones. That's the basis behind why aggro has ALWAYS dominated the ladder, even when non-aggro decks dominate in tournaments and the tier lists.
If you want to be able to play HS without endless aggro all around you, you'll want a mode that doesn't result in more games= more benefits.
Well said. Totally agree. Playing control/combo from rank 17 to legend is just too time consuming. We have our own lives to live. I usually play aggro/midrange from rank 17 to 5 and switch to control/combo in my grind from rank 5 to legend.
We can agree to disagree on the mechanics, I'd certainly say that the way things are, mechanics/cards available favor aggro. I would agree you've made a good point, human nature can't be discounted, people will always take the shortest and easiest path to the objective, and as it stands, it's aggro.
Well, actually lots of players say things looking on the current cards and the current meta. With this change, aggro cards can be more poverfull, some defender-invasive keywords being added, temporary buffs that allow to go face added, more token hate cards being added etc.
It's not like "what deck will rule the game if we made this change", but "will this change add more depth to the game, with cards being balanced around it". And I think it will.
Aggro doesn't mean face. Aggro will be able to kill greedy players, because those wouldn't play 1-2 turn minions, and aggro be way ahead on the board (like with Trogg -> totem opening).
Combo decks will not be dead, because combo is not only minion based. And it will allow board-generating combos to be viable.
Yes, if you then add in new mechanics and change cards to make it work a system like what the OP mentioned is viable. But that's readjusting the entire game into.. effectively, a completely new one. At that point you're better off creating a new game from scratch and building it from the ground up with these mechanics in mind. The assumption is to mostly keep the game the same and to introduce the new mechanic with what we have here without too many overall changes.
As far as the main change.. I didn't really put into account that this only affects minion interactions and that I assume spell damage would be unaffected. That changes things.
Oddly enough I realized we don't have abrwl that tested this. The closest involved giving everyone taunt and charge, which isn't close to the same. So theorycrafting will have to do.Overall, I think the push this change will do is to make the game FAR more spell-to-face based as minion based play would be much harder to make highly effective. The exception might be with Tempo which pushes hard enough on minion combat to hold the board. Even then, though, a burn rush would still overwhelm them.
So, without major changes to how the cards would work, I'd see aggro shaman and tempo mage replacing decks like zoo for the ladder, as it'll be faster to just spell spam the face rather than trade all day with minions. It might be workable especially if the following expansions work around the new mechanics, but I'm not sure having a fireball to the face is much better than some cheap minions to the face as far as the overall goal I think the OP is after.
As far as my belief about Ranked being the big cause for aggro I also submit the way tournaments currently go. Tournament decks tend to be slower than ranked lists to the poitn of regularly seeing aggro decks retooled as slower tempo or hybrid decks for better quality. The token aggro deck will still remain (hi shaman) but otherwise, ..jeesh Dragon warrior, the 'fast tempo' deck in warrior has now included deathwing to good effect. Along with fast burst games, you'll also see heavily trade-filled games, combo styled decks, and heavy value games. It's a far cry from how ranked looks to many people and helps to prove that once you remove the Ranked system, hearthstone slows down pretty effectively.
(and add skill and proper deck design. Wehn you see a lot of bad decks run by casual players you might as well newbie stomp them to get to the better ranks. Which is why one of my big suggestions for Ranked is to make it so that Legend players start off at rank 5 at the new season, so the whole "bumrush with aggro!" at teh start of the month stops happening)
I think it's pretty decent how it is now. HOWEVER, we could really use some better cards to combat low cost vomit.
Give me options that I may tech against it if I wish. Right now there just aren't many good anti-tempo tech cards. The best anti-tempo is just having more tempo yourself, and that isn't really anti-tempo if you get my drift.
So, no to drastic rule changes, but, yes to give us better tech cards.
Of course not. Games will nearly always go into fatigue, and face hunter(and even zoolock) are gradually getting out of meta. I don't have much problem with aggro decks, combo decks are getting cancerous. Maybe there should be cards like "this card must be targeted by spells first".
I feel this is relevant
One does not simply walk into Mordor,
unless they want to be the best they can be.
I think it's pretty decent how it is now. HOWEVER, we could really use some better cards to combat low cost vomit.
Give me options that I may tech against it if I wish. Right now there just aren't many good anti-tempo tech cards. The best anti-tempo is just having more tempo yourself, and that isn't really anti-tempo if you get my drift.
So, no to drastic rule changes, but, yes to give us better tech cards.
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