While climbing the ladder, I do better picking an Aggro Shaman, while watching TV and writing this, than playing concentrated a control or combo deck. Sorry for playing Shamtard, I for myself hate to play against them. But why bother playing a difficult deck, when fullface is doing the job better. How could someone design a game that make nearly brainless playing on curv stronger than thinking about every play, evaluating every resource and counting all damage?
I think people are annoyed by the Aggro/Tempo meta and Karazhan did literally nothing to promote control(so far). It will get worse with Managerie Warden pushing Beast Druid. Warlock still has to play zoo, while rogue didn't get a boardclear nor a decent weapon and priest literally got nothing. Arguably, Paladin got a nice tool, which still doesn't make it a T1 class. Why can't or won't blizzard do nothing but release powercards for the earlygame?
you can always download xmage or devpro, they're simulators for mage and yugioh respectively, magic supports a lot of control decks and that gets even truer when playing EDH. also, ptcgo, with nightmarch going away basically the aggro in the game dies.
okay, this is a fair criticism that have to be cleared. Last season I reached rank 7, what is the top 2% of all players, isnt it? I did play only around 40 game with shaman/zoolock, so do am I still classified a "bad", what are the other 98% then? Shouldn't a game be not brainless for all?
I agree. Combo decks take a lot of skill , while aggro decks don't. I can barely get rank 19 with a Combo warrior , yet after an hour I can reach rank 10 with Tempo Hunter. It's surprising that the decks that take most skill , are the decks that are worst.
The problem is that combo decks have high skill floor and high skill ceiling. That is to say, the deck is significantly stronger the better you are. If you make combo decks strong enough that you can reach rank 10 as well, then it will become even stronger than Old Patron at the highest level, and we end up with Solitairestone. I prefer that even less than a pure tempo meta.
Rollback Post to RevisionRollBack
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
okay, this is a fair criticism that have to be cleared. Last season I reached rank 7, what is the top 2% of all players, isnt it? I did play only around 40 game with shaman/zoolock, so do am I still classified a "bad", what are the other 98% then? Shouldn't a game be not brainless for all?
Sorry to be the party pooper, but rank 7 isn't really special. I'd say that given any deck that works and half a brain, you can get to 5 in a breeze. Then it's skill and commitment to start rising (since no bonus points makes for a painful grind). The fact that you belong to a 2% of a population means nothing at all. What makes sense is to know in what % of the good players you are. There are millions of players in ranks 5 and up, and I guess that you should consider yourself an OK-ish player if you systematically finish in those ranks, given that you spend time in this game.
okay, this is a fair criticism that have to be cleared. Last season I reached rank 7, what is the top 2% of all players, isnt it? I did play only around 40 game with shaman/zoolock, so do am I still classified a "bad", what are the other 98% then? Shouldn't a game be not brainless for all?
Sorry to be the party pooper, but rank 7 isn't really special. I'd say that given any deck that works and half a brain, you can get to 5 in a breeze. Then it's skill and commitment to start rising (since no bonus points makes for a painful grind). The fact that you belong to a 2% of a population means nothing at all. What makes sense is to know in what % of the good players you are. There are millions of players in ranks 5 and up, and I guess that you should consider yourself an OK-ish player if you systematically finish in those ranks, given that you spend time in this game.
okay, this is a fair criticism that have to be cleared. Last season I reached rank 7, what is the top 2% of all players, isnt it? I did play only around 40 game with shaman/zoolock, so do am I still classified a "bad", what are the other 98% then? Shouldn't a game be not brainless for all?
Sorry to be the party pooper, but rank 7 isn't really special. I'd say that given any deck that works and half a brain, you can get to 5 in a breeze. Then it's skill and commitment to start rising (since no bonus points makes for a painful grind). The fact that you belong to a 2% of a population means nothing at all. What makes sense is to know in what % of the good players you are. There are millions of players in ranks 5 and up, and I guess that you should consider yourself an OK-ish player if you systematically finish in those ranks, given that you spend time in this game.
This is just straight up wrong.
As a rank player basically every season, completelly agree.
We're getting closer to a state of all tempo decks atm, which fits their design philosophy of mostly minion combat and very little else. I am not a fan of it myself (at least not to the extent we're at atm) but not much you can do but hope they release better comeback cards (that only work when you are in a bad spot).
It is just funny that you always get the right minions at the starting hand. I never faced against someone having 4 mana 7/7 in his starting hand or Yogg in Starting hand or whatever late game you got. if you put 2 early game minions in your deck, you will definitely get them. I saw it when I put 26 late game cards into my druid deck and got 10/10 times living roots into wrath. Was a test tough. Kinda feel some rigged stuff here LUL
While climbing the ladder, I do better picking an Aggro Shaman, while watching TV and writing this, than playing concentrated a control or combo deck. Sorry for playing Shamtard, I for myself hate to play against them. But why bother playing a difficult deck, when fullface is doing the job better. How could someone design a game that make nearly brainless playing on curv stronger than thinking about every play, evaluating every resource and counting all damage?
I think people are annoyed by the Aggro/Tempo meta and Karazhan did literally nothing to promote control(so far). It will get worse with Managerie Warden pushing Beast Druid. Warlock still has to play zoo, while rogue didn't get a boardclear nor a decent weapon and priest literally got nothing. Arguably, Paladin got a nice tool, which still doesn't make it a T1 class. Why can't or won't blizzard do nothing but release powercards for the earlygame?
Note that Combo decks are very one sided in the skill level. USING combo properly is incredibly difficult (i.e. you really should be able to get past rank 19 with wargon warrior. it's not a bad deck and even bad decks can get to rank 15) and takes a lot of knowledge and thinking. FIGHTING combo, however, is pretty much mindless; either they have the cards/knowledge and you lose or they don't and you win. Thus solitairestone: a single player puzzle game with a brainless opponent.
Also the Miracle era caused the populous to demand an end to 'uninteractive' decks where one side has nothign to do but hope. Which not only is a mark against combo but also control. Blizzard has been listening, which is why we're very much Tempo driven which involves both players playing and trading minions (note that pure face decks are also VERY much lacking,with hunters moving to midrange and shamans getting slower over time until midrange and 'bogchamp' are now viable options). If blizzard remained tonedeaf, We'd still have high powered 7 drops that mostly helped clear aggro boards and combo decks which tore up aggro. I don't think we'd have a better game for it, but we'd be less aggro/tempo focused.
We're getting closer to a state of all tempo decks atm, which fits their design philosophy of mostly minion combat and very little else. I am not a fan of it myself (at least not to the extent we're at atm) but not much you can do but hope they release better comeback cards (that only work when you are in a bad spot).
You mean like Yogg, because that's exactly how the card works; poorly when ahead and better the worse you are.
And last I heard, that card isn't exactly loved by large batches of the population for all of those "I should've won then they played this then I lost." cards.
I agree. Combo decks take a lot of skill , while aggro decks don't.
Why do you think that? People made that assumption in MTG for years(bluntly because control was the dominant archetype, and control timmies think they are smart.), the people at WotC did the math by comparing mirror matches and seeing how often the better player won and what they discovered was this....
Combo took the least skill nearly 50/50. This makes sense once you know how to play your combo it just boils down to drawing your pieces and going off. Control came in second. Aggro however was leaps ahead of either in the skill it took to play, Having twice the difference of control in difference between better and worse player. Having cards on board that can be targeted, knowing when to trade, having multible options each turn, all of these contributed to the ability for the better player to gain the advantage.
Now I have a question for you? Why would that be any less true in hearthstone? All the core reasons aggro takes more skill remains in place, having multiple plays to make, knowing when to trade, and having vulnerable on board targets.
While climbing the ladder, I do better picking an Aggro Shaman, while watching TV and writing this, than playing concentrated a control or combo deck. Sorry for playing Shamtard, I for myself hate to play against them. But why bother playing a difficult deck, when fullface is doing the job better. How could someone design a game that make nearly brainless playing on curv stronger than thinking about every play, evaluating every resource and counting all damage?
I think people are annoyed by the Aggro/Tempo meta and Karazhan did literally nothing to promote control(so far). It will get worse with Managerie Warden pushing Beast Druid. Warlock still has to play zoo, while rogue didn't get a boardclear nor a decent weapon and priest literally got nothing. Arguably, Paladin got a nice tool, which still doesn't make it a T1 class. Why can't or won't blizzard do nothing but release powercards for the earlygame?
Sounds like you suck at hearthstone dude
Perhaps you can add stats or evidence that justify your comment and prove the OP wrong when he says the meta is heavily Aggro-Tempo oriented and has been since one month after the release of WoG (and Karazhan added nothing in particular to change it)? Put up or shut up, as they say.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
While climbing the ladder, I do better picking an Aggro Shaman, while watching TV and writing this, than playing concentrated a control or combo deck. Sorry for playing Shamtard, I for myself hate to play against them. But why bother playing a difficult deck, when fullface is doing the job better. How could someone design a game that make nearly brainless playing on curv stronger than thinking about every play, evaluating every resource and counting all damage?
I think people are annoyed by the Aggro/Tempo meta and Karazhan did literally nothing to promote control(so far). It will get worse with Managerie Warden pushing Beast Druid. Warlock still has to play zoo, while rogue didn't get a boardclear nor a decent weapon and priest literally got nothing. Arguably, Paladin got a nice tool, which still doesn't make it a T1 class. Why can't or won't blizzard do nothing but release powercards for the earlygame?
It sounds like you're just bad
you can always download xmage or devpro, they're simulators for mage and yugioh respectively, magic supports a lot of control decks and that gets even truer when playing EDH. also, ptcgo, with nightmarch going away basically the aggro in the game dies.
Play Wild.
The problem is that combo decks have high skill floor and high skill ceiling. That is to say, the deck is significantly stronger the better you are. If you make combo decks strong enough that you can reach rank 10 as well, then it will become even stronger than Old Patron at the highest level, and we end up with Solitairestone. I prefer that even less than a pure tempo meta.
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
I dunno whats going on but this week I see wayyyyyyyyyy more midrange than aggro.
I play Token-Yogg druid, its so much fun, unbelievable. I play since closed beta and I didnt have this much fun playing HS since Mech Mage :)
Hearthstone is supposed to be fun and interactive 4Head
Just remember the good times!
40 million players in total. 1% of it is 400'000 people. You sir just lied!
Just remember the good times!
We're getting closer to a state of all tempo decks atm, which fits their design philosophy of mostly minion combat and very little else. I am not a fan of it myself (at least not to the extent we're at atm) but not much you can do but hope they release better comeback cards (that only work when you are in a bad spot).
Hear hear!
It is just funny that you always get the right minions at the starting hand. I never faced against someone having 4 mana 7/7 in his starting hand or Yogg in Starting hand or whatever late game you got. if you put 2 early game minions in your deck, you will definitely get them. I saw it when I put 26 late game cards into my druid deck and got 10/10 times living roots into wrath. Was a test tough. Kinda feel some rigged stuff here LUL
Just remember the good times!
Note that Combo decks are very one sided in the skill level. USING combo properly is incredibly difficult (i.e. you really should be able to get past rank 19 with wargon warrior. it's not a bad deck and even bad decks can get to rank 15) and takes a lot of knowledge and thinking. FIGHTING combo, however, is pretty much mindless; either they have the cards/knowledge and you lose or they don't and you win. Thus solitairestone: a single player puzzle game with a brainless opponent.
Also the Miracle era caused the populous to demand an end to 'uninteractive' decks where one side has nothign to do but hope. Which not only is a mark against combo but also control. Blizzard has been listening, which is why we're very much Tempo driven which involves both players playing and trading minions (note that pure face decks are also VERY much lacking,with hunters moving to midrange and shamans getting slower over time until midrange and 'bogchamp' are now viable options). If blizzard remained tonedeaf, We'd still have high powered 7 drops that mostly helped clear aggro boards and combo decks which tore up aggro. I don't think we'd have a better game for it, but we'd be less aggro/tempo focused.
You mean like Yogg, because that's exactly how the card works; poorly when ahead and better the worse you are.
And last I heard, that card isn't exactly loved by large batches of the population for all of those "I should've won then they played this then I lost." cards.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Combo took the least skill nearly 50/50. This makes sense once you know how to play your combo it just boils down to drawing your pieces and going off.
Control came in second.
Aggro however was leaps ahead of either in the skill it took to play, Having twice the difference of control in difference between better and worse player. Having cards on board that can be targeted, knowing when to trade, having multible options each turn, all of these contributed to the ability for the better player to gain the advantage.