I want to apologize for getting frustrated earlier. I am admittedly a bit frustrated at how many fail to understand my suggestion. I've tried clarifying it further in the opening post.
To reiterate to iandakar and Ryan: if the Coin player doesn't Coin on their first turn under my suggestion, there is ZERO difference between having the Coin under my suggestion and having the Coin currently.
In every game the person going second is at an disadvantage. Same as chess, your first goal is equality. I see no problem there.
A lot of times you will put too many aggressive rather than reactive cards, rag rather than sylvanas, no flamestrike, no deadly shot. and regret it and vice versa, say control deck with hardly any finishing cards.
I want to apologize for getting frustrated earlier. I am admittedly a bit frustrated at how many fail to understand my suggestion. I've tried clarifying it further in the opening post.
To reiterate to iandakar and Ryan: if the Coin player doesn't Coin on their first turn under my suggestion, there is ZERO difference between having the Coin under my suggestion and having the Coin currently.
In every game the person going second is at an disadvantage. Same as chess, your first goal is equality. I see no problem there.
A lot of times you will put too many aggressive rather than reactive cards, rag rather than sylvanas, no flamestrike, no deadly shot. and regret it and vice versa, say control deck with hardly any finishing cards.
Play druid :)
It's obvious that 1 coin isn't enough to mitigate the 9 (or so) mana advantage the first player has over the course of the game
So, a small boost is needed but what? I suggest something low impact, like giving the second player another coin on their turn 3
An other ideas or criticisms?
You also get an extra card, and the difference between first and second isn't significant in anything other than arena.
I think it's fine as it is. Many classes benefit from coin or extra card and going second is actually better for them, i.e. Mage or Rogue.