This is a shot in the dark but perhaps this theory can get some of you guys thinking. So the three new Priest cards were revealed and they're unanimously unimpressive. I also think that priest will not get any love in the final explanation of 2016. But let's take a step back so I can explain my position.
We are in the year of the Kraken, I don't know what significance could have but if you guys know anything be sure to fill me in down below. The first expansion we got was Whispers Of The Old Gods. An expansion filled with EVIL, CORRUPTED, and DARK cards. We got the Old Gods who are evil also. Now we have One Night In Karazhan which looks fun on the outside, but we have to remember that Medivh, fucked up. I'm not saying it will happen in the adventure but at one point Medivh isn't such a nice guy anymore. There's also his magic in the tower itself, all the GOOD acting props are now out of control because of his absence and are running amok. Then we have the next expansion which nobody knows about coming in November/December. This will result in one of two things.
1: That the year of the Kraken is a year of evil since we have yet to see the downfall of Medivh which happens eventually in the lore. Which in turn will mean that the last expansion this year will be an EVIL and DARK year that the light cannot shine through. So we must wait until the next year before the light shines again.
2: The year of the Kraken is to test the spirit of the players to persevere, to fight for the light to the end, and that maybe the last expansion is to finally destroy the Old Gods.
Is this far fetched? Yep. Is there any evidence to this? Nope. Does it make sense? Somewhat. Do I think this is actually what's happening? Nah, just like theory crafting.
Anyway thank you guys for your time. Please, tell me why you think it could be that priest is not getting any good cards. I just have a deep feeling they're going to do a lore type thing with this.
I don't play priest because I hate Anduin but honestly I run into priest all of the goddamn time and it is dominant. I honestly don't understand all the whinging about the state of priest. Why is the ladder crawling with them if they suck so bad?
I don't play priest because I hate Anduin but honestly I run into priest all of the goddamn time and it is dominant. I honestly don't understand all the whinging about the state of priest. Why is the ladder crawling with them if they suck so bad?
because if it draws its combos against mouth breathing shamans and zoo decks it is pretty much a guaranteed win, but loses to everything else.
I don't play priest because I hate Anduin but honestly I run into priest all of the goddamn time and it is dominant. I honestly don't understand all the whinging about the state of priest. Why is the ladder crawling with them if they suck so bad?
Ben Brode said there's a "Unicorn" Priest out there and so people have been trying to find it. other than that alot of the big players (Trump, Kripp, Kibler, Noxious) have said that priest is bad currently.
I don't play priest because I hate Anduin but honestly I run into priest all of the goddamn time and it is dominant. I honestly don't understand all the whinging about the state of priest. Why is the ladder crawling with them if they suck so bad?
Sounds like you're in Wild. Priest is extremely powerful and high end in there. In standard, they are at the bottom of the heap.
And I think Wild is probably a good reason why Priest is where it is. That is, they saw how buffing a class turned Paladin, then later Shaman, into dominate and HATED classes, and don't want to just buff Priest to replace them. They DON'T want to just cycle through dominate classes. Priest is a particular danger because while Paladin and Shaman relied on a strong board to setup their wins Priest dominates by first disrupting you then placing a board that will NEVER DIE. Once Priest holds a board, they are OP as anything. The big thing stopping them is their difficulty in getting that board in the first three turns.
And note that what priest never gets anymore are powerful 1-3 drops unless they sacrifice their base strategy via a deck like Dragon. I think Blizzard is trying to create a Priest that has ways to recover and fight for the board from behind without giving htem that early game at least not without changing their deck into a different style.
I think it's just due to how long card design and balance takes and so they started designing karazhan before priest had a problem. Probably wrong though but it makes me feel better about the development team
They can't give Priest that many good cards because Entomb makes them able to completly dominate the meta otherwise.
What good is a playable card in an unplayable class?
It isn't. That's my point. Priest is more or less bound to be too good if it gets anything halfway decent because Entomb is way too strong, thus limits design space. It's either top tier or dumpster.
They can't give Priest that many good cards because Entomb makes them able to completly dominate the meta otherwise.
What good is a playable card in an unplayable class?
It isn't. That's my point. Priest is more or less bound to be too good if it gets anything halfway decent because Entomb is way too strong, thus limits design space. It's either top tier or dumpster.
While I agree that Priest is either god or pawn.
I realy think its more about the hero power. its only good if you have board but in this game having board = winning.
They can't give Priest that many good cards because Entomb makes them able to completly dominate the meta otherwise.
What good is a playable card in an unplayable class?
It isn't. That's my point. Priest is more or less bound to be too good if it gets anything halfway decent because Entomb is way too strong, thus limits design space. It's either top tier or dumpster.
I don't think so, because even when Entomb and Lightbomb where a thing in Priest, yeah it was a strong class, but even then is was not that the Meta was only Priest or anything. I think that even if Lightbomb would be in Standard that Priest would not be OP. It would help see the class be played, but the other classes have enough good cards now that Lightbomb and Entomb are not gamelosing.
I don't see why they can't give Priest some early game cards, just give them a 2 mana 2/2 with a pretty good or interesting effect and a other 3 mana 3/3 that atleast does something usefull, then Priest atleast would have something to start the game. The meta is so much focused on Tempo and the AoE of Priest are not nearly good enough anymore, that Priest just sits there the first 3 turn while the opponent plays a 1, 2 and 3 drop that all do something and Priest most hope he draws the right cards just to catch back up on board.
Here's the thing, all 3 of Priest's Karazhan cards give something Priest doesn't have: fun cards. Priest's cardset is all horribly boring with a few exceptions.
They can't give Priest that many good cards because Entomb makes them able to completly dominate the meta otherwise.
What good is a playable card in an unplayable class?
It isn't. That's my point. Priest is more or less bound to be too good if it gets anything halfway decent because Entomb is way too strong, thus limits design space. It's either top tier or dumpster.
This doesn't make sense. Execute and hex are the best single target removal spells in the game, and blizzard hasn't exactly been overly cautious in balancing warrior and shaman. Entomb is a perfectly balanced card. It's bad against aggro decks and great against control decks.
They can't give Priest that many good cards because Entomb makes them able to completly dominate the meta otherwise.
Only if the meta is all midrange/control decks. This card is completely useless against aggro and questionable against a lot of midrange/tempo decks at best.
Priest is designed to hard counter those midrange/control decks. Play a different deck if you want to counter aggro. Priest doesn't and shouldn't counter every play style.
They can't give Priest that many good cards because Entomb makes them able to completly dominate the meta otherwise.
What good is a playable card in an unplayable class?
It isn't. That's my point. Priest is more or less bound to be too good if it gets anything halfway decent because Entomb is way too strong, thus limits design space. It's either top tier or dumpster.
This doesn't make sense. Execute and hex are the best single target removal spells in the game, and blizzard hasn't exactly been overly cautious in balancing warrior and shaman. Entomb is a perfectly balanced card. It's bad against aggro decks and great against control decks.
I didn't say its good against aggro. It's a card that is too good against Control/Midrange. Right now, Priest is perfectly able to beat Control Warrior, yet it is rightfully considered to be too weak by pretty much everyone, as it can't deal with Aggro/Midrange because of its bad early game. My point is that Priest is already very good against slow decks because of the existence of Entomb, which is why it can't also be given cards that grant it a strong early. It would likely end up being too powerfull overall.
This is a shot in the dark but perhaps this theory can get some of you guys thinking. So the three new Priest cards were revealed and they're unanimously unimpressive. I also think that priest will not get any love in the final explanation of 2016. But let's take a step back so I can explain my position.
We are in the year of the Kraken, I don't know what significance could have but if you guys know anything be sure to fill me in down below. The first expansion we got was Whispers Of The Old Gods. An expansion filled with EVIL, CORRUPTED, and DARK cards. We got the Old Gods who are evil also. Now we have One Night In Karazhan which looks fun on the outside, but we have to remember that Medivh, fucked up. I'm not saying it will happen in the adventure but at one point Medivh isn't such a nice guy anymore. There's also his magic in the tower itself, all the GOOD acting props are now out of control because of his absence and are running amok. Then we have the next expansion which nobody knows about coming in November/December. This will result in one of two things.
1: That the year of the Kraken is a year of evil since we have yet to see the downfall of Medivh which happens eventually in the lore. Which in turn will mean that the last expansion this year will be an EVIL and DARK year that the light cannot shine through. So we must wait until the next year before the light shines again.
2: The year of the Kraken is to test the spirit of the players to persevere, to fight for the light to the end, and that maybe the last expansion is to finally destroy the Old Gods.
Is this far fetched? Yep.
Is there any evidence to this? Nope.
Does it make sense? Somewhat.
Do I think this is actually what's happening? Nah, just like theory crafting.
Anyway thank you guys for your time. Please, tell me why you think it could be that priest is not getting any good cards. I just have a deep feeling they're going to do a lore type thing with this.
I don't play priest because I hate Anduin but honestly I run into priest all of the goddamn time and it is dominant. I honestly don't understand all the whinging about the state of priest. Why is the ladder crawling with them if they suck so bad?
One does not simply walk into Mordor,
unless they want to be the best they can be.
I think it's just due to how long card design and balance takes and so they started designing karazhan before priest had a problem. Probably wrong though but it makes me feel better about the development team
They can't give Priest that many good cards because Entomb makes them able to completly dominate the meta otherwise.
Dab
I appreciate the OP trying to make the Priest players feel better about the current class state.
Rogue is getting bad cards as well, how comes this class also suffers in the Year of the Kraken, where the shadow prevails?
To apply Occam's razor, the simplest answer for the poor state of Priest is incompetence.
To think Priest's poor state is part of a plan is giving them far too much credit.
Are you sure you have seen all the cards in coming adventure? lol
Dab
I think that even if Lightbomb would be in Standard that Priest would not be OP. It would help see the class be played, but the other classes have enough good cards now that Lightbomb and Entomb are not gamelosing.
I don't see why they can't give Priest some early game cards, just give them a 2 mana 2/2 with a pretty good or interesting effect and a other 3 mana 3/3 that atleast does something usefull, then Priest atleast would have something to start the game. The meta is so much focused on Tempo and the AoE of Priest are not nearly good enough anymore, that Priest just sits there the first 3 turn while the opponent plays a 1, 2 and 3 drop that all do something and Priest most hope he draws the right cards just to catch back up on board.
Here's the thing, all 3 of Priest's Karazhan cards give something Priest doesn't have: fun cards. Priest's cardset is all horribly boring with a few exceptions.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Dab
Thanks for your theory!
But do you think It's ok to let one class suck for a year (!) Just because "oh it's year of evil"?
BB just made a mistake. So whether he correct it or lose money.