So I recently played sealed tforma in magic the gathering and it was really fun time. So I was how it could be done in hearthstone, then I realised we could use heartbroken pack open simulator to use for what we draft instead of using 700 gold to buy packs that we already have 90% completed.
So was wondering if anyone want to play it post down below and if not at try and sort out the rules and such. Also this at we can do this at least once a week once we get it all sort out
I was think of using 7 packs then use the soul bound cards to for the base cards. Then if we missing any of the cards we use adventure cards so if u pull a legendary like yersa u don't have your able to swap it out for one do have, but if do have a yersa u have to use instead of the adventure cards. Was hoping someone would help make the list for replacements.
Tempostorm actually did a tournament like this in February I believe where they used a pack open simulator specifically designed for that purpose. It was really interesting to watch. They still have their simulator available on their website if you want to try it out.
It seems like you want to try a slightly different version of what they did, however, so I'll be interested to see your setup once you perfect it!
I mean, the difference with actual basic decks must be so little, except in the case you get a legendary, which is highly unlikely and thus sorta game breaking.
Well magic use 6 packs with 15 cards if I'm right. So that 90 cards. So hearthstone has 5 cards per pack so if we use 12 packs for 60 cards plus the soul bound cards should be enough. Now just have to figure out i replacement list was thinking made, BRM, then LOE in that order. But with player not able to buy made not sure if should be down the list of just shuffle the order around but I sort of what to make it balance so adventure cards become the base line for power level
Well first out of the 60 cards roughly 24 will be lands to begin with, potentially more since you're unlikely to draft a monocolor deck ( I mean, I've never played seal, but I'd imagine ).
So they're actually using 90 cards, spread across only 5 "classes" ( Granted, the pool of neutral cards is very very limited if not nearly non existent ) for 36 cards at most.
The problem is, the basic set already has 150 cards. That's more than you'd need to build a working deck by a lot. So it's quite hard to make the pack cards both matter ( Plus too few packs could lead to anyone getting a very very good but rare card to have an innate advantage ) and not be too many, which would quickly have the deck look a lot alike.
I'm not sure you can make that format work unless you only use pack cards ( Maybe adding a restricted list of basic cards that define their class and all, but also to guarantee decks do not have a glaring weakness should they not get some things like removal or AOE ).
The perfect way would maybe be to actually program a "global pack" that simulates drawing 5 cards from all pools ( Basic, Classic, and extensions based on whether you wanna play Standard or Wild ).
Hi, you'll find the sealed pack generator here. A big problem with this is that I discovered that many of my friends had an incomplete collection and it made it impossible to settle…
Just to clarify seal is 40 card deck with about 17 lands. Also like your idea of only keeping some of the basic. Maybe 3 of each class so that 6 cards to use for a deck. Then each time we redo this we just change the Basic cards that are allowed so it changes each time. Mabye one has basic neutral card unsure about that. What do u think of that?
You should open more packs and only play with those cards. If you use basic cards you can make a pretty decent zoolock that will crash any other deck. Or maybe allow only 10 basic cards.
So your missing a common card we give a zombie chow from naxx, missing a rare imp gang boss from BRM, don't have an epic poison seed, got a rag here raffam from low. That how was thinking of getting around missing cards you don't have. Of course for this to work you'll need a some decent collection
Well, you're the one who wants to play sealed ( And has, since I didn't know Sealed was played with only 40 cards ), so you'll have to see for yourself.
I was just throwing ideas, I have no idea whether they'd actually work in practice or not.
Oh that's fine throw ideas out there so we can get it to work in hearthstone. Because I want to make it and play for most. I was just tell people how it work in magic for clarity
So area is a format that is a better option when u randomly what to play a crafting like format But what I don't like is that I have to throw away card's before u get to look at everything u open. What I like about sealed is it test your deck building skills with a limited card pool.
So that pack generator is great, I think now if we made a replacement list in case you're missing a card first using naxx, BRM , LOE then we have mode to try. I'll try and come with a fair replacement list anyone welcome to make one. I think we should open 20 classic packs as a trial run. Keep track of what your opening then post them here when we have two people will to play Let's test this puppy out
Sorry to resurrect this old post, but Triableprism, did you ever work it out? I'm thinking about trying Tempo Storm's Sealed Deck Tool, but I'm not sure of best parameters to use and / or replacements - my friend and I have decent collections, but not everything.
So I recently played sealed tforma in magic the gathering and it was really fun time. So I was how it could be done in hearthstone, then I realised we could use heartbroken pack open simulator to use for what we draft instead of using 700 gold to buy packs that we already have 90% completed.
So was wondering if anyone want to play it post down below and if not at try and sort out the rules and such. Also this at we can do this at least once a week once we get it all sort out
I was think of using 7 packs then use the soul bound cards to for the base cards. Then if we missing any of the cards we use adventure cards so if u pull a legendary like yersa u don't have your able to swap it out for one do have, but if do have a yersa u have to use instead of the adventure cards. Was hoping someone would help make the list for replacements.
Tempostorm actually did a tournament like this in February I believe where they used a pack open simulator specifically designed for that purpose. It was really interesting to watch. They still have their simulator available on their website if you want to try it out.
It seems like you want to try a slightly different version of what they did, however, so I'll be interested to see your setup once you perfect it!
Ermh...Isn't 7 packs, like, nothing ?
I mean, the difference with actual basic decks must be so little, except in the case you get a legendary, which is highly unlikely and thus sorta game breaking.
Well magic use 6 packs with 15 cards if I'm right. So that 90 cards. So hearthstone has 5 cards per pack so if we use 12 packs for 60 cards plus the soul bound cards should be enough. Now just have to figure out i replacement list was thinking made, BRM, then LOE in that order. But with player not able to buy made not sure if should be down the list of just shuffle the order around but I sort of what to make it balance so adventure cards become the base line for power level
Ya after u point that out i agree that the we need more cards. How many do u think is a good number
Well first out of the 60 cards roughly 24 will be lands to begin with, potentially more since you're unlikely to draft a monocolor deck ( I mean, I've never played seal, but I'd imagine ).
So they're actually using 90 cards, spread across only 5 "classes" ( Granted, the pool of neutral cards is very very limited if not nearly non existent ) for 36 cards at most.
The problem is, the basic set already has 150 cards. That's more than you'd need to build a working deck by a lot. So it's quite hard to make the pack cards both matter ( Plus too few packs could lead to anyone getting a very very good but rare card to have an innate advantage ) and not be too many, which would quickly have the deck look a lot alike.
I'm not sure you can make that format work unless you only use pack cards ( Maybe adding a restricted list of basic cards that define their class and all, but also to guarantee decks do not have a glaring weakness should they not get some things like removal or AOE ).
The perfect way would maybe be to actually program a "global pack" that simulates drawing 5 cards from all pools ( Basic, Classic, and extensions based on whether you wanna play Standard or Wild ).
Hi, you'll find the sealed pack generator here.
A big problem with this is that I discovered that many of my friends had an incomplete collection and it made it impossible to settle…
Just to clarify seal is 40 card deck with about 17 lands. Also like your idea of only keeping some of the basic. Maybe 3 of each class so that 6 cards to use for a deck. Then each time we redo this we just change the Basic cards that are allowed so it changes each time. Mabye one has basic neutral card unsure about that. What do u think of that?
You should open more packs and only play with those cards. If you use basic cards you can make a pretty decent zoolock that will crash any other deck. Or maybe allow only 10 basic cards.
So your missing a common card we give a zombie chow from naxx, missing a rare imp gang boss from BRM, don't have an epic poison seed, got a rag here raffam from low. That how was thinking of getting around missing cards you don't have. Of course for this to work you'll need a some decent collection
Well, you're the one who wants to play sealed ( And has, since I didn't know Sealed was played with only 40 cards ), so you'll have to see for yourself.
I was just throwing ideas, I have no idea whether they'd actually work in practice or not.
Oh that's fine throw ideas out there so we can get it to work in hearthstone. Because I want to make it and play for most. I was just tell people how it work in magic for clarity
2 players, 12 packs, no basic cards. Solved.
Got 3+ copies of a card? Open more packs until you can build a deck.
So area is a format that is a better option when u randomly what to play a crafting like format But what I don't like is that I have to throw away card's before u get to look at everything u open. What I like about sealed is it test your deck building skills with a limited card pool.
So that pack generator is great, I think now if we made a replacement list in case you're missing a card first using naxx, BRM , LOE then we have mode to try. I'll try and come with a fair replacement list anyone welcome to make one. I think we should open 20 classic packs as a trial run. Keep track of what your opening then post them here when we have two people will to play Let's test this puppy out
Sorry to resurrect this old post, but Triableprism, did you ever work it out? I'm thinking about trying Tempo Storm's Sealed Deck Tool, but I'm not sure of best parameters to use and / or replacements - my friend and I have decent collections, but not everything.
It probably better just to send him a DM rather than restart a 4 year old post.
Feel free to do so, I'm going to go ahead and lock this.