I don't know how many of you have seen this video by our favorite Salty streamer, Reynad, in which he talks about what RNG effects makes games interesting, and which are unfun. Basically, random early game damage effects, like knife juggler, flame juggler, flamewar, etc, are all bad for the game. A sentiment i tend to agree with. While cards like spellbinder, sir finley, needs, confessor, are all good and fun RNG effects. This is mostly due to the fact that killing people's early game minions, giving you early board control, usually decides the game. and doing that based on luck is simply not fun, not interesting.
What are your opinions on this? i just want a discussion, so play nice people :)
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My soul is painted like the wings on butterflies, the fairytales of yesterday will grow but never die. I can fly, my friends.
I don't know how many of you have seen this video by our favorite Salty streamer, Reynad, in which he talks about what RNG effects makes games interesting, and which are unfun. Basically, random early game damage effects, like knife juggler, flame juggler, flamewar, etc, are all bad for the game. A sentiment i tend to agree with. While cards like spellbinder, sir finley, needs, confessor, are all good and fun RNG effects. This is mostly due to the fact that killing people's early game minions, giving you early board control, usually decides the game. and doing that based on luck is simply not fun, not interesting.
What are your opinions on this? i just want a discussion, so play nice people :)
My soul is painted like the wings on butterflies, the fairytales of yesterday will grow but never die. I can fly, my friends.
Random is all fun and good. Knive Juggler and Flame Juggler are great at RNG. The whole game is based on RNG, even card draws.
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
Cards That Will Be Missed in Standart Next Year: http://goo.gl/adNMnn