Tired of wondering what your chances are of drawing the card you need to close out the game? Does the mental arithmetic of working out what chance your opponent has of top decking exactly what they need to ruin your day make your head spin?
If you answered yes to any of those questions then don't despair! This should help a little. Some people may already have this in their deck tracker but if not then here goes.
Table below shows the chance (%) you (or your opponent) has of drawing the card(s) you need depending on how many cards are have left in the deck.
I think it's quite obvious what your chances are to draw a specific card with one draw. At every given point, it's just the remaining number of that (or those) cards divided by the number of cards left in your deck. I don't understand how a table with percentages is going to help more than knowing that your chance is 2/23 for instance.
It gets a little more complicated when you have more card draw available to you and/or you need several cards, to calculate your chances on the fly.
Ah yes, the old "I know how to do simple division" strategy. It really helps you RANDOMLY draw a card. Hint: If there's a 10% chance to draw the card you need, there's a 90% chance to NOT draw it. Instead learn to use what's available to you at any given time. Then anticipate ALL of the cards you have that could help in a situation. For instance, in control warrior you don't ALWAYS need to save shield slam for the huge minions, or execute, etc. Knowing that you have another one shouldn't change that either. You may never draw it! (Actually it's control war, so you probably will...)
Hey Everyone
Tired of wondering what your chances are of drawing the card you need to close out the game? Does the mental arithmetic of working out what chance your opponent has of top decking exactly what they need to ruin your day make your head spin?
If you answered yes to any of those questions then don't despair! This should help a little. Some people may already have this in their deck tracker but if not then here goes.
Table below shows the chance (%) you (or your opponent) has of drawing the card(s) you need depending on how many cards are have left in the deck.
Hope it's useful.
Missing lethal since June 2015.
Quite important to know this stuff.
Automatically displayed on Hearthstone Deck Tracker, but yes, definitely good information to know.
So then after you lose, you can talk about how unlucky you were.
Kaladin's RoS Set Review
Join me at Out of Cards!
Missing lethal since June 2015.
I think it's quite obvious what your chances are to draw a specific card with one draw. At every given point, it's just the remaining number of that (or those) cards divided by the number of cards left in your deck. I don't understand how a table with percentages is going to help more than knowing that your chance is 2/23 for instance.
It gets a little more complicated when you have more card draw available to you and/or you need several cards, to calculate your chances on the fly.
It's also important to have multiple cards that help you in some way ;)
I mean, you can't stay angry forever at Harrison Jones for not showing up while a Doomhammer is present.
Ah yes, the old "I know how to do simple division" strategy. It really helps you RANDOMLY draw a card. Hint: If there's a 10% chance to draw the card you need, there's a 90% chance to NOT draw it. Instead learn to use what's available to you at any given time. Then anticipate ALL of the cards you have that could help in a situation. For instance, in control warrior you don't ALWAYS need to save shield slam for the huge minions, or execute, etc. Knowing that you have another one shouldn't change that either. You may never draw it! (Actually it's control war, so you probably will...)
It's actually 50/50.
You either draw an out or you don't.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Kaladin's RoS Set Review
Join me at Out of Cards!
So if I'm reading this right, there's a 93-97% to be salty on turn 1.