Something that encourages HandLock style control decks for Warlock. Zoo is literally the only competitive Warlock deck around, and that's probably one of the best decks.
I'd like to see fewer players whining about aggro and silence, but more realistically I'd love to see cards that make current heroes look completely different. Control Hunter, Aggro priest, zoo warrior, stuff that enables those kinds of shenanigans in a way that makes them viable. Also, I'd like to see dual classes, where you'd pick your class and could use any of those cards, but you could also use the cards from one other class on top of that.
6 mana 3/6 Battlecry: Restore 10 health to each hero.
4 mana 2/6 Taunt Whenever this minions takes damage restore 2 health to your hero.
4 mana 1/1 Battlecry: Deal 3 damage to all other minions.
I hate aggro :P
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What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
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Ideas?
1. New tribal tags (undead, elemental, giant, naga)
2. Playable weapons for rogue and warrior. A good spell for warlocks.
3. New mechanic - "when your opponent uses their hero power, something happens" (this is probably better to introduce in an expansion)
4. Good 1/3 1 drops for Hunter, rogue, druid and warrior. And a playable neutral 1 drop.
5. Decent draw for Hunter, decent healing for rogue, and an anti divine shield tech for warrior.
Some more cards that have interactions with other cards. Like cairne with Mr Garrosh.
I just love some good Lore <3
Something that encourages HandLock style control decks for Warlock. Zoo is literally the only competitive Warlock deck around, and that's probably one of the best decks.
I have an idea, how about a 5 mana 12-12 with Overload; 3 for Shaman?
You know Shaman has been bad for an expansion, so it's okay. :^)
More pirates and a good deathrattle card for rogue to bring together N'Zoth rogue.
I'd like to see fewer players whining about aggro and silence, but more realistically I'd love to see cards that make current heroes look completely different. Control Hunter, Aggro priest, zoo warrior, stuff that enables those kinds of shenanigans in a way that makes them viable. Also, I'd like to see dual classes, where you'd pick your class and could use any of those cards, but you could also use the cards from one other class on top of that.
http://i.imgur.com/kX4Liaq.jpg
Cards that open up new playstyles.
Example: master of cards, 6 mana warlock legendary minion.
5/5, cannot be discarded. Shuffle all discarded cards back into your deck. Draw a card.
An adventure!
New discover-cards, and perhaps one of them would be a neutral Discover a healing card.
I would like to see these neutrals:
6 mana
3/6
Battlecry: Restore 10 health to each hero.
4 mana
2/6
Taunt
Whenever this minions takes damage restore 2 health to your hero.
4 mana
1/1
Battlecry: Deal 3 damage to all other minions.
I hate aggro :P
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?