It's a bad idea for sure. Since WoG went live I played only standard, but after the infinite waves of Shamans I got pissed and started playing some wild and I can say it was very refreshing since I haven't played against any shaman. So yeah, when you get bored of the Standard meta, you can try the Wild one and have diversity.
The heroic bosses is why I kept Kel'Thuzad, but I dusted everything else. Some of those bosses are bs, so fight fire with fire...
For those that don't know, putting Kel'Thuzad up behind a taunt triggers a bug where the AI stops attacking, allowing you to clear heroics easily if you get the setup. Until they fix that, I keep Kel'Thuzad, and it's likely they won't since he went wild. I love figuring out the heroics, but some are bs and Kel is my nuclear option.
I think it's very bad idea... 1st of all not so many cards from WOG are as good as people at the very moment think, it's still the beginning of this new expansion and you should at least wait until meta shapes up a bit and stabilize to see whether there is actually any need to craft many of the new cards.
However I'd DE those craps like Maexxna, Rend Blackhand, Majordomo etc without regrets
Rend Blackhand is totally not crap, Dragon decks often utilize him and Majordomo Executus can be useful in Adventure Mode shenanigans ;) each card has its use, dusting away is very short-sighted.
From the point of view of easy quests, being able to complete them in Wild around ranks 15-20 for classes you do not have strong Standard decks for will be useful. If I rank up with my strong decks, I can be in a position where I can't complete quests for some classes, without first losing tons of games in Casual (or being able to do it in the Tavern Brawl). So I think that keeping at least a couple viable Wild decks will be a good idea, even for a FTP account.
Because collections for collections' sake are meaningless?
Strange logic here, whats the point of that golden card if not "collections for collections' sake"? BTW, being "f2p" you can craft TWO legendaries instead of one golden troll-saron.
On topic - personally I hadn't DE'd anything apart from some golden cards and arcane golems.
It's a standard card that creates golden spells which sometimes creates golden minions. If you can't see what's cool about that outside of collecting, I don't know what to say.
OR Golden Evolve or GOLDEN Renounce Darkness ! from warlock set. turns all your cards into a new random class and each cards is one mana cheaper than its normal cost. Play nothing but warlock cards, BAM! instant cheap, GOLDEN deck. ITs so beautiful that if you told me only way to get this card was de'ing my wild set.... im pretty sure id do it lol.
There is nothing that speaks against it imo, but you should need the dust. If it's just there in your bank and you won't need it, why dust it? Also, you have to consider Brawls and PvE. Maybe keep a few key cards.
It depends. I disenchanted every card I though it'd be unacessary for a future (not predicted tho) desire of playing wild, such as Mogor, the Ogre, Baron Rivendare... This kind of stuff. [...] But I realized it wasn't very good bc 2 months after I decided to get all the cardbacks from adventures... And I needed some of them for specific bosses.
Summarizing, I can't say its a bad or good idea, but think really well when doing it. Will you tryhard on some brawls? Will you need this for PVE? It's not only about Wild, but about the rest.
I was convinced that I wasn't ever going to play wild, but I decided against D/E my wild cards, and I'm so glad that I didn't, because as a F2Per, I can't compete in standard against pirates, jades and the brutal meta decks. Wild cards are also really useful for the tavern brawl, but ultimately it's up to you.
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