I crafted it, and I've played the actual card about 3 times. It either 1) sealed an already win able game or 2) saved me a little bit longer. So basically, it's a win more card. Most spells are beneficial, and won't totally screw you over (enemy specified spells are a godsend). But It hasn't tipped the scale in a contested matchup yet.
10/10 most fun I've had playing this game. And I once played a game with a shaman that had cho + hex being thrown out more than it ever should have been.
It might just be my luck but it saves me whenever the enemy has a full board. It often casts a couple of AoE that manage to deal with everything the other guy has... still it also tends to mill me and hit itself with some removal. It can help you in situations. On average you end up with lots of cards (most times milling yourself or entering into fatigue), a clear board and some secrets (from the times i've played it).
So... it's not like C'Thun where you usually win the game after summoned... wouldn't depend on it on matches close to legend rank, but i guess it's fine while you are on the lower ranks where losing a match to RNG isn't that bad. STILL! if you wan't a fun card, Yogg-Saron, Hope's End is the one you're looking for.
It has saved me more often than not. I disagree that it's a win-more card - it's been quite the contrary to me. In seven games where I actually played it, it sealed a game that was already won once, failed to save me twice, and won back what would have been a lost game four times. Granted, it's a small sample size, but it's been mostly positive so far.
Only thing I feel I should mention : I play it as a safety valve in somewhat spell-heavy decks, not as a win condition (Token Druid, N'zoth Rogue). Because it's unreliable, I don't think it can serve as an actual game-ender, like C'Thun does, but it's nice to have.
of the times I've played it, so far it's beeeeeeeen 4/7 that have benefited me. The best one was one that made yogg shadowflame himself and then pump me full of secrets and basically autopilot the game from there. The problem is that unless you've played like 7-15 spells he's generally either gonna do basically nothing at best, or kill himself and cripple you at worst
I didn't expect it to be good but it is. The card benefits you more than it hurts you (the most annoying spell would probably be the freaking Astral Communion) and will often be played multiple times during the game.
Unfortunately - or fortunately - the more spells you load into it the more fizzles you get when you play it. My largest Yog was over 30 spells (third ganged-up copy) and about half of those fizzled.
Definitely the most surprising card in the set for me.
Having great results, has yet to pyroblast my face or astral communion but I'm sure it'll happen eventually. In fact, two games I had no business winning, played Yogg as a hail mary and won both games from way behind.
I haven't played much since release, but I did craft Yogg-Saron and had one very memorable game with him already. My druid opponent got me down to 1 health, I played Yogg and he won me the game by giving me armor with Bite, playing an Ice Block for me, which obviously wouldn't have saved me on that turn had he damaged me, but he also cast all damaging spells away from my face, allowing me to make a comeback and win a few turns later.
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"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid