This might be a noobish question,but since i almost always play combo decks i never had this problem,how do you win vs control warrior and priests without a combo burst turn as a midrange player?As a hunter i can see a way because it's the most aggressive MR deck out there but what about other classes,whats the win condition?
Rollback Post to RevisionRollBack
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
By being faster and drawing better, simple as that. As someone who plays almost exclusively control decks in constructed, I actually just lose to aggro when I draw badly.
I'm asking about midrange not aggro :)
Rollback Post to RevisionRollBack
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
Oh sorry I am kinda tired, so I misread your post. But you should not really have any problem against control as a midrange player. It is favoured in the matchup.
"Midrange decks counter Control decks since Control often leaves too much freedom for the Midrange deck to make its power play in the Midgame. Due to the weak openers of the Control decks, they get overwhelmed by the value of the power midgame push and crumble only to subsequently having a hard time coming back."
I always struggled vs. Control Priest with my Secret Pally. They'll wipe your board, SWD your mysterious challenger and entomb your Tirion/Dr. Boom. It's like both decks are completely predictable, but, they ahve answers for everything I do. Freeze Mage is another nightmare.
So, I don't konw about the whole Midrange is favored vs. Control rule.
Playing as a midrange deck? Sheer constant pressure. No overextension. Just bother them enough to force them to figure a way to wipe your board, and proceed to repeat the process. Eventually they run out of removal and that's when you snowball your eternal initiative getting all the good trades.
As long as they have to spend a turn clearing your board, and not play anything else, you're fine. Try to keep it that way, make it difficult to clear, without overextending. Zoo does that wonderfully, because you can tap and never run out of gas, besides having the tools to make your small minions trade up.
I don't get it. When a deck plays Elise, as a CW player, I get really happy because it means I don't have to worry about removal and that sort of thing. I switch to proactive mode instead of reactive and usually win. Elise isn't a death knell to control (at least for me) - in fact, it generally means I win.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This might be a noobish question,but since i almost always play combo decks i never had this problem,how do you win vs control warrior and priests without a combo burst turn as a midrange player?As a hunter i can see a way because it's the most aggressive MR deck out there but what about other classes,whats the win condition?
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
So, I don't konw about the whole Midrange is favored vs. Control rule.
Galavant Animation
Playing as a midrange deck? Sheer constant pressure. No overextension. Just bother them enough to force them to figure a way to wipe your board, and proceed to repeat the process. Eventually they run out of removal and that's when you snowball your eternal initiative getting all the good trades.
As long as they have to spend a turn clearing your board, and not play anything else, you're fine. Try to keep it that way, make it difficult to clear, without overextending. Zoo does that wonderfully, because you can tap and never run out of gas, besides having the tools to make your small minions trade up.