Let's see what everyone likes about the new set and why. In your post list your favorite cards and a short description about why they are your favorites. I went over all of the cards and narrowed it down to 10.
1. Shifter Zerus - I'm a big fan of flexible cards, and this one just fits that great. It probably won't see much successful constructed play, but it is a very fun card that can definitely change a game up.
2. Yogg-Saron, Hope's End - Another card that likely won't see successful constructed play, but you gotta love Casino Mage. More fun when you play lots of spells, but a higher chance you kill yourself too.
3. N'Zoth the Corruptor - It'll be good to see dedicated Deathrattle decks make an attempt to be great in the meta. This card will definitely be a staple in them, and in particular i'd love to see it in a good Deathrattle Priest deck.
4. Renounce Darkness - Have you ever wanted to gamble your whole game on RNG and value? No? Well sometimes I do, and this card does the job perfectly. If you use it early you can get the mana reduction on cards sooner, but you lose a lot of tempo when you play it and when you don't get any good class cards. Still a fun card though.
5. Master of Evolution - The stats alone on this card are very nice. The effect is what really makes it great. Almost any card you'd get would be an upgrade, unless you are unfortunate enough to get a bunch of the Battlecry minions.
6. Cabalist's Tome - I really like cards that generate other cards instead of drawing them. They are great in control decks, and most Mage spells are amazing. This will also be used in any Yogg-Saron, Hope's End deck.
7. Evolve - Similar to Master of Evolution except it affects your whole board for 1 mana. Great in a token deck. Just attack all of your minions in and play it. Alternatively this can be used with Battlecry minions that cost a lot of mana but stats are bad.
8. Forbidden Shaping - This is a very flexible card that can be played at any point in the game. The RNG factor does make it less likely to give you a good minion for the mana you spent, but controlling how much mana you use with it makes it good in my opinion.
9. Herald Volazj - Amazing card in a Deathrattle deck. It also works good on minions with persistent affects, like Ragnaros the Firelord. Not meta changing but an excellent add on to the control class.
10. Spreading Madness - 9 damage for 3 mana! Crazy! I'm sure somebody will find a viable way to play this, maybe as anti-aggro. I suppose a control Warlock can afford to get hit in the face by it a few times.
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Let's see what everyone likes about the new set and why. In your post list your favorite cards and a short description about why they are your favorites. I went over all of the cards and narrowed it down to 10.
1. Shifter Zerus - I'm a big fan of flexible cards, and this one just fits that great. It probably won't see much successful constructed play, but it is a very fun card that can definitely change a game up.
2. Yogg-Saron, Hope's End - Another card that likely won't see successful constructed play, but you gotta love Casino Mage. More fun when you play lots of spells, but a higher chance you kill yourself too.
3. N'Zoth the Corruptor - It'll be good to see dedicated Deathrattle decks make an attempt to be great in the meta. This card will definitely be a staple in them, and in particular i'd love to see it in a good Deathrattle Priest deck.
4. Renounce Darkness - Have you ever wanted to gamble your whole game on RNG and value? No? Well sometimes I do, and this card does the job perfectly. If you use it early you can get the mana reduction on cards sooner, but you lose a lot of tempo when you play it and when you don't get any good class cards. Still a fun card though.
5. Master of Evolution - The stats alone on this card are very nice. The effect is what really makes it great. Almost any card you'd get would be an upgrade, unless you are unfortunate enough to get a bunch of the Battlecry minions.
6. Cabalist's Tome - I really like cards that generate other cards instead of drawing them. They are great in control decks, and most Mage spells are amazing. This will also be used in any Yogg-Saron, Hope's End deck.
7. Evolve - Similar to Master of Evolution except it affects your whole board for 1 mana. Great in a token deck. Just attack all of your minions in and play it. Alternatively this can be used with Battlecry minions that cost a lot of mana but stats are bad.
8. Forbidden Shaping - This is a very flexible card that can be played at any point in the game. The RNG factor does make it less likely to give you a good minion for the mana you spent, but controlling how much mana you use with it makes it good in my opinion.
9. Herald Volazj - Amazing card in a Deathrattle deck. It also works good on minions with persistent affects, like Ragnaros the Firelord. Not meta changing but an excellent add on to the control class.
10. Spreading Madness - 9 damage for 3 mana! Crazy! I'm sure somebody will find a viable way to play this, maybe as anti-aggro. I suppose a control Warlock can afford to get hit in the face by it a few times.