I agree that the Aggro nerf is far too extreme. I highly disagree with the Leper Gnome and Ironbeak Owl nerfs. Aggro was actually already underrepresented in the competitive scene and now it may not even be usable on Ladder. But the groupthink is that Aggro is horrible/dumb so this is how we got here.
I think the reason that Blizzard nerfed Aggro so severely is to try to make the Old Gods playable. It will be interesting to see if it happens.
The biggest risk to weak Aggro is that it will hurt the new playerbase as Blizzard had decided long ago that quality high mana cost minions/cards should be mostly reserved for Epic and Legendary rarity slots. The new player experience will deteriorate as many players will no longer be possible to play decks that are not strictly worse than other decks.
I think I agree with absolutely nothing the OP has said. With minibot, muster, avenge, coghammer, shredder, sludge belcher, and Dr. Boom rotating out, and with knife juggler being nerfed, secret paladin shouldn't be much of a threat in standard. Freeze mage is annoying, but mad scientist is leaving, and the deck was never overly common in the first place. The idea that cards such as sunfury protector and mirror entity should be nerfed is just silly (unless you hate all good cards and think everyone should just play majordomo and wisp).
LOL guys make up your mind, just a week ago "These cards are too slow, Nerfs are not going to make up for losses of Healbot, Deathlord, etc." Now "Aggro ded, get ready for p2w greed". Aggro will not die, it will hopefully be balanced with control/Midrange as the game should be. Leper Gnome and Arcane Golem are both bad now, but those were dumb cards to begin with. Face Decks dying is fine by me. Juggler is not bad, just no longer the unquestionable Dr. 2. Healthy aggressive cards, like Possessed Villager and Imp Gang Boss in Warlock, Trogg and Totem Golem in Shaman, the new Divine Shield thing in Paladin, and Animal Companion and Explosive Trap in Hunter will live on. These kinds of cards promote trading and fighting for board control in order to deal enough damage to win the game, which is the spirit of hearthstone in a nutshell. Decks mindlessly hitting face are dumb and I'm glad Gnome and Arcane Golem both suck now. Zoo like Aggro decks will never die, and that's great. Face hunter players might need to learn how to attack minions though.
first off, I never complained about cards being slow. Some cards are too slow, but I don't complain about it. I think it's good that some cards are too slow. If you actually think that aggro decks were OP, then you've probably never even tried to play one. When you play a face deck, you'll lose way more than if you net deck a control deck. Face hunter has not even been a tier 2 deck since BRM. You will not even get past rank 10 with face hunter now. Face shaman is better and even face warrior are better, but neither of those decks are the best decks. The best decks are mostly midrange tempo decks, which you're going to see even more of.
I agree that the Aggro nerf is far too extreme. I highly disagree with the Leper Gnome and Ironbeak Owl nerfs. Aggro was actually already underrepresented in the competitive scene and now it may not even be usable on Ladder. But the groupthink is that Aggro is horrible/dumb so this is how we got here.
I think the reason that Blizzard nerfed Aggro so severely is to try to make the Old Gods playable. It will be interesting to see if it happens.
The biggest risk to weak Aggro is that it will hurt the new playerbase as Blizzard had decided long ago that quality high mana cost minions/cards should be mostly reserved for Epic and Legendary rarity slots. The new player experience will deteriorate as many players will no longer be possible to play decks that are not strictly worse than other decks.
See one of the reasons why I'm really worried about aggro leaving is not because people will be playing overly greedy control decks but actually because people will be playing even more aggressive midranged tempo decks. Face decks were actually supposed to counter midrange decks simply because they don't run any healing or taunts. However, they buffed midrange decks through the roof in TgT, which resulted in the absolute worst meta since HS's creation. Where literally 5 decks were played because the midranged decks beat the face decks, and beat the control decks. (the decks im talking about are tempo mage, secret paladin, dragon priest, combo druid, and various mech decks. Mostly pally, druid and mage though.) These types of decks are the LEAST fun to play/play against from my experience because the games are decided by turn 3. If you're unable to clear their minions by turn 3-5, they get exponentially bigger every turn, and will put you to 5hp by turn 6. If you are able to clear them early, then you literally just steamroll them. It's extremely 1 sided in either direction and very very boring and repeatative.
(thanks for not being a flamer by the way and I agree with you :) )
I agree that the Aggro nerf is far too extreme. I highly disagree with the Leper Gnome and Ironbeak Owl nerfs. Aggro was actually already underrepresented in the competitive scene and now it may not even be usable on Ladder. But the groupthink is that Aggro is horrible/dumb so this is how we got here.
I think the reason that Blizzard nerfed Aggro so severely is to try to make the Old Gods playable. It will be interesting to see if it happens.
The biggest risk to weak Aggro is that it will hurt the new playerbase as Blizzard had decided long ago that quality high mana cost minions/cards should be mostly reserved for Epic and Legendary rarity slots. The new player experience will deteriorate as many players will no longer be possible to play decks that are not strictly worse than other decks.
The new beginner deck is going to be the C'thun deck, why do you think they're giving it out for free?
Some of the nerfs I think are okay, but they made molten unplayable, and they killed aggro. You can not even play a molten now until you are at 15 life, and then it would still cost 10 mana! Wtf Reno had already killed face hunter, and now it looks like Shaman will be the only class that gets to play aggro. Juggler is okay, but Leper Gnome and Arcane Golem are garbage now. Get ready for the super greedy control decks kids.
Molten is still perfectly playable, the decks it was used in (Freeze and Handlock) will still run it. It's just less powerful now, but that's kind of the point.
It used to be a 4 mana 18 health taunt when combo'd with Argus. Anyone can easily argue that for some cards to warrant that kind of strength, it'd only be justifiable when used by a character on dangerously low health.
10 health IS dangerously low. Especially since we don't have any good healing anymore. No healbot and needing to be on 5 health to play it for free is going to make moltens worthless imo, all their combos are just really weak now. Really sucks too because I ran a molten in just about all my reno decks but now only mage can safely get low enough to play them and not die, and I'm not even sure about that. Molten should have been made 22 mana if anything, not fuckin 25, that's just absurd. Not that it needed a nerf at all with healbot leaving.
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I'm here to kick ass and play cards, and I'm all out of ass.
I really don't understand why the internet is obsessed with the word autism. It's really one of the most embarrassing things to be associated as a nerd and a gamer with people that call other people autistic, which is an extremely crippling disease that millions of people go through. Entire families get ruined because of autism. But for some reason, people randomly just thought it was funny to use the word on the internet. Good luck talking like that in public!
I have a friend whos little sister is autistc, and you make a very good point.
One of my best friends is and all it seems to mean is bad volume control and extreme mood swings, so I don't get it at all. "ha ha you said something stupid so you must talk loud and be bipolar" fuck off with that it makes no sense.
Rollback Post to RevisionRollBack
I'm here to kick ass and play cards, and I'm all out of ass.
I agree that the Aggro nerf is far too extreme. I highly disagree with the Leper Gnome and Ironbeak Owl nerfs. Aggro was actually already underrepresented in the competitive scene and now it may not even be usable on Ladder. But the groupthink is that Aggro is horrible/dumb so this is how we got here.
I think the reason that Blizzard nerfed Aggro so severely is to try to make the Old Gods playable. It will be interesting to see if it happens.
The biggest risk to weak Aggro is that it will hurt the new playerbase as Blizzard had decided long ago that quality high mana cost minions/cards should be mostly reserved for Epic and Legendary rarity slots. The new player experience will deteriorate as many players will no longer be possible to play decks that are not strictly worse than other decks.
See one of the reasons why I'm really worried about aggro leaving is not because people will be playing overly greedy control decks but actually because people will be playing even more aggressive midranged tempo decks. Face decks were actually supposed to counter midrange decks simply because they don't run any healing or taunts. However, they buffed midrange decks through the roof in TgT, which resulted in the absolute worst meta since HS's creation. Where literally 5 decks were played because the midranged decks beat the face decks, and beat the control decks. (the decks im talking about are tempo mage, secret paladin, dragon priest, combo druid, and various mech decks. Mostly pally, druid and mage though.) These types of decks are the LEAST fun to play/play against from my experience because the games are decided by turn 3. If you're unable to clear their minions by turn 3-5, they get exponentially bigger every turn, and will put you to 5hp by turn 6. If you are able to clear them early, then you literally just steamroll them. It's extremely 1 sided in either direction and very very boring and repeatative.
(thanks for not being a flamer by the way and I agree with you :) )
I wouldn't be worried about any of those decks you mentioned in standard. Mech decks are dead, druid combo is dead, tempo mage will still exist, but losing the mad scientist is a big deal, secret paladin loses minibot, muster, coghammer, shredder, belcher, avenge, and boom, and dragon priest loses velen's chosen, lightbomb, dark cultist, and voljin. Aggro might be weakened, but I don't see a world in which the tempo decks you mentioned still dominate.
I agree that the Aggro nerf is far too extreme. I highly disagree with the Leper Gnome and Ironbeak Owl nerfs. Aggro was actually already underrepresented in the competitive scene and now it may not even be usable on Ladder. But the groupthink is that Aggro is horrible/dumb so this is how we got here.
I think the reason that Blizzard nerfed Aggro so severely is to try to make the Old Gods playable. It will be interesting to see if it happens.
The biggest risk to weak Aggro is that it will hurt the new playerbase as Blizzard had decided long ago that quality high mana cost minions/cards should be mostly reserved for Epic and Legendary rarity slots. The new player experience will deteriorate as many players will no longer be possible to play decks that are not strictly worse than other decks.
See one of the reasons why I'm really worried about aggro leaving is not because people will be playing overly greedy control decks but actually because people will be playing even more aggressive midranged tempo decks. Face decks were actually supposed to counter midrange decks simply because they don't run any healing or taunts. However, they buffed midrange decks through the roof in TgT, which resulted in the absolute worst meta since HS's creation. Where literally 5 decks were played because the midranged decks beat the face decks, and beat the control decks. (the decks im talking about are tempo mage, secret paladin, dragon priest, combo druid, and various mech decks. Mostly pally, druid and mage though.) These types of decks are the LEAST fun to play/play against from my experience because the games are decided by turn 3. If you're unable to clear their minions by turn 3-5, they get exponentially bigger every turn, and will put you to 5hp by turn 6. If you are able to clear them early, then you literally just steamroll them. It's extremely 1 sided in either direction and very very boring and repeatative.
(thanks for not being a flamer by the way and I agree with you :) )
I wouldn't be worried about any of those decks you mentioned in standard. Mech decks are dead, druid combo is dead, tempo mage will still exist, but losing the mad scientist is a big deal, secret paladin loses minibot, muster, coghammer, shredder, belcher, avenge, and boom, and dragon priest loses velen's chosen, lightbomb, dark cultist, and voljin. Aggro might be weakened, but I don't see a world in which the tempo decks you mentioned still dominate.
thank god mech is gone. Those were the most boring decks that ever existed. Dragon priest will definately be a top tier deck though, a lot of the stuff you mentioned weren't the strongest aspects of the deck. Tempo mage losing scientist is a pretty good deal, but with the new cards like Faceless Summoner, I can see them coming back with a vengeance. Piloted shredders, mad scientists, and dr boom are all they lost though, they still have like 21 really good cards that are staying. Secret paladin is more of a wild mode thing, and with the addition of N'Zoth, I honestly believe nothing but secret paladin will ever see play in wild mode. Just imagine if N'Zoth existed today. 10 mana: summon 2 shredders, tirion, a sludge belcher, and haunted creeper, and a 5 7.
If you ask me they should have hit with the nerf hammer even harder then this, i still think cards like shielded minibot (2/1 instead of 2/2 ), savannah highmane ( 7 mana or spawn 2 x hienna 1/1 ), mana wyrm ( 1/2 instead of 1/3 ), flamestrike ( change its rarity, and yes arena players matter aswell ), murloc knight ( 3/3 from 3/4 ) , Imp-losion and other cards i cant remember right now must see the hammer.
for once I actually agree with your suggested nerfs. Except highmane, I think that card is the only decent hunter card after turn 5. Thank you for actually thinking of cards like murloc knight. That card doesn't get anywhere near the amount of hatred it deserves lol. Such dogcrap design really. Inspire cards shouldn't be that good the first time you play them. turn 6 you play that and you get an average of 6 7 worth of stats across 3 minions. And that's a mediocre result, it's likely to be much better. I swear every time I hear his voice when he comes into play, I want to punch it lol. And they should just make implosion do 3. And yeah screw minibot.
My question is where do you draw the line on how many cards you nerf or how you nerf them, it's a lot harder than it looks from Blizzard's prospective. In the future something may be added to 'buff' those cards to see play once again, but you would never know. With Standard coming, Hearthstone should be here to stay for at least a couple more years and in that time new adventures could bring out more mechanics, expansions could make a new archetype... I think it's just too soon to be writing the game off if you don't like how the nerfs look.
Well, I don't entirely agree with OP, but I'm confused. My only guess is that Druid is going to be dominant (or was going to be) in WOG. That being said, is Paladin really not an issue?Priest?Shaman?Warrior? They absolutely KILLED druid etc. but they didn't really hit any of the currently dominating decks. Druid is really not the problem at the moment. Paladin is. They didn't even really fix the stupid cards like Divine favor (which I suspect is going to promote the only real aggro deck in the new format, seeing how the decks will be mostly control). I don't get it.
I agree that the Aggro nerf is far too extreme. I highly disagree with the Leper Gnome and Ironbeak Owl nerfs. Aggro was actually already underrepresented in the competitive scene and now it may not even be usable on Ladder. But the groupthink is that Aggro is horrible/dumb so this is how we got here.
I think the reason that Blizzard nerfed Aggro so severely is to try to make the Old Gods playable. It will be interesting to see if it happens.
The biggest risk to weak Aggro is that it will hurt the new playerbase as Blizzard had decided long ago that quality high mana cost minions/cards should be mostly reserved for Epic and Legendary rarity slots. The new player experience will deteriorate as many players will no longer be possible to play decks that are not strictly worse than other decks.
I think I agree with absolutely nothing the OP has said. With minibot, muster, avenge, coghammer, shredder, sludge belcher, and Dr. Boom rotating out, and with knife juggler being nerfed, secret paladin shouldn't be much of a threat in standard. Freeze mage is annoying, but mad scientist is leaving, and the deck was never overly common in the first place. The idea that cards such as sunfury protector and mirror entity should be nerfed is just silly (unless you hate all good cards and think everyone should just play majordomo and wisp).
go play wild mostly the same
there trying to make new decks better so theres a reason to not use the same 5 decks every time
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I'm here to kick ass and play cards, and I'm all out of ass.
I'm here to kick ass and play cards, and I'm all out of ass.
My question is where do you draw the line on how many cards you nerf or how you nerf them, it's a lot harder than it looks from Blizzard's prospective. In the future something may be added to 'buff' those cards to see play once again, but you would never know. With Standard coming, Hearthstone should be here to stay for at least a couple more years and in that time new adventures could bring out more mechanics, expansions could make a new archetype... I think it's just too soon to be writing the game off if you don't like how the nerfs look.
Well, I don't entirely agree with OP, but I'm confused. My only guess is that Druid is going to be dominant (or was going to be) in WOG. That being said, is Paladin really not an issue?Priest?Shaman?Warrior? They absolutely KILLED druid etc. but they didn't really hit any of the currently dominating decks. Druid is really not the problem at the moment. Paladin is. They didn't even really fix the stupid cards like Divine favor (which I suspect is going to promote the only real aggro deck in the new format, seeing how the decks will be mostly control). I don't get it.
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Sad thing that you can´t rate posts down here on hearthpwn. In this case it would be desperately needed.
There is no rl, just afk.
The point is to tear down supper aggressive decks, not to destroy all the current decks :).
Deal with it... Hearthstone will get very unfriendly with face decks. And a lot of players will enjoy this.