I honestly cannot comprehend why people have this weird fixation on "non draw RNG" when effectively, RNG is RNG, regardless of whether it came from the draw. The mathematician in me only see one RNG, with no distinction between the two. For example, if Blizzard increases deck size to 60 without changing the number of copies limit, but remove all "RNG cards", the game would become a lot more random than it is currently is now.
If anything, I would like the game to have less "swingy RNG". That is, less cards like Implosion and Ram Wrangler. Cards like Shredder is actually fine except for the fact that its raw stats are too strong. Doomsayer happens, but the chance is low enough that it doesn't matter the vast majority of the time, unlike the other 2 cards I mentioned. Discover on the other hand I would like more of.
Edit: Now to think of it, perhaps it is due to the less than perfect shuffle that happens in real life card games, where people do things like mana weave that makes things less random in real life that it really should have been. Computers have no such human failures.
I'd want a game with a community composed primarily of people that don't need to complain about every single combo, card, class, mechanic, expansion, and adventure endlessly.
I honestly cannot comprehend why people have this weird fixation on "non draw RNG" when effectively, RNG is RNG, regardless of whether it came from the draw. The mathematician in me only see one RNG, with no distinction between the two. For example, if Blizzard increases deck size to 60 without changing the number of copies limit, but remove all "RNG cards", the game would become a lot more random than it is currently is now.
If anything, I would like the game to have less "swingy RNG". That is, less cards like Implosion and Ram Wrangler. Cards like Shredder is actually fine except for the fact that its raw stats are too strong. Doomsayer happens, but the chance is low enough that it doesn't matter the vast majority of the time, unlike the other 2 cards I mentioned. Discover on the other hand I would like more of.
Edit: Now to think of it, perhaps it is due to the less than perfect shuffle that happens in real life card games, where people do things like mana weave that makes things less random in real life that it really should have been. Computers have no such human failures.
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
I'd want a game with a community composed primarily of people that don't need to complain about every single combo, card, class, mechanic, expansion, and adventure endlessly.
http://i.imgur.com/kX4Liaq.jpg