Yes it will, you need to stay alive turn 10 so you can deliver lethal. Those two taunts may save your life.
It is actually just one, the token does not have taunt. Unless you mean both copies of course.
On topic: I highly doubt it. This card is just so bad.
Will it make it a "good" card? Highly speculative.
But in my opinion, N'zoth, like Varian, is a very very very slow card, so in order to play him and still win the game you must get taunt minions off of his battlecry, or else you'd just lose to agro/face decks too frequently.
So I think that infested tauren in a N'zoth deck is a must in standard, and is reliable on wild.
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
The tauren will be ok, but N'Zoth is already insanely OP and has the same synergy with way better cards than tauren, so it'll be irrelevent
N'zoth is not "insanely OP" at all.
First, you need to have played at least 2 medicore deathrattle minions (or 1 very strong), in order for it to even give any value.
Second, it's a 10 mana 5/7. A 10 mana 5/7!!! Do you know how bad that is?
Thirdly, if your deck's win condition somewhat relies on that card then if your opponent plays a removal AOE then you're most likely to lose the game. Sure, you'd gain value from the deathrattle of the deathrattle minions, but since your deck relies so heavily on N'zoth and that power swing, losing it would mean you the game.
That's why infested tauren is so important, because he's one of the very few deathrattle minions with taunt, it's so significant to protect your face while playing such a slow deck as a N'zoth deck that this Tauren might literally save you the game.
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
The tauren will be ok, but N'Zoth is already insanely OP and has the same synergy with way better cards than tauren, so it'll be irrelevent
N'zoth is not "insanely OP" at all.
First, you need to have played at least 2 medicore deathrattle minions (or 1 very strong), in order for it to even give any value.
Second, it's a 10 mana 5/7. A 10 mana 5/7!!! Do you know how bad that is?
Thirdly, if your deck's win condition somewhat relies on that card then if your opponent plays a removal AOE then you're most likely to lose the game. Sure, you'd gain value from the deathrattle of the deathrattle minions, but since your deck relies so heavily on N'zoth and that power swing, losing it would mean you the game.
That's why infested tauren is so important, because he's one of the very few deathrattle minions with taunt, it's so significant to protect your face while playing such a slow deck as a N'zoth deck that this Tauren might literally save you the game.
Couldn't agree more. People seem to forget that you need to draw and play Sylvanas Windrunner and other good stuff before you can get them from N'Zoth. It means you need to get those maybe 4-5 key cards from your 30 card deck before your opponent outvalues you as deathrattle minions have usually weaker bodies than what your opponent might be playing. It is very much possible that you will draw N'Zoth so late in the game that you truly need those taunts to save you.
Yes it will, you need to stay alive turn 10 so you can deliver lethal. Those two taunts may save your life.
It is actually just one, the token does not have taunt. Unless you mean both copies of course.
On topic: I highly doubt it. This card is just so bad.
Will it make it a "good" card? Highly speculative.
But in my opinion, N'zoth, like Varian, is a very very very slow card, so in order to play him and still win the game you must get taunt minions off of his battlecry, or else you'd just lose to agro/face decks too frequently.
So I think that infested tauren in a N'zoth deck is a must in standard, and is reliable on wild.
The Problem with Varian in my opinion is if you are unlucky and top deck 3 spells you just spent 10 mana for a 7/7. N'Zoth can generate value at all times if you have previously used a few deathrattle cards for example Highmane or a second Sylvanas. I can see it being used in Midrange decks to get an extra advantage against control, but I guess we'll see. I for one will try it out in Midrange Hunter if they release one or two solid deathrattle minions.
The tauren will be ok, but N'Zoth is already insanely OP and has the same synergy with way better cards than tauren, so it'll be irrelevent
N'zoth is not "insanely OP" at all.
First, you need to have played at least 2 medicore deathrattle minions (or 1 very strong), in order for it to even give any value.
Second, it's a 10 mana 5/7. A 10 mana 5/7!!! Do you know how bad that is?
Thirdly, if your deck's win condition somewhat relies on that card then if your opponent plays a removal AOE then you're most likely to lose the game. Sure, you'd gain value from the deathrattle of the deathrattle minions, but since your deck relies so heavily on N'zoth and that power swing, losing it would mean you the game.
That's why infested tauren is so important, because he's one of the very few deathrattle minions with taunt, it's so significant to protect your face while playing such a slow deck as a N'zoth deck that this Tauren might literally save you the game.
You can just play Midrange Pally with N'zoth. He often plays long enough games for that. Wouldn't you like to play second Tirion Fordring which summons 5/7 for 10? Or second Sylvanas Windrunner? Or sometimes even BOTH with 5/7 for 10? I think, I would.
Though, Midrange Pally future in standard is unknown due to early game lost.
Yeah agreed. I think Midrange decks might really benefit from N'zoth
I feel it MIGHT actually. Simply because you'll really benefit from having Taunts on the board at turn 10 when you play N'Zoth, to prevent you from instantly dying the next turn. It can save your face so that your other deathrattle minions can win the game for you.
This is of course only if there are no other Taunt+Deathrattle minions in the expansion.
I feel it MIGHT actually. Simply because you'll really benefit from having Taunts on the board at turn 10 when you play N'Zoth, to prevent you from instantly dying the next turn. It can save your face so that your other deathrattle minions can win the game for you.
This is of course only if there are no other Taunt+Deathrattle minions in the expansion.
Yeah but can you get to turn 10 when you play a 2/3 on turn 4?
Yes it will, you need to stay alive turn 10 so you can deliver lethal. Those two taunts may save your life.
It is actually just one, the token does not have taunt. Unless you mean both copies of course.
On topic: I highly doubt it. This card is just so bad.
Will it make it a "good" card? Highly speculative.
But in my opinion, N'zoth, like Varian, is a very very very slow card, so in order to play him and still win the game you must get taunt minions off of his battlecry, or else you'd just lose to agro/face decks too frequently.
So I think that infested tauren in a N'zoth deck is a must in standard, and is reliable on wild.
Tauren is garbage for wild...Wild has stuff like belcher, shredder, etc. Belcher is a 1 mana costlier, but ultimately far better play than a tauren. If I need taunts out of N'Zoth, I'll go with belcher over tauren any day of the year. If we don't get any particularly good taunts in this expansion, tauren might see some play in standard but...meh. Unlikely. We'll probably get a bit more.
The tauren will be ok, but N'Zoth is already insanely OP and has the same synergy with way better cards than tauren, so it'll be irrelevent
N'zoth is not "insanely OP" at all.
First, you need to have played at least 2 medicore deathrattle minions (or 1 very strong), in order for it to even give any value.
Second, it's a 10 mana 5/7. A 10 mana 5/7!!! Do you know how bad that is?
Thirdly, if your deck's win condition somewhat relies on that card then if your opponent plays a removal AOE then you're most likely to lose the game. Sure, you'd gain value from the deathrattle of the deathrattle minions, but since your deck relies so heavily on N'zoth and that power swing, losing it would mean you the game.
For your first point, you're not gonna be dropping N'Zoth earlier than turn 10 most of the time (unless you're running emperor thaurissan) so thats 9 turns minimum to drop some decent deathrattle minions. Lets just stick to wild to make this simple. Piloted Shredder, Belcher, Sylvanas. Thats 3 neutral minions that you can drop on curve on turn 4, 5 and 6 alone. Thats already 3 dudes out of N'Zoth just from those 3 turns. I realize that this is talking about an ideal curve, but honestly, by turn 10, its not that difficult to have a decent chunk of deathrattle minions played. Moreover, its not like you need to drop N'Zoth on turn 10. You can drop it later if the game continues to that point.
Second point, yea, his statline is sht. Its understandable. Varian has a 7/7 statline, and N'Zoth is far deadlier. Varian's draw 3 might pull out 3 huge guys by RNG, but with N'Zoth you're pretty much guaranteed some insane value as long as you've played good deathrattle minions beforehand. Even if they want to make all the old gods really OP, there has to be some weakness in them or they're just gamebreaking.
For your last point, lets not forget, there are other good deathrattle minions too. Sneeds old shredder and Tirion could work very well with N'Zoth (though tirion is a class legendary). AoE removal isn't so much of a problem anymore if you've got a sneeds and a tirion out from N'Zoth, is it? Sure, something like shredder or sylvanas are more susceptible to an aoe removal, sylvanas might steal nothing and shredder might give you something awful (a doomsayer would have your opponent rejoicing) but aside from Warlock's Twisting Nether and the new DOOM! card, there aren't really any aoes that can deal enough damage to outright kill n'zoth and sneeds for example. Tirion tanks the first hit anyway regardless of damage anyway. A flamestrike won't butcher your board, and other minions like stallag and feugen could be devastating. Imagine if you've already gotten both stallag and feugen destroyed, then you drop N'Zoth. Thats 1 thaddius spawned before N'Zoth was used, and then stallag and feugen will each spawn a thaddius on death after they're revived by N'Zoth. Obviously its damn hard to play all of them, and you don't even have to, but the amount of value you can generate is much greater than you think.
You're making quite persuasive points, but let's not talk about the best case scenario, let's talk about the mediocre case scenario, which is the most likely one:
At this scenario, you've probably played a shredder and a Tirion/Sylvanas throughout the game by the time it's turn 10. If you're facing a control deck, sure, it will be devastating to your opponent. But against fast midrange or agro deck, if you don't summon a wall of taunts when you play N'zoth then there's a much higher chance for you to lose the game than win.
And I can't stress enough how bad a 5/7 10 mana is. Boulder fist ogre has better stats and is 6 mana.
If someone is playing a N'zoth deck and wants his deck to be as reliable as it can on the meta, standard or wild, he must add as many deathrattle taunts as possible.
Also regarding the AOE: The equality combos. Doom. Nether. Frost nova + doomsayer. The druid tree combo, where you kill all minions and summon 2/2 instead, then starfall. any AOE + the 7 mana legendary hunter minion. And there are probably many more I forgot of.
All in all, N'zoth is extremely situational and as much as people don't see, is highly based on RNG of the entire game.
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
That's like asking if Dreadscale makes Acidmaw good. Yeah, its true that those two cards do have synergies together but Acidmaw is so terrible on its own and even when you do combo them, the result is so underwhelming that you would never put Acidmaw in a deck despite the fact that Dreadscale is a good card.
I think it depends whether you're willing to take the risk after a N'Zoth play. Obviously including 2 Taurens and playing at least 1 before N'Zoth will make you A BIT safer (not so much after a full aggro board - zoo).
On the other hand you can be greedier, not include Taurens (which are bad, no discussion), and only play N'Zoth if you think you're going to survive till next turn. If that happens, it's likely a win
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No it will not.
Mostly Harmless
Yes it will, you need to stay alive turn 10 so you can deliver lethal. Those two taunts may save your life.
In Standard? There's a very good chance. In Wild? Not so much.
Arena Leaderboard EU - September 2018: #47 (@7.77 Wins Average)
will n'zoth make n'zoth a good card?
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
N'Zoth the Corruptor will make Piloted Shredder a good card. Kappa
There is a lot of steak here...
The tauren will be ok, but N'Zoth is already insanely OP and has the same synergy with way better cards than tauren, so it'll be irrelevent
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Mostly Harmless
A glorious bundle of salt.
A glorious bundle of salt.
Nothing can make it good
I feel it MIGHT actually. Simply because you'll really benefit from having Taunts on the board at turn 10 when you play N'Zoth, to prevent you from instantly dying the next turn. It can save your face so that your other deathrattle minions can win the game for you.
This is of course only if there are no other Taunt+Deathrattle minions in the expansion.
Mostly Harmless
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
That's like asking if Dreadscale makes Acidmaw good. Yeah, its true that those two cards do have synergies together but Acidmaw is so terrible on its own and even when you do combo them, the result is so underwhelming that you would never put Acidmaw in a deck despite the fact that Dreadscale is a good card.
I think it depends whether you're willing to take the risk after a N'Zoth play. Obviously including 2 Taurens and playing at least 1 before N'Zoth will make you A BIT safer (not so much after a full aggro board - zoo).
On the other hand you can be greedier, not include Taurens (which are bad, no discussion), and only play N'Zoth if you think you're going to survive till next turn. If that happens, it's likely a win