I feel like theyre uneccessary, theyre weaker than the decks shown on most sites. And some themes are fun but pretty doubtfull, like Murloc shaman. Can lead to new players actually crafting murlocs and after that wonder why theyre not competetive.
I think they are a good idea however some of them are really expensive especially for newer players. Thou it's funny they take really strong net decks and swap a few cards to intentionally make them weaker. Like why the hell does Dragon priest have harvest golems in their deck.
yeah that really defetted the purpose of them for me, if you are going to add this to help new players, and also try to make old players accept it , why whould you make almost playable decks that i have to manually swap out 5 cards anyways? either don't bother or just go with plain fun stuff instead, which i am totally fine with and will try out. The only deck that i found usable that actually needed 2-3 cards changed was Malyrogue tbh.
I think they are a good idea however some of them are really expensive especially for newer players. Thou it's funny they take really strong net decks and swap a few cards to intentionally make them weaker. Like why the hell does Dragon priest have harvest golems in their deck.
yeah that really defetted the purpose of them for me, if you are going to add this to help new players, and also try to make old players accept it , why whould you make almost playable decks that i have to manually swap out 5 cards anyways? either don't bother or just go with plain fun stuff instead, which i am totally fine with and will try out. The only deck that i found usable that actually needed 2-3 cards changed was Malyrogue tbh.
wasnt the handlock also acceptable?
oh yes indeed it was iirc, still needed around 4-5 cards swapped, and also the inclusion had me thinking of actual nerfs to the archtype incoming (which is very sad , i loved the deck), since it was one of the only decks that had seen proper constructed days (along with dragon priest). I whould rather see handlock being out of meta forever than change the whole decks experience. Anyway, i dosed off a bit there :P
^Title
Do you think they are good? Or are they terrible?
RIP yogg-saron good things don't last forever :(
Good overall for their intended purpose, which is "giving new players a rough template for some basic deck construction once Standard hits".
Bad for what everyone seems to think their purpose is, which is "competitive decklists that will carry you up the ladder to Legend right now".
(>'o')>
(^'0'^)
<('o'<)
The few I looked at seemed weak. I can't imagine trying one in constructed but I look forward to trying them in Tavern Brawls.
I feel like theyre uneccessary, theyre weaker than the decks shown on most sites. And some themes are fun but pretty doubtfull, like Murloc shaman. Can lead to new players actually crafting murlocs and after that wonder why theyre not competetive.
Seems like a good concept.
They need a deck recipe mode where engineer USD liked to using blizzards recipes.
They are explicitly intended as a starting point for new players.
If you know enough about the game to critique them, you are not the intended audience.
If you don't know enough, it is a very good educational opportunity to take one and learn how to make it better.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I think it is only good for new players.
Dead but dreaming