There are so many nerf threads, and everyone saying something different... Lets combine them here and make a contest on howmany people get the right amount. Just note howmany cards will be nerfed and which cards will be nerfed. every correct answer gets you 1 point and the one with most points gets a cookie (to be obtained at a store near you, and all charges must be paid by the winner)!
I think Ben Brode is going to give himself a huge pat on the back, and come to the realization that the game is far better balanced than they initially thought, and the nerf list is going to be..:
1) Savage Roar --> 4 mana 2) Master of Disguise --> Until the start of your next turn
Aaaaaand straining to think of any other card that would even need to be changed. Even Knife Juggler won't be that bad for Standard. Muster and Imp-losion are gone, so UtH+Juggler will be Hunter's special thing rather than being in so many other classes... plus Hunter has really terrible board clear and Warlock and Paladin both have really good board clear tools already.
Savage Roar is just broken. Even without the combo, it's still just broken. And this is coming from someone who has the golden Druid portrait.
1-Master of Disguise: Stealth buff only lasts for one turn. 2-Savage Roar: 4 mana, only gives minions attack buff. Although I think it's more likely that they'll nerf this one into the ground more like Warsong Commander. 3-Knife Juggler: Only deals damage to minions or whenever you play a minion instead of summon one. 4-Divine Favor: Reworded to "Draw a card for each enemy minion on the battlefield" or cost increased to 5 mana. 5-Molten Giant: Cost increased to 25 mana. 6-Leper Gnome: Deathrattle damage reduced to one. 7-Battle Rage: 3 mana, or limit to minions, or both.
You guys sure have a weird fetish for hating on master of disguise.
It's slow and it hasn't seen competitive play since the dark ages. You then parrot some nonsense about "limiting design space", but monsters in stealth can actually be killed - even by cards that routinely see play - so that argument doesn't make a lick of sense.
Ok so I predict 743 cards to get nerfed - every single one in the game. I think I won, unless somebody guesses exactly right. I guess I'll go buy myself a cookie.
You guys sure have a weird fetish for hating on master of disguise.
It's slow and it hasn't seen competitive play since the dark ages. You then parrot some nonsense about "limiting design space", but monsters in stealth can actually be killed - even by cards that routinely see play - so that argument doesn't make a lick of sense.
This is my guess. Most of these are because they limit design space, and Ben Brode said he hates that. I think they will also make changes to hunter to make them less Aggro, because they don't like aggro much. And I think they'd rather nerf Charge finishers than stuff like Leper Gnome.
I think Divine Favor will probably be if you have less cards in your hand draw 3 cards for 3 mana. arcane intelect is already 2 cards, and this basically punishes people still for having more cards in hand. Makes it better in top deck fight but crappy if you cant spit out all of your cards. sure as hell beats the 7 draws though that most people get.
This is my guess. Most of these are because they limit design space, and Ben Brode said he hates that. I think they will also make changes to hunter to make them less Aggro, because they don't like aggro much. And I think they'd rather nerf Charge finishers than stuff like Leper Gnome.
Only Master of Disguise limits design space. You can't make a good health minion with a buff ability as a neutral. Everything else seems to be anti power.... especially Shield slam. I just think you don't know the meaning of "design space"
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This is my guess. Most of these are because they limit design space, and Ben Brode said he hates that. I think they will also make changes to hunter to make them less Aggro, because they don't like aggro much. And I think they'd rather nerf Charge finishers than stuff like Leper Gnome.
Only Master of Disguise limits design space. You can't make a good health minion with a buff ability as a neutral. Everything else seems to be anti power.... especially Shield slam. I just think you don't know the meaning of "design space"
I think you don't understand what design space is, actually.
I think you don't understand what design space is, actually.
Design leaders
Alexstrasza makes antispell, heals, and armor important
Knife juggler and savage roar makes otherwise useless tokens useful
Charge minions make taunt minions important
Design inhibitors
Master of Disguise means that there can be no good neutral passive buff minion
Warsong Commander meant that there could be no more neutral, regenerative, low stat minions because it punishes players for playing minions. (prenerf warsong+dreadsteed+baron rivendale?)
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Hello,
There are so many nerf threads, and everyone saying something different... Lets combine them here and make a contest on howmany people get the right amount. Just note howmany cards will be nerfed and which cards will be nerfed. every correct answer gets you 1 point and the one with most points gets a cookie (to be obtained at a store near you, and all charges must be paid by the winner)!
So... here is my guess
Number of cards to be nerfed: 5
1) Master of Disguise
2) Knife Juggler
3) Savage Roar
4) Fireball
5) Divine Favor
What are yours?
And lets keep the rest of the forum clean with nerf threads plz!
To live is to suffer, to survive is to find meaning in the suffer!
I think Ben Brode is going to give himself a huge pat on the back, and come to the realization that the game is far better balanced than they initially thought, and the nerf list is going to be..:
1) Savage Roar --> 4 mana
2) Master of Disguise --> Until the start of your next turn
Wants to play Captain Cookie Druid because why not?
I made a nerf list here: http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/104762-blizzard-may-nerf-20-30-cards-heres-my-list-of
BGH is the most OP of the cards and I really hope he gets nerfed or big minions won't be viable. :(
Knife Juggler - will only hit face
Flame Juggler - will only hit face
All damage spells - will be nerfed to only hit minions. (ala Flame Lance)
Savage Roar
Knife Juggler
Aaaaaand straining to think of any other card that would even need to be changed. Even Knife Juggler won't be that bad for Standard. Muster and Imp-losion are gone, so UtH+Juggler will be Hunter's special thing rather than being in so many other classes... plus Hunter has really terrible board clear and Warlock and Paladin both have really good board clear tools already.
Savage Roar is just broken. Even without the combo, it's still just broken. And this is coming from someone who has the golden Druid portrait.
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
Sounds fun, here are my nerf predictions:
1-Master of Disguise: Stealth buff only lasts for one turn.
2-Savage Roar: 4 mana, only gives minions attack buff. Although I think it's more likely that they'll nerf this one into the ground more like Warsong Commander.
3-Knife Juggler: Only deals damage to minions or whenever you play a minion instead of summon one.
4-Divine Favor: Reworded to "Draw a card for each enemy minion on the battlefield" or cost increased to 5 mana.
5-Molten Giant: Cost increased to 25 mana.
6-Leper Gnome: Deathrattle damage reduced to one.
7-Battle Rage: 3 mana, or limit to minions, or both.
You guys sure have a weird fetish for hating on master of disguise.
It's slow and it hasn't seen competitive play since the dark ages. You then parrot some nonsense about "limiting design space", but monsters in stealth can actually be killed - even by cards that routinely see play - so that argument doesn't make a lick of sense.
Ok so I predict 743 cards to get nerfed - every single one in the game. I think I won, unless somebody guesses exactly right. I guess I'll go buy myself a cookie.
5 cards:
Master of Disguise
Knife Juggler
Leper Gnome
Savage Roar
Force of Nature
Wants to play Captain Cookie Druid because why not?
This is my guess. Most of these are because they limit design space, and Ben Brode said he hates that. I think they will also make changes to hunter to make them less Aggro, because they don't like aggro much. And I think they'd rather nerf Charge finishers than stuff like Leper Gnome.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Divine Favor (Max 3 cards)
Knife Juggler (2/2)
Savage Roar (+1 mana)
"Lets nerf every card that is even slightly good"
Shaku, the Collector gave me the Plague
I think Divine Favor will probably be if you have less cards in your hand draw 3 cards for 3 mana. arcane intelect is already 2 cards, and this basically punishes people still for having more cards in hand. Makes it better in top deck fight but crappy if you cant spit out all of your cards. sure as hell beats the 7 draws though that most people get.
1. Force of nature, don't know how but because Blizzard hates charge
2. Knife juggler, 3 mana
3. Leper gnome, 2 mana
4. Grommash Hellscream, see 1.
Don't know how they'll be nerfed but here's my list
1: Ironbeak Owl
2: Knife Juggler
3: Leper Gnome
4: Divine Favor
5: FoN / SR
6: Warrior Removal (Execute/Shield Slam)
7: Alexstrasza
8: Ancient of Lore
9: Innervate
10: Master of Disguise
Pit Lord #1
Wants to play Captain Cookie Druid because why not?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Design leaders
Design inhibitors
Wants to play Captain Cookie Druid because why not?