Gonna try to reach legend for the first time this season as I didnt get there last season [...] (Im not gonna use secret pally or druid).
Why? if you really want it, why limit yourself with such "rules"? If they decks are good atm, why not use them? no successful player in this game would ever play by your "rules" ...
i got to rank 11 from 18 last season in an hour using a hybrid hunter deck that i got off of a friend, so probably that. i dont like using it though because it is incredibly boring to play. might start off with malygos druid or malygos rogue because i havent used that one yet
Happens every season it seems but I just went on a big losing streak and went from rank 14 down to 17. I really can't get a good handle on what deck I should use,
Been mostly trying to ladder with Mid Range Druid but also tried throwing in Patron and Secredin. Nothing seems to be working consistently and I've been getting hard countered a lot lately. Like running Patron and queuing into a Control War, or Druid queuing into Zoolock. Just bad luck? Just stick with one deck and ride out the slump?
Gonna try to reach legend for the first time this season as I didnt get there last season [...] (Im not gonna use secret pally or druid).
Why? if you really want it, why limit yourself with such "rules"? If they decks are good atm, why not use them? no successful player in this game would ever play by your "rules" ...
Well depending on motivation there are legitimate reasons not to use those decks; some people just want to avoid using the deck everyone is looking to counter, and some people just don't find those decks very engaging (which is a reason I don't really run them).
Some people also feel like it's a moral victory not to use "cancer" decks, to which I'd agree it's pretty silly. You can still be successful not picking them, but it's not like one deck is ethically more correct.
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Happens every season it seems but I just went on a big losing streak and went from rank 14 down to 17. I really can't get a good handle on what deck I should use,
Been mostly trying to ladder with Mid Range Druid but also tried throwing in Patron and Secredin. Nothing seems to be working consistently and I've been getting hard countered a lot lately. Like running Patron and queuing into a Control War, or Druid queuing into Zoolock. Just bad luck? Just stick with one deck and ride out the slump?
Definitely stick with 1 deck, 2 tops. But I've found switching decks is generally the first sign of tilt, and the frustration grows fast when you run into hard counters, bad MUs, and crap RNG once you switch. Essentially, switching to make things better only makes them worse unless you're immediately successful with the second deck.
Ultimately, I think some of us have really horrible luck. I'm on record in these thread saying RNG can't be blamed but there are certainly times where it puts you way behind the 8-ball. I haven't played more than ten games in 4 days b/c nothing is going my way right now. Times like that really require discipline or you'll be sliding away fast.
Yeah, I mean I've been really trying not to let myself go into tilt and just play each game making the right moves, smart plays. What's happening is that I'm constantly in situations where I made the correct play but bad RNG or just ridiculous curve by the opponent while I have nothing.
It's definitely rough sledding right now, so like you said I'll try to just settle on 1 deck and try to ride it out and not switch it up too quickly.
Sticking with the same deck is pretty much the best plan with how unpredictable ladder is (long ago ranking up as Zoo I ran into three Freeze Mages... in a row). However sometimes it's nice to get a change of pace so I've had okay luck swapping to a deck I find is still comfortable while still being viable. If you're doing it purely to break up monotony and not out of tilt I think it's still a viable strategy (over the course of the ladder grind even to something like Rank 5, there are a ton of games and sometimes that change of pace helps keep things fun).
Losing to bad RNG is always pretty hard, I know I've had a solid streak in the past where it felt like literally everything worked in favor of my opponent; but at the end of the day taking a minute to do a quick analysis of your plays and if there may have been something you could do better is all you can do. Sometimes you will absolutely get trashed through no fault of your own, and in those cases all you can do is requeue and try again or take a break to let the salt dissipate.
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After trying only a little bit to hit Legend last month, i probably won't be trying to reach Legend until standard comes out. Too many secret Paladins and midrange Druids out there for me to handle. Gonna play some tempo Mage or something other than Rogue, need to get better with other decks other than Oil Rogue and Rogue in general
I'm fine with rank 5.
This is how I feel. Rank 5 is Legend for me. Once I hit that, I just play whatever I feel like for fun.
But, it's still fun watching progress and checking this thread thorughout the season/month.
I simply can't stick to one deck, I just get too bored. So, switching must be what holds me back from hitting 5 at a decent point in the season. Trying to stick with RenoLock. Seems it has no auto-losses (Anyfin is rough, but the ComboReno variation can beat it 50/50).
I used to love priest, but... got tired of terrible matches vs Freeze Mage, Anyfin, and Jaraxxas usually outvalues priest and 6/6 swarms you..
Gonna try to reach legend for the first time this season as I didnt get there last season [...] (Im not gonna use secret pally or druid).
Why? if you really want it, why limit yourself with such "rules"? If they decks are good atm, why not use them? no successful player in this game would ever play by your "rules" ...
Maybe he doesn't like playing them?
Aside from pros, I don't see how it'd make sense for people to value 'success' over fun in an online game.
Gonna try to reach legend for the first time this season as I didnt get there last season [...] (Im not gonna use secret pally or druid).
Why? if you really want it, why limit yourself with such "rules"? If they decks are good atm, why not use them? no successful player in this game would ever play by your "rules" ...
Maybe he doesn't like playing them?
Aside from pros, I don't see how it'd make sense for people to value 'success' over fun in an online game.
I'd agree. On the one competitive topic of the website, nobody should throw stones at players who go for so-called "cancer decks", but the reverse is also true, and the grind to legend is so long, might as well have fun!
On a side note, I've met only one secret pally so far, on EU. The meta is super diverse, with a slight domination of tempo mages.
This month I'm going to try Fatigue Warrior (this list), but there are way too many druids now! Gotta wait few days before starting
No please don't play fatigue warrior. Nobody should try it. So sick of playing 15 min games vs fatigue warriors where 95% of the games are alreday decided in either
What deck you play, what deck you face
Mulligan
Uncontrollable RNG crap
OP Shit
Skill
And when overcoming everything above you have the GRIND. Playing then 15 minute games wants me throw the computer screen out of the window.
Sorry, but I always rope and BM fatigue warriors (and I play renolock) because it so satisfying making them play 15 minutes and handing them a good ol' loss. Hopefully they'll think twice before choosing another "wasting time build".
I'd rather play face shamans all day long instead of fatigue warriors due to time.
so you BM them wasting even more time.. flawless
My time is wasted by all fatigue warriors by definition of the deck they choose to play as opposed to face shamans.
I just make sure their average time playing 1 game increases.
Gonna try to reach legend for the first time this season as I didnt get there last season [...] (Im not gonna use secret pally or druid).
Why? if you really want it, why limit yourself with such "rules"? If they decks are good atm, why not use them? no successful player in this game would ever play by your "rules" ...
Well depending on motivation there are legitimate reasons not to use those decks; some people just want to avoid using the deck everyone is looking to counter, and some people just don't find those decks very engaging (which is a reason I don't really run them).
Some people also feel like it's a moral victory not to use "cancer" decks, to which I'd agree it's pretty silly. You can still be successful not picking them, but it's not like one deck is ethically more correct.
and it was exactly your last point I was trying to adress ... the way he put it it sounded like those self-proclaimed "I don't play cancer knights" which is very common in this forum and at least here I thought I could try to talk against this standpoint
Gonna try to reach legend for the first time this season as I didnt get there last season [...] (Im not gonna use secret pally or druid).
Why? if you really want it, why limit yourself with such "rules"? If they decks are good atm, why not use them? no successful player in this game would ever play by your "rules" ...
Maybe he doesn't like playing them?
Aside from pros, I don't see how it'd make sense for people to value 'success' over fun in an online game.
Sure, I have every understanding possible for this standpoint, but if your aim is to go legend for the first time and if I do not despise these decks (a view which I honestly do not even understand, to play druid right is not that easy, despite what people babble around the interwebs) why not just play what seems best for you right now ...
You know, thats not a bad idea^^. just to troll them
Yeah I started playing mill rogue (should have tossed a grounds in there) just to troll them as well, but then I just kept getting matched up with Face hunters(which I have not seen in ages).... joke was on me I guess
ever heard of this totally innovative hipster-deck called "midrange druid" - rumours have it is pretty good against reno ...
The problem is that it's terrible against almost everything else you're likely to face with any regularity on the ladder. I think the deck is pretty poorly designed actually; it's too heavy and the ramp doesn't compensate for that even if you do draw. More often than not it draws terribly and the times that it doesn't the deck plays itself as each turn comes down to a choice of "play the only card I can afford to play, or play nothing". If it wasn't for the combo no-one would go anywhere near the deck because the rest of it is terrible.
Common idea is that Combo Druid is strong because it basically doesn't have any unwinnable match up (I personally think that Tempo Mage is almost an auto loss is not teched against: Kezan, Darnassus Aspirant, MCT). It can beat anything with those cheated early curve but can also get destroyed by the its draws. Weirdly enough it seems to be one of the archetypes where the Mulligan is the most important.
the first time I actually have a serious conversation here with ray... I am impressed ... I basically agree with aqec - the deck has no unwinnable matchup when played right and even in a meta that is a bit hostile you can easily steal games in you bad matchups and just profit against the priests, renolocks, warriors and freeze mages out there ... (that can be pretty common at times)
Where I do not agree is the tempo mage matchup, in my book, and I played a lot of druid (up to and on legend rank) Tempo mage still is not much worse than 40% with a generic midrange druid build ... dodging the mirror entity is possible, especially as most Tempo mages run other secrets as well... If you add darnassus the percentage goes up, for sure, still I think living roots is more important than darnassus right now as it helps a lot against secret pala and running 2 darnassus and 2 roots is too much low impact cards against control (where your arnassus also usually dies early)
Winning with druid or paladin is like ending a game with cheats + easy mode or reading the résumé of a book instead of reading the book. If you don't care about other people and about deserving your wins, you're free to, but don't consider everyone thinking differently as a stupid person. Some people actually like challenges: winning with fuckret paladin or dumbo druid is nothing to be proud of.
Some people actually like the road and not only the end of the trip: if you think Hearthstone is only about WIN/LOSE you should probably try this game named coin tossing. It's really interesting, you'll see, the time between the start and the end of the game is really short. If you want to have a positive winrate at this game you can also use faked coins :)
the “omg im so good im legend with secret paladin and ur only rank 2 with a tier2-3-4-… deck fapfapfapfapfap" mentality is one of the worst thing around.
Spoiler: if you are legend with a stupid deck (that means that you can't achieve it with a true deck, if so you would have played it, since autopiloting decks is boring as hell), it surely means that you suck at this game and that the rank10 playing a home-brewed deck is better than you are, as far as skilled is concerned.
You know, thats not a bad idea^^. just to troll them
Yeah I started playing mill rogue (should have tossed a grounds in there) just to troll them as well, but then I just kept getting matched up with Face hunters(which I have not seen in ages).... joke was on me I guess
ever heard of this totally innovative hipster-deck called "midrange druid" - rumours have it is pretty good against reno ...
The problem is that it's terrible against almost everything else you're likely to face with any regularity on the ladder. I think the deck is pretty poorly designed actually; it's too heavy and the ramp doesn't compensate for that even if you do draw. More often than not it draws terribly and the times that it doesn't the deck plays itself as each turn comes down to a choice of "play the only card I can afford to play, or play nothing". If it wasn't for the combo no-one would go anywhere near the deck because the rest of it is terrible.
Common idea is that Combo Druid is strong because it basically doesn't have any unwinnable match up (I personally think that Tempo Mage is almost an auto loss is not teched against: Kezan, Darnassus Aspirant, MCT). It can beat anything with those cheated early curve but can also get destroyed by the its draws. Weirdly enough it seems to be one of the archetypes where the Mulligan is the most important.
the first time I actually have a serious conversation here with ray... I am impressed ... I basically agree with aqec - the deck has no unwinnable matchup when played right and even in a meta that is a bit hostile you can easily steal games in you bad matchups and just profit against the priests, renolocks, warriors and freeze mages out there ... (that can be pretty common at times)
Where I do not agree is the tempo mage matchup, in my book, and I played a lot of druid (up to and on legend rank) Tempo mage still is not much worse than 40% with a generic midrange druid build ... dodging the mirror entity is possible, especially as most Tempo mages run other secrets as well... If you add darnassus the percentage goes up, for sure, still I think living roots is more important than darnassus right now as it helps a lot against secret pala and running 2 darnassus and 2 roots is too much low impact cards against control (where your arnassus also usually dies early)
Interesting analysis. I have not played much Combo Druid yet but watched some friends using it and tempo mage seemed to be the hardest challenge. If entity does not steal valuable stuff then counterspell or Mirror entity will prevent your combo finish.
Two questions:
What do you feel is stronger in this match up: Shade or Mounted Raptor? I started the season with Raptors to counter the aggressive meta but I don't really know how they fare against Tempo Mage. Raptor dies to every spell but leaves a body, Shade only dies to Flacannon but does not really trade favorably with anything from the mage.
What would you mulligan for in the match up? Seems to me that innervate and a Mid game minion is interesting.
I played tempo mage a lot last season and I agree with Fabisco. On my list there is only one mirror entity and druids have much better early game now with 2 living roots. If the tempo mage has a slow start, it is usually game over as the druid will have time to stabilize and win from there. With great draws, tempo mage is still favoured, but it is not an autowin anymore. I could tweak the list to be better against druid, but it would be weaker against everyone else.
You know, thats not a bad idea^^. just to troll them
Yeah I started playing mill rogue (should have tossed a grounds in there) just to troll them as well, but then I just kept getting matched up with Face hunters(which I have not seen in ages).... joke was on me I guess
ever heard of this totally innovative hipster-deck called "midrange druid" - rumours have it is pretty good against reno ...
The problem is that it's terrible against almost everything else you're likely to face with any regularity on the ladder. I think the deck is pretty poorly designed actually; it's too heavy and the ramp doesn't compensate for that even if you do draw. More often than not it draws terribly and the times that it doesn't the deck plays itself as each turn comes down to a choice of "play the only card I can afford to play, or play nothing". If it wasn't for the combo no-one would go anywhere near the deck because the rest of it is terrible.
Common idea is that Combo Druid is strong because it basically doesn't have any unwinnable match up (I personally think that Tempo Mage is almost an auto loss is not teched against: Kezan, Darnassus Aspirant, MCT). It can beat anything with those cheated early curve but can also get destroyed by the its draws. Weirdly enough it seems to be one of the archetypes where the Mulligan is the most important.
the first time I actually have a serious conversation here with ray... I am impressed ... I basically agree with aqec - the deck has no unwinnable matchup when played right and even in a meta that is a bit hostile you can easily steal games in you bad matchups and just profit against the priests, renolocks, warriors and freeze mages out there ... (that can be pretty common at times)
Where I do not agree is the tempo mage matchup, in my book, and I played a lot of druid (up to and on legend rank) Tempo mage still is not much worse than 40% with a generic midrange druid build ... dodging the mirror entity is possible, especially as most Tempo mages run other secrets as well... If you add darnassus the percentage goes up, for sure, still I think living roots is more important than darnassus right now as it helps a lot against secret pala and running 2 darnassus and 2 roots is too much low impact cards against control (where your arnassus also usually dies early)
Interesting analysis. I have not played much Combo Druid yet but watched some friends using it and tempo mage seemed to be the hardest challenge. If entity does not steal valuable stuff then counterspell or Mirror entity will prevent your combo finish.
Two questions:
What do you feel is stronger in this match up: Shade or Mounted Raptor? I started the season with Raptors to counter the aggressive meta but I don't really know how they fare against Tempo Mage. Raptor dies to every spell but leaves a body, Shade only dies to Flacannon but does not really trade favorably with anything from the mage.
What would you mulligan for in the match up? Seems to me that innervate and a Mid game minion is interesting.
I played tempo mage a lot last season and I agree with Fabisco. On my list there is only one mirror entity and druids have much better early game now with 2 living roots. If the tempo mage has a slow start, it is usually game over as the druid will have time to stabilize and win from there. With great draws, tempo mage is still favoured, but it is not an autowin anymore. I could tweak the list to be better against druid, but it would be weaker against everyone else.
I played 200 + games with tempo mage last season, and everytime I saw druid I though "wehoo, free win". I would say it's approximately 65%-35% with tempo mage against druid, or even more.
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Everything that isn't about elephants is irrelephant.
You know, thats not a bad idea^^. just to troll them
Yeah I started playing mill rogue (should have tossed a grounds in there) just to troll them as well, but then I just kept getting matched up with Face hunters(which I have not seen in ages).... joke was on me I guess
ever heard of this totally innovative hipster-deck called "midrange druid" - rumours have it is pretty good against reno ...
The problem is that it's terrible against almost everything else you're likely to face with any regularity on the ladder. I think the deck is pretty poorly designed actually; it's too heavy and the ramp doesn't compensate for that even if you do draw. More often than not it draws terribly and the times that it doesn't the deck plays itself as each turn comes down to a choice of "play the only card I can afford to play, or play nothing". If it wasn't for the combo no-one would go anywhere near the deck because the rest of it is terrible.
Common idea is that Combo Druid is strong because it basically doesn't have any unwinnable match up (I personally think that Tempo Mage is almost an auto loss is not teched against: Kezan, Darnassus Aspirant, MCT). It can beat anything with those cheated early curve but can also get destroyed by the its draws. Weirdly enough it seems to be one of the archetypes where the Mulligan is the most important.
the first time I actually have a serious conversation here with ray... I am impressed ... I basically agree with aqec - the deck has no unwinnable matchup when played right and even in a meta that is a bit hostile you can easily steal games in you bad matchups and just profit against the priests, renolocks, warriors and freeze mages out there ... (that can be pretty common at times)
Where I do not agree is the tempo mage matchup, in my book, and I played a lot of druid (up to and on legend rank) Tempo mage still is not much worse than 40% with a generic midrange druid build ... dodging the mirror entity is possible, especially as most Tempo mages run other secrets as well... If you add darnassus the percentage goes up, for sure, still I think living roots is more important than darnassus right now as it helps a lot against secret pala and running 2 darnassus and 2 roots is too much low impact cards against control (where your arnassus also usually dies early)
Interesting analysis. I have not played much Combo Druid yet but watched some friends using it and tempo mage seemed to be the hardest challenge. If entity does not steal valuable stuff then counterspell or Mirror entity will prevent your combo finish.
Two questions:
What do you feel is stronger in this match up: Shade or Mounted Raptor? I started the season with Raptors to counter the aggressive meta but I don't really know how they fare against Tempo Mage. Raptor dies to every spell but leaves a body, Shade only dies to Flacannon but does not really trade favorably with anything from the mage.
What would you mulligan for in the match up? Seems to me that innervate and a Mid game minion is interesting.
1. I honestly would not play raptor but still run shades, they are just too important against control to forego ... even if you decide to cut something to fight of aggro (I cut 1 shade usually) I would much rather put in an additional darnassus or even mct (great against zoo and pala) before even thinking about raptor. Even the more recent aggro-druid lists favour shade to raptor ... It just isn't as great a minion imho!
2. Mulligan is pretty straight forward in druid, at least in my book and doesn't change too much between matchups: you never keep 4+ drops without ramp with two notable exceptions: On the draw I keep keeper of the grove against warlock (because of zoo) and tempo mage (because of apprentice and mad scientist-silence). Against paladin, some people also keep swipe, not so sure about that ...
Besides that and against aggro and tempo mage, you always keep your early removal: Wrath and living roots, as well as the ramp (never keep 2 wild growths though, but wild growth and innervate is ok to keep both, as well as 2 innervates ...)
Against control, I usually mull away all the removal and look aggressively for ramp and the four drops - ramp is more important though
You know, thats not a bad idea^^. just to troll them
Yeah I started playing mill rogue (should have tossed a grounds in there) just to troll them as well, but then I just kept getting matched up with Face hunters(which I have not seen in ages).... joke was on me I guess
ever heard of this totally innovative hipster-deck called "midrange druid" - rumours have it is pretty good against reno ...
The problem is that it's terrible against almost everything else you're likely to face with any regularity on the ladder. I think the deck is pretty poorly designed actually; it's too heavy and the ramp doesn't compensate for that even if you do draw. More often than not it draws terribly and the times that it doesn't the deck plays itself as each turn comes down to a choice of "play the only card I can afford to play, or play nothing". If it wasn't for the combo no-one would go anywhere near the deck because the rest of it is terrible.
Common idea is that Combo Druid is strong because it basically doesn't have any unwinnable match up (I personally think that Tempo Mage is almost an auto loss is not teched against: Kezan, Darnassus Aspirant, MCT). It can beat anything with those cheated early curve but can also get destroyed by the its draws. Weirdly enough it seems to be one of the archetypes where the Mulligan is the most important.
the first time I actually have a serious conversation here with ray... I am impressed ... I basically agree with aqec - the deck has no unwinnable matchup when played right and even in a meta that is a bit hostile you can easily steal games in you bad matchups and just profit against the priests, renolocks, warriors and freeze mages out there ... (that can be pretty common at times)
Where I do not agree is the tempo mage matchup, in my book, and I played a lot of druid (up to and on legend rank) Tempo mage still is not much worse than 40% with a generic midrange druid build ... dodging the mirror entity is possible, especially as most Tempo mages run other secrets as well... If you add darnassus the percentage goes up, for sure, still I think living roots is more important than darnassus right now as it helps a lot against secret pala and running 2 darnassus and 2 roots is too much low impact cards against control (where your arnassus also usually dies early)
Interesting analysis. I have not played much Combo Druid yet but watched some friends using it and tempo mage seemed to be the hardest challenge. If entity does not steal valuable stuff then counterspell or Mirror entity will prevent your combo finish.
Two questions:
What do you feel is stronger in this match up: Shade or Mounted Raptor? I started the season with Raptors to counter the aggressive meta but I don't really know how they fare against Tempo Mage. Raptor dies to every spell but leaves a body, Shade only dies to Flacannon but does not really trade favorably with anything from the mage.
What would you mulligan for in the match up? Seems to me that innervate and a Mid game minion is interesting.
I played tempo mage a lot last season and I agree with Fabisco. On my list there is only one mirror entity and druids have much better early game now with 2 living roots. If the tempo mage has a slow start, it is usually game over as the druid will have time to stabilize and win from there. With great draws, tempo mage is still favoured, but it is not an autowin anymore. I could tweak the list to be better against druid, but it would be weaker against everyone else.
I played 200 + games with tempo mage last season, and everytime I saw druid I though "wehoo, free win". I would say it's approximately 65%-35% with tempo mage against druid, or even more.
So we are at "not much worse than 40%" (me, and in extension Szabo that agreed) and "35%", you ... I would not exactly say that our "findings" are in any way contradictory ... A deck whose worst matchup is somewhere between 35%-40% is a deck that virtually has no real bad matchup by hearthstone's standards ;)
Switched to DragonRenolock after a run with other random decks, and I'm loving it...
Thing is it's my biggest gripe about Secret Pally, you're running a mishmash of random stuff that makes your deck inherently less consistent just to run an OP game-sealing card... Lost my last game to CW because I had like 9 cards in hand and it was loaded with stuff like Shadowflame, Abusive, Owl, Twisting Nether, Argus, Sunfury... all these cards that provided no value on their own when the Warrior has a Death's Bite up and small board control via just an Acolyte and Armorsmith. Then you don't draw the Reno and you hurt your deck for no benefit - at least that game.
Seriously Reno struggles against most tempo decks whether they draw the Reno or not. If you can push the deck down to 1 HP and they heal up, then you just smash past Reno and apply more pressure, dealing 59 points of damage in a game isn't that hard against them.
Anyway mostly this month it's just been a game here or there and switching decks way too much. So beyond unmotivated and it's depressing
Winning with druid or paladin is like ending a game with cheats + easy mode or reading the résumé of a book instead of reading the book. If you don't care about other people and about deserving your wins, you're free to, but don't consider everyone thinking differently as a stupid person. Some people actually like challenges: winning with fuckret paladin or dumbo druid is nothing to be proud of.
Some people actually like the road and not only the end of the trip: if you think Hearthstone is only about WIN/LOSE you should probably try this game named coin tossing. It's really interesting, you'll see, the time between the start and the end of the game is really short. If you want to have a positive winrate at this game you can also use faked coins :)
the “omg im so good im legend with secret paladin and ur only rank 2 with a tier2-3-4-… deck fapfapfapfapfap" mentality is one of the worst thing around.
Spoiler: if you are legend with a stupid deck (that means that you can't achieve it with a true deck, if so you would have played it, since autopiloting decks is boring as hell), it surely means that you suck at this game and that the rank10 playing a home-brewed deck is better than you are, as far as skilled is concerned.
Peace ;)
oh my, sweets, you are the one true white knight in Hearthstone ... but still, I have not said that deciding not to play those decks for reasons of preference is stupid, but that arbitrarily limiting yourself by a code when your actual desire is to be as sucessful as possible ("headed for legend") is stupid ... as with most players, I prefer a mix of approaches, sometimes I just want legend as fast as possible, sometimes I want to try other decks, but I am aware of what I am doing and not really thinking to be a better person when I play a deck that is not tier 1 as you and your likes actually pretend it to be - the only "moral" this game has, is the rules it has, decided by game mechanisms and cards within the pool, period!
P.S. and your coin argument is stupid, you know that yourself - playing with a rigged coin is simply cheating and not playing by the rules
i got to rank 11 from 18 last season in an hour using a hybrid hunter deck that i got off of a friend, so probably that. i dont like using it though because it is incredibly boring to play. might start off with malygos druid or malygos rogue because i havent used that one yet
Happens every season it seems but I just went on a big losing streak and went from rank 14 down to 17. I really can't get a good handle on what deck I should use,
Been mostly trying to ladder with Mid Range Druid but also tried throwing in Patron and Secredin. Nothing seems to be working consistently and I've been getting hard countered a lot lately. Like running Patron and queuing into a Control War, or Druid queuing into Zoolock. Just bad luck? Just stick with one deck and ride out the slump?
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Sticking with the same deck is pretty much the best plan with how unpredictable ladder is (long ago ranking up as Zoo I ran into three Freeze Mages... in a row). However sometimes it's nice to get a change of pace so I've had okay luck swapping to a deck I find is still comfortable while still being viable. If you're doing it purely to break up monotony and not out of tilt I think it's still a viable strategy (over the course of the ladder grind even to something like Rank 5, there are a ton of games and sometimes that change of pace helps keep things fun).
Losing to bad RNG is always pretty hard, I know I've had a solid streak in the past where it felt like literally everything worked in favor of my opponent; but at the end of the day taking a minute to do a quick analysis of your plays and if there may have been something you could do better is all you can do. Sometimes you will absolutely get trashed through no fault of your own, and in those cases all you can do is requeue and try again or take a break to let the salt dissipate.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Winning with druid or paladin is like ending a game with cheats + easy mode or reading the résumé of a book instead of reading the book.
If you don't care about other people and about deserving your wins, you're free to, but don't consider everyone thinking differently as a stupid person.
Some people actually like challenges: winning with fuckret paladin or dumbo druid is nothing to be proud of.
Some people actually like the road and not only the end of the trip: if you think Hearthstone is only about WIN/LOSE you should probably try this game named coin tossing. It's really interesting, you'll see, the time between the start and the end of the game is really short.
If you want to have a positive winrate at this game you can also use faked coins :)
the “omg im so good im legend with secret paladin and ur only rank 2 with a tier2-3-4-… deck fapfapfapfapfap" mentality is one of the worst thing around.
Spoiler: if you are legend with a stupid deck (that means that you can't achieve it with a true deck, if so you would have played it, since autopiloting decks is boring as hell), it surely means that you suck at this game and that the rank10 playing a home-brewed deck is better than you are, as far as skilled is concerned.
Peace ;)
Everything that isn't about elephants is irrelephant.
Switched to DragonRenolock after a run with other random decks, and I'm loving it...
Thing is it's my biggest gripe about Secret Pally, you're running a mishmash of random stuff that makes your deck inherently less consistent just to run an OP game-sealing card... Lost my last game to CW because I had like 9 cards in hand and it was loaded with stuff like Shadowflame, Abusive, Owl, Twisting Nether, Argus, Sunfury... all these cards that provided no value on their own when the Warrior has a Death's Bite up and small board control via just an Acolyte and Armorsmith. Then you don't draw the Reno and you hurt your deck for no benefit - at least that game.
Seriously Reno struggles against most tempo decks whether they draw the Reno or not. If you can push the deck down to 1 HP and they heal up, then you just smash past Reno and apply more pressure, dealing 59 points of damage in a game isn't that hard against them.
Anyway mostly this month it's just been a game here or there and switching decks way too much. So beyond unmotivated and it's depressing