If you are reading this right now, Head to Hearthstone, and post up the decks you have listed, RIGHT NOW. All of them, exactly as is.
I don't care if it's a for fun deck or if you never used it. I don't care if it's a deck made for adventures or if it's a work in progress with 1 card. Post it, AS is, RIGHT NOW. That includes the names AS IS (unless it's something you can't post on here :P). Let's see what everyone is up to. Also provides a spot for new folks to see what everyone is actually using and for others to possibly get ideas, so include decklists if possible.
For myself, I'm running 9 decks, one of each class. They are:
A self made indulgence, Druid is. Note though that it's not Ramp, or Combo. No SR, no Innervate. It relies on a minion based curve with minion based ramping. The minions are just to control and hold the board. The win condition are the big boys up top. Works surprisingly well against anything that's not 100% face or pure Fatigue as anything else doesn't kill it fast enough and they never have enough removal to deal with anything, and ONE big boy holding on ends the game.
Oh, and I've learned to love Mulch.
Only iffy card is Themaplugg so feel free to change him to something else. Perhaps KT or Cenarius, or a healbot.
Funny note: Giving a person a mana crystal via Grove Tender is not always a negative thing. Too many decks rely on that 1, 2, 3, 4 curve that they don't 'sync' right when both of you skip a turn and have to deal with a 2/3 on top of it.
A netdeck from Tempostorm, since I can't figure out a good hunter deck to work with. Doesn't work, at all. It's not just that hunter is weak. It's that I really can't think of anything interesting to DO with them.
Yes, it's a healadin. No secrets, no anyfin and it's not midrange. But it has Paladin's OP curve to keep up with other decks and enough healing to make freeze mages cry. Also works as a nice anti-anyfin thanks to the Murloc Knights messing with the flow. This is why I got to rank 5 without really trying this season.
Interesting notes: Found a deck for Troggzor. A LOT of folks nowadays rely on spells for burst or regaining the board or the like and Trog puts a solid stop to it. Paladin's OP curve means you WILL have minions on the board at regular times and you can't counter with Boom when you have 2 BGHs, 2 Peacekeepers, 2 Keepers, and an Equality.
KT is a win condition. Games just end if he's played. Also got to use Equality/KT quite a few times oddly enough.
Take a netdecked Dragon deck then ask "What if I took these buffs and added Djinn to the mix? The result is an interesting midrange deck that can sometimes go from traditional slow, but never dying minions to 15+ damage no the board sitting on 20+ minion health. Also found out that if you PW:S with a Djinn nearby they copy the card draw as well.
Just note that it suffers to the normal Priest issue that if you lose the board, you LOSE it. Still a nice spin on the Dragon motif.
I have aggro shaman stored up to be used when I need it. I'm not AGAINST netdecks or top tier decks. But I dislike using 'solved' decks: decks that feel 'complete'. It's just a personal thing. Thus why my decks are what they are. And totem feels 'almost' complete. The early cards are more to stall and act sticky to force removals and to open the way to the later game minions. You want to make them drain tempo/damage on totems and the smaller folks.
Thing to note: Earth Elemental I'm not sure about. Might drop him for doomhammer or Mukla's Champion.
Actually, Hobozoo. Does the regular Hobo thing, with Sea Giants. However, many of the minions are either 1 attack or buff the 1 attackers.
The sticky minions hold the board. The buffers provide reach; you are mostly fighting for the board and presenting bad trades to your opponent. Hobo and the Giants are win conditions.
Yes, Gormok would work well here. I don't have Gormok :P
Fatigue warrior, simply because I figured out how to play one :P. Not pulled from a site directly but it's standard so might as well be netdecked Indirectly. No big boys as Elise provides the firepower. Just an issue on knowing when to stop going defensive and when to pull the trigger.
As you can see I am one of those that really, really need more deck slots!^^ I've almost used all mine on just 2 classes and I play all the decks...not equally much, but to change it up now and then :P
The Ultra-Mega-Ramp Druid is pretty much the deck in my sig...maybe I've swapped a few cards, but based on that deck at least. The Heavy Control Warrior deck is called "I want Wild Growth warrior" here on Hearthpwn...those are the two decks I play the most.
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Also created a zoolock deck to play alittle to learn about the weaknesses. And at the start of the season i played alittle eviscerate elise priest, but as I was mainly playing via iphone and the app crashed to often when monkey is played i didn't play it very often.
I played mostly the Dragondruid. Oil and patron about the same times. Dragonpaladin was kind of a fundeck. It has potential, but it needs improvement.
Alright, everyone, I'll keep it brief.
If you are reading this right now, Head to Hearthstone, and post up the decks you have listed, RIGHT NOW. All of them, exactly as is.
I don't care if it's a for fun deck or if you never used it. I don't care if it's a deck made for adventures or if it's a work in progress with 1 card. Post it, AS is, RIGHT NOW. That includes the names AS IS (unless it's something you can't post on here :P). Let's see what everyone is up to. Also provides a spot for new folks to see what everyone is actually using and for others to possibly get ideas, so include decklists if possible.
For myself, I'm running 9 decks, one of each class. They are:
Control Druid
A self made indulgence, Druid is. Note though that it's not Ramp, or Combo. No SR, no Innervate. It relies on a minion based curve with minion based ramping. The minions are just to control and hold the board. The win condition are the big boys up top. Works surprisingly well against anything that's not 100% face or pure Fatigue as anything else doesn't kill it fast enough and they never have enough removal to deal with anything, and ONE big boy holding on ends the game.
Oh, and I've learned to love Mulch.
Only iffy card is Themaplugg so feel free to change him to something else. Perhaps KT or Cenarius, or a healbot.
Funny note: Giving a person a mana crystal via Grove Tender is not always a negative thing. Too many decks rely on that 1, 2, 3, 4 curve that they don't 'sync' right when both of you skip a turn and have to deal with a 2/3 on top of it.
A netdeck from Tempostorm, since I can't figure out a good hunter deck to work with. Doesn't work, at all. It's not just that hunter is weak. It's that I really can't think of anything interesting to DO with them.
Another netdeck, thoguh much more loved, if less played than some of my others. Just focuses on dragging the game out until you can't keep going.
Yes, it's a healadin. No secrets, no anyfin and it's not midrange. But it has Paladin's OP curve to keep up with other decks and enough healing to make freeze mages cry. Also works as a nice anti-anyfin thanks to the Murloc Knights messing with the flow. This is why I got to rank 5 without really trying this season.
Interesting notes: Found a deck for Troggzor. A LOT of folks nowadays rely on spells for burst or regaining the board or the like and Trog puts a solid stop to it. Paladin's OP curve means you WILL have minions on the board at regular times and you can't counter with Boom when you have 2 BGHs, 2 Peacekeepers, 2 Keepers, and an Equality.
KT is a win condition. Games just end if he's played. Also got to use Equality/KT quite a few times oddly enough.
Take a netdecked Dragon deck then ask "What if I took these buffs and added Djinn to the mix? The result is an interesting midrange deck that can sometimes go from traditional slow, but never dying minions to 15+ damage no the board sitting on 20+ minion health. Also found out that if you PW:S with a Djinn nearby they copy the card draw as well.
Just note that it suffers to the normal Priest issue that if you lose the board, you LOSE it. Still a nice spin on the Dragon motif.
Yes, standard. I saw Ostkaka's rogue deck on the Curse Trials, wanted it, netdecked it, then touched it up for pre-standard.
No, it didn't work. Would love for it to :P.
I have aggro shaman stored up to be used when I need it. I'm not AGAINST netdecks or top tier decks. But I dislike using 'solved' decks: decks that feel 'complete'. It's just a personal thing. Thus why my decks are what they are. And totem feels 'almost' complete. The early cards are more to stall and act sticky to force removals and to open the way to the later game minions. You want to make them drain tempo/damage on totems and the smaller folks.
Thing to note: Earth Elemental I'm not sure about. Might drop him for doomhammer or Mukla's Champion.
Actually, Hobozoo. Does the regular Hobo thing, with Sea Giants. However, many of the minions are either 1 attack or buff the 1 attackers.
The sticky minions hold the board. The buffers provide reach; you are mostly fighting for the board and presenting bad trades to your opponent. Hobo and the Giants are win conditions.
Yes, Gormok would work well here. I don't have Gormok :P
Fatigue warrior, simply because I figured out how to play one :P. Not pulled from a site directly but it's standard so might as well be netdecked Indirectly. No big boys as Elise provides the firepower. Just an issue on knowing when to stop going defensive and when to pull the trigger.
So that's my decks. What are yours.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I'm not gonna write all that much, but if you really wanna know...
http://imgur.com/a/7qPeP
Hunter deck also got Sneed's Old Shredder, couldn't fit on one scr shot
Only one I've straight up copied from someone is the Hunter deck...I got it from LeGambit:
http://www.hearthpwn.com/forums/class-discussion/hunter/108504-climbing-the-ladder-with-feign-death-hunter
As you can see I am one of those that really, really need more deck slots!^^
I've almost used all mine on just 2 classes and I play all the decks...not equally much, but to change it up now and then :P
The Ultra-Mega-Ramp Druid is pretty much the deck in my sig...maybe I've swapped a few cards, but based on that deck at least.
The Heavy Control Warrior deck is called "I want Wild Growth warrior" here on Hearthpwn...those are the two decks I play the most.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Decks in Order of Games I played with
Dragoncontrole Druid
Patron is love
Oilrogue
Dragonpally is Fun
Freezemage (without Antonidas)
Also created a zoolock deck to play alittle to learn about the weaknesses. And at the start of the season i played alittle eviscerate elise priest, but as I was mainly playing via iphone and the app crashed to often when monkey is played i didn't play it very often.
I played mostly the Dragondruid. Oil and patron about the same times. Dragonpaladin was kind of a fundeck. It has potential, but it needs improvement.