the removal of Naxx and GVG from the store is a GOOD thing?
And I don't mean the cynical "So Blizzard can get their money" view point, because yes. That's honestly where I'm standing now. To me, the only reasons that make sense is to force more people into playing standard and having to essentially buy a completely new set of cards every year by forcing people to HAVE to buy the current EXP and Solo mode to stay competitive.
But even then, if Blizz truly feels like Wild will be a viable ladder, why remove the old content from being able to be purchased? If Wild is still going to be 'maintained' like they claim, why remove the ability to buy old cards in the hopes to get a good card that works for Wild?
That's where I get suspicious of this whole thing. If they simply were to introduce a new format of current expansions only, I could get it and even root for it - but removing the option to purchase old content if so I choose - that's where I start reaching for the tinfoil.
So! Blizzard supporters, please explain how it's a GOOD thing and not shady because I genuinely want to try to understand.
My bet is actually on: Theyre just to lazy to change Shop interface. Now they just need to copy paste next expansions booster over GvG and all set. After all technology for 4 boosters at a time is not there yet and Players will get confused! KAPPA
To keep new players focused on buying the things that will benefit them the most and to push more people towards standard.
"To push more people towards standard"
But if WILD is supposed to be a viable option, why do we need pushed towards standard? Why not allow the player base to determine what they wish to participate in?
My bet is actually on: Theyre just to lazy to change Shop interface. Now they just need to copy paste next expansions booster over GvG and all set. After all technology for 4 boosters at a time is not there yet and Players will get confused! KAPPA
Couldn't they just make a second page - call it the "Graveyard"? It could list all old content with a very large, idiot proof notice, and even perhaps a popup that any purchases you make will not be eligible for the Standard format and you're purchasing items for WILD and collections?
My bet is actually on: Theyre just to lazy to change Shop interface. Now they just need to copy paste next expansions booster over GvG and all set. After all technology for 4 boosters at a time is not there yet and Players will get confused! KAPPA
Couldn't they just make a second page - call it the "Graveyard"? It could list all old content with a very large, idiot proof notice, and even perhaps a popup that any purchases you make will not be eligible for the Standard format and you're purchasing items for WILD and collections?
That would actually be a better solution. but Blizzrd is for some reason realy conservative with the interface. And its realy suspicious that a company actualy is trying to avoid selling a product they could get some money with for free.
Its basically adding up to the bad feeling about wild. but maybe they have some plans for the old content. Who knows.
I'm pretty sure most players find it a bad move to remove the old content.
The two reasons I see why Blizzard will do it: 1. If they left them in the shop, then some idiot would buy those and complain afterwards that he/she can't use it in Standard. Doesn't matter if they put a huge warning sign, someone out there will still buy it and complain... 2. There are a lot of collectors playing this game who want all the cards, regardless of the fact if the card is usable or not. This is a strategy to get more money. And even though it's not nice, you can't blame a company for trying to earn more money.
To me, the only reasons that make sense is to force more people into playing standard and having to essentially buy a completely new set of cards every year by forcing people to HAVE to buy the current EXP and Solo mode to stay competitive.
If you want to stay competitive, you already need to do this now to be honest.
You know, I tend to buy whatever adventure they have out at the time. And I often do lean towards the newer expansion (although I adore Goblins and Gnomes for a lot of reasons and still purchase those packs). I guess I just don't like having my choices taken away. I want to choose, for me, what I want to buy and use.
I get that obviously as time goes on, they're going to need to make the card pool smaller for new players and even so that each pack doesn't have a RIDICULOUS op card. I expected something like this and honestly I'm totally fine with the format they're proposing. What I dislike is the removal of being able to purchase old content with cash/gold. I don't see the logic, even from a business perspective, except the fact that it'll FORCE players to rapidly buy all the new packs before they're "Gone forever!" Much like the Disney business plan of movies going back in the vault and being released for just a year or two at a time.
having to essentially buy a completely new set of cards every year by forcing people to HAVE to buy the current EXP and Solo mode to stay competitive.
I don't understand this point. How is that different to what we've always had? You've always needed to stay up to date with the most recent sets to be competitive. (If you don't believe me, try building Secret Paladin without Mysterious Challenger. etc) That will continue to be true in both Standard and Wild.
I would say look at it this way, you can still craft the naxx and GvG cards. There are only a hand full of cards out of those sets that are solid in Wild format anyway, and quite a few of those are commons {Deaths bite, Piloted Shredder for example} so having new players focus on just buying new expansion packs, allows them to get up to speed with the standard curve and at the same time if they wish to bolster their "wild" collection, they can just use the excess dust to craft the specific cards they wish from naxx or GvG. It actually seems to benefit the new players in the long run in my opinion (obviously missing the adventure PvE content is unfortunate)
It's to be more new player friendly. Honestly this is the only part of the format change in Hearthstone that bugs me. I'm on board for just about everything else. I've heard rumors that Naxx would eventually be re-released in some form or another, but that still shows no mention of GvG.
I'm not sure what the point to keeping them in the store would be. It feels like they're trying to create a more streamlined experience with their removal. Basically the arguments for keeping them around seem to be "Why would you ever remove anything, ever?" and I'm not sure that tells the whole story. As stated by other posters, you can still craft the cards you need, and in terms of monetary investment you're likely going to spend a lot more to get the cards you want if you buy packs and adventures getting the cards you want than if you simply craft them. That's been one of the complaints about Adventure cards for a while, and if we can simply craft them the investment needed goes way down.
As for the changing formats themselves, it's sort of a damned if you do, damned if you don't scenario. People have been whining for months that things are too stale and there aren't options for replacing old cards. They also complain about power creep, so if they release straight upgrades people will claim the sky is falling. They've gone the "rotating format" route, and now people are going to complain about that too. There's not much they could do that everyone would approve of, so I imagine they just made a decision and decided to see how it goes.
I don't understand the argument that they will gain money by removing old content from shops.
With such hard removal of cards, any new cards we buy will at least in my eyes be worth a lot less, so I don't see much reason to buy packs with real money anymore.
Physical TCGs has a very different availability of cards, which makes mimicing their way of phasing out sets completely, a mistake in my opinion. At the very least crafting costs for commons and rares should be brought down a lot to make the core of phased out sets easily available for anyone who wants to try out Wild.
I support the coming of the standard format, but Wild should also be preserved for any new players arriving so Wild will survive old players leaving.
As for the changing formats themselves, it's sort of a damned if you do, damned if you don't scenario. People have been whining for months that things are too stale and there aren't options for replacing old cards. They also complain about power creep, so if they release straight upgrades people will claim the sky is falling. They've gone the "rotating format" route, and now people are going to complain about that too. There's not much they could do that everyone would approve of, so I imagine they just made a decision and decided to see how it goes.
I don't think anyone in this thread is agains the format change itself. It is a good thing. The removal of packs, is not.
having to essentially buy a completely new set of cards every year by forcing people to HAVE to buy the current EXP and Solo mode to stay competitive.
I don't understand this point. How is that different to what we've always had? You've always needed to stay up to date with the most recent sets to be competitive. (If you don't believe me, try building Secret Paladin without Mysterious Challenger. etc) That will continue to be true in both Standard and Wild.
Yeah I don't really understand this point either. Look at it like this by removing the obsolete sets new players wont have the confusion of buying into sets that are no longer going to be used in competitive play and instead can focus on the current stuff. Blizzard has already said that standard mode will be the one used for the championship so this news alone will gravitate a lot of players to use standard mode over wild mode. A new player coming into the game isn't going to care about stuff they missed almost 2 years ago they are going to want to focus on the new cards and for new players standard mode is much better for them than wild.
I did make a topic on the gloating and another, previously, on the naming of the second ladder as Wild, but nothing about the removal of decks and adventures! Which, honestly are three separate topics. But yes, I've been slightly more vocal since this was announced.
I don't understand the argument that they will gain money by removing old content from shops.
With such hard removal of cards, any new cards we buy will at least in my eyes be worth a lot less, so I don't see much reason to buy packs with real money anymore.
Physical TCGs has a very different availability of cards, which makes mimicing their way of phasing out sets completely, a mistake in my opinion. At the very least crafting costs for commons and rares should be brought down a lot to make the core of phased out sets easily available for anyone who wants to try out Wild.
I support the coming of the standard format, but Wild should also be preserved for any new players arriving so Wild will survive old players leaving.
As for the changing formats themselves, it's sort of a damned if you do, damned if you don't scenario. People have been whining for months that things are too stale and there aren't options for replacing old cards. They also complain about power creep, so if they release straight upgrades people will claim the sky is falling. They've gone the "rotating format" route, and now people are going to complain about that too. There's not much they could do that everyone would approve of, so I imagine they just made a decision and decided to see how it goes.
I don't think anyone in this thread is agains the format change itself. It is a good thing. The removal of packs, is not.
The "Graveyard" page is a great suggestion.
Thanks, Bob. I've honestly never been against having more than one ladder or even limiting the card selection as this game progresses. What I am against is how this is being presented to us and the removal of the option to buy older cards. Having a graveyard option, I think, would be a great compromise. Yes, some people might be confused, but let's be honest, some people are confused at how to use a spoon.
the removal of Naxx and GVG from the store is a GOOD thing?
And I don't mean the cynical "So Blizzard can get their money" view point, because yes. That's honestly where I'm standing now. To me, the only reasons that make sense is to force more people into playing standard and having to essentially buy a completely new set of cards every year by forcing people to HAVE to buy the current EXP and Solo mode to stay competitive.
But even then, if Blizz truly feels like Wild will be a viable ladder, why remove the old content from being able to be purchased? If Wild is still going to be 'maintained' like they claim, why remove the ability to buy old cards in the hopes to get a good card that works for Wild?
That's where I get suspicious of this whole thing. If they simply were to introduce a new format of current expansions only, I could get it and even root for it - but removing the option to purchase old content if so I choose - that's where I start reaching for the tinfoil.
So! Blizzard supporters, please explain how it's a GOOD thing and not shady because I genuinely want to try to understand.
I like my competition extraSalty.
To keep new players focused on buying the things that will benefit them the most and to push more people towards standard.
I returned to this game much like how a recovering alcoholic can relapse.
My bet is actually on: Theyre just to lazy to change Shop interface. Now they just need to copy paste next expansions booster over GvG and all set. After all technology for 4 boosters at a time is not there yet and Players will get confused! KAPPA
But if WILD is supposed to be a viable option, why do we need pushed towards standard? Why not allow the player base to determine what they wish to participate in?
I like my competition extraSalty.
I like my competition extraSalty.
DELETED
It is shady. People are acting like Blizzard is mother teresa, with everything being in the best intention of the playerbase.
I get that obviously as time goes on, they're going to need to make the card pool smaller for new players and even so that each pack doesn't have a RIDICULOUS op card. I expected something like this and honestly I'm totally fine with the format they're proposing. What I dislike is the removal of being able to purchase old content with cash/gold. I don't see the logic, even from a business perspective, except the fact that it'll FORCE players to rapidly buy all the new packs before they're "Gone forever!" Much like the Disney business plan of movies going back in the vault and being released for just a year or two at a time.
I like my competition extraSalty.
I would say look at it this way, you can still craft the naxx and GvG cards. There are only a hand full of cards out of those sets that are solid in Wild format anyway, and quite a few of those are commons {Deaths bite, Piloted Shredder for example} so having new players focus on just buying new expansion packs, allows them to get up to speed with the standard curve and at the same time if they wish to bolster their "wild" collection, they can just use the excess dust to craft the specific cards they wish from naxx or GvG. It actually seems to benefit the new players in the long run in my opinion (obviously missing the adventure PvE content is unfortunate)
Let the Pain Speak to Me....
It's to be more new player friendly. Honestly this is the only part of the format change in Hearthstone that bugs me. I'm on board for just about everything else. I've heard rumors that Naxx would eventually be re-released in some form or another, but that still shows no mention of GvG.
I'm not sure what the point to keeping them in the store would be. It feels like they're trying to create a more streamlined experience with their removal. Basically the arguments for keeping them around seem to be "Why would you ever remove anything, ever?" and I'm not sure that tells the whole story. As stated by other posters, you can still craft the cards you need, and in terms of monetary investment you're likely going to spend a lot more to get the cards you want if you buy packs and adventures getting the cards you want than if you simply craft them. That's been one of the complaints about Adventure cards for a while, and if we can simply craft them the investment needed goes way down.
As for the changing formats themselves, it's sort of a damned if you do, damned if you don't scenario. People have been whining for months that things are too stale and there aren't options for replacing old cards. They also complain about power creep, so if they release straight upgrades people will claim the sky is falling. They've gone the "rotating format" route, and now people are going to complain about that too. There's not much they could do that everyone would approve of, so I imagine they just made a decision and decided to see how it goes.
Nothing doing, traveler.
Doesn't the op already have a thread for this?
Blizzard's greed would put King Midas to shame, I seriously doubt there's any really well thought out reason.
I don't understand the argument that they will gain money by removing old content from shops.
With such hard removal of cards, any new cards we buy will at least in my eyes be worth a lot less, so I don't see much reason to buy packs with real money anymore.
Physical TCGs has a very different availability of cards, which makes mimicing their way of phasing out sets completely, a mistake in my opinion. At the very least crafting costs for commons and rares should be brought down a lot to make the core of phased out sets easily available for anyone who wants to try out Wild.
I support the coming of the standard format, but Wild should also be preserved for any new players arriving so Wild will survive old players leaving.
The greater good.
When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
I like my competition extraSalty.
I like my competition extraSalty.