If people want to play Wild, they have to buy standard packs and disenchant them to enter the format to stay in the format, unless their collections are complete.
Wild will become more expensive to enter each year -- and thus, more people will be forced to play Standard, and those that play Wild still have to get the best standard cards.
Everyone else will play standard, until the point where they already have massive Wild collections.
Those that want to play standard have to buy every single new expansion, and have to invest more heavily in those cards than they would have if the Wild cards were usable.
New players: 0.5 Old players: 0 Blizzard: 1 Activision: 10
having to essentially buy a completely new set of cards every year by forcing people to HAVE to buy the current EXP and Solo mode to stay competitive.
I don't understand this point. How is that different to what we've always had? You've always needed to stay up to date with the most recent sets to be competitive. (If you don't believe me, try building Secret Paladin without Mysterious Challenger. etc) That will continue to be true in both Standard and Wild.
Yeah I don't really understand this point either. Look at it like this by removing the obsolete sets new players wont have the confusion of buying into sets that are no longer going to be used in competitive play and instead can focus on the current stuff. Blizzard has already said that standard mode will be the one used for the championship so this news alone will gravitate a lot of players to use standard mode over wild mode. A new player coming into the game isn't going to care about stuff they missed almost 2 years ago they are going to want to focus on the new cards and for new players standard mode is much better for them than wild.
There are still older cards that are super viable in the current meta. I guess to me that's a good thing. I liked the idea that as decks expand, diversity will continue. My concern is, with having to buy completely new cards, just to remain in standard, the amount of cards will be low, thus making only 3-4 decks that people actually play. Which to me doesn't seem as fun.
But I digress. Even letting go of the idea of a huge amount of cards to select from, I just don't like the idea that they're taking them away, completely, from the store. It makes the future of WILD seem trepidatious, at best, and we've yet to even begin.
having to essentially buy a completely new set of cards every year by forcing people to HAVE to buy the current EXP and Solo mode to stay competitive.
I don't understand this point. How is that different to what we've always had? You've always needed to stay up to date with the most recent sets to be competitive. (If you don't believe me, try building Secret Paladin without Mysterious Challenger. etc) That will continue to be true in both Standard and Wild.
Yeah I don't really understand this point either. Look at it like this by removing the obsolete sets new players wont have the confusion of buying into sets that are no longer going to be used in competitive play and instead can focus on the current stuff. Blizzard has already said that standard mode will be the one used for the championship so this news alone will gravitate a lot of players to use standard mode over wild mode. A new player coming into the game isn't going to care about stuff they missed almost 2 years ago they are going to want to focus on the new cards and for new players standard mode is much better for them than wild.
There are still older cards that are super viable in the current meta. I guess to me that's a good thing. I liked the idea that as decks expand, diversity will continue. My concern is, with having to buy completely new cards, just to remain in standard, the amount of cards will be low, thus making only 3-4 decks that people actually play. Which to me doesn't seem as fun.
But I digress. Even letting go of the idea of a huge amount of cards to select from, I just don't like the idea that they're taking them away, completely, from the store. It makes the future of WILD seem trepidatious, at best, and we've yet to even begin.
In theory I would say you are correct but can you tell that to all the secret pallys i'm facing on the ladder please. Even with this substantial sized card pool I'm still not seeing great diversity. I do think by taking away older sets you will see more creativity I think everyone can admit that dr.boom turn 7 is really getting pretty stale. Those "out of print" cards can still be crafted using dust so if there is something someone really wants it is still attainable . I see a lot of comments about how Blizzard is just out to make money well yes they are it's a business not a charity if they didn't make money off the game it would no longer exist.
It's to gain money.
If people want to play Wild, they have to buy standard packs and disenchant them to enter the format to stay in the format, unless their collections are complete.
Wild will become more expensive to enter each year -- and thus, more people will be forced to play Standard, and those that play Wild still have to get the best standard cards.
Everyone else will play standard, until the point where they already have massive Wild collections.
Those that want to play standard have to buy every single new expansion, and have to invest more heavily in those cards than they would have if the Wild cards were usable.
New players: 0.5
Old players: 0
Blizzard: 1
Activision: 10
But I digress. Even letting go of the idea of a huge amount of cards to select from, I just don't like the idea that they're taking them away, completely, from the store. It makes the future of WILD seem trepidatious, at best, and we've yet to even begin.
I like my competition extraSalty.
1. To make the interface smoother in the future so people don't have to go through a massive amount of packs and be overwhelmed
2. So noobs don't buy a bunch of packs that are useless for them