Savage Roar -- up the cost by 1. Still can combo, but can't double roar combo.
Malygos -- Up the cost by 1. Harder to use same turn with spells.
Alextrasza -- Battlecry: Restore 10 health to your hero. Still a good card, just good for control instead of combo.
Ironbeak Owl -- Up the cost by 1. Just a bit less efficient.
BGH -- Battlecry: Destroy a Beast. Totally different, but, still fits the flavor.
Nozdormu -- Battlecry: This is immune for 2 turns. That's the turn it comes into play and your opponent's turn. This reflects taht Nozdormu can't be killed until his foretold time.
Master of Disguise -- At the end of your turn give a random friendly minion Stealth until the start of your next turn. Is actually stronger now if your board is empty, but gets out of those design problems with the perma-stealth.
It would be fun if there was a legendary wich silence a minion and then steals everything that was silence. this was on hearthcards :p. I didn't come up with the idea.
Knife Juggler - 3-mana 1/2, same effect
Alexstrasza - 9-mana 8/8, set a minion's Health and Attack to 6.
Savage Roar - 4-mana, Give your Beasts +2 attack this turn. (Druid will get better class beasts too.)
Void Terror - 3-mana 1/1, same effect
Execute and/or Shield Slam - Increase cost to 2.
Eaglehorn Bow - 3-mana 2/2, same effect.
Force of Nature - 6-mana, Summon 3 2/2 Treants with taunt.
Nozdormu - 9-mana 8/8, Each player can only play 1 card on their turn.
Archmage Antonidas - Cost bumped to 8.
Freezing Trap - Freezes a character instead of sapping a minion AND upping cost.
Ice Block - When your hero takes lethal damage, prevent it and heal 7 health to your hero.
Building Quirky Decks Every Week, Loving Life at Rank 15!
Savage Roar -- up the cost by 1. Still can combo, but can't double roar combo.
Malygos -- Up the cost by 1. Harder to use same turn with spells.
Alextrasza -- Battlecry: Restore 10 health to your hero. Still a good card, just good for control instead of combo.
Ironbeak Owl -- Up the cost by 1. Just a bit less efficient.
BGH -- Battlecry: Destroy a Beast. Totally different, but, still fits the flavor.
Nozdormu -- Battlecry: This is immune for 2 turns. That's the turn it comes into play and your opponent's turn. This reflects taht Nozdormu can't be killed until his foretold time.
Master of Disguise -- At the end of your turn give a random friendly minion Stealth until the start of your next turn. Is actually stronger now if your board is empty, but gets out of those design problems with the perma-stealth.
Galavant Animation
They now said that "Leper Gnome and Knife Juggler are two neutral minions being looked at." aka. they will be nerfed. ;)
I didn't have a signature so Flux added one for me.
Savage Roar 4 mana
Alexstrasza 10 mana
Knife jugler 2/2
Leper Gnome Deathrattle: Deal 1 damage
Archmage Antonidas every time you cast a spell with 2 or more mana add a fireball to your hand
Savannah Highmane Deathrattle: Summon 2 2/1 instead of 2/2
This is just based of posts that say cards need nerfs, i don't think leper gnome needs a nerf at all but ay.
Dear lord, you people are pathetic.
It would be fun if there was a legendary wich silence a minion and then steals everything that was silence. this was on hearthcards :p. I didn't come up with the idea.
FINAL RANKING
Thank you all for your participation! :)
My custom classes : /// / My Card Factory!
Congrats to Funk! Dang, did I really only get 2 correct? Hahah.
Building Quirky Decks Every Week, Loving Life at Rank 15!