I quit hearthstone! So I don't have a pony in the race, but it's obvious that wild mode is a joke. New players can't get Naxx cards at all, so they CAN'T play it. It's a dead mode already. It only makes sense to refund gvg and naxx cards for full dust value. Because those cards are literally unplayable.
They can craft them
I would go even further and say its way cheaper for them now. You need to carft like 2x chow, 2x scientist,1,belcher, 2x haunted creeper and maybe a loathep instead of spending 3400gold, i call worth it on that.
Also people should realize, that even IF wild gets realy imbalanced absolute worse can only be 1 deck so OP that everybody plays it so youll always have a good winning chance.
But i wouldnt count on that. Since harthstone has the edge over MTG that there are no cards this broken and propably will nerver release.
Keep in mind that in MTG you have cards like timewarp 2 mana get another turn and stuff. Also those decks to buy costs like 15000 real money. In hearthstone itll be always like between 2000-10000 Dust i believe as long as there comes not an Reno all legendary deck.
So its still doable for new players.
Also its not that clear, that this will all work out for standard as well. brode just said in interview on the frontpage. They might still change everything up.
They dont want to lose custommers and i actually believe that since that would result in loss of money.
Happy Birthday Blizzard, and thanks for your games, especially Hearthstone and the rotation format.
Don't listen to rage quiters, new players will replace them (if they really quit). If they do it means they liked crushing opponents with their money more than enjoying the game, i won't miss them.
Fun, short and tactical game. It's also the kind of game worth playing, where the hours played / cost ratio is good.
Although I can understand people who get angry because they crafted golden cards which now can only be played in wild mode, I also understand that Blizzard cannot let everyone disentchant all Naxx and GvG Cards for free. They simply wouldn't sell new packs asince everyone just disentchants his shitty GvG and Naxx Cards and craft the viable ones from the next Expansion. Additionally, we simply get a new mode for which the older expansions are banned. That this affects the old mode as well may be bad luck, but in the end everyone can get everything in wild except for these blizzard-points. And (nearly) everyone who is seriously interested in the points is anyway appreciating Standard mode. I also have invested some triple digit sum of money into hearthstone. But simoultaneously, I will pre-order the new expansion and do the rest with buying card packs with gold and crafting necessities as I did until now.
Under the assumption that Hearthstone needs change to stop the game from getting boring, Blizzard has only three ways to go:
1. Keep everything as it is now and avoid power creep.
Maybe nerf some single cards like MC, Shredder and Dr. Boom, but that would not shake up the meta. The new expansion comes, a few new cards will be included in older decks (e.g. Justicar from TGT in CW) and maybe a new deck is generated (secret Paladin, although MC was power creep for Paladin). However, eventually the meta will be stale and a new expansion will only generate slight meta changes if at all. Most people will not have to buy expansions since they will be able to craft the necessary cards easily. -> Less money for Blizzard and probably the game will die sooner or later.
2. Start power creeping the expansions.
This will shake up the meta with every new expansion. Furthermore they do not have to care about nerfing stronger minions, because even Shredder and Dr. Boom will eventually meet their demise in shape of a new 4 and 7 mana powerhouse, respectively. People will have to buy packs, the viable decks will Change a lot and will also get stronger and stronger. Eventually, the early game of the new Zoo will be able to compete with the late game of Handlock and beat it with value ;)
3. Start cycle out whole expansions (no need for power creep).
The meta will regularly change pretty unforseeable. Old decks will be changed from slightly to a lot or will die completely, new decks with completely new ideas will arise (noone knows if after the next expansion an inspire deck will become viable). People will have to buy packs if they want to play Standard, but if they play wild, they probably only need to craft some core cards of the new expansion (although adventures still have to be bought)
In conlusion, I prefer the third option. I also think that wild will end up as something between 1. and 2., i.e. big parts of the expansions will not affect wild mode since the presently available cards will probably be around the same power Level (or even better in case of Shredder and Dr. Boom). Howver, it will happen that a combination of new and old cards will combine to a new top Tier deck as the secrets did with MC. However, I also guess that People will eventually cope with such new decks, as they did with secret Pally (despite secret Pally is still there, the present meta is pretty diverse). Occasionally it will happen that a Combo will break wild mode, but I expect Blizzard to fix such a card quick enough. I don't think they can afford a completely broken wild mode if enough people are still playing it (because also wild mode players will be customers).
But of course, that's only what I expect and what sounds Logical to me. I do not know for sure.
Edit: TL;DR: In my opinion Blizzard took the best Option to keep the game fresh. And there are no signs to be concerned about teh short-term playability of wild mode.
If they gave you full value for all of your cards when they get cycled out, you would never ever ever need to purchase any cards ever again because you could just disenchant all of 1 set and then just craft all of the new set. it would also make the game pointless to play unless you were pro because there would no longer be any progression whatsoever, and gold would be worthless. eventually blizzard would stop making money bc everybody would just be cycling all of their sets to the new ones and then the game would die. do you want the game to die?
the only reason they created the "wild mode" is that they dont have to fully refund you.
otherwise they just couldve created the new desired and supported standard mode , and so be it.
Not the smartest apple from the tree i see. They copied MTG format which should be completely obvious by now. If you are only here to act ignorant without offering an actual possible solution just go away.
dude, sorry if that sounded ignorant. was not intended
what I can imagine is:
blizzard decided to change their main format into the new standard mode, which is cool and gives room for design space. if copied from mtg does not really matter. ... but they realized that people who invested a lot of money, would complain that their cards / goldens wont be properly usable anymore. so then they decided to create the wild mode.
Well just gonna give my 2ct here even if someone already said what i'm going to say. I have a bunch of golden crafted legendary cards coming from adventures and some of the most played. like Boom, coming from expansions. So i know what is the feeling of part of the community right now.
I'm really happy that Blizzard introduced this new format, having played MTG for several years, since i know that this kind of rotation will keep the game fresh giving constant shifts to the usable cards and the metagame.
Even if i know is not going to happen some sort of refund/full value disenchant for gold crafted cards, coming from adventures (since you have to CRAFT a golden adventure card and can't open it) will be a nice thing to add with the new expansion coming. This should be a one time thing only. The only reason i say this is kinda simple. When I, and another bunch of people, crafted our gold cards coming from adventures we spent our money, and we was willing to do so, simply because we assumed, and probably this is the error, that we could have played the card forever in competitive format. Note that i put in bold COMPETITIVE, the WILD mode is not a competitive mode at all since is not the tournament mode that Blizzard, and anyone else, will use.
To me, since they changed the rules of the game excluding cards from the competitive scene, a single time full dust disenchant on this cards will be the best option. From now on people will know that if they craft a golden cards from an adventure at some point they wont be able to use it anymore. But that's the thing. Only now you have all the information you need to take the decision if you want or don't want to invest your dust/money so people that didn't have all the information deserve some sort of refund (and the best one is the full dust disenchant value).
Well just gonna give my 2ct here even if someone already said what i'm going to say. I have a bunch of golden crafted legendary cards coming from adventures and some of the most played. like Boom, coming from expansions. So i know what is the feeling of part of the community right now.
I'm really happy that Blizzard introduced this new format, having played MTG for several years, since i know that this kind of rotation will keep the game fresh giving constant shifts to the usable cards and the metagame.
Even if i know is not going to happen some sort of refund/full value disenchant for gold crafted cards, coming from adventures (since you have to CRAFT a golden adventure card and can't open it) will be a nice thing to add with the new expansion coming. This should be a one time thing only. The only reason i say this is kinda simple. When I, and another bunch of people, crafted our gold cards coming from adventures we spent our money, and we was willing to do so, simply because we assumed, and probably this is the error, that we could have played the card forever in competitive format. Note that i put in bold COMPETITIVE, the WILD mode is not a competitive mode at all since is not the tournament mode that Blizzard, and anyone else, will use.
To me, since they changed the rules of the game excluding cards from the competitive scene, a single time full dust disenchant on this cards will be the best option. From now on people will know that if they craft a golden cards from an adventure at some point they wont be able to use it anymore. But that's the thing. Only now you have all the information you need to take the decision if you want or don't want to invest your dust/money so people that didn't have all the information deserve some sort of refund (and the best one is the full dust disenchant value).
Totally agree although I envy you for keeping your positivism over this change.
Like you I crafted stuff that is going to be cycled out. But I did not assume they would be around forever, I just assumed that whenever a change would make the card less or more playable I would receive full disenchat reimburse - That is what they did so far and what they promised to keep doing
So they didnt keep their word. To me it is a scam, and it really ruins the whole experience to the point that I am really eager to change to another game. If only there was a game as good as hs...
Well man, being positive is always a choose you have, i don't want to teach anyone how to live or stuff like that in card game forum but this is the situation we got now. We can't do nothing to change it so we have to do the best with what we got. No point on keeping complaining over something you wont change.
You said "if only there was a game as good as HS". This should be what you have to focus if you want to keep playing the game. The game is good and will be probably better with the introduction of standard. I personally will keep playing, gold cards refund or not. So the only thing to do is hoping for some "Santa Claus" virus that can bring us our dust back and keep playing and enjoying the game.
At least i hope i get 1600 dust if they nerf alex since i opened a second one from a arena pack :D
If Blizzard gives people a refund they would effectively admit that the change has a negative impact for a vast number of players, and it would confirm that they have no intention to care about wild. I mean it's already clear that they don't intend to care about Wild, but a refund would seal it.
For this reason alone there won't be a refund, even if it would be fair to those who (more often than not) spend money to get gold cards.
I continue to marvel at the people complaining they've been injured in some way by these changes. Let's look at the facts:
Before: You could play with any released cards in Casual or Ranked Play.
After: You can play with any released cards in Casual or Ranked Play in Wild mode.
Before: You could complete quests with decks using any released cards.
After: You can complete quests with decks using any released cards in Wild mode.
Before: You could earn Ranked rewards with decks using any released cards.
After: You can earn Ranked rewards with decks using any released cards in Wild mode.
Before: Blizzard balances the gameplay as needed between decks using any released cards.
After: Blizzard balances the gameplay as needed between decks using any released cards in Wild mode.
Before: You could play official Hearthstone tournaments with decks using any released cards.
After: You can NOT play official Hearthstone tournaments with decks using any released cards but you'll likely be able to play unofficial tournaments in that manner.
As you can see, players who favor playing decks with all released cards have suffered virtually nothing. They extremely small percentage (less than 0.1% by my estimation) of players that play in official tournaments might have a beef but no one else.
Well just gonna give my 2ct here even if someone already said what i'm going to say. I have a bunch of golden crafted legendary cards coming from adventures and some of the most played. like Boom, coming from expansions. So i know what is the feeling of part of the community right now.
I'm really happy that Blizzard introduced this new format, having played MTG for several years, since i know that this kind of rotation will keep the game fresh giving constant shifts to the usable cards and the metagame.
Even if i know is not going to happen some sort of refund/full value disenchant for gold crafted cards, coming from adventures (since you have to CRAFT a golden adventure card and can't open it) will be a nice thing to add with the new expansion coming. This should be a one time thing only. The only reason i say this is kinda simple. When I, and another bunch of people, crafted our gold cards coming from adventures we spent our money, and we was willing to do so, simply because we assumed, and probably this is the error, that we could have played the card forever in competitive format. Note that i put in bold COMPETITIVE, the WILD mode is not a competitive mode at all since is not the tournament mode that Blizzard, and anyone else, will use.
To me, since they changed the rules of the game excluding cards from the competitive scene, a single time full dust disenchant on this cards will be the best option. From now on people will know that if they craft a golden cards from an adventure at some point they wont be able to use it anymore. But that's the thing. Only now you have all the information you need to take the decision if you want or don't want to invest your dust/money so people that didn't have all the information deserve some sort of refund (and the best one is the full dust disenchant value).
So if in the future, Blizzard changes the game modes again and those golden cards are now competitive, will you allow Blizzard to take back the dusts that you made from this "one-time-full-dust-DE"?
I continue to marvel at the people complaining they've been injured in some way by these changes. Let's look at the facts:
Before: You could play with any released cards in Casual or Ranked Play.
After: You can play with any released cards in Casual or Ranked Play in Wild mode.
Before: You could complete quests with decks using any released cards.
After: You can complete quests with decks using any released cards in Wild mode.
Before: You could earn Ranked rewards with decks using any released cards.
After: You can earn Ranked rewards with decks using any released cards in Wild mode.
Before: Blizzard balances the gameplay as needed between decks using any released cards.
After: Blizzard balances the gameplay as needed between decks using any released cards in Wild mode.
Before: You could play official Hearthstone tournaments with decks using any released cards.
After: You can NOT play official Hearthstone tournaments with decks using any released cards but you'll likely be able to play unofficial tournaments in that manner.
As you can see, players who favor playing decks with all released cards have suffered virtually nothing. They extremely small percentage (less than 0.1% by my estimation) of players that play in official tournaments might have a beef but no one else.
It doesn't really matter if someone plays in a tournament or not, the main complaint is that Wild will not be the heavily supported playmode. How hard is this to understand? The fact that it won't see much (if any) love when it comes to balance changes should give you an idea what the future holds.
Look, it's okay to like the change, whatever rocks your boat. But claiming that this has little to no impact for those who want to play with their full collection is just ridiculous.
Sure Wild will co-exist with Standard but for how long?
It's clear that Blizzard is pushing everyone (from casuals who lack cards, to pros who compete in tournaments) into Standard. They will balance the game for standard, and I don't buy it for one second that they will make new sets with both Wild and Standard in mind and balance both. They're already unable to keep Wild balanced, how will they make both balanced?
Streamers, deck builders etc will obviously play Standard which will make the community as a whole slowly move away from Wild.
Not entirely true. Wild will be the new casual where you'll play whacky overpowered decks for fun. It wont be a wasteland and it will probably coexist with Standard for the duration of Hearthstone but it will feel pretty strange, and i'd argue that in this case this rather obscure feeling of "wrongness" is everything. It's just not the right place to be, most of the time.
Wild will be the kind of unmonitored mode. Unfortunately since we are talking about Blizzard, I am afraid wild mode will be dominated by 2-3 decks and it will become repetitive and unfriendly for new players.
I continue to marvel at the people complaining they've been injured in some way by these changes. Let's look at the facts:
Before: You could play with any released cards in Casual or Ranked Play.
After: You can play with any released cards in Casual or Ranked Play in Wild mode.
Before: You could complete quests with decks using any released cards.
After: You can complete quests with decks using any released cards in Wild mode.
Before: You could earn Ranked rewards with decks using any released cards.
After: You can earn Ranked rewards with decks using any released cards in Wild mode.
Before: Blizzard balances the gameplay as needed between decks using any released cards.
After: Blizzard balances the gameplay as needed between decks using any released cards in Wild mode.
Before: You could play official Hearthstone tournaments with decks using any released cards.
After: You can NOT play official Hearthstone tournaments with decks using any released cards but you'll likely be able to play unofficial tournaments in that manner.
As you can see, players who favor playing decks with all released cards have suffered virtually nothing. They extremely small percentage (less than 0.1% by my estimation) of players that play in official tournaments might have a beef but no one else.
It doesn't really matter if someone plays in a tournament or not, the main complaint is that Wild will not be the heavily supported playmode. How hard is this to understand? The fact that it won't see much (if any) love when it comes to balance changes should give you an idea what the future holds.
Look, it's okay to like the change, whatever rocks your boat. But claiming that this has little to no impact for those who want to play with their full collection is just ridiculous.
But that is just you asserting something without any basis.
Never did they state that wild mode would receive "no love" regarding balancing. They actually very specifically said it would be receiving balance changes.
Don't go around calling peoples arguments ridiculous, when you can only counter it with something made up specifically to suit your view.
Argument made up to suit my view?
They said they will keep an eye on it. Another community manager literally said they would step in when a turn 2 or 3 kill combo pops up. What should I take from that?
What should I take from the fact that players CANT EVEN BUY one third of the cards used in wild? What should I take from that? Please enlighten me.
First i've heard of this 'change', I'll go and try to find something on it now.
Just a question though. What incentive is there to play the new standard mode over wild mode?
From what I"m reading here Wild mode corresponds to what exists now and people are assuming that cards won't be nerfed / buffed anymore (not that they really are anyway).
So what would make people switch to Standard and not play Wild anymore? Is there a difference in rewards / recognition?
I guess a quicker changing meta? And all the pro-players and pro-streamers who want to participate on official tournaments will play standard, since you cannot earn Blizzard Points in wild mode (although you get all the monthly rewards). Oh yeah, and the most important point: Only your standard rank will be shown to your friends. So if you want to show off, you have to play Standard...
I continue to marvel at the people complaining they've been injured in some way by these changes. Let's look at the facts:
Before: You could play with any released cards in Casual or Ranked Play.
After: You can play with any released cards in Casual or Ranked Play in Wild mode.
Before: You could complete quests with decks using any released cards.
After: You can complete quests with decks using any released cards in Wild mode.
Before: You could earn Ranked rewards with decks using any released cards.
After: You can earn Ranked rewards with decks using any released cards in Wild mode.
Before: Blizzard balances the gameplay as needed between decks using any released cards.
After: Blizzard balances the gameplay as needed between decks using any released cards in Wild mode.
Before: You could play official Hearthstone tournaments with decks using any released cards.
After: You can NOT play official Hearthstone tournaments with decks using any released cards but you'll likely be able to play unofficial tournaments in that manner.
As you can see, players who favor playing decks with all released cards have suffered virtually nothing. They extremely small percentage (less than 0.1% by my estimation) of players that play in official tournaments might have a beef but no one else.
It doesn't really matter if someone plays in a tournament or not, the main complaint is that Wild will not be the heavily supported playmode. How hard is this to understand? The fact that it won't see much (if any) love when it comes to balance changes should give you an idea what the future holds.
Look, it's okay to like the change, whatever rocks your boat. But claiming that this has little to no impact for those who want to play with their full collection is just ridiculous.
But that is just you asserting something without any basis.
Never did they state that wild mode would receive "no love" regarding balancing. They actually very specifically said it would be receiving balance changes.
Don't go around calling peoples arguments ridiculous, when you can only counter it with something made up specifically to suit your view.
Argument made up to suit my view?
They said they will keep an eye on it. Another community manager literally said they would step in when a turn 2 or 3 kill combo pops up. What should I take from that?
What should I take from the fact that players CANT EVEN BUY one third of the cards used in wild? What should I take from that? Please enlighten me.
They said they would make balance changes, even if it's only rarely, it would still be on par, or more than the amount of balancing currently. and this would be a lot more than "Little to no love".
You can't buy the cards for money sure.. you can still craft them.. What does that really have to do with your argument?
You made a baseless claim, and you are now hiding behind other aspects. I think you just fully conceded your point, even if you need to be "enlightened" to see it
The balancing will be on par with the amount of balancing currently? Phew, that makes me feel better already.
People can just craft the cards instead of buying packs? Phew, and here I was worried new players would have an unnecessarily hard time to get into Wild mode.
So much love for Wild mode, I can practically taste it.
Happy Birthday Blizzard, and thanks for your games, especially Hearthstone and the rotation format.
Don't listen to rage quiters, new players will replace them (if they really quit). If they do it means they liked crushing opponents with their money more than enjoying the game, i won't miss them.
Fun, short and tactical game. It's also the kind of game worth playing, where the hours played / cost ratio is good.
kids. dont you see.
the only reason they created the "wild mode" is that they dont have to fully refund you.
otherwise they just couldve created the new desired and supported standard mode , and so be it.
:)
Although I can understand people who get angry because they crafted golden cards which now can only be played in wild mode, I also understand that Blizzard cannot let everyone disentchant all Naxx and GvG Cards for free. They simply wouldn't sell new packs asince everyone just disentchants his shitty GvG and Naxx Cards and craft the viable ones from the next Expansion. Additionally, we simply get a new mode for which the older expansions are banned. That this affects the old mode as well may be bad luck, but in the end everyone can get everything in wild except for these blizzard-points. And (nearly) everyone who is seriously interested in the points is anyway appreciating Standard mode. I also have invested some triple digit sum of money into hearthstone. But simoultaneously, I will pre-order the new expansion and do the rest with buying card packs with gold and crafting necessities as I did until now.
Under the assumption that Hearthstone needs change to stop the game from getting boring, Blizzard has only three ways to go:
1. Keep everything as it is now and avoid power creep.
Maybe nerf some single cards like MC, Shredder and Dr. Boom, but that would not shake up the meta. The new expansion comes, a few new cards will be included in older decks (e.g. Justicar from TGT in CW) and maybe a new deck is generated (secret Paladin, although MC was power creep for Paladin). However, eventually the meta will be stale and a new expansion will only generate slight meta changes if at all. Most people will not have to buy expansions since they will be able to craft the necessary cards easily. -> Less money for Blizzard and probably the game will die sooner or later.
2. Start power creeping the expansions.
This will shake up the meta with every new expansion. Furthermore they do not have to care about nerfing stronger minions, because even Shredder and Dr. Boom will eventually meet their demise in shape of a new 4 and 7 mana powerhouse, respectively. People will have to buy packs, the viable decks will Change a lot and will also get stronger and stronger. Eventually, the early game of the new Zoo will be able to compete with the late game of Handlock and beat it with value ;)
3. Start cycle out whole expansions (no need for power creep).
The meta will regularly change pretty unforseeable. Old decks will be changed from slightly to a lot or will die completely, new decks with completely new ideas will arise (noone knows if after the next expansion an inspire deck will become viable). People will have to buy packs if they want to play Standard, but if they play wild, they probably only need to craft some core cards of the new expansion (although adventures still have to be bought)
In conlusion, I prefer the third option. I also think that wild will end up as something between 1. and 2., i.e. big parts of the expansions will not affect wild mode since the presently available cards will probably be around the same power Level (or even better in case of Shredder and Dr. Boom). Howver, it will happen that a combination of new and old cards will combine to a new top Tier deck as the secrets did with MC. However, I also guess that People will eventually cope with such new decks, as they did with secret Pally (despite secret Pally is still there, the present meta is pretty diverse). Occasionally it will happen that a Combo will break wild mode, but I expect Blizzard to fix such a card quick enough. I don't think they can afford a completely broken wild mode if enough people are still playing it (because also wild mode players will be customers).
But of course, that's only what I expect and what sounds Logical to me. I do not know for sure.
Edit: TL;DR: In my opinion Blizzard took the best Option to keep the game fresh. And there are no signs to be concerned about teh short-term playability of wild mode.
If they gave you full value for all of your cards when they get cycled out, you would never ever ever need to purchase any cards ever again because you could just disenchant all of 1 set and then just craft all of the new set. it would also make the game pointless to play unless you were pro because there would no longer be any progression whatsoever, and gold would be worthless. eventually blizzard would stop making money bc everybody would just be cycling all of their sets to the new ones and then the game would die. do you want the game to die?
:)
Well just gonna give my 2ct here even if someone already said what i'm going to say. I have a bunch of golden crafted legendary cards coming from adventures and some of the most played. like Boom, coming from expansions. So i know what is the feeling of part of the community right now.
I'm really happy that Blizzard introduced this new format, having played MTG for several years, since i know that this kind of rotation will keep the game fresh giving constant shifts to the usable cards and the metagame.
Even if i know is not going to happen some sort of refund/full value disenchant for gold crafted cards, coming from adventures (since you have to CRAFT a golden adventure card and can't open it) will be a nice thing to add with the new expansion coming. This should be a one time thing only. The only reason i say this is kinda simple. When I, and another bunch of people, crafted our gold cards coming from adventures we spent our money, and we was willing to do so, simply because we assumed, and probably this is the error, that we could have played the card forever in competitive format. Note that i put in bold COMPETITIVE, the WILD mode is not a competitive mode at all since is not the tournament mode that Blizzard, and anyone else, will use.
To me, since they changed the rules of the game excluding cards from the competitive scene, a single time full dust disenchant on this cards will be the best option. From now on people will know that if they craft a golden cards from an adventure at some point they wont be able to use it anymore. But that's the thing. Only now you have all the information you need to take the decision if you want or don't want to invest your dust/money so people that didn't have all the information deserve some sort of refund (and the best one is the full dust disenchant value).
Optimism is a way of life :D
If Blizzard gives people a refund they would effectively admit that the change has a negative impact for a vast number of players, and it would confirm that they have no intention to care about wild. I mean it's already clear that they don't intend to care about Wild, but a refund would seal it.
For this reason alone there won't be a refund, even if it would be fair to those who (more often than not) spend money to get gold cards.
I continue to marvel at the people complaining they've been injured in some way by these changes. Let's look at the facts:
As you can see, players who favor playing decks with all released cards have suffered virtually nothing. They extremely small percentage (less than 0.1% by my estimation) of players that play in official tournaments might have a beef but no one else.
You keep posting on forums being so sure that WILD mode will have some sort of consideration.
Guess what no one will care :)
"Put your face in the light!" - Tirion Fordring
Wild will be the kind of unmonitored mode. Unfortunately since we are talking about Blizzard, I am afraid wild mode will be dominated by 2-3 decks and it will become repetitive and unfriendly for new players.