Wanted to start a thread for any and all members of the communities to post lists which they thing are cool/could work but are not optimized yet.
I enjoy building new decks and helping other people new decks/archetypes because playing something new and fun is what hearthstone is really all about.
Add a description of the style of play you think would work well.
No deck is strictly bad, or will get turned down, (most) every card has potential, and has interesting interactions, so is you want to post something silly feel free! We will hopefully craft it into something capable of winning.
Hi, thanks for offering your own time for giving tips and advice to decks. Well, I wanted to creat deck that have Voidcaller that can summon Malganis and also Malygos for late combo. How can I improve this deck?
Well I'll bite! I've had a fair amount of success with my control Hunter, but anything relatively fast can screw me if I don't have the early game/taunts.
Hi, thanks for offering your own time for giving tips and advice to decks. Well, I wanted to creat deck that have Voidcaller that can summon Malganis and also Malygos for late combo. How can I improve this deck?
Well I'll bite! I've had a fair amount of success with my control Hunter, but anything relatively fast can screw me if I don't have the early game/taunts.
It is definitely an interesting idea. Boom is a solid choice in any deck and malygos and emperor are a must have. However you lack enough demons to justify voidcaller plus malganis. If you arent running both jaraxas and mal ganis, voidcaller is significantly weaker. If you do decide to keep the demon sub theme. Fearsome doomguard is better than dread inferenal in my opinion. You want to voidcaller both of these targets out, but one has 2 more health which is extremely important because it challenges boom, and other big minions like tirion etc better. I understand that playing the dread inferenal out on 6 is ok vs some decks, but its really not what you want to be doing on 6. 6 is your emporer turn.
This deck seems very anti aggro based, which is interesting and may produce positive results, however you have A LOT of anti aggro cards. Chow+voidcaller+2 healbot+2owl is a ton of tech vs aggro. Chow is always a viable choice, mind control tech is good in the current meta with paladin running about so i reccomend keeping that in there at least for experiment purposes. But double owl double deathlord is a bit much. Hellfire can replace one of these cards. A second mortal coil could replace another one.
You tech against weapons here and that is ok vs patron, but you really weaken your core game plan, which is comboing them out with damage and controlling the board with all the tech cards. Try adding more demons with a few less tech cards if you want to keep the demon sub theme. Experiment with it a bit, rearrange some deck cards, try out different demons and come back and tell me how the cards are working out for you!
Maybe an azure drake could benefit the deck with your spells. Doomguard is a bit sketchy in this deck on a final note. If it doesnt get voidcallered out you will never play it, because you dont want to discard your combo cards. I can see this card being dead more often than not on average.
In conclusion, since you want to go for a demon them+combo damage, you need at least 1-2 more demons and try to replace doomguard. Imp gang boss both does well vs aggro and is a demon which could replace a tech card or two. And I believe maybe 1 fearsome doomguard 1 dread inferal is better than 1 doomguard 1 dread inferal. Play around with it for a couple games, and take not of which cards perform well, and which cards are dead more than 50% of the time.
Hopefully you will get back to me on it because its an interesting concept and I would love to tweak it with you more after some more feedback from you!
Thanks for posting, and check out my stream if you have the time, where I do a lot of explanation of cards and strategies, high ranked play, as well as new deck testing and building.
i usually hit ranking 3 - 5 but cant get pass that... would be cool to share some thoughts if you could.
can i add you ?
Sure message me your battle id and I can help out.
I am streaming most of the time I am on hearthstone. Which is around 6-11 PST, so you can also go there and I can give you much more detailed suggestions and help. The link is in my signature.
I am at school for a large portion of my day, and I promise I will get back to everyone but please be patient! I actually think about every deck so it takes me a decent amount of time to respond to everyone.
Again thank you all for posting and considering my advice!
It is definitely an interesting idea. Boom is a solid choice in any deck and malygos and emperor are a must have. However you lack enough demons to justify voidcaller plus malganis. If you arent running both jaraxas and mal ganis, voidcaller is significantly weaker. If you do decide to keep the demon sub theme. Fearsome doomguard is better than dread inferenal in my opinion. You want to voidcaller both of these targets out, but one has 2 more health which is extremely important because it challenges boom, and other big minions like tirion etc better. I understand that playing the dread inferenal out on 6 is ok vs some decks, but its really not what you want to be doing on 6. 6 is your emporer turn.
I thought that way, that I have less demons that I needed. Sometiems I couldn't use my Voidcallers, becasue lack of demon in hand. Less value from him. I will try for sure chaning the Demonguard for something more solid. And i will try a Fearsome doomguard. Need to give him a try:)
This deck seems very anti aggro based, which is interesting and may produce positive results, however you have A LOT of anti aggro cards. Chow+voidcaller+2 healbot+2owl is a ton of tech vs aggro. Chow is always a viable choice, mind control tech is good in the current meta with paladin running about so i reccomend keeping that in there at least for experiment purposes. But double owl double deathlord is a bit much. Hellfire can replace one of these cards. A second mortal coil could replace another one.
Really wanted the hard syngergy whit 2x Owl + 2x Deathlord. Ill give it a try, when Ill get the BRM second wing for Imp Gang Boss. Lack of it, and couldn't test it. I will save for a while Mind Control Tech and Chow, and put out the Deathlord and Owl for testing purposes.
You tech against weapons here and that is ok vs patron, but you really weaken your core game plan, which is comboing them out with damage and controlling the board with all the tech cards. Try adding more demons with a few less tech cards if you want to keep the demon sub theme. Experiment with it a bit, rearrange some deck cards, try out different demons and come back and tell me how the cards are working out for you!
Though That I need a solid weapon removal, but I will test the more demon synergy. When I will get the BRM wing and more time for testing, for sure I will send you message/post how your advice, had impact on the deck:)
Maybe an azure drake could benefit the deck with your spells. Doomguard is a bit sketchy in this deck on a final note. If it doesnt get voidcallered out you will never play it, because you dont want to discard your combo cards. I can see this card being dead more often than not on average.
I didn't think that way. You for sure right, even I remember situations taht at turn 5 I couldn't use that Doomguard. Only in situation that I knowed that I will die in next turn I been forced to use it. Ill keep it in mind
In conclusion, since you want to go for a demon them+combo damage, you need at least 1-2 more demons and try to replace doomguard. Imp gang boss both does well vs aggro and is a demon which could replace a tech card or two. And I believe maybe 1 fearsome doomguard 1 dread inferal is better than 1 doomguard 1 dread inferal. Play around with it for a couple games, and take not of which cards perform well, and which cards are dead more than 50% of the time. Hopefully you will get back to me on it because its an interesting concept and I would love to tweak it with you more after some more feedback from you!Thanks for posting, and check out my stream if you have the time, where I do a lot of explanation of cards and strategies, high ranked play, as well as new deck testing and bui
Thanks for advice and for your time. And also didn't know somebody will like this concept, so am even more happy for your post. Give me time, and I will respond whit results. Thanks for feedback again,.
Well I'll bite! I've had a fair amount of success with my control Hunter, but anything relatively fast can screw me if I don't have the early game/taunts.
I really enjoy seeing people try to play new archetypal decks, and control hunter is a deck I have wanted to work for so long! So ill give it my best shot.
The first thing that popped out to me was Geddon. Its an interesting choice because hunters lack significant aoe, and this could be possible solution to that. However, a lot of your minions have anti synergy, with geddon. When savannah is popped, you want to get value out of the 2/2s. You dont want to be sacing your mad scientists or hounds/hyenas to geddon. I would say this situation only occurs once every 5 games maybe, however it is worth nothing. The reason control warrior was able to run efficiantly is because it has no minions with 2 health. And it has aditional synergy with cards like armorsmith and acoytle. If you are going to be killing off your own minions at least control warrior gets something out of it. On a final note, hunter lacks significant healing and taunts. Dealing two damage to your own face when you are already on a clock essentially can be dangerous. Im not saying its a bad card in the deck. Im saying it is a card that has drawbacks. That being said it could be good in your deck, it just requires more testing.
Emperor is a cool card here with lock and load, but its dangerously slow. Other decks like warrior who run emporer has massive amounts of life gain and powerful removal to suport a slow card like this, and when you are on the defensive it would mean taking 8-10 extra damage to develop the ability.
Eaglehorn bow x2 is a must have. Control is about value, and eaglehorn bow, on average is a 3/2.5 which are needed otherwise you will most likely run out of steam.
Steamwheedle sniper is interesting, but unnaffective in my opinon. Control hunter is about about developing a presence with traps and slowing your opponents tempo, playing this in any other situation besides coin sniper coin shoot is too slow imo. That is why it is not currently being run, in theory the value is incredible, but a 2/3 with no "immediate" effect on the board (or deathrattle) with likely be too slow. However, I recommend experimenting, I dont see what deck this would be that good against. You can snipe a knife juggler, sorcerers apprentice, mad scientist but thats about it in terms of what the meta is like. There are alot of sticky minions right now and this card is to slow to deal with them.
Senjin is an interesting idea and since you lack taunts could be a good card. However, I dont think you can run 2 hound master 2 senjins. They both accomplish the same thing conceptually, hound master being better but less consistent. You either need to add more beasts to increase the statistical consistency of hound master, or cut a senjin. Also, having both of these in hand on 4 is icky. A possibly suggestion is running kings elleck. You have high cost minions, and are on average 50-55% going to win, and need card draw, more importantly, its a beast. It also challenges acolyte/mana worm and shredder. Worth experimenting with
Since hunters dramatically lack healing, you might be forced to run two healbots here. I dont know what the meta will be like at the beggining of the new season with everyone climbing again, however I theorize its going to be fast, since being want to rank up fast, and two healbots may be required, this needs experimenting with though. If you conistently are finding yourself with two healbots in hand it might not be optimal, but this is one of those things that are meta dependat.
Tracking is good as a one off. Synergy with lock and load and finds you answers. Could be a problem vs fatigue decks though
Hunters mark should be a 1 of imo. There arent enough massive minions in the meta to justify two. And i feel like you will find yourself drawing hunters mark when you dont need it. Handlock isnt very big I.E. If control warrior and handlock both are prevelent two is acceptable. It does have synergy with lock and load however, having two in your hand at the same time is bad, and two of the same tech cards can be redundant.
The rest seems pretty solid. You just need to experiment, test and optimize. Rag is currently a very poor option imo for a late game card. Yes it fits the theme of the hunter. But you have no direct damage so it doesnt really fit the deck. Its also too slow vs most decks and a better card to consider may be a card draw mechanic like ysera since you lack draw.
also you need an owl
In conclusion since im running out of time currently,
try +1bow,+1 owl, +elek,-1senjin or 1houndmaster. (if you put in eleck houndmaster is more appealing) -1 hunters mark, maybe +1powershot(maybe even explosive shot, sleeper card?), -1 rag, +1 big legendary (i.e ysera, sneeds or something with massive value) -1 steamwheele (you can experiemtn and see for yourself but deffinitally try the deck with and without it) and maybe you might need another healbot. Play around with that and tell me how it works out! If you come back with a refined version I would even try it and and tell you myself what works.
If you want more concrete advice or strategy rips/high ranked legend play check out my stream in the signature. I put a lot of effort and time into that and answer any/all questions!
What do you think of this, I haven't tried it in the past couple of days but the first 2 days of TGT I played it and went 12-2 at rank 13-10ish. Haven't tried it since because it can be somewhat slow games and I was trying to climb faster before end of season.
This is a really cool take on freeze mage that offers a different type of win condition (I.e) ice block on ragnaros and pew pew for 8 every turn. I like fun decks like this, which sacrifices cards Pyroblast and Archmage in order to change up the archetype almost entirely.
First thing that came to mind when i say this list: 2 fireballs. I know you have ragnoros to pew pew, and in theory need less consistent burn however fireball is almost one of the best removal spells in the game that doubles as a burn spell. 2 fireballs are a must have in freeze mage. You need to have alextraza into double fireball frost ball as a win condition. It is how you win maybe 30-45% of your games.
The next thing that I noticed is that you lack significant card draw. You have arcane intellect which is consistent but generally quite slow. Acolyte draws you a card on 5 but you sacrifice a lot of tempo in order to do so. Playing the acolyte on 3 also does not guarentee card draw.Freeze mage is heavily dependent on its ability to cycle and draw cards into what you need in various situations so you don't die before you are able to set up your two-three turn winning play. Cards ilke bloodmage thalnos cycles you a card, contests the board, (when i say that I mean essentially absorbs an attack which is theoretically life gain), as well as increase your spells damage. when you don't run cards like loot hoarder/thalnos you can often find yourself in situations where you do not have the second ice block for your two-three turn sequence of killing your opponent and simply die. In addition, if you don't draw an alexstrasza in, lets say roughly 15 or less turns your chance of winning is quite low. You opponent will simply pop your block once/twice (as long as they don't overcommit to aoe) and you will die.
Third thing: You lack the ability to burst. Cutting ice lance weakens your bust by quite a bit. When you use this deck you will find yourself in situations where you have a coldara drake, a fireball and a frost bolt and your opponent has lethal on you next turn. The coldarra drake doesn't further this decks game plan and cutting burn for the garrison commander, coldarra drake just hurts your overall goal to burst your opponent in 2/3 turns.
Finally: You lack survivability. You cut a lot of cards for hero power interactions which can be good if you get the maiden of the lake/coldara drake combo set up, but in the deck with the least board presence in the game: Freeze mage, you will lack the tempo to set up any significant combos. You sustain no board presence throughout the entire match, even with chow and mad scientist. Those two cards help beat back aggro and buy you time but in the end will be traded off and by turn 3-4 your opponent all have maybe a shredder and a three drop. Which contest your maiden of the lake. By turn 6 he will have enough presence to easily kill you drake. The point I'm getting at here is this deck struggles to compete with other decks in tempo and board presence due to the combo/control nature of it, and therefore will be aggressed upon by superior tempo/aggro decks. You lack a healbot which is quite necessary to deal with the might of lets say mysterious challenger deck or a hunter. When you clear the board you need to be able to heal up otherwise you will get chipped away by eventual damage.
I know you are probably thinking, but what if I generate enough value with my aoe that my opponent runs out of steam? At that point I can drop my combo of coldarra and maiden and pyroblast him each turn. Im aware that majordomo plus the maiden+coldara combo are alternate win conditions, however I can see this deck getting run over by aggro decks, beaten in control match ups due to a lack of archmage and out valued by midrange.
Overall, I like the idea of the deck. I know I am being critical which could be seem as "negative," however I want to make it clear what the opportunity costs are of running various cards. This should help you separate the cards that are "good" in the deck from the cards that are "best" or "great." Its cool and fun and is by no means unplayable. However I think that we need to make some choices on which way we want to push it.
If you want to run coldara+maiden which seems to be a win condition of the deck, we should probably remove garrison commander as it is redundant with coldarra drake, and doesn't generate enough value. Because you run a lot of aoe, I recommend cutting the zombie chows. This frees up 3 slots for us to play with. I also recommend removing sludge blecher, as it is redundant since you run so much aoe. In addition, if you think about it, the only things that will survive your aoe will be big creatures, which will efficiently trade into sludge belcher, diminishing its value.
So, if you want to keep the overall theme of the deck, but optimize and improve its consistency, I recommend: -1garrison, -2chow -1 sludge, -1 maiden, as you only need 1 for the combo. +1fireball for more burst/control, +1 thalnos for cycle/spell damage, +1/2 healbots, based on how fast the meta is, +2 loot horders.
This deck relies upon grinding its upon out till the very end of their cards, then dropping the combo (maiden+Coldara) to seal up the game. The deck is cool and fun. Majardomo is pretty scary cause you will be sitting at 8 healthy but with a secret you should be ok. You still have decent burst potential with thalnos+fireballs or frost bolts. Try this out, play with the healbots and running thanes and such. The idea of the deck is solid, but theres a lot of cards that don't need to be there for the deck to work, and can be replaced with card draw and survivability which is how a controlling freeze mage variant survives until it can win the game. This deck is more likely to win even later in the game, and relies on running their opponent out of stream. Let me know how it works out! Sorry for the possibly unnecessarily long analysis. But when you bring a while new type of freeze mage, there are a lot of things to consider.
I hope the deck brings you some success! it is a very difficult one to play, so i hope you are up for the challenge! If you want to learn more about how to play certain decks or get strategic advice/want to watch a high legend ranked player, I stream from 6/7-11/12 on Tuesday-Sunday.
What do you think of this, I haven't tried it in the past couple of days but the first 2 days of TGT I played it and went 12-2 at rank 13-10ish. Haven't tried it since because it can be somewhat slow games and I was trying to climb faster before end of season.
Currently there are three viable deck archetype for priest: Dragon, Control and Tempo. (Also otk but bleh to that). Midrange is something we don't see all too often so I can give you feedback based on substantial experience just theoretical experience:
Priest is a class that uses its hero power at key moments during the early and mid game, and therefore would not use it enough to justify frost giants. For frost giants to be good you want to use your hero ability about 5-6 times a game consistently. By the end of the game you want to go double giant in one turn or light bomb giant in order to swing the game back in your favor for example. Realistically this card will most likely cost 6-7 when you need to most which is too much for a vanilla giant. So -2 frost giant.
Eydis synergies well with priest cards and can be effective/valuable, however it requires play testing in a deck like this, which lacks the sturdy backbone that dragon priest has with its taunts and value creatures.
AOE: this is a fine line that is very meta dependent. Right now I would say running all 2 holy novas and one light bomb would be good. Lightbombo deals very well with control warrior handlock and patrons, however you only really need one good light bomb to close out the game/swing it back in your favor, however, with the onslaught of paladin/mage/hunter/shaman, you will usually get significant value off of it. However if the meta shifts to more control you can adjust the aoe accordingly.
You run a lot of 1 ofs which means your list is going to be inconsistent most of the time.
Lets try to smooth it out in a simple manner.
-1 Flame juggler (not enough value) -1 senjin. (better anti aggro cards.) -2 frost giant (not worth it simply enough). -1cabal (two is too many for a midrange deck.) //// +1 holy nova, +1 slyvanas (midrange value card), +1 shadow word madness (deals with the meta very effectively.) +1 recombobulater (works well with list). +loatheb/ysera
Slyvanas/holy nova should add some consistency while shadow word madness and recombulater generate the value that you need to beat aggro and midrange decks. Loatheb should be put in when the meta calls for you needing to tempo out your opponent. (I.E. lots of druids/mages/rogues etc) Ysera should be put in when there is a heavy control meta and you need that extra card to really fuel your late game. Now we have one card that I'm going to leave up to you because it is meta dependent. I will give you some options however: This deck lacks a silence so an owl (maybe even a spell breaker since the deck lacks significant 4 drops) would be a good option. A power world glory is another option if the aggro is super aggro and it also synergies with eydis. An ooze/harrison could be a good add depending on how fast the meta is and how many weapon classes there are. Or a second pyro. But personally, I would put in a silence or a weapon removal card, try out both and see which one is working better in your deck.
Another option to consider is simply in a piloted shredder for consistency.
Midrange priest is hard to mid on the head because it lacks two drops and four drop class cards (that are played on two and four) which are filled in by dragon priest, which makes it the current superior archetype. However I encourage you to try some of the changes I recommended and test our your deck. The more you experiment and play it the more you will know whats good and bad in it and what you need and don't need.
Thanks for posting and If you want to learn more about how to play certain decks or get strategic advice/want to watch a high legend ranked player, I stream from 6/7-11/12 on Tuesday-Sunday.
I am playing this Control Deck atm and wanted to know what could improve it any further? one version could possibly be this one : http://www.hearthpwn.com/decks/320585-ctrl-warrior-v1-1 but i need to find a way to fit in a 2nd Belcher somehow. Any ideas on what could be changed?
Im getting an error from the link, could you try posting it again or linking the deck directly?
This is a TgT Pirate Oil Rogue. I would say that this is a midrange deck that i am rank 9 with atm. Thanks in advance
The deck list seems pretty solid. I actually don't really play rogue at all so its hard for me to really judge what needs to be taken out and put in, however I would imagine that 2 si7 agents are a must have so you might want to take out a card for it, however I am not sure much due to my inexperience.
If I were to give my overall opinion, the deck looks very viable and while called a midrange deck, should be played very aggressively. You most likely will be smorcing people down with this deck and only making essentially trades. It is a solid aggro rouge deck, and has potential, there isn't much that stands out to me that needs to be changed, so just try and fit another si7 in there.
Thanks for posting and If you want to learn more about how to play certain decks or get strategic advice/want to watch a high legend ranked player, I stream from 6/7-11/12 on Tuesday-Sunday.
I am playing this Control Deck atm and wanted to know what could improve it any further? one version could possibly be this one : http://www.hearthpwn.com/decks/320585-ctrl-warrior-v1-1 but i need to find a way to fit in a 2nd Belcher somehow. Any ideas on what could be changed?
I cannot see that list you posted, however I can give advice that people may not have given previously:
1st of all: Bash is a really good card and is pretty great as a 1 of.
2nd: You only need 1 shield block
3rd: The meta is manageable enough where you can run both justicar and varien:
4th: putting is a piloted shredder as a one off can be the card that single handedly wins game: it acts the same as a weapon essently trading into 2 minions without taking face damage.
5th: Harrison is optional: yes it destroyed enemies weapons, but is not required. Currently I would say its above average due to paladin hunter and warrior being some of the most popular classes, however if you start to see less weapon classes replace it.
6th: Something interesting to consider: You do NOT need garish and alex in a control deck, they offer a specific win condition, however I previously went 24-9 last thursday playing a list with no alex or grom. Not running grommash also means you only need 1 cruel taskmaster or even neither of them, opening you up to double shredder maybe.
7th: experiment with sneers old shredder, its viable, and very powerful as a singular card.
These are also variations you should add to your deck and constantly experiment with. People are running standard old lists however I believe control warrior has a lot of untapped potential with a different meta than before as well as some cool new options. This is just some control warrior experimental advice if you really want to both increase your knowledge of the class as well as possibly create a great list that nails the meta and gets a significant boost in winrate.
I know this didn't really answer your question entirely but I hope this helped in some way!
Thank you for posting and If you want to learn more about how to play certain decks or get strategic advice/want to watch a high legend ranked player, I stream from 6/7-11/12 on Tuesday-Sunday.
Wanted to start a thread for any and all members of the communities to post lists which they thing are cool/could work but are not optimized yet.
I enjoy building new decks and helping other people new decks/archetypes because playing something new and fun is what hearthstone is really all about.
Add a description of the style of play you think would work well.
No deck is strictly bad, or will get turned down, (most) every card has potential, and has interesting interactions, so is you want to post something silly feel free! We will hopefully craft it into something capable of winning.
Check out my stream on Twitch: http://www.twitch.tv/apple_sauceman/profile
Monday, Wednesday, Friday-Sunday 9:00am-2:00pm! PST
Twitter: https://twitter.com/Apple_Sauceman
Hi, thanks for offering your own time for giving tips and advice to decks. Well, I wanted to creat deck that have Voidcaller that can summon Malganis and also Malygos for late combo. How can I improve this deck?
Well I'll bite! I've had a fair amount of success with my control Hunter, but anything relatively fast can screw me if I don't have the early game/taunts.
Maybe another zombie if you get overrun a lot.
uM0p3p!sddn
Also check out my new inspire majordomo mage! http://www.hearthpwn.com/decks/114619-mystery-mage-inspire-rangnaros-freeze
Maybe zombies or another powershot?
uM0p3p!sddn
Also check out my new inspire majordomo mage! http://www.hearthpwn.com/decks/114619-mystery-mage-inspire-rangnaros-freeze
I have a deck I'd like some help with refining, donno how but I'll take what advice I get:
uM0p3p!sddn
Also check out my new inspire majordomo mage! http://www.hearthpwn.com/decks/114619-mystery-mage-inspire-rangnaros-freeze
i usually hit ranking 3 - 5 but cant get pass that... would be cool to share some thoughts if you could.
can i add you ?
It is definitely an interesting idea. Boom is a solid choice in any deck and malygos and emperor are a must have. However you lack enough demons to justify voidcaller plus malganis. If you arent running both jaraxas and mal ganis, voidcaller is significantly weaker. If you do decide to keep the demon sub theme. Fearsome doomguard is better than dread inferenal in my opinion. You want to voidcaller both of these targets out, but one has 2 more health which is extremely important because it challenges boom, and other big minions like tirion etc better. I understand that playing the dread inferenal out on 6 is ok vs some decks, but its really not what you want to be doing on 6. 6 is your emporer turn.
This deck seems very anti aggro based, which is interesting and may produce positive results, however you have A LOT of anti aggro cards. Chow+voidcaller+2 healbot+2owl is a ton of tech vs aggro. Chow is always a viable choice, mind control tech is good in the current meta with paladin running about so i reccomend keeping that in there at least for experiment purposes. But double owl double deathlord is a bit much. Hellfire can replace one of these cards. A second mortal coil could replace another one.
You tech against weapons here and that is ok vs patron, but you really weaken your core game plan, which is comboing them out with damage and controlling the board with all the tech cards. Try adding more demons with a few less tech cards if you want to keep the demon sub theme. Experiment with it a bit, rearrange some deck cards, try out different demons and come back and tell me how the cards are working out for you!
Maybe an azure drake could benefit the deck with your spells. Doomguard is a bit sketchy in this deck on a final note. If it doesnt get voidcallered out you will never play it, because you dont want to discard your combo cards. I can see this card being dead more often than not on average.
In conclusion, since you want to go for a demon them+combo damage, you need at least 1-2 more demons and try to replace doomguard. Imp gang boss both does well vs aggro and is a demon which could replace a tech card or two. And I believe maybe 1 fearsome doomguard 1 dread inferal is better than 1 doomguard 1 dread inferal. Play around with it for a couple games, and take not of which cards perform well, and which cards are dead more than 50% of the time.
Hopefully you will get back to me on it because its an interesting concept and I would love to tweak it with you more after some more feedback from you!
Thanks for posting, and check out my stream if you have the time, where I do a lot of explanation of cards and strategies, high ranked play, as well as new deck testing and building.
Check out my stream on Twitch: http://www.twitch.tv/apple_sauceman/profile
Monday, Wednesday, Friday-Sunday 9:00am-2:00pm! PST
Twitter: https://twitter.com/Apple_Sauceman
Sure message me your battle id and I can help out.
I am streaming most of the time I am on hearthstone. Which is around 6-11 PST, so you can also go there and I can give you much more detailed suggestions and help. The link is in my signature.
Check out my stream on Twitch: http://www.twitch.tv/apple_sauceman/profile
Monday, Wednesday, Friday-Sunday 9:00am-2:00pm! PST
Twitter: https://twitter.com/Apple_Sauceman
I am at school for a large portion of my day, and I promise I will get back to everyone but please be patient! I actually think about every deck so it takes me a decent amount of time to respond to everyone.
Again thank you all for posting and considering my advice!
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Really wanted the hard syngergy whit 2x Owl + 2x Deathlord. Ill give it a try, when Ill get the BRM second wing for Imp Gang Boss. Lack of it, and couldn't test it. I will save for a while Mind Control Tech and Chow, and put out the Deathlord and Owl for testing purposes.
Though That I need a solid weapon removal, but I will test the more demon synergy. When I will get the BRM wing and more time for testing, for sure I will send you message/post how your advice, had impact on the deck:)
I didn't think that way. You for sure right, even I remember situations taht at turn 5 I couldn't use that Doomguard. Only in situation that I knowed that I will die in next turn I been forced to use it. Ill keep it in mind
Thanks for advice and for your time. And also didn't know somebody will like this concept, so am even more happy for your post. Give me time, and I will respond whit results. Thanks for feedback again,.
I really enjoy seeing people try to play new archetypal decks, and control hunter is a deck I have wanted to work for so long! So ill give it my best shot.
The first thing that popped out to me was Geddon. Its an interesting choice because hunters lack significant aoe, and this could be possible solution to that. However, a lot of your minions have anti synergy, with geddon. When savannah is popped, you want to get value out of the 2/2s. You dont want to be sacing your mad scientists or hounds/hyenas to geddon. I would say this situation only occurs once every 5 games maybe, however it is worth nothing. The reason control warrior was able to run efficiantly is because it has no minions with 2 health. And it has aditional synergy with cards like armorsmith and acoytle. If you are going to be killing off your own minions at least control warrior gets something out of it. On a final note, hunter lacks significant healing and taunts. Dealing two damage to your own face when you are already on a clock essentially can be dangerous. Im not saying its a bad card in the deck. Im saying it is a card that has drawbacks. That being said it could be good in your deck, it just requires more testing.
Emperor is a cool card here with lock and load, but its dangerously slow. Other decks like warrior who run emporer has massive amounts of life gain and powerful removal to suport a slow card like this, and when you are on the defensive it would mean taking 8-10 extra damage to develop the ability.
Eaglehorn bow x2 is a must have. Control is about value, and eaglehorn bow, on average is a 3/2.5 which are needed otherwise you will most likely run out of steam.
Steamwheedle sniper is interesting, but unnaffective in my opinon. Control hunter is about about developing a presence with traps and slowing your opponents tempo, playing this in any other situation besides coin sniper coin shoot is too slow imo. That is why it is not currently being run, in theory the value is incredible, but a 2/3 with no "immediate" effect on the board (or deathrattle) with likely be too slow. However, I recommend experimenting, I dont see what deck this would be that good against. You can snipe a knife juggler, sorcerers apprentice, mad scientist but thats about it in terms of what the meta is like. There are alot of sticky minions right now and this card is to slow to deal with them.
Senjin is an interesting idea and since you lack taunts could be a good card. However, I dont think you can run 2 hound master 2 senjins. They both accomplish the same thing conceptually, hound master being better but less consistent. You either need to add more beasts to increase the statistical consistency of hound master, or cut a senjin. Also, having both of these in hand on 4 is icky. A possibly suggestion is running kings elleck. You have high cost minions, and are on average 50-55% going to win, and need card draw, more importantly, its a beast. It also challenges acolyte/mana worm and shredder. Worth experimenting with
Since hunters dramatically lack healing, you might be forced to run two healbots here. I dont know what the meta will be like at the beggining of the new season with everyone climbing again, however I theorize its going to be fast, since being want to rank up fast, and two healbots may be required, this needs experimenting with though. If you conistently are finding yourself with two healbots in hand it might not be optimal, but this is one of those things that are meta dependat.
Tracking is good as a one off. Synergy with lock and load and finds you answers. Could be a problem vs fatigue decks though
Hunters mark should be a 1 of imo. There arent enough massive minions in the meta to justify two. And i feel like you will find yourself drawing hunters mark when you dont need it. Handlock isnt very big I.E. If control warrior and handlock both are prevelent two is acceptable. It does have synergy with lock and load however, having two in your hand at the same time is bad, and two of the same tech cards can be redundant.
The rest seems pretty solid. You just need to experiment, test and optimize. Rag is currently a very poor option imo for a late game card. Yes it fits the theme of the hunter. But you have no direct damage so it doesnt really fit the deck. Its also too slow vs most decks and a better card to consider may be a card draw mechanic like ysera since you lack draw.
also you need an owl
In conclusion since im running out of time currently,
try +1bow,+1 owl, +elek,-1senjin or 1houndmaster. (if you put in eleck houndmaster is more appealing) -1 hunters mark, maybe +1powershot(maybe even explosive shot, sleeper card?), -1 rag, +1 big legendary (i.e ysera, sneeds or something with massive value) -1 steamwheele (you can experiemtn and see for yourself but deffinitally try the deck with and without it) and maybe you might need another healbot. Play around with that and tell me how it works out! If you come back with a refined version I would even try it and and tell you myself what works.
If you want more concrete advice or strategy rips/high ranked legend play check out my stream in the signature. I put a lot of effort and time into that and answer any/all questions!
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What do you think of this, I haven't tried it in the past couple of days but the first 2 days of TGT I played it and went 12-2 at rank 13-10ish. Haven't tried it since because it can be somewhat slow games and I was trying to climb faster before end of season.
http://www.hearthpwn.com/decks/308537-saber-mid-budget-tgt-oil-rogue
This is a TgT Pirate Oil Rogue. I would say that this is a midrange deck that i am rank 9 with atm. Thanks in advance
Hello :D thank you for your time helping us noobs with our decks :D could you please judge my control warrior deck?
Thank you in advance =)
This is a really cool take on freeze mage that offers a different type of win condition (I.e) ice block on ragnaros and pew pew for 8 every turn. I like fun decks like this, which sacrifices cards Pyroblast and Archmage in order to change up the archetype almost entirely.
First thing that came to mind when i say this list: 2 fireballs. I know you have ragnoros to pew pew, and in theory need less consistent burn however fireball is almost one of the best removal spells in the game that doubles as a burn spell. 2 fireballs are a must have in freeze mage. You need to have alextraza into double fireball frost ball as a win condition. It is how you win maybe 30-45% of your games.
The next thing that I noticed is that you lack significant card draw. You have arcane intellect which is consistent but generally quite slow. Acolyte draws you a card on 5 but you sacrifice a lot of tempo in order to do so. Playing the acolyte on 3 also does not guarentee card draw.Freeze mage is heavily dependent on its ability to cycle and draw cards into what you need in various situations so you don't die before you are able to set up your two-three turn winning play. Cards ilke bloodmage thalnos cycles you a card, contests the board, (when i say that I mean essentially absorbs an attack which is theoretically life gain), as well as increase your spells damage. when you don't run cards like loot hoarder/thalnos you can often find yourself in situations where you do not have the second ice block for your two-three turn sequence of killing your opponent and simply die. In addition, if you don't draw an alexstrasza in, lets say roughly 15 or less turns your chance of winning is quite low. You opponent will simply pop your block once/twice (as long as they don't overcommit to aoe) and you will die.
Third thing: You lack the ability to burst. Cutting ice lance weakens your bust by quite a bit. When you use this deck you will find yourself in situations where you have a coldara drake, a fireball and a frost bolt and your opponent has lethal on you next turn. The coldarra drake doesn't further this decks game plan and cutting burn for the garrison commander, coldarra drake just hurts your overall goal to burst your opponent in 2/3 turns.
Finally: You lack survivability. You cut a lot of cards for hero power interactions which can be good if you get the maiden of the lake/coldara drake combo set up, but in the deck with the least board presence in the game: Freeze mage, you will lack the tempo to set up any significant combos. You sustain no board presence throughout the entire match, even with chow and mad scientist. Those two cards help beat back aggro and buy you time but in the end will be traded off and by turn 3-4 your opponent all have maybe a shredder and a three drop. Which contest your maiden of the lake. By turn 6 he will have enough presence to easily kill you drake. The point I'm getting at here is this deck struggles to compete with other decks in tempo and board presence due to the combo/control nature of it, and therefore will be aggressed upon by superior tempo/aggro decks. You lack a healbot which is quite necessary to deal with the might of lets say mysterious challenger deck or a hunter. When you clear the board you need to be able to heal up otherwise you will get chipped away by eventual damage.
I know you are probably thinking, but what if I generate enough value with my aoe that my opponent runs out of steam? At that point I can drop my combo of coldarra and maiden and pyroblast him each turn. Im aware that majordomo plus the maiden+coldara combo are alternate win conditions, however I can see this deck getting run over by aggro decks, beaten in control match ups due to a lack of archmage and out valued by midrange.
Overall, I like the idea of the deck. I know I am being critical which could be seem as "negative," however I want to make it clear what the opportunity costs are of running various cards. This should help you separate the cards that are "good" in the deck from the cards that are "best" or "great." Its cool and fun and is by no means unplayable. However I think that we need to make some choices on which way we want to push it.
If you want to run coldara+maiden which seems to be a win condition of the deck, we should probably remove garrison commander as it is redundant with coldarra drake, and doesn't generate enough value. Because you run a lot of aoe, I recommend cutting the zombie chows. This frees up 3 slots for us to play with. I also recommend removing sludge blecher, as it is redundant since you run so much aoe. In addition, if you think about it, the only things that will survive your aoe will be big creatures, which will efficiently trade into sludge belcher, diminishing its value.
So, if you want to keep the overall theme of the deck, but optimize and improve its consistency, I recommend: -1garrison, -2chow -1 sludge, -1 maiden, as you only need 1 for the combo. +1fireball for more burst/control, +1 thalnos for cycle/spell damage, +1/2 healbots, based on how fast the meta is, +2 loot horders.
This deck relies upon grinding its upon out till the very end of their cards, then dropping the combo (maiden+Coldara) to seal up the game. The deck is cool and fun. Majardomo is pretty scary cause you will be sitting at 8 healthy but with a secret you should be ok. You still have decent burst potential with thalnos+fireballs or frost bolts. Try this out, play with the healbots and running thanes and such. The idea of the deck is solid, but theres a lot of cards that don't need to be there for the deck to work, and can be replaced with card draw and survivability which is how a controlling freeze mage variant survives until it can win the game. This deck is more likely to win even later in the game, and relies on running their opponent out of stream. Let me know how it works out! Sorry for the possibly unnecessarily long analysis. But when you bring a while new type of freeze mage, there are a lot of things to consider.
I hope the deck brings you some success! it is a very difficult one to play, so i hope you are up for the challenge! If you want to learn more about how to play certain decks or get strategic advice/want to watch a high legend ranked player, I stream from 6/7-11/12 on Tuesday-Sunday.
Thanks for posting!
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Currently there are three viable deck archetype for priest: Dragon, Control and Tempo. (Also otk but bleh to that). Midrange is something we don't see all too often so I can give you feedback based on substantial experience just theoretical experience:
Priest is a class that uses its hero power at key moments during the early and mid game, and therefore would not use it enough to justify frost giants. For frost giants to be good you want to use your hero ability about 5-6 times a game consistently. By the end of the game you want to go double giant in one turn or light bomb giant in order to swing the game back in your favor for example. Realistically this card will most likely cost 6-7 when you need to most which is too much for a vanilla giant. So -2 frost giant.
Eydis synergies well with priest cards and can be effective/valuable, however it requires play testing in a deck like this, which lacks the sturdy backbone that dragon priest has with its taunts and value creatures.
AOE: this is a fine line that is very meta dependent. Right now I would say running all 2 holy novas and one light bomb would be good. Lightbombo deals very well with control warrior handlock and patrons, however you only really need one good light bomb to close out the game/swing it back in your favor, however, with the onslaught of paladin/mage/hunter/shaman, you will usually get significant value off of it. However if the meta shifts to more control you can adjust the aoe accordingly.
You run a lot of 1 ofs which means your list is going to be inconsistent most of the time.
Lets try to smooth it out in a simple manner.
-1 Flame juggler (not enough value) -1 senjin. (better anti aggro cards.) -2 frost giant (not worth it simply enough). -1cabal (two is too many for a midrange deck.) //// +1 holy nova, +1 slyvanas (midrange value card), +1 shadow word madness (deals with the meta very effectively.) +1 recombobulater (works well with list). +loatheb/ysera
Slyvanas/holy nova should add some consistency while shadow word madness and recombulater generate the value that you need to beat aggro and midrange decks. Loatheb should be put in when the meta calls for you needing to tempo out your opponent. (I.E. lots of druids/mages/rogues etc) Ysera should be put in when there is a heavy control meta and you need that extra card to really fuel your late game. Now we have one card that I'm going to leave up to you because it is meta dependent. I will give you some options however: This deck lacks a silence so an owl (maybe even a spell breaker since the deck lacks significant 4 drops) would be a good option. A power world glory is another option if the aggro is super aggro and it also synergies with eydis. An ooze/harrison could be a good add depending on how fast the meta is and how many weapon classes there are. Or a second pyro. But personally, I would put in a silence or a weapon removal card, try out both and see which one is working better in your deck.
Another option to consider is simply in a piloted shredder for consistency.
Midrange priest is hard to mid on the head because it lacks two drops and four drop class cards (that are played on two and four) which are filled in by dragon priest, which makes it the current superior archetype. However I encourage you to try some of the changes I recommended and test our your deck. The more you experiment and play it the more you will know whats good and bad in it and what you need and don't need.
Thanks for posting and If you want to learn more about how to play certain decks or get strategic advice/want to watch a high legend ranked player, I stream from 6/7-11/12 on Tuesday-Sunday.
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Im getting an error from the link, could you try posting it again or linking the deck directly?
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The deck list seems pretty solid. I actually don't really play rogue at all so its hard for me to really judge what needs to be taken out and put in, however I would imagine that 2 si7 agents are a must have so you might want to take out a card for it, however I am not sure much due to my inexperience.
If I were to give my overall opinion, the deck looks very viable and while called a midrange deck, should be played very aggressively. You most likely will be smorcing people down with this deck and only making essentially trades. It is a solid aggro rouge deck, and has potential, there isn't much that stands out to me that needs to be changed, so just try and fit another si7 in there.
Thanks for posting and If you want to learn more about how to play certain decks or get strategic advice/want to watch a high legend ranked player, I stream from 6/7-11/12 on Tuesday-Sunday.
Check out my stream on Twitch: http://www.twitch.tv/apple_sauceman/profile
Monday, Wednesday, Friday-Sunday 9:00am-2:00pm! PST
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I cannot see that list you posted, however I can give advice that people may not have given previously:
1st of all: Bash is a really good card and is pretty great as a 1 of.
2nd: You only need 1 shield block
3rd: The meta is manageable enough where you can run both justicar and varien:
4th: putting is a piloted shredder as a one off can be the card that single handedly wins game: it acts the same as a weapon essently trading into 2 minions without taking face damage.
5th: Harrison is optional: yes it destroyed enemies weapons, but is not required. Currently I would say its above average due to paladin hunter and warrior being some of the most popular classes, however if you start to see less weapon classes replace it.
6th: Something interesting to consider: You do NOT need garish and alex in a control deck, they offer a specific win condition, however I previously went 24-9 last thursday playing a list with no alex or grom. Not running grommash also means you only need 1 cruel taskmaster or even neither of them, opening you up to double shredder maybe.
7th: experiment with sneers old shredder, its viable, and very powerful as a singular card.
These are also variations you should add to your deck and constantly experiment with. People are running standard old lists however I believe control warrior has a lot of untapped potential with a different meta than before as well as some cool new options. This is just some control warrior experimental advice if you really want to both increase your knowledge of the class as well as possibly create a great list that nails the meta and gets a significant boost in winrate.
I know this didn't really answer your question entirely but I hope this helped in some way!
Thank you for posting and If you want to learn more about how to play certain decks or get strategic advice/want to watch a high legend ranked player, I stream from 6/7-11/12 on Tuesday-Sunday.
Check out my stream on Twitch: http://www.twitch.tv/apple_sauceman/profile
Monday, Wednesday, Friday-Sunday 9:00am-2:00pm! PST
Twitter: https://twitter.com/Apple_Sauceman