I think Gormok the Impaler will work in zoo, but I haven't gotten around to testing it out yet. Wrathguard, however, I'm pretty sure I'm not even going to try out. At 3 health it dies to most 2-drops and I actually think that the drawback is bad enough not to play it.
Btw, 6 games isn't nearly enough to judge whether the deck performs good or bad. After 30ish games you'll probably have a pretty good idea about how well it works.
Gormoc the Impaler isn't doing anything that Leeroy Jenkins, Blingtron 3000 or Arcane Golem weren't doing already, I really think Wrathguard has potential as a Nerubian Egg replacement tho'.
Gormoc the Impaler isn't doing anything that Leeroy Jenkins, Blingtron 3000 or Arcane Golem weren't doing already, I really think Wrathguard has potential as a Nerubian Egg replacement tho'.
Leeroy - Usual role as finisher. Other times it leaves a 6-2 body if you attack face or nothing if you trade. Also give your opponent 2 tokens in this token dominant meta.
Blingtron - Completely RNG dependent. There's nothing you can do if it summons light's justice for you and Gladiator Longbow for opponent.
Arcane Golem - Leaves nothing on board if you trade, also free ramp for opponent.
Gormok- Conditional, but reliable. Leaves a solid body behind and can ignore taunt unlike all the solutions you mentioned. NO DRAWBACK
Needing 4 minions on board is a drawback, a 4 for 4/4 isn't playable by itself and if you want to trade card for card there are other more reliable ways of doing it like Darkbomb. Opponent's naturally play around Gormok the Impaler by clearing the board, where Leeroy Jenkins and Arcane Golem only have a "draw back" if you pass the turn and in the case of Arcane Golem that draw back has diminishing returns. RNG for Blingtron is a non-argument, all that matters with Blingtron is what is the average damage output of the card when going face, post TGT odds are you'll equip a reasonable weapon.
With a condition of 4 minions on board, Gormok is in winmore territory.
But egg is there also to prevent a devastating board clear in most cases. I still think it is viable in pure aggro. Zoo is supposed to have sticky minions
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So I was trying to build a zoo deck with these cards and had an amazing result. I am currently 5-1 with this deck(got no Mal'Ganis) on rank 4.
Thoughts?
I hate RNG
Luck is no excuse
I am trying to fit that wrathguard in my zoolock too, but have no Gormok.
Can you share your deck with us?
I started with a standard zoolock then switched to a more aggresive version to fit in Wrathguard better. This is my current deck-
I hate RNG
Elaborate on the Scarlet Crusader please.
No one's playing ping classes now, so it's pretty strong. Very high chance to stick and get buffed by abusive/dark iron.
I hate RNG
I think Gormok the Impaler will work in zoo, but I haven't gotten around to testing it out yet. Wrathguard, however, I'm pretty sure I'm not even going to try out. At 3 health it dies to most 2-drops and I actually think that the drawback is bad enough not to play it.
Btw, 6 games isn't nearly enough to judge whether the deck performs good or bad. After 30ish games you'll probably have a pretty good idea about how well it works.
I agree, its really low amount of games to judge anything. I'm like 10-3 now with the deck. Dragon priests completely destroys this deck.
I hate RNG
Gormoc the Impaler isn't doing anything that Leeroy Jenkins, Blingtron 3000 or Arcane Golem weren't doing already, I really think Wrathguard has potential as a Nerubian Egg replacement tho'.
It's a horrendous fit in handlock actually since the game plan of that card is the complete opposite of the game plan of handlock.
Leeroy - Usual role as finisher. Other times it leaves a 6-2 body if you attack face or nothing if you trade. Also give your opponent 2 tokens in this token dominant meta.
Blingtron - Completely RNG dependent. There's nothing you can do if it summons light's justice for you and Gladiator Longbow for opponent.
Arcane Golem - Leaves nothing on board if you trade, also free ramp for opponent.
Gormok- Conditional, but reliable. Leaves a solid body behind and can ignore taunt unlike all the solutions you mentioned. NO DRAWBACK
I hate RNG
Scarlet Crusader is replaced by Imp Gang Boss now due to too many token decks in ladder.
I hate RNG
Needing 4 minions on board is a drawback, a 4 for 4/4 isn't playable by itself and if you want to trade card for card there are other more reliable ways of doing it like Darkbomb. Opponent's naturally play around Gormok the Impaler by clearing the board, where Leeroy Jenkins and Arcane Golem only have a "draw back" if you pass the turn and in the case of Arcane Golem that draw back has diminishing returns. RNG for Blingtron is a non-argument, all that matters with Blingtron is what is the average damage output of the card when going face, post TGT odds are you'll equip a reasonable weapon.
With a condition of 4 minions on board, Gormok is in winmore territory.
What do you guy think about throwing Wilfred Fizzlebang in there? I opened him the other day so I figured why the hell not
But egg is there also to prevent a devastating board clear in most cases. I still think it is viable in pure aggro. Zoo is supposed to have sticky minions