EXPLANATION: This is a deck that is used to set up the scene for your stronger minions then pump them out real fast. It also comes with some utility and survival when things don't go as planned. (Which they never do)
EARLY GAME: In the early game you want to try and start out with a 'Void Walker' or 'Shieldbearer' for some nice early defence (You'll eventually want to upgrade these to your stronger taunt creatures). Then try get to get up a 'Summoning Portal' or 'Pint-Sized Summoner' to keep everything going. Also use your 'Hellfire', 'Drain Life', 'Shadow Bolt' and 'Sacrificial Pact' for board control and survivability.
LATE GAME: Now this is where the real fun begins. By now your health is probably in between 10 and 20 depending on how things are going so transforming into 'Lord Jaraxxus' could be good or bad thing health-wise. But you'll generally want to take the risk for his 'INFERNO!' ability. ('INFERNO!' replaces 'Life Tap' for the ability to summon a 6/6 'Infernal' for 2 mana). You want to try and use 'INFERNO!' every turn because it's so cheap and so powerful.
One thing to keep in mind is that your opponent probably has some strong cards of his own so stick with your defence. Also use your utilities as you see fit and just keep pumping out the fatties. If the opportunity presents itself you'll want to try execute this combo. First of all slap down a 'Void Terror' in between 2 'Infernals', then use 'Power Overwhelming' for a total of 19/19! (though this can be a game changer, don't sacrifice control just to make it happen).
CONCLUSION: Well that's about it. Feel free to post any suggestions or criticisms and maybe different variations for the deck. Thanks for reading! :D
P.S: If you see any weird stuff in the post like an outdated deck or something just wait a few minutes and refresh the page because I'm probably editing the post.
Very interesting deck, havn't seen anything similar yet. A little worried about how it would do vs a rogue or a warlock deck however. Do you have any plans for stopping a rogues return to hand cards such as sap or vanish? Warlocks running things such as demonfire and thier own siphon souls and scarificial pacts could also prove problematic, how would you deal with them?
I think you forgot to put the Summoning Portal in the deck.
Also, I think you might be a little light on Demons, which may make your usage of certain spell cards a little more difficult. Maybe throw in some imps or an imp master for the Shieldmaster? You can probably afford to take a little more damage early game in exchange to speed things up with imps.
Well I've edited the deck slightly. The changes made would allow for a bit more early game presence through the addition of 'Blood Imps' and 'Imp Masters'. I have also a added a 'Pint-Sized Summoner' in case 'Summoning Portal' is destroyed.
I actually have a deck similar to this that I have been playing. It focuses on cheap early game demons and late heavy hitters being eaten by void terrors.
Ancient Watcher could be a reasonable card but I don't want to sacrifice much more to slot it in. But hey if you want to use knock yourself out I, ain't gonna tell how to have fun. :P
Rollback Post to RevisionRollBack
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
not a fan of lord of the arena, try senjin shieldmaster
lower cost and has much higher early-mid game impact
I originally had him in the deck but due to changes he got cut out. I did want him though but I just never thought to replace him with any taunt minions. :D
DISCLAIMER: Cards are up in the air right now and I haven't been able to get into the beta yet :( so don't take anything as Gospel!
EXPLANATION: This is a deck that is used to set up the scene for your stronger minions then pump them out real fast. It also comes with some utility and survival when things don't go as planned. (Which they never do)
EARLY GAME: In the early game you want to try and start out with a 'Void Walker' or 'Shieldbearer' for some nice early defence (You'll eventually want to upgrade these to your stronger taunt creatures). Then try get to get up a 'Summoning Portal' or 'Pint-Sized Summoner' to keep everything going. Also use your 'Hellfire', 'Drain Life', 'Shadow Bolt' and 'Sacrificial Pact' for board control and survivability.
LATE GAME: Now this is where the real fun begins. By now your health is probably in between 10 and 20 depending on how things are going so transforming into 'Lord Jaraxxus' could be good or bad thing health-wise. But you'll generally want to take the risk for his 'INFERNO!' ability. ('INFERNO!' replaces 'Life Tap' for the ability to summon a 6/6 'Infernal' for 2 mana). You want to try and use 'INFERNO!' every turn because it's so cheap and so powerful.
One thing to keep in mind is that your opponent probably has some strong cards of his own so stick with your defence. Also use your utilities as you see fit and just keep pumping out the fatties. If the opportunity presents itself you'll want to try execute this combo. First of all slap down a 'Void Terror' in between 2 'Infernals', then use 'Power Overwhelming' for a total of 19/19! (though this can be a game changer, don't sacrifice control just to make it happen).
CONCLUSION: Well that's about it. Feel free to post any suggestions or criticisms and maybe different variations for the deck. Thanks for reading! :D
P.S: If you see any weird stuff in the post like an outdated deck or something just wait a few minutes and refresh the page because I'm probably editing the post.
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
Very interesting deck, havn't seen anything similar yet. A little worried about how it would do vs a rogue or a warlock deck however. Do you have any plans for stopping a rogues return to hand cards such as sap or vanish? Warlocks running things such as demonfire and thier own siphon souls and scarificial pacts could also prove problematic, how would you deal with them?
I think you forgot to put the Summoning Portal in the deck.
Also, I think you might be a little light on Demons, which may make your usage of certain spell cards a little more difficult. Maybe throw in some imps or an imp master for the Shieldmaster? You can probably afford to take a little more damage early game in exchange to speed things up with imps.
LOL, I actually did. Okay i will change that.
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
Well I've edited the deck slightly. The changes made would allow for a bit more early game presence through the addition of 'Blood Imps' and 'Imp Masters'. I have also a added a 'Pint-Sized Summoner' in case 'Summoning Portal' is destroyed.
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
I've added 'Pint-Sized Summoner' but it's not coming up. Anyone know why?
Edit: Okay never mind figured it out.
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
Still missing the demonfire in the deck list?
I could see a use for an innocuous-looking card like Ancient Watcher. It's cheap, and would make the Void Terror viable in early game.
I actually have a deck similar to this that I have been playing. It focuses on cheap early game demons and late heavy hitters being eaten by void terrors.
Ancient Watcher could be a reasonable card but I don't want to sacrifice much more to slot it in. But hey if you want to use knock yourself out I, ain't gonna tell how to have fun. :P
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
not a fan of lord of the arena, try senjin shieldmaster
lower cost and has much higher early-mid game impact
I originally had him in the deck but due to changes he got cut out. I did want him though but I just never thought to replace him with any taunt minions. :D
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/