There have been some threads on here and a few cards submitted to the weekly contests but there is one mechanic I hope we never see. When 'event X' occurs, summon this card from your hand. Currently there is only one hidden opponent effect that happens on your turn, secrets, and you get a visual indication. This is the way the game should be, making decisions about what is right in front of you. It makes no sense to throw in the 'what if they have one of those stupid cards' factor. Your turn should be just that - your turn.
Becoming a "heavier" card strategy game sort of makes HS moot, so I agree. There are other games that do that better; HS appeal lies in the simplicity that attrat casual gamers, but still retaining enough strategy to make good winrates possible. But at the end of the day there is enough randomness to ensure that a loss is never certain.
It is similar to simple poker variants with high variance curves, where good players can keep bad players in the game without them ever knowing they are bad players,
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There have been some threads on here and a few cards submitted to the weekly contests but there is one mechanic I hope we never see. When 'event X' occurs, summon this card from your hand. Currently there is only one hidden opponent effect that happens on your turn, secrets, and you get a visual indication. This is the way the game should be, making decisions about what is right in front of you. It makes no sense to throw in the 'what if they have one of those stupid cards' factor. Your turn should be just that - your turn.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I thank you
Becoming a "heavier" card strategy game sort of makes HS moot, so I agree. There are other games that do that better; HS appeal lies in the simplicity that attrat casual gamers, but still retaining enough strategy to make good winrates possible. But at the end of the day there is enough randomness to ensure that a loss is never certain.
It is similar to simple poker variants with high variance curves, where good players can keep bad players in the game without them ever knowing they are bad players,