So I came back after a long absence (old gods expansion era) and was recommended this deck. I've climbed to silver rank 4 with various DK decks and this deck has got me pushed all the way to rank 10. I crafted 3x legends for this so it was quite the investment and I'm kind of irked cause I don't really get the mechanics other than BIG MINON early and they just concede. Here's the deck :
So the goal is to get your health super low to be able to afford things like Molten Giant, Imprisoned Horror, etc. You use your cards to hurt yourself then use INFERNAL to get your health back up to 15 when you get too low. Its basically just a big pressure situation. If they counter you then you are doomed. Sometimes it works well. Depends on what you're facing. It does well against decks that want a longer game to set up something.
So I came back after a long absence (old gods expansion era) and was recommended this deck. I've climbed to silver rank 4 with various DK decks and this deck has got me pushed all the way to rank 10. I crafted 3x legends for this so it was quite the investment and I'm kind of irked cause I don't really get the mechanics other than BIG MINON early and they just concede. Here's the deck :
### Pain
# Class: Warlock
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Flame Imp
# 2x (1) Mass Production
# 2x (1) Party Fiend
# 2x (1) Spirit Bomb
# 2x (2) Cursed Souvenir
# 2x (2) Elementium Geode
# 2x (2) Fearless Flamejuggler
# 2x (3) Malefic Rook
# 2x (3) Trolley Problem
# 2x (4) INFERNAL!
# 1x (4) Pop'gar the Putrid
# 1x (4) Sheriff Barrelbrim
# 2x (5) Blood Treant
# 1x (6) Party Planner Vona
# 1x (0) Zilliax Deluxe 3000
# 1x (0) Zilliax Deluxe 3000
# 1x (3) Pylon Module
# 1x (4) Ticking Module
# 2x (9) Imprisoned Horror
# 2x (22) Molten Giant
#
So the goal is to get your health super low to be able to afford things like Molten Giant, Imprisoned Horror, etc. You use your cards to hurt yourself then use INFERNAL to get your health back up to 15 when you get too low. Its basically just a big pressure situation. If they counter you then you are doomed. Sometimes it works well. Depends on what you're facing. It does well against decks that want a longer game to set up something.
It's as simple as you described it, but it is not a deck that can beat everyone equallly.
You will be heavily favored in some matchups and unfavored in other, and as long as the average is above 50%, you have to live with that.
souvenir => juggler next turn
have infernal+a lot of big minions on turn 4? good; no? lose
and add leeroy, change 2 malefic rook to 2 cult neophytes, cut 1 trolley
inb4: i have spent too much dust on those epics... so bad!
Haha hey dust comes and goes. Learn from the mistake and try to make it work as best as I can. I appreciate the tips!