I feel like wildpaw is gonna be too slow to play with lightning bloom rotating out, the reason the card has so much power right now is mainly because it can be played as early as turn 1-2 depending if you open both wildpaw and lighting bloom and if you're going second or first.
Good to get another opinion data point on Cavern without Bloom. My gut tends to agree with you, but other friends have told me I'd be crazy to cut the card even without the possibility of ramping it out early.
Sleetbreaker is in every Shaman deck for a reason. It is a busted card. Coral Keeper is probably busted. A 5 mana stat dump with no effects doesn't seem broken to me, but I'm probably wrong.
Snowfall is the most broken thing Shaman can do, if the class is good this is why, all the burn decks run it. Run it. but if you are commited to cutting it and going all in Azshara treasures then for sure Zola/Crushcraw/Brann if you're cutting Snowfall and making Azshara treasure you're main broken thing win condition go all in.
Maelstrom Portal is meta dependent. If people are playing a lot of small minions run it, prolly with some spell dmg, if not don't.
Bloodmage Thalnos and Azure Drake are interesting additions. Burn decks need a TON of card draw to be fast and consistent enough to be viable, spell dmg is also pretty important to "get there." I think both of these are viable but not for sure includes becuase they are a little under the current power level.
Mutlicaster or Primordial you need a draw engine, you pretty much have to choose one of these two cards
Wildpaw Cavern might not be good now that you can't bloom coin it on turn 1, but if there is a strong weapon deck you should run it anyway.
Don't Stand in the Fire isn't very good, and it's a control card, you don't run that for sure.
Baba Naga is probably bad, 2 and 3 mana cards with 3 dmg battlecries were pretty good, but I think 4 is pushing it.
I think School Teacher is very interesting in Shaman becuase Shaman has good 3 and under spells, but I don't think it's a burn deck card, might be worth a try
Lifedrinker should be the fist cut if you feel like you need to cut something later, that card only saw play in Shudderwock becuase you could repeat it infinitely.
Sleetbreaker is in every Shaman deck for a reason. It is a busted card.
Probably good call.
Coral Keeper is probably busted. A 5 mana stat dump with no effects doesn't seem broken to me, but I'm probably wrong.
The more I think about it, I don't think you are wrong. Board flood only matters in modern HS if you can reload it over and over until opponent runs out of removal, and/or you have Bloodlust-like cards to capitalize. I don't think the board flood matters in this deck. Especially since I don't think I'll be able to play all three Schools consistently.
Snowfall is the most broken thing Shaman can do, if the class is good this is why, all the burn decks run it. Run it. but if you are commited to cutting it and going all in Azshara treasures then for sure Zola/Crushcraw/Brann if you're cutting Snowfall and making Azshara treasure you're main broken thing win condition go all in.
Maelstrom Portal is meta dependent. If people are playing a lot of small minions run it, prolly with some spell dmg, if not don't.
Bloodmage Thalnos and Azure Drake are interesting additions. Burn decks need a TON of card draw to be fast and consistent enough to be viable, spell dmg is also pretty important to "get there." I think both of these are viable but not for sure includes becuase they are a little under the current power level.
Mutlicaster or Primordial you need a draw engine, you pretty much have to choose one of these two cards
I don't think Primordial is a good card if it only draws 1. And there's no way I'm focusing this deck on Nature spells only.
Multicaster is more appealing, but on the other hand, you're telling me to cut Don't Stand and possibly Maelstrom, so I don't know how consistently I'll be able to load up the Multicaster. I don't think it's good if I'm only running 2 Fire and 2 Nature.
Wildpaw Cavern might not be good now that you can't bloom coin it on turn 1, but if there is a strong weapon deck you should run it anyway.
Don't Stand in the Fire isn't very good, and it's a control card, you don't run that for sure.
Baba Naga is probably bad, 2 and 3 mana cards with 3 dmg battlecries were pretty good, but I think 4 is pushing it.
I think you're right, at least since repeating this Battlecry might target something friendly.
I think School Teacher is very interesting in Shaman becuase Shaman has good 3 and under spells, but I don't think it's a burn deck card, might be worth a try
Lifedrinker should be the fist cut if you feel like you need to cut something later, that card only saw play in Shudderwock becuase you could repeat it infinitely.
Eh, I had some good success back in the day with Lifedrinker in Shaman even without my Shudderwock doing the full infinite combo.
Omitting Snowfall Guardian is a nogo. The card is too strong to not use especially factoring in the push from blizzard into board based strategies.
Must have!
Eh, I don't like the card; call it a sense of honor since the card is so uninteractive. Plus, I expect Starfish to make its way into the meta to counter Snowfall Guardian specifically.
I didn't think about Sunken Starfish countering Snowfall Guardian, this might be a pretty rough expansion for Shaman if that card becomes meta. I think Snowfall is boring too, but it's kinda carrying the class only Quest doesn't run it right now. Quest double casting Aszshara's treasures seems like fun tho.
I didn't think about Sunken Starfish countering Snowfall Guardian, this might be a pretty rough expansion for Shaman if that card becomes meta. I think Snowfall is boring too, but it's kinda carrying the class only Quest doesn't run it right now. Quest double casting Aszshara's treasures seems like fun tho.
I don't know if there's enough Overload synergy to make Questline Shaman good -- and I'm somewhat reluctant to craft the Questline.
I tried to make a Quest Shaman with Azshara work. Wasn't very good. I did get to x2 1-mana Pyroblast someone for leathal tho and that was coolest thing I've done this expansion.
I have a control-ish Shaman list that is a lot of fun, and can do some crazy things and a pretty classic Elemental/Rockbiter list that just destroys on ladder.
There is a Shaman deck on topdecks called "Battlecry Shaman" that is a lot of fun. The School Teachers give you Biolume a lot cus of the limited spell pool, and you can multiply that easily with Bolner or Brann. I just finished a game where my Lightning bolts were doing 28 dmg!
Azsharan Scroll looks awesome on paper, considering how often you can Dredge up the Sunken Scroll easily, but all the randomly generated spells are highly situational depending on matchup, so I'm not sure how in love with the Scrolls I actually am.
You wouldn't think Lightning Bolt would be a card that can still surprise me, but it's the #1 card in the deck in my stats. Wow.
Bolner Hammerbeak seems great in this deck. Getting one use of him often feels worthy of a 2-mana investment, and if they ever let him stick you can really punish them.
Frostbite is kind of low in my stats, but I still think it's ok.
Brilliant Macaw is low in my stats, and I'm not surprised; there have been a lot of games where it just sat in hand, waiting for an opportune moment that never came. I might have to keep it if I add Snowfall Guardians though.
Lifedrinker has been middle-of-the-road, MVP in some games and very meh in others. But I'll probably keep it since it's kind of one of the cards I'm trying to optimize.
Queen Azshara seems great; the main idea of this deck is to go for her Weapon option, but in a pinch sometimes another option is best. #4 card by the stats.
Krag'wa, the Frog has been meh most games. I just don't need the extra spells as often as I thought I would. And 6 mana is a lot for this deck.
Maelstrom Portal was NOT cutting it in this meta, where 1 HP is not a common breakpoint and the deck doesn't have lots of Spell Damage, so I replaced it with Lightning Storms. But Lightning Storm is the worst card by the stats. So I'm definitely considering other options. I'm thinking some combination of Perpetual Flame and Don't Stand in the Fire! might be better, especially since Radiance turns Perpetual into a 5-damage AoE.
Bloodmage Thalnos is meh by the stats, but I find myself often wishing I had him when I don't draw him ...
Crushclaw Enforcers have been surprisingly great. Activating their battlecry has been easy, and the tempo of a 3/4 without reducing hand size has felt relevant.
Zola the Gorgon felt terrible. It's slow enough that it's pretty much a dead card except to proc Bolner.
Multicaster felt terrible and was bad by the stats, and most games the deck doesn't run out of cards anyway.
School Teacher is an excellent card, if you haven't tried it yet, and should definitely stay in the deck. If you manage to save it and Bolner until late game, Bolner + Teacher + lots of Nagalings is a pretty broken combo. I haven't noticed any spells (e.g. Bioluminescence) feeling like they're offered consistently though, so I don't want to base my strategy around hoping for that. Besides, my opponents seldom let me build enough of a board that Biolum would be great.
Azure Drake has been fairly bad by the stats, and should probably go in favor of something less slow.
I've only seen one Smothering Starfish in all my games, and I've gotten beaten by wide boards a number of times, so I'm considering adding Snowfall Guardians even though I hate the card with a passion.
Regarding Azsharan Scroll, there are only 3 Shaman fire spells currently available, Scalding Geyser which is a great card and Perpetual Flame + Don't Stand in the Fire! which are both good removal options. In Nature and Frost there are a few bad choices, but in general the Scrolls should give you great value.
And even if you hate Snowfall Guardian, with the popularity of pirate and mech decks I think it's kind of necessary, it will also make your McCaws better.
I was thinking today a good thing about Azsharan Scroll is that it puts the sunken scroll on the bottom of the deck. I used to always dredge it up quickly, but it's a value card, it's best at the bottom of the deck when you're running out of steam, and you dredge the tempo cards around it unless you're really gassing.
I was thinking today a good thing about Azsharan Scroll is that it puts the sunken scroll on the bottom of the deck. I used to always dredge it up quickly, but it's a value card, it's best at the bottom of the deck when you're running out of steam, and you dredge the tempo cards around it unless you're really gassing.
Good call, is the Scroll itself still worth playing then?
Mutanus is a bit too greedy and the primary cut candidate. Brann would be my 2nd cut candidate. I might add something like Lightning Bolts instead. The deck has enough card draw and generation to always have a full hand of resources that it doesn't need mediocre draw cards like Azure Drake or Crushclaw Enforcer. Discover and random generation effects like the Scrolls are powerful with only 4 expansions (= limited card pool) in the standard set. Queen Azshara is my favorite card and provides great flexible value. I have already taken all 4 different treasures in different match situations. School Teacher would be my close 2nd favorite card, also nice flexible value...
I've been having moderate success (23-19) with the last few versions of the deck I've been playing, with some unexpected inclusions like SI:7 Skulker haha. I'm sure I'll keep refining, but here's what I've got currently:
Still sad to be abusing the Snowfall Guardian / Brilliant Macaw combo, and to have cut so many fun legendaries, but most of them were just too situational.
I went 1-7 with a more traditional list but found a Burn Shaman that works for me. I had 2 flex spots in my Rainbow Shaman and put Biolume and Queen in there and it runes pretty good.
No Hands Gamer got me to look again at Queen cus the 1 mana Ring copies Biolume.
I want to play a Burn Shaman with a Naga package in the new expansion. I'm reasonably sure about 17 cards I want:
The other 13 cards, I think I'll select from the following menu of 22:
How much draw do I really need? How much Battlecry synergy? etc. Thanks for suggestions!
I feel like wildpaw is gonna be too slow to play with lightning bloom rotating out, the reason the card has so much power right now is mainly because it can be played as early as turn 1-2 depending if you open both wildpaw and lighting bloom and if you're going second or first.
𝔅𝔶 𝔱𝔥𝔢 𝔢𝔩𝔢𝔪𝔢𝔫𝔱𝔰 𝔠𝔬𝔪𝔟𝔦𝔫𝔢𝔡!
Good to get another opinion data point on Cavern without Bloom. My gut tends to agree with you, but other friends have told me I'd be crazy to cut the card even without the possibility of ramping it out early.
Omitting Snowfall Guardian is a nogo. The card is too strong to not use especially factoring in the push from blizzard into board based strategies.
Must have!
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Sleetbreaker is in every Shaman deck for a reason. It is a busted card.
Coral Keeper is probably busted. A 5 mana stat dump with no effects doesn't seem broken to me, but I'm probably wrong.
Snowfall is the most broken thing Shaman can do, if the class is good this is why, all the burn decks run it. Run it.
but if you are commited to cutting it and going all in Azshara treasures then for sure
Zola/Crushcraw/Brann if you're cutting Snowfall and making Azshara treasure you're main broken thing win condition go all in.
Maelstrom Portal is meta dependent. If people are playing a lot of small minions run it, prolly with some spell dmg, if not don't.
Bloodmage Thalnos and Azure Drake are interesting additions. Burn decks need a TON of card draw to be fast and consistent enough to be viable, spell dmg is also pretty important to "get there." I think both of these are viable but not for sure includes becuase they are a little under the current power level.
Mutlicaster or Primordial you need a draw engine, you pretty much have to choose one of these two cards
Wildpaw Cavern might not be good now that you can't bloom coin it on turn 1, but if there is a strong weapon deck you should run it anyway.
Don't Stand in the Fire isn't very good, and it's a control card, you don't run that for sure.
Baba Naga is probably bad, 2 and 3 mana cards with 3 dmg battlecries were pretty good, but I think 4 is pushing it.
I think School Teacher is very interesting in Shaman becuase Shaman has good 3 and under spells, but I don't think it's a burn deck card, might be worth a try
Lifedrinker should be the fist cut if you feel like you need to cut something later, that card only saw play in Shudderwock becuase you could repeat it infinitely.
Probably good call.
The more I think about it, I don't think you are wrong. Board flood only matters in modern HS if you can reload it over and over until opponent runs out of removal, and/or you have Bloodlust-like cards to capitalize. I don't think the board flood matters in this deck. Especially since I don't think I'll be able to play all three Schools consistently.
I don't think Primordial is a good card if it only draws 1. And there's no way I'm focusing this deck on Nature spells only.
Multicaster is more appealing, but on the other hand, you're telling me to cut Don't Stand and possibly Maelstrom, so I don't know how consistently I'll be able to load up the Multicaster. I don't think it's good if I'm only running 2 Fire and 2 Nature.
I think you're right, at least since repeating this Battlecry might target something friendly.
Eh, I had some good success back in the day with Lifedrinker in Shaman even without my Shudderwock doing the full infinite combo.
Eh, I don't like the card; call it a sense of honor since the card is so uninteractive. Plus, I expect Starfish to make its way into the meta to counter Snowfall Guardian specifically.
I didn't think about Sunken Starfish countering Snowfall Guardian, this might be a pretty rough expansion for Shaman if that card becomes meta. I think Snowfall is boring too, but it's kinda carrying the class only Quest doesn't run it right now. Quest double casting Aszshara's treasures seems like fun tho.
I don't know if there's enough Overload synergy to make Questline Shaman good -- and I'm somewhat reluctant to craft the Questline.
I tried to make a Quest Shaman with Azshara work. Wasn't very good. I did get to x2 1-mana Pyroblast someone for leathal tho and that was coolest thing I've done this expansion.
I have a control-ish Shaman list that is a lot of fun, and can do some crazy things and a pretty classic Elemental/Rockbiter list that just destroys on ladder.
This is the one I'm playing http://www.hearthpwn.com/decks/1407862-rainbow-shaman-icy-n-hot
There is a Shaman deck on topdecks called "Battlecry Shaman" that is a lot of fun. The School Teachers give you Biolume a lot cus of the limited spell pool, and you can multiply that easily with Bolner or Brann. I just finished a game where my Lightning bolts were doing 28 dmg!
Experimentation results so far:
Regarding Azsharan Scroll, there are only 3 Shaman fire spells currently available, Scalding Geyser which is a great card and Perpetual Flame + Don't Stand in the Fire! which are both good removal options. In Nature and Frost there are a few bad choices, but in general the Scrolls should give you great value.
And even if you hate Snowfall Guardian, with the popularity of pirate and mech decks I think it's kind of necessary, it will also make your McCaws better.
I was thinking today a good thing about Azsharan Scroll is that it puts the sunken scroll on the bottom of the deck. I used to always dredge it up quickly, but it's a value card, it's best at the bottom of the deck when you're running out of steam, and you dredge the tempo cards around it unless you're really gassing.
Good call, is the Scroll itself still worth playing then?
I tried this deck yesterday and had quite some success:
# 2x (1) Azsharan Scroll
# 2x (1) Scalding Geyser
# 2x (1) Windchill
# 1x (2) Bloodmage Thalnos
# 1x (2) Bolner Hammerbeak
# 2x (2) Maelstrom Portal
# 2x (2) Sleetbreaker
# 1x (3) Brann Bronzebeard
# 2x (3) Brilliant Macaw
# 1x (3) Zola the Gorgon
# 1x (4) Blademaster Okani
# 2x (4) Multicaster
# 2x (4) School Teacher
# 2x (4) Wildpaw Cavern
# 2x (5) Coral Keeper
# 1x (5) Queen Azshara
# 2x (6) Snowfall Guardian
# 1x (7) Mutanus the Devourer
# 1x (8) Bru'kan of the Elements
#
AAECAZyrBAim7wOG+gPDkQSXoATHsgTbuQSW1ASY1AQL04AEqIEEuZEElZIE3JIE25QEvLYElrcEjboEh9QEmdsEAA==
Mutanus is a bit too greedy and the primary cut candidate. Brann would be my 2nd cut candidate. I might add something like Lightning Bolts instead. The deck has enough card draw and generation to always have a full hand of resources that it doesn't need mediocre draw cards like Azure Drake or Crushclaw Enforcer. Discover and random generation effects like the Scrolls are powerful with only 4 expansions (= limited card pool) in the standard set. Queen Azshara is my favorite card and provides great flexible value. I have already taken all 4 different treasures in different match situations. School Teacher would be my close 2nd favorite card, also nice flexible value...
I've been having moderate success (23-19) with the last few versions of the deck I've been playing, with some unexpected inclusions like SI:7 Skulker haha. I'm sure I'll keep refining, but here's what I've got currently:
Still sad to be abusing the Snowfall Guardian / Brilliant Macaw combo, and to have cut so many fun legendaries, but most of them were just too situational.
I went 1-7 with a more traditional list but found a Burn Shaman that works for me. I had 2 flex spots in my Rainbow Shaman and put Biolume and Queen in there and it runes pretty good.
No Hands Gamer got me to look again at Queen cus the 1 mana Ring copies Biolume.
AAECAaoIBob6A8ORBPy0BNu5BJbUBJjUBAzW9QPTgASogQS5kQT5kQSVkgTckgTblAT5nwS8tgSWtwSZ2wQA
x2 Asharan Scroll
x2 Lightning Bolt
x2 Scalding Geyser
x2 Windchill
x2 Auctionhouse Gavel
x1 Bolner
x2 Frostbite
x2 Skeetbreaker
x1 Biolume
x1 Brann
x2 Maccaw
x1 Zola
x2 Multicaster
x2 School Teacher
x2 Wildpaw
x1 Queen
x2 Snowfall
x1 Bru'kan