Since the Mage buffs I am having a lot of fun and decent success (>50% WR at mid-high legend) with Hero Power / Big Spell mage. The main big spell is Rune of the Archmage, where the goal is to cheat it with Clumsy Courier and maybe repeat with the Parrot. The deck is very light on spells: 2x Wildfire, 2x Build a Snowman as our frost spell (I find it better than Ice Barrier and there were games were I cheated out the 9/9 snowman and re-cast it with a Courier), 2x Arcane Overflow as our arcane spell (because it always hits enemies) and 2x Mask of C'Thun (shadow). As for minions, only the hero power related ones + big spell ones. No discovery whatsoever so the only possible 'random' outcome from Dawngrasp is in some cases which snowman he casts (if you have played more than just the 3-cost one). Most games however are won or lost by being able (or not) to play an active Mordresh on curve
Do you mind positing your list? I'm curious how that one looks.
With wildfire and build a snowman, you probably don't bother running deepwater evoker or balinda stonehearth?
I find that usually the big armour gain from deepwater evoker is one of the main things that helps me get across the finish line, so to speak (getting to the big spells), because often times the minion presence still isn't enough to get through the early game against stuff like pirate warrior. Once they have the hatchet online and drop defias canonneer, the damage just stacks up too fast.
Deepwater Evoker is great. Draw a spell and get 5+ armor (or get 1 armor but draw Wildfire which is your best card). I don't like Balinda, too expensive and more than 50% of my spells cost less than 6. My current list is this one:
But I will probably cut the Fire Sale and I am really not sure about Celestial Ink Set and the Dungeoneer. And that's a problem with this deck. It doesn't have 30 good cards to play, but only 25 or so and the last 4-6 spots are questionable
Deck struggles with quest warriors… I just play it in casual for fun. But still see these net decks. Honestly, who plays quest warrior in casual? I play casual to get away from the net deck monotony.
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you should run the new 2 drop tour guide too
Deepwater Evoker is great. Draw a spell and get 5+ armor (or get 1 armor but draw Wildfire which is your best card). I don't like Balinda, too expensive and more than 50% of my spells cost less than 6. My current list is this one:
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But I will probably cut the Fire Sale and I am really not sure about Celestial Ink Set and the Dungeoneer. And that's a problem with this deck. It doesn't have 30 good cards to play, but only 25 or so and the last 4-6 spots are questionable
Deck struggles with quest warriors… I just play it in casual for fun. But still see these net decks. Honestly, who plays quest warrior in casual? I play casual to get away from the net deck monotony.