Working on a Shaman deck that uses diamondBru'kan. Basically what I have here is a mid-range/control deck that deals face damage while simultaneously controlling the board, through the use of minion and spell damage synergies. All of the spells are Nature spells, so I can utilize Toad of the Wildsand Primal Dungeoneersynergies. Most spells can be combo'd with Spell Damage to clear the board or hit face when possible.
The problem I'm running into is while I can do well in the early and mid-game (except for pesky Aggro druid with their full board of 3/3 gibberlings on turn 2), I lack late-game firepower and a win condition. When it comes to lots of damage, Shaman spells--inferior to Mage's capabilities--just can't seem to pump out enough to win me the game alone. I want to beat Priest! Especially because certain spell damage plays are situational. Some of my late game plays include a tempo swing with Headmaster Kel'Thuzad, Sorcerous Substitute (12/12 worth of stats I can play fairly reliably with Rune Dagger), Instructor Fireheart for value generation, and Primordial Protectordrawing into Tidal Wave (This is also a consistent play). Yogg is in there partly as a meme but generally helps, not a deciding-factor usually. I considered C'thun, but the 5-mana spells dilute my deck and ruin my Nature spell synergies.
What can I add/swap out for some late game oomph? Do you have any recommendations to improve this deck?
I doubt there are any small adjustments that would allow you consistently beat priest. My best suggestion is to be as aggressive as possible. The less time they have to freely discover potential answers the better. That, plus the amount of burn you have access to might be enough for a win occasionally.
Try to also keep in mind what it will take to win the game. In a really bad matchup, since you aren't likely to win anyway, take more chances.
How do the Ogremancer work for you? If they turn out lackluster you could try Naralex and Mankirk for example. Though both are 3 mana, that could be a problem in shaman.
The Amalgams seem like filler cards and don't really have any synergies with the deck. I'd replace them with Cagematch Custodian to tutor the Rune Dagger
Thanks for the responses! I didn't consider the value of Nightmare from Ysera/Archdruid Naralex, that is some late-game power. Yogg wasn't really contributing much. Al'Akir I will try out, I originally shied away from it because it didn't have any spell synergies, but it is a strong late-game play, especially Nightmare. Also the Amalgams were filler cards, I'll look into replacing them.
I doubt there are any small adjustments that would allow you consistently beat priest. My best suggestion is to be as aggressive as possible. The less time they have to freely discover potential answers the better. That, plus the amount of burn you have access to might be enough for a win occasionally.
Try to also keep in mind what it will take to win the game. In a really bad matchup, since you aren't likely to win anyway, take more chances.
I reached the same conclusion, thank you. I just don't think it's possible to out-value the value king in the long-run.
It makes your Nature synergy slightly less consistent, but I've found Perpetual Flame to be absolutely nuts with Headmaster Kel'Thuzad. If you give up on beating Priest (and hey, every deck has bad match-ups), maybe try that and some Chain Lightning for better control?
You do not have enough elementals to be running Marshspawn, especially if you drop the Amalagams.
It makes your Nature synergy slightly less consistent, but I've found Perpetual Flame to be absolutely nuts with Headmaster Kel'Thuzad. If you give up on beating Priest (and hey, every deck has bad match-ups), maybe try that and some Chain Lightning for better control?
You do not have enough elementals to be running Marshspawn, especially if you drop the Amalagams.
Does Kel'Thuzad actually synergize with that, or does it resolve the spellburst after the first cast?
It makes your Nature synergy slightly less consistent, but I've found Perpetual Flame to be absolutely nuts with Headmaster Kel'Thuzad. If you give up on beating Priest (and hey, every deck has bad match-ups), maybe try that and some Chain Lightning for better control?
You do not have enough elementals to be running Marshspawn, especially if you drop the Amalagams.
Does Kel'Thuzad actually synergize with that, or does it resolve the spellburst after the first cast?
He probably wouldn't call that combo "absolutely nuts" if it was just a worse Lightning Bolt
It makes your Nature synergy slightly less consistent, but I've found Perpetual Flame to be absolutely nuts with Headmaster Kel'Thuzad. If you give up on beating Priest (and hey, every deck has bad match-ups), maybe try that and some Chain Lightning for better control?
You do not have enough elementals to be running Marshspawn, especially if you drop the Amalagams.
Does Kel'Thuzad actually synergize with that, or does it resolve the spellburst after the first cast?
He probably wouldn't call that combo "absolutely nuts" if it was just a worse Lightning Bolt
I call draw here, you can't do face damage with perpetual flame but you can't clear a seven minion druid board in turn 2 witn lightning bolt...
It makes your Nature synergy slightly less consistent, but I've found Perpetual Flame to be absolutely nuts with Headmaster Kel'Thuzad. If you give up on beating Priest (and hey, every deck has bad match-ups), maybe try that and some Chain Lightning for better control?
You do not have enough elementals to be running Marshspawn, especially if you drop the Amalagams.
Does Kel'Thuzad actually synergize with that, or does it resolve the spellburst after the first cast?
Kel'Thuzad does synergize: it will summon all of the minions destroyed by Perpetual Flame. The drawback is that you overload (1) for each time the spell is cast.
Update: I've had lots of success today running Ysera/Naralex + Al'Akir. In one game I actually combo'd Nightmare with Diligent Notetaker to give Al'Akir +8/+8, which felt great destroying priest. This deck as a whole bodies mage; I think I'm 9-1 against them.
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Hey all,
Working on a Shaman deck that uses diamond Bru'kan. Basically what I have here is a mid-range/control deck that deals face damage while simultaneously controlling the board, through the use of minion and spell damage synergies. All of the spells are Nature spells, so I can utilize Toad of the Wilds and Primal Dungeoneer synergies. Most spells can be combo'd with Spell Damage to clear the board or hit face when possible.
The problem I'm running into is while I can do well in the early and mid-game (except for pesky Aggro druid with their full board of 3/3 gibberlings on turn 2), I lack late-game firepower and a win condition. When it comes to lots of damage, Shaman spells--inferior to Mage's capabilities--just can't seem to pump out enough to win me the game alone. I want to beat Priest! Especially because certain spell damage plays are situational. Some of my late game plays include a tempo swing with Headmaster Kel'Thuzad, Sorcerous Substitute (12/12 worth of stats I can play fairly reliably with Rune Dagger), Instructor Fireheart for value generation, and Primordial Protector drawing into Tidal Wave (This is also a consistent play). Yogg is in there partly as a meme but generally helps, not a deciding-factor usually. I considered C'thun, but the 5-mana spells dilute my deck and ruin my Nature spell synergies.
What can I add/swap out for some late game oomph? Do you have any recommendations to improve this deck?
http://www.hearthpwn.com/decks/1389508-diamonds-are-forever
-Sylvex
I doubt there are any small adjustments that would allow you consistently beat priest. My best suggestion is to be as aggressive as possible. The less time they have to freely discover potential answers the better. That, plus the amount of burn you have access to might be enough for a win occasionally.
Try to also keep in mind what it will take to win the game. In a really bad matchup, since you aren't likely to win anyway, take more chances.
Players use Alakir and multiple Nightmare from Ysera/Archdruid Naralex and Diligant Notekeeper as win con for this style of deck.
I'd drop Yogg for Alex or Ysera.
How do the Ogremancer work for you? If they turn out lackluster you could try Naralex and Mankirk for example. Though both are 3 mana, that could be a problem in shaman.
The Amalgams seem like filler cards and don't really have any synergies with the deck. I'd replace them with Cagematch Custodian to tutor the Rune Dagger
Thanks for the responses! I didn't consider the value of Nightmare from Ysera/Archdruid Naralex, that is some late-game power. Yogg wasn't really contributing much. Al'Akir I will try out, I originally shied away from it because it didn't have any spell synergies, but it is a strong late-game play, especially Nightmare. Also the Amalgams were filler cards, I'll look into replacing them.
I reached the same conclusion, thank you. I just don't think it's possible to out-value the value king in the long-run.
It makes your Nature synergy slightly less consistent, but I've found Perpetual Flame to be absolutely nuts with Headmaster Kel'Thuzad. If you give up on beating Priest (and hey, every deck has bad match-ups), maybe try that and some Chain Lightning for better control?
You do not have enough elementals to be running Marshspawn, especially if you drop the Amalagams.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The card require a spell being played before not another elemental...
Does Kel'Thuzad actually synergize with that, or does it resolve the spellburst after the first cast?
He probably wouldn't call that combo "absolutely nuts" if it was just a worse Lightning Bolt
I call draw here, you can't do face damage with perpetual flame but you can't clear a seven minion druid board in turn 2 witn lightning bolt...
Kel'Thuzad does synergize: it will summon all of the minions destroyed by Perpetual Flame. The drawback is that you overload (1) for each time the spell is cast.
Update: I've had lots of success today running Ysera/Naralex + Al'Akir. In one game I actually combo'd Nightmare with Diligent Notetaker to give Al'Akir +8/+8, which felt great destroying priest. This deck as a whole bodies mage; I think I'm 9-1 against them.