I would drop something (probably Lurker) for Inara Stormcrash. Combos really nicely with Stormstrike. Would probably also run Instructor Fireheart; it just provides so much value and allows you to finish games that go on a little bit longer than anticipated.
I think you're short on card draw, too. Granted that's going to be the case with any Shaman deck you play. But you may at least want Taelan Fordring in there to tutor Alex if you think it's an important card. May also be worth running a couple of Cagematch Custodians and a couple of weapons to cycle through your deck a little more quickly.
I'm still not sure about the best weapons to run, though. In theory Rune Dagger would make some sense, but in practice it never seems to help as much as I'd like. I know some people are running Doomhammer, but I don't love the cost on it and it's a little bit redundant if you're using Inara to close. I kinda think Whack-A-Gnoll Hammer may be the best option there, to be honest. You can get it online earlier in board control matchups, and the buff can make your boards a little more resilient against control as well as adding some chip damage to get into finishing range.
I would drop something (probably Lurker) for Inara Stormcrash. Combos really nicely with Stormstrike. Would probably also run Instructor Fireheart; it just provides so much value and allows you to finish games that go on a little bit longer than anticipated.
I think those would be great additions and I can defintley drop Lurker. Not sure who to drop though for the 2nd card.
I think you're short on card draw, too. Granted that's going to be the case with any Shaman deck you play. But you may at least want Taelan Fordring in there to tutor Alex if you think it's an important card. May also be worth running a couple of Cagematch Custodians and a couple of weapons to cycle through your deck a little more quickly.
I think it would be a good option as alextraza actually gives a nice needed heal when the game pushes further and can be used to close it out as well
I'm still not sure about the best weapons to run, though. In theory Rune Dagger would make some sense, but in practice it never seems to help as much as I'd like. I know some people are running Doomhammer, but I don't love the cost on it and it's a little bit redundant if you're using Inara to close. I kinda think Whack-A-Gnoll Hammer may be the best option there, to be honest. You can get it online earlier in board control matchups, and the buff can make your boards a little more resilient against control as well as adding some chip damage to get into finishing range.
Rune Dagger sucks for sure. Not sure if I have space for a weapon package without gutting the whole deck out. Currently there is not any good card draw cards, I agree this is for sure a weakness. I am trying to combat it with discover options
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Hey everyone, this is my midrange shaman deck. I hate when classes get dumped on and people start saying there arent any playable decks.
Check it out for yourself and let me know what you think. I would love to hear your feedback and suggestions/thoughts you might have
cheers
I would drop something (probably Lurker) for Inara Stormcrash. Combos really nicely with Stormstrike. Would probably also run Instructor Fireheart; it just provides so much value and allows you to finish games that go on a little bit longer than anticipated.
I think you're short on card draw, too. Granted that's going to be the case with any Shaman deck you play. But you may at least want Taelan Fordring in there to tutor Alex if you think it's an important card. May also be worth running a couple of Cagematch Custodians and a couple of weapons to cycle through your deck a little more quickly.
I'm still not sure about the best weapons to run, though. In theory Rune Dagger would make some sense, but in practice it never seems to help as much as I'd like. I know some people are running Doomhammer, but I don't love the cost on it and it's a little bit redundant if you're using Inara to close. I kinda think Whack-A-Gnoll Hammer may be the best option there, to be honest. You can get it online earlier in board control matchups, and the buff can make your boards a little more resilient against control as well as adding some chip damage to get into finishing range.
I think those would be great additions and I can defintley drop Lurker. Not sure who to drop though for the 2nd card.
I think it would be a good option as alextraza actually gives a nice needed heal when the game pushes further and can be used to close it out as well
Rune Dagger sucks for sure. Not sure if I have space for a weapon package without gutting the whole deck out. Currently there is not any good card draw cards, I agree this is for sure a weakness. I am trying to combat it with discover options