Overflow is rotating out. Swap it for Cenarion Ward or something if you want that Groundskeeper synergy. It's not the same but it should be fine. Is C'Thun worth running? If you shuffle it into your deck after playing Alignment it's pretty much useless because C'Thun will cost 10. I feel like it just could be swapped out for the second copy of Lightning Bloom.
Actually, Cenarion Ward is too much. There is already a bunch of spells, that cost (5) or more in this deck. Primordial Protector is a consideration since it summons a big thingy if you didn't manage to find your Allignment, and, if it already is in play, Protector tutors you your biggest spell that will cost (1).
Actually, Cenarion Ward is too much. There is already a bunch of spells, that cost (5) or more in this deck. Primordial Protector is a consideration since it summons a big thingy if you didn't manage to find your Allignment, and, if it already is in play, Protector tutors you your biggest spell that will cost (1).
Daaaaaamn. Nevermind. ALL spell in your deck will cost (1) so it's not as good as I thought. My bad
Why is playing this card an advantage whatsoever when druid is built on the ability to ramp and play large threats earlier due to said mana advantage. In other words, why would I Overgrowth into Celestial Alignment EVER???? This card just sets the game back to square one and gives them the initiative to go first. The only thing this card will be good for is stopping cards from being corrupted and it might actually help the opponent if they have an otk...
This will be an interesting card to work with, but ultimately, since both player's cards become 1, who benefits more?
Obviously aggro decks with a bunch of 1-2 cost stuff will suffer, but then by turn 7 you might have lost or stabilized anyway.
If your opponent has draw or high cost cards (that now cost 1), they could swing it in their favour. Sort of reminds me of Ramp Paladin using Nozdormu the Timeless.
But anyway, you probably have the right idea here, big stuff, draw cards. Any Moonfang?
If you have a Nourish or Overgrowth left after making everything 1 mana, you can Lightning Bloom into one of those and get 3-4 mana while your opponent has 2 mana. Then you will fill the board with HUGE stuff each turn, and they can play two cards (or even fewer) less than you. I know this is more of a dream of mine than a meta deck, but if you can pull that off, it would be SWEET.
Cut C'thun, the rotating Overflow, and the Groundskeepers for a 2nd Bloom + Nature Studies and/or some early game interaction. Also, this is the kind of deck that wants to run the new Maly. Can you imagine a 1 mana that fills your hand with 1-cost spells that usually cost 6+ mana? Primordial Protector isn't a bad idea if you miss the Alignment, but it's pretty terrible post-Alignment.
You will also need 2 Oozes in the upcoming standard meta.
Interesting idea, though.
To answer your question, Anomaly: Your opponent will be down to 1 card per turn/2 cards per turn/3 cards per turn while you are going to play the same amount of cards, but much bigger ones. Also, if you draw or play many cards with one card like Malygos or Guardian Animals, you can quickly outrun them of answers. Also, many decks are built on generating resources outside the actual decks, which will apparently have their original cost.
As a card itself it might work, but the deck you suggested is way to greedy. In most cases you will skip first 3 turns, so even if you're still alive on turn 4 there's no way you can play Overgrowth or later Celestial Alignment. Honestly, my control warlock should have enough pressure to kill you before big stuff can come down on the board. Funny thing though is that changing cost of all card to 1 will prevent any corruption from happening including community favourite Tickatus.
Cut C'thun, the rotating Overflow, and the Groundskeepers for a 2nd Bloom + Nature Studies and/or some early game interaction. Also, this is the kind of deck that wants to run the new Maly. Can you imagine a 1 mana that fills your hand with 1-cost spells that usually cost 6+ mana? Primordial Protector isn't a bad idea if you miss the Alignment, but it's pretty terrible post-Alignment.
You will also need 2 Oozes in the upcoming standard meta.
Interesting idea, though.
To answer your question, Anomaly: Your opponent will be down to 1 card per turn/2 cards per turn/3 cards per turn while you are going to play the same amount of cards, but much bigger ones. Also, if you draw or play many cards with one card like Malygos or Guardian Animals, you can quickly outrun them of answers. Also, many decks are built on generating resources outside the actual decks, which will apparently have their original cost.
As a card itself it might work, but the deck you suggested is way to greedy. In most cases you will skip first 3 turns, so even if you're still alive on turn 4 there's no way you can play Overgrowth or later Celestial Alignment. Honestly, my control warlock should have enough pressure to kill you before big stuff can come down on the board. Funny thing though is that changing cost of all card to 1 will prevent any corruption from happening including community favourite Tickatus.
It depends. If I have Groundskeeper or Death's head cultist in hand I might survive the early, and once I got in mid game, I can start playing those greedy cards
>>To answer your question, Anomaly: Your opponent will be down to 1 card per turn/2 cards per turn/3 cards per turn while you are going to play the same amount of cards, but much bigger ones. Also, if you draw or play many cards with one card like Malygos or Guardian Animals, you can quickly outrun them of answers. Also, many decks are built on generating resources outside the actual decks, which will apparently have their original cost.
To add to that, you can use ramp to play more cards per turn than your opponent
Even if you hard mulligan the chance of having Death's head cultist on turn 3 is like 50%. Without it Groundskeeper on turn 4 won't be enough, trust me. Personally I would kick out C'thun, Wardens and obviously Overflows and add Annoy-o-Tron with either Oozees or Razormane Battleguard. The last card depending on meta would be second Bloom or N'zoth.
Hi guys. What do you think about this deck.
I'm dreaming about making Celestial Alignment work.
Am I too naive?
The card interests me. I think it MIGHT have a chance.
What's the deck game plan?
Overflow is rotating out. Swap it for Cenarion Ward or something if you want that Groundskeeper synergy. It's not the same but it should be fine. Is C'Thun worth running? If you shuffle it into your deck after playing Alignment it's pretty much useless because C'Thun will cost 10. I feel like it just could be swapped out for the second copy of Lightning Bloom.
Actually, Cenarion Ward is too much. There is already a bunch of spells, that cost (5) or more in this deck. Primordial Protector is a consideration since it summons a big thingy if you didn't manage to find your Allignment, and, if it already is in play, Protector tutors you your biggest spell that will cost (1).
Daaaaaamn. Nevermind. ALL spell in your deck will cost (1) so it's not as good as I thought. My bad
Why is playing this card an advantage whatsoever when druid is built on the ability to ramp and play large threats earlier due to said mana advantage. In other words, why would I Overgrowth into Celestial Alignment EVER???? This card just sets the game back to square one and gives them the initiative to go first. The only thing this card will be good for is stopping cards from being corrupted and it might actually help the opponent if they have an otk...
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Definitely play Primordial Protector in this deck, it's a big tempo swing and it draws a big thing
This will be an interesting card to work with, but ultimately, since both player's cards become 1, who benefits more?
Obviously aggro decks with a bunch of 1-2 cost stuff will suffer, but then by turn 7 you might have lost or stabilized anyway.
If your opponent has draw or high cost cards (that now cost 1), they could swing it in their favour. Sort of reminds me of Ramp Paladin using Nozdormu the Timeless.
But anyway, you probably have the right idea here, big stuff, draw cards. Any Moonfang?
If you have a Nourish or Overgrowth left after making everything 1 mana, you can Lightning Bloom into one of those and get 3-4 mana while your opponent has 2 mana. Then you will fill the board with HUGE stuff each turn, and they can play two cards (or even fewer) less than you. I know this is more of a dream of mine than a meta deck, but if you can pull that off, it would be SWEET.
Cut C'thun, the rotating Overflow, and the Groundskeepers for a 2nd Bloom + Nature Studies and/or some early game interaction. Also, this is the kind of deck that wants to run the new Maly. Can you imagine a 1 mana that fills your hand with 1-cost spells that usually cost 6+ mana? Primordial Protector isn't a bad idea if you miss the Alignment, but it's pretty terrible post-Alignment.
You will also need 2 Oozes in the upcoming standard meta.
Interesting idea, though.
To answer your question, Anomaly: Your opponent will be down to 1 card per turn/2 cards per turn/3 cards per turn while you are going to play the same amount of cards, but much bigger ones. Also, if you draw or play many cards with one card like Malygos or Guardian Animals, you can quickly outrun them of answers. Also, many decks are built on generating resources outside the actual decks, which will apparently have their original cost.
As a card itself it might work, but the deck you suggested is way to greedy. In most cases you will skip first 3 turns, so even if you're still alive on turn 4 there's no way you can play Overgrowth or later Celestial Alignment. Honestly, my control warlock should have enough pressure to kill you before big stuff can come down on the board. Funny thing though is that changing cost of all card to 1 will prevent any corruption from happening including community favourite Tickatus.
It doesn't matter. We need Groundskeeper to survive until Alignment. After that, its not so necessary to have the healing effect
Its the only counter to control lock, making his Tickatus uncorruptable
Made the adjustments. Thanks
It depends. If I have Groundskeeper or Death's head cultist in hand I might survive the early, and once I got in mid game, I can start playing those greedy cards
I assume that Giants will cost 0 after celestial alignment. Maybe this will inspire you somehow.
To add to that, you can use ramp to play more cards per turn than your opponent
its planning to win before dying probably
Even if you hard mulligan the chance of having Death's head cultist on turn 3 is like 50%. Without it Groundskeeper on turn 4 won't be enough, trust me. Personally I would kick out C'thun, Wardens and obviously Overflows and add Annoy-o-Tron with either Oozees or Razormane Battleguard. The last card depending on meta would be second Bloom or N'zoth.
I wonder if on turn 9 it is possibble to play Razormane Battleguard --> Celestial Alignment -->Fizzy Elemental for 0 mana.