So the goal is to build deck for my 4 year old son who cant read. I tried to avoid cards that can hurt its user when used incorrectly. For example doomsayer or corrupting mist into my own board is basically a suicide. Compared tho them, hysteria and unstable felbolt have much lower potential of backfiring even when played on incorrect situation or target. Keep in mind that he doesnt know how to trade and decides targets of spells and attacks randomly. So Im basically trying to create self-piloting deck, that has chance of winning even in hands of bot whose algorithm I cant influence except for very general advice, such as 'always keep skull' or 'never keep card that costs 5 or more'. Furthermore, the concept of efficiently used mana is impossible to explain to him so he just drags and plays any green card he can at any given moment. In addition, he insists on using the magician who allows him to mix his own potions. Please dont question why does he even play under such circumstances and rather take it as a mental exercise. We would both very much appreciate any kind of advice. (copied form deck description)
Well Dane (famous wild hearthstone player) managed to play (and win) with big priest while blindfolded. Maybe that could be another deck you could try? It’s pretty hard to play the cards incorrectly, and some targeted things could probably be swapped for other things. As for a renolock, that’s not a bad route, if he insists on playing kazakus (though probably a bad idea since he can’t read). Probably missing a few easy include minions like Armor Vendor, Sludge Belcher, maybe even Dragonqueen Alexstrasza, since it’s pretty difficult to go wrong with 1 mana dragons, unless it’s like deathwing.
I went through all minions playable for warlock and came up with a few more good impossible to go wrong minions you could include: Plated Beetle, Gnomeferatu, Kanrethad Ebonlocke, SN1P-SN4P, Refreshment Vendor, Vectus, Zilliax, Bone Wraith, Dr. Boom. I think some cards in your list that might not be good for someone who plays cards randomly: Belligerent gnome (Situationally good), Expired merchant (might overdraw), Fire breather (situationally good), lone champion (situationally good), si:7 infiltrator (situationally good), Acidic swamp ooze (situationally good), Dread infernal (not good target to pull from hand and somewhat situational), Defile (situationally good) and demon wrath (situationally good). Hysteria and unstable felbopt though have less downside if used incorrectly, are still not good when used incorrectly
I think for the deck to succeed it should be primarily minions which are not situational and good in all situations. You might not get an optimal list, but it will be optimal for someone who doesn’t know when/how to play cards
So Im basically trying to create self-piloting deck, that has chance of winning even in hands of bot whose algorithm I cant influence except for very general advice, such as 'always keep skull' or 'never keep card that costs 5 or more'.
This sentence sounds to me like you want input for a deck that a bot can play and optimise your wins. Maybe I am a bit sceptical, but I dont trust your intentions for this post.
So Im basically trying to create self-piloting deck, that has chance of winning even in hands of bot whose algorithm I cant influence except for very general advice, such as 'always keep skull' or 'never keep card that costs 5 or more'.
This sentence sounds to me like you want input for a deck that a bot can play and optimise your wins. Maybe I am a bit sceptical, but I dont trust your intentions for this post.
I think what convinced me was randomly insisting on kazakus in deck cuz that sounds like something a kid would do.
I decided to compile my suggestions into a list that made sense and didn’t have all the situational cards in your list, but still has the fun factor of the legendaries in your original list. If you don’t have any of the cards, or don’t trust your kid with alexstrasza, here are some subs: twilight drake, mountain giant, Dr. boom, Safeguard.
I understand you skepticism, but to be fair, I wouldn't trust bot as much as I rely on my own experience when it comes to reasonable results. (currently 600 legend)
Thanks for suggestions, many of them make sense and might be more effective when facing tempo/aggro decks, just to slow them down at least a little bit in order to survive until big taunts take over the game. I especially like Kanrethad, didnt think of that one.
Thanks for suggestions, many of them make sense and might be more effective when facing tempo/aggro decks, just to slow them down at least a little bit in order to survive until big taunts take over the game. I especially like Kanrethad, didnt think of that one.
Glad you like them. Your original deck is great for someone who knows what each of the different battlecries and spells do, but I have a feeling that if your kid just throws out the minions when they are playable, the situational battlecries (like ooze, gnome, lone champion, infiltrator, etc) would just whiff and do nothing a lot of the time. Expired merchant could be included if your son knew what it did, but if he doesn’t have hand space for it, it could just end up milling a card.
Thanks for suggestions, many of them make sense and might be more effective when facing tempo/aggro decks, just to slow them down at least a little bit in order to survive until big taunts take over the game. I especially like Kanrethad, didnt think of that one.
Glad you like them. Your original deck is great for someone who knows what each of the different battlecries and spells do, but I have a feeling that if your kid just throws out the minions when they are playable, the situational battlecries (like ooze, gnome, lone champion, infiltrator, etc) would just whiff and do nothing a lot of the time. Expired merchant could be included if your son knew what it did, but if he doesn’t have hand space for it, it could just end up milling a card.
When it comes to techs, neither of them is particularly bad or harming the general strategy, they just provide potential upside. The real question is whether their clunkiness is outweigh by the rare payoff. For example I think you cant go wrong with gnome, even when you're not specifically aiming at shuffled cards or reordered deck. The early stats themselves might pose a problem for hyper aggros. Ofc, beetle is always good no matter what. The fire breather on the other hand turned out to be a bad addition especially considering it can be pulled by skull. I considered big priest but unless he learns the difference between removal, revival and pulling copies, its unlikely to succeed considering shadow essence is actually one of the more expensive cards but should be played first.
Game content with scenes or sounds that can possibly frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating."
I thought this topic would complain about aggro decks and secret mage :)
Although i might slip into discussion i generally avoid and isn't really related to the original topic, i cant resist sharing my unpopular opinion - board based aggro decks are actually the hardest one to pilot properly. Taking in account efficient trading, overextending, match-up specifics, lethal set-ups and pressuring, mulligan importance, playing around aoes and so on. The key ability with og zoo-lock, for example, was to properly recognizing how does your curve match against your opponents potential answers/threats even two turns before the they actually get the chance to play them and at the same time not slowing down yourself without any concrete reason. Still, most people will tell you it was just vomiting minions and going face. None of above applies to secret mage tho xD
A 4-year-old child is not yet able to think logically and strategically. I think you are trying to teach him to play too early. You should wait at least two more years and try to teach him again. I consider you should find another way to develop a child's thinking. The upbringing and development of a child is a very complex process. A child's psyche is fragile, so it is important to take care of it. On weekends I volunteer to help children in need. I learned about this opportunity here https://fosterplus.org. Moreover, from time to time, I attend courses on how to raise a child properly. I think it would be helpful for you to attend them.
So the goal is to build deck for my 4 year old son who cant read. I tried to avoid cards that can hurt its user when used incorrectly. For example doomsayer or corrupting mist into my own board is basically a suicide. Compared tho them, hysteria and unstable felbolt have much lower potential of backfiring even when played on incorrect situation or target. Keep in mind that he doesnt know how to trade and decides targets of spells and attacks randomly. So Im basically trying to create self-piloting deck, that has chance of winning even in hands of bot whose algorithm I cant influence except for very general advice, such as 'always keep skull' or 'never keep card that costs 5 or more'. Furthermore, the concept of efficiently used mana is impossible to explain to him so he just drags and plays any green card he can at any given moment. In addition, he insists on using the magician who allows him to mix his own potions. Please dont question why does he even play under such circumstances and rather take it as a mental exercise. We would both very much appreciate any kind of advice. (copied form deck description)
Well Dane (famous wild hearthstone player) managed to play (and win) with big priest while blindfolded. Maybe that could be another deck you could try? It’s pretty hard to play the cards incorrectly, and some targeted things could probably be swapped for other things. As for a renolock, that’s not a bad route, if he insists on playing kazakus (though probably a bad idea since he can’t read). Probably missing a few easy include minions like Armor Vendor, Sludge Belcher, maybe even Dragonqueen Alexstrasza, since it’s pretty difficult to go wrong with 1 mana dragons, unless it’s like deathwing.
I went through all minions playable for warlock and came up with a few more good impossible to go wrong minions you could include: Plated Beetle, Gnomeferatu, Kanrethad Ebonlocke, SN1P-SN4P, Refreshment Vendor, Vectus, Zilliax, Bone Wraith, Dr. Boom. I think some cards in your list that might not be good for someone who plays cards randomly: Belligerent gnome (Situationally good), Expired merchant (might overdraw), Fire breather (situationally good), lone champion (situationally good), si:7 infiltrator (situationally good), Acidic swamp ooze (situationally good), Dread infernal (not good target to pull from hand and somewhat situational), Defile (situationally good) and demon wrath (situationally good). Hysteria and unstable felbopt though have less downside if used incorrectly, are still not good when used incorrectly
I think for the deck to succeed it should be primarily minions which are not situational and good in all situations. You might not get an optimal list, but it will be optimal for someone who doesn’t know when/how to play cards
This sentence sounds to me like you want input for a deck that a bot can play and optimise your wins. Maybe I am a bit sceptical, but I dont trust your intentions for this post.
I think what convinced me was randomly insisting on kazakus in deck cuz that sounds like something a kid would do.
I decided to compile my suggestions into a list that made sense and didn’t have all the situational cards in your list, but still has the fun factor of the legendaries in your original list. If you don’t have any of the cards, or don’t trust your kid with alexstrasza, here are some subs: twilight drake, mountain giant, Dr. boom, Safeguard.
I understand you skepticism, but to be fair, I wouldn't trust bot as much as I rely on my own experience when it comes to reasonable results. (currently 600 legend)
Thanks for suggestions, many of them make sense and might be more effective when facing tempo/aggro decks, just to slow them down at least a little bit in order to survive until big taunts take over the game. I especially like Kanrethad, didnt think of that one.
Glad you like them. Your original deck is great for someone who knows what each of the different battlecries and spells do, but I have a feeling that if your kid just throws out the minions when they are playable, the situational battlecries (like ooze, gnome, lone champion, infiltrator, etc) would just whiff and do nothing a lot of the time. Expired merchant could be included if your son knew what it did, but if he doesn’t have hand space for it, it could just end up milling a card.
When it comes to techs, neither of them is particularly bad or harming the general strategy, they just provide potential upside. The real question is whether their clunkiness is outweigh by the rare payoff. For example I think you cant go wrong with gnome, even when you're not specifically aiming at shuffled cards or reordered deck. The early stats themselves might pose a problem for hyper aggros. Ofc, beetle is always good no matter what. The fire breather on the other hand turned out to be a bad addition especially considering it can be pulled by skull. I considered big priest but unless he learns the difference between removal, revival and pulling copies, its unlikely to succeed considering shadow essence is actually one of the more expensive cards but should be played first.
I just leave this here (my daughter is 3,5)...
"PEGI 7
Game content with scenes or sounds that can possibly frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating."
I thought this topic would complain about aggro decks and secret mage :)
Take a walk on the wild side...
Big priest is the one you want for ur kid. The only thing is to convince him on playing smthe 6 mana spell asap.
Dane has played it blindfolded and won with it
Although i might slip into discussion i generally avoid and isn't really related to the original topic, i cant resist sharing my unpopular opinion - board based aggro decks are actually the hardest one to pilot properly. Taking in account efficient trading, overextending, match-up specifics, lethal set-ups and pressuring, mulligan importance, playing around aoes and so on. The key ability with og zoo-lock, for example, was to properly recognizing how does your curve match against your opponents potential answers/threats even two turns before the they actually get the chance to play them and at the same time not slowing down yourself without any concrete reason. Still, most people will tell you it was just vomiting minions and going face. None of above applies to secret mage tho xD
U think those are hardest to pilot? Uh... no. Try playing mill rogue and still tell me those are the hardest lol
Cant argue with that
A 4-year-old child is not yet able to think logically and strategically. I think you are trying to teach him to play too early. You should wait at least two more years and try to teach him again. I consider you should find another way to develop a child's thinking. The upbringing and development of a child is a very complex process. A child's psyche is fragile, so it is important to take care of it. On weekends I volunteer to help children in need. I learned about this opportunity here https://fosterplus.org. Moreover, from time to time, I attend courses on how to raise a child properly. I think it would be helpful for you to attend them.
the average face hunter has managed to do that for nearly a decade, whats to stop a 4-year-old?
Not only that, but if their four year old is already engaging themselves in Hearthstone, who's to say it's too early?