It's non-existent against aggro sure but it's single handedly winning me games against priests and druids. I might try one Skull and one glide actually. This means skull should draw less soul frags and glide is a 1 of tool to disrupt control and combo decks.
As a mainly control player this season, I think you are vastly overestimating Glide’s impact. Against a DH, I have cards that are mostly dead against unless I get ahead on board (and once I am, the game is over). My top cards in the matchup are removal and survival cards, which are vomited out in early game to not get steamrolled. So once Glide comes out, I have used most (if not all) of my impactful survival and removal cards, so even if my hand gets reduced, it gives me a new chance at hitting those valuable, game winning survival and removal cards.
I would run skull any day, especially with Altruis
As a mainly control player this season, I think you are vastly overestimating Glide’s impact. Against a DH, I have cards that are mostly dead against unless I get ahead on board (and once I am, the game is over). My top cards in the matchup are removal and survival cards, which are vomited out in early game to not get steamrolled. So once Glide comes out, I have used most (if not all) of my impactful survival and removal cards, so even if my hand gets reduced, it gives me a new chance at hitting those valuable, game winning survival and removal cards.
I would run skull any day, especially with Altruis
If you single out one matchup, a lot of things can be extrapolated from any card in the game. My response can be having 2 skull with 12 soul fragments means you are on average, discounting 2 out of the 3 cards anyways. Having one glide has proven to be really good for me personally in legend against the heavy dose of Priest, Bomb Warrior, and Malygos Druid.
demon hunters just gliding to their wins. no skill required at all.
I can name multiple classes that are much easier to play right now when compared to Demon Hunter. Cut the class in half, cut the brain power required in half, and you get the word Hunter.
As a mainly control player this season, I think you are vastly overestimating Glide’s impact. Against a DH, I have cards that are mostly dead against unless I get ahead on board (and once I am, the game is over). My top cards in the matchup are removal and survival cards, which are vomited out in early game to not get steamrolled. So once Glide comes out, I have used most (if not all) of my impactful survival and removal cards, so even if my hand gets reduced, it gives me a new chance at hitting those valuable, game winning survival and removal cards.
I would run skull any day, especially with Altruis
If you single out one matchup, a lot of things can be extrapolated from any card in the game. My response can be having 2 skull with 12 soul fragments means you are on average, discounting 2 out of the 3 cards anyways. Having one glide has proven to be really good for me personally in legend against the heavy dose of Priest, Bomb Warrior, and Malygos Druid.
Right but you said it is unplayable in aggro, but you use it to disrupt control. You asked for opinions and I give you feedback from the control point of view. It may feel strong when you reduce our hand, but just know that more often than not, you are giving us more chances of finding much needed answers. This is true particularly in highlander priest that can lack consistency.
I have no argument for Maly Druid, here hand reduction is important and can buy some additional turns. I just personally don’t see enough maly Druids at legend to ever consider glide a viable tech, especially with the amount of aggro still present.
Regarding skull and soul frag interaction, that takes practice on timing, agree.
As a mainly control player this season, I think you are vastly overestimating Glide’s impact. Against a DH, I have cards that are mostly dead against unless I get ahead on board (and once I am, the game is over). My top cards in the matchup are removal and survival cards, which are vomited out in early game to not get steamrolled. So once Glide comes out, I have used most (if not all) of my impactful survival and removal cards, so even if my hand gets reduced, it gives me a new chance at hitting those valuable, game winning survival and removal cards.
I would run skull any day, especially with Altruis
If you single out one matchup, a lot of things can be extrapolated from any card in the game. My response can be having 2 skull with 12 soul fragments means you are on average, discounting 2 out of the 3 cards anyways. Having one glide has proven to be really good for me personally in legend against the heavy dose of Priest, Bomb Warrior, and Malygos Druid.
Right but you said it is unplayable in aggro, but you use it to disrupt control. You asked for opinions and I give you feedback from the control point of view. It may feel strong when you reduce our hand, but just know that more often than not, you are giving us more chances of finding much needed answers. This is true particularly in highlander priest that can lack consistency.
I have no argument for Maly Druid, here hand reduction is important and can buy some additional turns. I just personally don’t see enough maly Druids at legend to ever consider glide a viable tech, especially with the amount of aggro still present.
Regarding skull and soul frag interaction, that takes practice on timing, agree.
Just trying to have a good discussion on where the card is right now and how it can be used in a deck. Your points are completely valid, it’s a dead card 99% of the time against aggro unless you play it without the outcast feature for a hand reload. But we might be just a Secret Passage and or Voracious Reader nerf away from seeing a whole lot more of this card
Opinions?
One Glide and one Skull has felt amazing!
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
In my opinion: Glide is a bad card and it could only ever be good if there were support cards made for it. It's a dead card against agro.
Glide doesn’t have a place right now.
demon hunters just gliding to their wins. no skill required at all.
It's non-existent against aggro sure but it's single handedly winning me games against priests and druids. I might try one Skull and one glide actually. This means skull should draw less soul frags and glide is a 1 of tool to disrupt control and combo decks.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
As a mainly control player this season, I think you are vastly overestimating Glide’s impact. Against a DH, I have cards that are mostly dead against unless I get ahead on board (and once I am, the game is over). My top cards in the matchup are removal and survival cards, which are vomited out in early game to not get steamrolled. So once Glide comes out, I have used most (if not all) of my impactful survival and removal cards, so even if my hand gets reduced, it gives me a new chance at hitting those valuable, game winning survival and removal cards.
I would run skull any day, especially with Altruis
If you single out one matchup, a lot of things can be extrapolated from any card in the game. My response can be having 2 skull with 12 soul fragments means you are on average, discounting 2 out of the 3 cards anyways. Having one glide has proven to be really good for me personally in legend against the heavy dose of Priest, Bomb Warrior, and Malygos Druid.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
I can name multiple classes that are much easier to play right now when compared to Demon Hunter. Cut the class in half, cut the brain power required in half, and you get the word Hunter.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Right but you said it is unplayable in aggro, but you use it to disrupt control. You asked for opinions and I give you feedback from the control point of view. It may feel strong when you reduce our hand, but just know that more often than not, you are giving us more chances of finding much needed answers. This is true particularly in highlander priest that can lack consistency.
I have no argument for Maly Druid, here hand reduction is important and can buy some additional turns. I just personally don’t see enough maly Druids at legend to ever consider glide a viable tech, especially with the amount of aggro still present.
Regarding skull and soul frag interaction, that takes practice on timing, agree.
Just trying to have a good discussion on where the card is right now and how it can be used in a deck. Your points are completely valid, it’s a dead card 99% of the time against aggro unless you play it without the outcast feature for a hand reload. But we might be just a Secret Passage and or Voracious Reader nerf away from seeing a whole lot more of this card
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM