Hello guys, was looking for some constructive feedback and reactions to this deck I just finished up writing a guide for. 26-6 in the 1000 legend range thus far.
I always look at warrior before all else and try to find something controllish that can be played to high legend. More often than not, it has been a lost cause over the years.
Warrior definitely has some juice this time around, but not sure what it will end up looking like when the meta settles. Looking at your list, I think you definitely have room for some fine tuning. The cards that stand out as needing to be reconsidered, if not definitely ditched are:
Doctor Krastinov: In most warrior decks, the Ancharr! makes it so that the good Doctor is solidly inferior to Captain Greenskin. Because you aren't using that particular weapon, it's perhaps slightly better to have the rush component, but I suspect since you only use two weapons, the reality is he needs to be replaced completely. I would consider a little extra beef to the deck in this slot. Original Alexstraza or Ysera are possibilities, as is Grom Hellscream.
Bad-Luck Albatross: In rez priest, the albatross stands to repeat its deathrattle several times over and seriously clog the deck, not to mention shut down the Highlander effects permanently. With only a single Albatross, and no way to resurrect it, it seems clear to me that replacing this card with a Wrenchcalibur is straight up better in every way. I'm not suggesting put in the whole bomb package, but Wrenchcalibur has the same effect where it places two cards in opponent's deck and one must be drawn to resume Highlander. However, this does not give your opponent two extra turns in the fatigue game. You also have a potential 16 total damage to the opponent's face in the one card, or 10 damage plus two removal attacks. Yes, your opponent doesn't get stuck with 2 1/1s, but in many matchups that isn't going to be a huge deal when only two cards are in question.
Animated Broomstick: Certainly there are some nice combos here with various things (most notably commanding shout), but in a Highlander deck, I like every card to justify its own existence without much consideration for combos (Kronx Dragonhoof being the one notable exception). I probably want an EVIL Quartermaster or a Bomb Wrangler here. Perhaps even a Restless Mummy is worth considering.
Ramming Speed: With all your small ways of dealing damage, I'd go with Execute.
Commanding Shout: Again, amazing stunts can be done with Risky Skipper and friends, but you'd have to watch carefully across hundreds of games to get a true feel for whether this thing justifies its existence more often than not, or is it just a cantrip. Because if it is, just use Slam or whichever of my suggestions you didn't already use for Animated Broomstick. I will admit, Commanding Shout has potential to win games on its own, but they are few and far between.
That's all I see, the rest looks pretty sweet. Don't get too attached to the list as is; the meta has definitely NOT settled yet, and if you are experiencing success now, it may or may not last without some tweeks. Good luck.
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Appreciate the well constructed response and wanted to reply on a couple things.
Krastinov is for sure an easy card to remove because I'm running just 2 weapons. Bad luck albatross I chose over wrenchcalibur ONLY because the 1\1s are beasts, so it really messes up Guardian Animals.
Ramming speed is more of the same; it's the best way to deal with the stealth minion from that card.
Appreciate the feedback and this list is definitely a fluid one and can change as the meta starts to hammer out!!
I stand corrected on the Albatross. Good call with the beasts.
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Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I run thinkmaster overspark and it is been pretty usefull against those Libram Paladin, if they go too high on a single minion, thinkmaster make them pay hard.
Doctor Krastinov: In most warrior decks, the Ancharr! makes it so that the good Doctor is solidly inferior to Captain Greenskin. Because you aren't using that particular weapon, it's perhaps slightly better to have the rush component, but I suspect since you only use two weapons, the reality is he needs to be replaced completely. I would consider a little extra beef to the deck in this slot. Original Alexstraza or Ysera are possibilities, as is Grom Hellscream.
I agree on your other points, and I'd also question the good Doctor in this deck. But mostly because you only run two weapons, none of which have amazing synergy with weapon buffs and you're not really looking to swing face with control warrior anyway. Captain Greenskin isn't necessarily better than Krastinov with Ancharr, either - often I find that his pirate tag gets in the way of things when I really want to draw Risky Skipper. But here, with no pirate synergy, I'd absolutely choose Doctor Krastinov.
Alexstraza doesn't do much in a deck like this, IMO. You're not looking to finish him, and I'd want tempo/removal over the ability to self heal. You already have ways to run up your armor. Ysera is much to slow and has basically been power creeped out of the game a while ago. I'd skip Gromm too, as with Alex you're not looking to burst down your opponents.
I don't like the taunt package either, with Goon and Flunky. First one is too slow and has little synergy with the deck. Flunky doesn't pack enough punch I think, and the taunt discovery pool is deep and full of bad Hearthstone cards.
I would consider adding an Execute, seeing as you have decent options to activate it. Siamat can also be an efficient late game option in highlander decks.
Doctor Krastinov: In most warrior decks, the Ancharr! makes it so that the good Doctor is solidly inferior to Captain Greenskin. Because you aren't using that particular weapon, it's perhaps slightly better to have the rush component, but I suspect since you only use two weapons, the reality is he needs to be replaced completely. I would consider a little extra beef to the deck in this slot. Original Alexstraza or Ysera are possibilities, as is Grom Hellscream.
I agree on your other points, and I'd also question the good Doctor in this deck. But mostly because you only run two weapons, none of which have amazing synergy with weapon buffs and you're not really looking to swing face with control warrior anyway. Captain Greenskin isn't necessarily better than Krastinov with Ancharr, either - often I find that his pirate tag gets in the way of things when I really want to draw Risky Skipper. But here, with no pirate synergy, I'd absolutely choose Doctor Krastinov.
Alexstraza doesn't do much in a deck like this, IMO. You're not looking to finish him, and I'd want tempo/removal over the ability to self heal. You already have ways to run up your armor. Ysera is much to slow and has basically been power creeped out of the game a while ago. I'd skip Gromm too, as with Alex you're not looking to burst down your opponents.
I don't like the taunt package either, with Goon and Flunky. First one is too slow and has little synergy with the deck. Flunky doesn't pack enough punch I think, and the taunt discovery pool is deep and full of bad Hearthstone cards.
I would consider adding an Execute, seeing as you have decent options to activate it. Siamat can also be an efficient late game option in highlander decks.
Hey wiggy!
I have the armored goon because of the galakrond hero power, it's something the opponent just deal with or I'm getting 5 armor every turn!
Any suggestions guys on what I can cut in favour of a wrenchcalibur and Boom?
I run thinkmaster overspark and it is been pretty usefull against those Libram Paladin, if they go too high on a single minion, thinkmaster make them pay hard.
That's a pretty smart tech, something to consider for sure!
Doctor Krastinov: In most warrior decks, the Ancharr! makes it so that the good Doctor is solidly inferior to Captain Greenskin. Because you aren't using that particular weapon, it's perhaps slightly better to have the rush component, but I suspect since you only use two weapons, the reality is he needs to be replaced completely. I would consider a little extra beef to the deck in this slot. Original Alexstraza or Ysera are possibilities, as is Grom Hellscream.
I agree on your other points, and I'd also question the good Doctor in this deck. But mostly because you only run two weapons, none of which have amazing synergy with weapon buffs and you're not really looking to swing face with control warrior anyway. Captain Greenskin isn't necessarily better than Krastinov with Ancharr, either - often I find that his pirate tag gets in the way of things when I really want to draw Risky Skipper. But here, with no pirate synergy, I'd absolutely choose Doctor Krastinov.
Alexstraza doesn't do much in a deck like this, IMO. You're not looking to finish him, and I'd want tempo/removal over the ability to self heal. You already have ways to run up your armor. Ysera is much to slow and has basically been power creeped out of the game a while ago. I'd skip Gromm too, as with Alex you're not looking to burst down your opponents.
I don't like the taunt package either, with Goon and Flunky. First one is too slow and has little synergy with the deck. Flunky doesn't pack enough punch I think, and the taunt discovery pool is deep and full of bad Hearthstone cards.
I would consider adding an Execute, seeing as you have decent options to activate it. Siamat can also be an efficient late game option in highlander decks.
I wasn't suggesting adding Greenskin in this deck, but I always think that Greenskin basically "pays for itself" by adding an extra attack with Ancharr! You only miss the Risky Skipper by one turn, though of course sometimes that can be the difference.
Siamat is probably a better call. I was just listing random big creatures, of which this deck could use another.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Hello guys, was looking for some constructive feedback and reactions to this deck I just finished up writing a guide for.
26-6 in the 1000 legend range thus far.
EDIT: Video from Ecore100 after running my deck on stream!
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
I always look at warrior before all else and try to find something controllish that can be played to high legend. More often than not, it has been a lost cause over the years.
Warrior definitely has some juice this time around, but not sure what it will end up looking like when the meta settles. Looking at your list, I think you definitely have room for some fine tuning. The cards that stand out as needing to be reconsidered, if not definitely ditched are:
Doctor Krastinov: In most warrior decks, the Ancharr! makes it so that the good Doctor is solidly inferior to Captain Greenskin. Because you aren't using that particular weapon, it's perhaps slightly better to have the rush component, but I suspect since you only use two weapons, the reality is he needs to be replaced completely. I would consider a little extra beef to the deck in this slot. Original Alexstraza or Ysera are possibilities, as is Grom Hellscream.
Bad-Luck Albatross: In rez priest, the albatross stands to repeat its deathrattle several times over and seriously clog the deck, not to mention shut down the Highlander effects permanently. With only a single Albatross, and no way to resurrect it, it seems clear to me that replacing this card with a Wrenchcalibur is straight up better in every way. I'm not suggesting put in the whole bomb package, but Wrenchcalibur has the same effect where it places two cards in opponent's deck and one must be drawn to resume Highlander. However, this does not give your opponent two extra turns in the fatigue game. You also have a potential 16 total damage to the opponent's face in the one card, or 10 damage plus two removal attacks. Yes, your opponent doesn't get stuck with 2 1/1s, but in many matchups that isn't going to be a huge deal when only two cards are in question.
Animated Broomstick: Certainly there are some nice combos here with various things (most notably commanding shout), but in a Highlander deck, I like every card to justify its own existence without much consideration for combos (Kronx Dragonhoof being the one notable exception). I probably want an EVIL Quartermaster or a Bomb Wrangler here. Perhaps even a Restless Mummy is worth considering.
Ramming Speed: With all your small ways of dealing damage, I'd go with Execute.
Commanding Shout: Again, amazing stunts can be done with Risky Skipper and friends, but you'd have to watch carefully across hundreds of games to get a true feel for whether this thing justifies its existence more often than not, or is it just a cantrip. Because if it is, just use Slam or whichever of my suggestions you didn't already use for Animated Broomstick. I will admit, Commanding Shout has potential to win games on its own, but they are few and far between.
That's all I see, the rest looks pretty sweet. Don't get too attached to the list as is; the meta has definitely NOT settled yet, and if you are experiencing success now, it may or may not last without some tweeks. Good luck.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Appreciate the well constructed response and wanted to reply on a couple things.
Krastinov is for sure an easy card to remove because I'm running just 2 weapons. Bad luck albatross I chose over wrenchcalibur ONLY because the 1\1s are beasts, so it really messes up Guardian Animals.
Ramming speed is more of the same; it's the best way to deal with the stealth minion from that card.
Appreciate the feedback and this list is definitely a fluid one and can change as the meta starts to hammer out!!
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
I stand corrected on the Albatross. Good call with the beasts.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
No problem, trying to figure out whether I want to add a third weapon of not...
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
I run thinkmaster overspark and it is been pretty usefull against those Libram Paladin, if they go too high on a single minion, thinkmaster make them pay hard.
I agree on your other points, and I'd also question the good Doctor in this deck. But mostly because you only run two weapons, none of which have amazing synergy with weapon buffs and you're not really looking to swing face with control warrior anyway. Captain Greenskin isn't necessarily better than Krastinov with Ancharr, either - often I find that his pirate tag gets in the way of things when I really want to draw Risky Skipper. But here, with no pirate synergy, I'd absolutely choose Doctor Krastinov.
Alexstraza doesn't do much in a deck like this, IMO. You're not looking to finish him, and I'd want tempo/removal over the ability to self heal. You already have ways to run up your armor. Ysera is much to slow and has basically been power creeped out of the game a while ago. I'd skip Gromm too, as with Alex you're not looking to burst down your opponents.
I don't like the taunt package either, with Goon and Flunky. First one is too slow and has little synergy with the deck. Flunky doesn't pack enough punch I think, and the taunt discovery pool is deep and full of bad Hearthstone cards.
I would consider adding an Execute, seeing as you have decent options to activate it. Siamat can also be an efficient late game option in highlander decks.
Hey wiggy!
I have the armored goon because of the galakrond hero power, it's something the opponent just deal with or I'm getting 5 armor every turn!
Any suggestions guys on what I can cut in favour of a wrenchcalibur and Boom?
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
That's a pretty smart tech, something to consider for sure!
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
I wasn't suggesting adding Greenskin in this deck, but I always think that Greenskin basically "pays for itself" by adding an extra attack with Ancharr! You only miss the Risky Skipper by one turn, though of course sometimes that can be the difference.
Siamat is probably a better call. I was just listing random big creatures, of which this deck could use another.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Ecore100 tried the deck, he felt that theDoctor Krastinov was fine and if there was one card he would change it would be Commanding Shout in favour of the Cult Neophyte
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM