Kill your own minion (8/8 giant), get opponent's board AND your minion back. GGWP.
What's yours ?
I'm not sure this works, cause shadowflame is technically not killing any minions, what's killing it is the damage caused by your minions that dies, so not even sure it would activate kel'thuzad's effect.
Kill your own minion (8/8 giant), get opponent's board AND your minion back. GGWP.
What's yours ?
I'm not sure this works, cause shadowflame is technically not killing any minions, what's killing it is the damage caused by your minions that dies, so not even sure it would activate kel'thuzad's effect.
Blade flurry is boosted by spell damage and it’s essentially shadow flame for your weapon, so I’d say it’s the spell doing the damage.
There is also Keymaster Alabaster + Naturalize that will make you have 2 cards that you can play them both in the same turn as Alabaster, not to mention the extra 1 card and a 6/8 on the board :)
I like the combo you suggested. I'm not really sure about noticed vs unnoticed combos having stayed away from a lot of the reviews and such, but I thought of a fun, albeit impractical combo I like to call "Exodia Rogue" that can infinitely generate damage (damage only limited by turn and animation time).
2. Either discount at least 2 mana from the above cards in advance or have a Necrium Vial equipped with 1 durability remaining. (Rogue has many ways of cheating mana.) For ease of example, let's say Gadgetzan Auctioneer is discounted to 4 mana. (For more info on Necrium Vial vs discounting, see step 6.)
6. Here there are two scenarios (starting with 6 coins, 3 mana remaining):
If you discounted at least 2 mana in Step 1: a) Play 1 coin, then the 4-mana (discounted in this example) Gadgetzan Auctioneer (5 coins, 0 mana remaining).
If you didn't discount, but have Necrium Vial equipped with 1 durability, play 3 coins and then use the last durability. Then play Gadgetzan Auctioneer and the last 3 coins. This will allow you to draw 2 coins and play Necrium Vial.
8. Keep playing coins until you get the next Necrium Vial, then repeat until you have just enough time to play Spectral Pillager at the end of your turn, targeting the enemy face.
Notes:
1. If you have any extra cards (relative to the cards required in Step 1), you will need to cheat more mana to compensate for the lack of space to hold coins.
2. You could also avoid discounting and any need for Necrium Vial if you are willing to risk playing Spirit of the Shark a turn early, which could also free up hand space.
3. Due to the insane mana generation, you should be able to sometimes pull this combo off without an empty deck.
5. Animation and turn limit will obviously limit damage output, but in theory, I think if you were to have an infinite turn, you would be able to deal infinite damage, similar to Exodia Mage.
Educated Elekk has infinite potential! Looking forward to seeing other combos with this card and in general.
Kill your own minion (8/8 giant), get opponent's board AND your minion back. GGWP.
What's yours ?
I'm not sure this works, cause shadowflame is technically not killing any minions, what's killing it is the damage caused by your minions that dies, so not even sure it would activate kel'thuzad's effect.
No text reads "deal its attack", key word here is deal, not only do you destroy your own minion, the spell deals damage to enemy minions too
pre good combo kel'thuzad is going to be a super swingy card, ctrl decks are going to destroy if aggro doesn't kill them before turn 6 or whatever
You'd have to shadowflame another minion - the spellburst only activates after the spell, hence KT needs to live.
Did you even read the post...?
Yes. Which is why I was telling him that using Shadowflame on Headmaster Kel'Thuzad also kills the latter, and thus the spellburst effect never ativates. So you need a second friendly minion on board, making this combo both more expensive and harder to pull off on a given turn.
You'd have to shadowflame another minion - the spellburst only activates after the spell, hence KT needs to live.
Did you even read the post...?
Yes. Which is why I was telling him that using Shadowflame on Headmaster Kel'Thuzad also kills the latter, and thus the spellburst effect never ativates. So you need a second friendly minion on board, making this combo both more expensive and harder to pull off on a given turn.
Yeah you do the combo when you have another minion on board with enough attack...
After i opened some packs i got Forest Warden Omu and I was a bit delighted, I found a combo here that is Forest Warden Omu + Germination, this will give you about 20 Mana. That's insane especially in combo decks, But I figured it's most useful with UI as draw 5 and a fresh 10 mana is a really tide turner.
I most of the time play only wild, but wanted to play new cards so just slapped I came across and played it. Of course it is unrefined abomination but kind of fun, can be played in standard after some tweaks.
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"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
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Here's mine :
Headmaster Kel'Thuzad + Shadowflame
Kill your own minion (8/8 giant), get opponent's board AND your minion back. GGWP.
What's yours ?
You'd have to shadowflame another minion - the spellburst only activates after the spell, hence KT needs to live.
Did you even read the post...?
I think you will only get your own minion killed by Shadowflame
You will not get your opponent minions
manz so confused cuz...
I'm not sure this works, cause shadowflame is technically not killing any minions, what's killing it is the damage caused by your minions that dies, so not even sure it would activate kel'thuzad's effect.
Blade flurry is boosted by spell damage and it’s essentially shadow flame for your weapon, so I’d say it’s the spell doing the damage.
Headmaster Kel'Thuzad + Wave of Apathy + Shadow Word: Horror is an excellent combo
There is also Keymaster Alabaster + Naturalize that will make you have 2 cards that you can play them both in the same turn as Alabaster, not to mention the extra 1 card and a 6/8 on the board :)
then that makes the use of brawl in your video short dumb af...what are the odds of him winning brawl
Fun > Meta
Keymaster Alabaster + Gift of Luminance
Lorekeeper Polkelt + Galakrond, the Nightmare
Headmaster Kel'Thuzad + Shadow Word: Ruin
Keymaster Alabaster come faster
That wouldn't be a problem. Its easy for minions to stick in controlock
Keymaster Alabaster come faster
I like the combo you suggested. I'm not really sure about noticed vs unnoticed combos having stayed away from a lot of the reviews and such, but I thought of a fun, albeit impractical combo I like to call "Exodia Rogue" that can infinitely generate damage (damage only limited by turn and animation time).
1. Have only Spirit of the Shark, Umbral Skulker, Educated Elekk, Shadowstep, Spectral Pillager and Gadgetzan Auctioneer in hand with Galakrond invoked twice and ideally an empty deck (if the deck's not empty, the combo can still work, just not as reliably).
2. Either discount at least 2 mana from the above cards in advance or have a Necrium Vial equipped with 1 durability remaining. (Rogue has many ways of cheating mana.) For ease of example, let's say Gadgetzan Auctioneer is discounted to 4 mana. (For more info on Necrium Vial vs discounting, see step 6.)
3. Play Spirit of the Shark (6 mana remaining).
3. Play Umbral Skulker (6 coins, 2 mana remaining).
4. Play 1 coin, then Educated Elekk, then play the rest of the coins (5 mana remaining).
5. Shadowstep Umbral Skulker and play her again (6 coins, 3 mana remaining).
6. Here there are two scenarios (starting with 6 coins, 3 mana remaining):
a) Play 1 coin, then the 4-mana (discounted in this example) Gadgetzan Auctioneer (5 coins, 0 mana remaining).
7. Play Necrium Vial on Educated Elekk, (which will trigger Gadgetzan Auctioneer and in theory draw you a coin).
8. Keep playing coins until you get the next Necrium Vial, then repeat until you have just enough time to play Spectral Pillager at the end of your turn, targeting the enemy face.
Notes:
1. If you have any extra cards (relative to the cards required in Step 1), you will need to cheat more mana to compensate for the lack of space to hold coins.
2. You could also avoid discounting and any need for Necrium Vial if you are willing to risk playing Spirit of the Shark a turn early, which could also free up hand space.
3. Due to the insane mana generation, you should be able to sometimes pull this combo off without an empty deck.
4. Myra's Unstable Element could also be used to quickly empty the deck.
5. Animation and turn limit will obviously limit damage output, but in theory, I think if you were to have an infinite turn, you would be able to deal infinite damage, similar to Exodia Mage.
Educated Elekk has infinite potential! Looking forward to seeing other combos with this card and in general.
No text reads "deal its attack", key word here is deal, not only do you destroy your own minion, the spell deals damage to enemy minions too
pre good combo kel'thuzad is going to be a super swingy card, ctrl decks are going to destroy if aggro doesn't kill them before turn 6 or whatever
Yes. Which is why I was telling him that using Shadowflame on Headmaster Kel'Thuzad also kills the latter, and thus the spellburst effect never ativates. So you need a second friendly minion on board, making this combo both more expensive and harder to pull off on a given turn.
Keymaster alabaster+glide
Yeah you do the combo when you have another minion on board with enough attack...
Keymaster Alabaster come faster
After i opened some packs i got Forest Warden Omu and I was a bit delighted, I found a combo here that is Forest Warden Omu + Germination, this will give you about 20 Mana. That's insane especially in combo decks, But I figured it's most useful with UI as draw 5 and a fresh 10 mana is a really tide turner.
Made this deck today like in 2 mins so much fun and combos wow...
### Custom Demon Hunter2
# Class: Demon Hunter
# Format: Wild
#
# 1x (0) Blur
# 2x (1) Crimson Sigil Runner
# 1x (1) Double Jump
# 2x (1) Spirit Jailer
# 2x (1) Ur'zul Horror
# 2x (2) Chaos Strike
# 2x (2) Spectral Sight
# 1x (2) Transmogrifier
# 2x (3) Augmented Elekk
# 1x (3) Brann Bronzebeard
# 2x (4) Fishy Flyer
# 2x (4) Glide
# 2x (4) Marrowslicer
# 2x (4) Portal Keeper
# 1x (4) Wretched Tutor
# 2x (5) Soulshard Lapidary
# 1x (7) Cycle of Hatred
# 1x (7) Soulciologist Malicia
# 1x (9) Ancient Void Hound
#
AAEBAea5AwiFF4yxA+/JA5zNA9TNA9bRA8/SA+/VAwv1gAPjmwOjuwPXuwO6xgPVyAPRzQPM0gPU0gOH1AP51QMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
You really made your deck wild for 1 card...
I most of the time play only wild, but wanted to play new cards so just slapped I came across and played it. Of course it is unrefined abomination but kind of fun, can be played in standard after some tweaks.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"